Compare commits
34 Commits
3908334f65
...
enikeev/de
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2
Assets/Defaults.meta → Assets/Actions.meta
generated
Executable file → Normal file
2
Assets/Defaults.meta → Assets/Actions.meta
generated
Executable file → Normal file
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152
Assets/Actions/Shooting Actions.cs
Normal file
152
Assets/Actions/Shooting Actions.cs
Normal file
@ -0,0 +1,152 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
||||
// version 1.3.0
|
||||
// from Assets/Actions/Shooting Actions.inputactions
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.InputSystem.Utilities;
|
||||
|
||||
public partial class @ShootingActions : IInputActionCollection2, IDisposable
|
||||
{
|
||||
public InputActionAsset asset { get; }
|
||||
public @ShootingActions()
|
||||
{
|
||||
asset = InputActionAsset.FromJson(@"{
|
||||
""name"": ""Shooting Actions"",
|
||||
""maps"": [
|
||||
{
|
||||
""name"": ""Player"",
|
||||
""id"": ""8e751434-03c0-4291-810e-0cff9117839d"",
|
||||
""actions"": [
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{
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""name"": ""Shoot"",
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||||
""type"": ""Button"",
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""expectedControlType"": ""Button"",
|
||||
""processors"": """",
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||||
""interactions"": """",
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||||
""initialStateCheck"": false
|
||||
}
|
||||
],
|
||||
""bindings"": [
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||||
{
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||||
""name"": """",
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""id"": ""e3651dc9-d777-415f-8f5c-0a184b5f0f91"",
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""path"": ""<Mouse>/leftButton"",
|
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Shoot"",
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""isComposite"": false,
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||||
]
|
||||
}
|
||||
],
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||||
""controlSchemes"": []
|
||||
}");
|
||||
// Player
|
||||
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
|
||||
m_Player_Shoot = m_Player.FindAction("Shoot", throwIfNotFound: true);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
UnityEngine.Object.Destroy(asset);
|
||||
}
|
||||
|
||||
public InputBinding? bindingMask
|
||||
{
|
||||
get => asset.bindingMask;
|
||||
set => asset.bindingMask = value;
|
||||
}
|
||||
|
||||
public ReadOnlyArray<InputDevice>? devices
|
||||
{
|
||||
get => asset.devices;
|
||||
set => asset.devices = value;
|
||||
}
|
||||
|
||||
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||||
|
||||
public bool Contains(InputAction action)
|
||||
{
|
||||
return asset.Contains(action);
|
||||
}
|
||||
|
||||
public IEnumerator<InputAction> GetEnumerator()
|
||||
{
|
||||
return asset.GetEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
public void Enable()
|
||||
{
|
||||
asset.Enable();
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
{
|
||||
asset.Disable();
|
||||
}
|
||||
public IEnumerable<InputBinding> bindings => asset.bindings;
|
||||
|
||||
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
||||
{
|
||||
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
||||
}
|
||||
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
||||
{
|
||||
return asset.FindBinding(bindingMask, out action);
|
||||
}
|
||||
|
||||
// Player
|
||||
private readonly InputActionMap m_Player;
|
||||
private IPlayerActions m_PlayerActionsCallbackInterface;
|
||||
private readonly InputAction m_Player_Shoot;
|
||||
public struct PlayerActions
|
||||
{
|
||||
private @ShootingActions m_Wrapper;
|
||||
public PlayerActions(@ShootingActions wrapper) { m_Wrapper = wrapper; }
|
||||
public InputAction @Shoot => m_Wrapper.m_Player_Shoot;
|
||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||
public void Enable() { Get().Enable(); }
|
||||
public void Disable() { Get().Disable(); }
|
||||
public bool enabled => Get().enabled;
|
||||
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
|
||||
public void SetCallbacks(IPlayerActions instance)
|
||||
{
|
||||
if (m_Wrapper.m_PlayerActionsCallbackInterface != null)
|
||||
{
|
||||
@Shoot.started -= m_Wrapper.m_PlayerActionsCallbackInterface.OnShoot;
|
||||
@Shoot.performed -= m_Wrapper.m_PlayerActionsCallbackInterface.OnShoot;
|
||||
@Shoot.canceled -= m_Wrapper.m_PlayerActionsCallbackInterface.OnShoot;
|
||||
}
|
||||
m_Wrapper.m_PlayerActionsCallbackInterface = instance;
|
||||
if (instance != null)
|
||||
{
|
||||
@Shoot.started += instance.OnShoot;
|
||||
@Shoot.performed += instance.OnShoot;
|
||||
@Shoot.canceled += instance.OnShoot;
|
||||
}
|
||||
}
|
||||
}
|
||||
public PlayerActions @Player => new PlayerActions(this);
|
||||
public interface IPlayerActions
|
||||
{
|
||||
void OnShoot(InputAction.CallbackContext context);
|
||||
}
|
||||
}
|
11
Assets/Actions/Shooting Actions.cs.meta
generated
Normal file
11
Assets/Actions/Shooting Actions.cs.meta
generated
Normal file
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34
Assets/Actions/Shooting Actions.inputactions
Normal file
34
Assets/Actions/Shooting Actions.inputactions
Normal file
@ -0,0 +1,34 @@
|
||||
{
|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
14
Assets/Actions/Shooting Actions.inputactions.meta
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14
Assets/Actions/Shooting Actions.inputactions.meta
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246
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Assets/Animations/AKM/Walking.anim.meta
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8
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generated
Normal file
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Assets/Arts.meta
generated
Normal file
8
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Normal file
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externalObjects: {}
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userData:
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8
Assets/Arts/Materials.meta
generated
Normal file
8
Assets/Arts/Materials.meta
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Normal file
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generated
Executable file → Normal file
8
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generated
Executable file → Normal file
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generated
Executable file → Normal file
0
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generated
Executable file → Normal file
0
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generated
Executable file → Normal file
0
Assets/Models.meta → Assets/Arts/Models.meta
generated
Executable file → Normal file
BIN
Assets/Arts/Models/Flag model.fbx
(Stored with Git LFS)
Normal file
BIN
Assets/Arts/Models/Flag model.fbx
(Stored with Git LFS)
Normal file
Binary file not shown.
0
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Executable file → Normal file
0
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generated
Executable file → Normal file
0
Assets/Models/Textures.meta → Assets/Arts/Models/Textures.meta
generated
Executable file → Normal file
0
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generated
Executable file → Normal file
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Executable file → Normal file
0
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Executable file → Normal file
0
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generated
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generated
Executable file → Normal file
0
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generated
Executable file → Normal file
0
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generated
Executable file → Normal file
0
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generated
Executable file → Normal file
0
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Executable file → Normal file
0
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Executable file → Normal file
0
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generated
Executable file → Normal file
0
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generated
Executable file → Normal file
0
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Executable file → Normal file
0
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Executable file → Normal file
619
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generated
Executable file → Normal file
619
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generated
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Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Guard_AR.anim
Normal file
7208
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Guard_AR.anim
Normal file
File diff suppressed because it is too large
Load Diff
8
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Guard_AR.anim.meta
generated
Normal file
8
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Guard_AR.anim.meta
generated
Normal file
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Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx
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generated
Executable file → Normal file
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generated
Executable file → Normal file
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Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta
generated
Executable file → Normal file
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Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta
generated
Executable file → Normal file
File diff suppressed because it is too large
Load Diff
8
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_AR.anim.meta
generated
Normal file
8
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_AR.anim.meta
generated
Normal file
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generated
Executable file → Normal file
619
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx.meta
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|
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|
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4: 400074
|
||||
second: RestOfFingers_Intermediate_Right
|
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- first:
|
||||
4: 400076
|
||||
second: RestOfFingers_Proximal_Left
|
||||
- first:
|
||||
4: 400078
|
||||
second: RestOfFingers_Proximal_Right
|
||||
- first:
|
||||
4: 400080
|
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|
||||
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|
||||
4: 400082
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||||
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||||
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|
||||
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|
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- first:
|
||||
4: 400086
|
||||
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|
||||
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|
||||
4: 400088
|
||||
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|
||||
- first:
|
||||
4: 400090
|
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4: 400092
|
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||||
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||||
4: 400094
|
||||
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||||
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||||
4: 400096
|
||||
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|
||||
- first:
|
||||
4: 400098
|
||||
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|
||||
- first:
|
||||
4: 400100
|
||||
second: Thumb_Distal_Right
|
||||
- first:
|
||||
4: 400102
|
||||
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|
||||
- first:
|
||||
4: 400104
|
||||
second: Thumb_Intermediate_Right
|
||||
- first:
|
||||
4: 400106
|
||||
second: Thumb_Proximal_Left
|
||||
- first:
|
||||
4: 400108
|
||||
second: Thumb_Proximal_Right
|
||||
- first:
|
||||
4: 400110
|
||||
second: Toe_Left
|
||||
- first:
|
||||
4: 400112
|
||||
second: Toe_Right
|
||||
- first:
|
||||
4: 400114
|
||||
second: Toetip_Left
|
||||
- first:
|
||||
4: 400116
|
||||
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|
||||
- first:
|
||||
4: 400118
|
||||
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|
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- first:
|
||||
4: 400120
|
||||
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|
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- first:
|
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4: 400122
|
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|
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- first:
|
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4: 400124
|
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|
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- first:
|
||||
4: 400126
|
||||
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|
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- first:
|
||||
21: 2100000
|
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second: w_h_01
|
||||
- first:
|
||||
21: 2100002
|
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|
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- first:
|
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21: 2100004
|
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|
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|
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|
||||
- first:
|
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|
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|
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- first:
|
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21: 2100010
|
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|
||||
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|
||||
43: 4300000
|
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|
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- first:
|
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43: 4300002
|
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|
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43: 4300004
|
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|
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|
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|
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|
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43: 4300008
|
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|
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- first:
|
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43: 4300010
|
||||
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|
||||
- first:
|
||||
74: 7400000
|
||||
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|
||||
- first:
|
||||
95: 9500000
|
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|
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- first:
|
||||
137: 13700000
|
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|
||||
- first:
|
||||
137: 13700002
|
||||
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|
||||
- first:
|
||||
137: 13700004
|
||||
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|
||||
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137: 13700006
|
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- first:
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|
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|
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41386430: 2186277476908879412
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@ -183,6 +481,7 @@ ModelImporter:
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name: Idle_gunMiddle_AR
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@ -343,25 +642,28 @@ ModelImporter:
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@ -370,10 +672,10 @@ ModelImporter:
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human:
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|
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@ -1015,13 +1317,16 @@ ModelImporter:
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|
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0
Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta
generated
Executable file → Normal file
13679
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.anim
Normal file
13679
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.anim
Normal file
File diff suppressed because it is too large
Load Diff
8
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.anim.meta
generated
Normal file
8
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.anim.meta
generated
Normal file
@ -0,0 +1,8 @@
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0
Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx.meta
generated
Executable file → Normal file
10970
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_AR.anim
Normal file
10970
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_AR.anim
Normal file
File diff suppressed because it is too large
Load Diff
8
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_AR.anim.meta
generated
Normal file
8
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_AR.anim.meta
generated
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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0
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animators.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animators.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animators.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animators.meta
generated
Executable file → Normal file
@ -0,0 +1,93 @@
|
||||
%YAML 1.1
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||||
%TAG !u! tag:unity3d.com,2011:
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--- !u!91 &9100000
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AnimatorController:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: SciFiWarrior
|
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serializedVersion: 5
|
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--- !u!1107 &1107476691846109156
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AnimatorStateMachine:
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--- !u!1102 &5405818589905925533
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Motion: {fileID: 7400000, guid: 107649059ea401b4e9c5c20f21e99a55, type: 3}
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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0
Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller.meta
generated
Executable file → Normal file
@ -1,33 +1,5 @@
|
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1102 &-8683417340944834551
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
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m_Name: WalkFront_Shoot_AR
|
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m_Speed: 1
|
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m_Transitions:
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|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _SpecGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _AtmosphereThickness: 0.53
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _Exposure: 1.25
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SunDisk: 2
|
||||
- _SunSize: 0.04
|
||||
- _SunSizeConvergence: 5
|
||||
- _UVSec: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _GroundColor: {r: 0.6392157, g: 0.6901961, b: 0.7411765, a: 1}
|
||||
- _SkyTint: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Stage.mat → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Stage.mat
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Stage.mat → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Stage.mat
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Stage.mat.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Stage.mat.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Stage.mat.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Stage.mat.meta
generated
Executable file → Normal file
77
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/promotion.mat
generated
Normal file
77
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/promotion.mat
generated
Normal file
@ -0,0 +1,77 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: promotion
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: e8a466c997566b84c895066dbd56e130, type: 3}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
2
Assets/Defaults/mat_proBuilder.mat.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/promotion.mat.meta
generated
Executable file → Normal file
2
Assets/Defaults/mat_proBuilder.mat.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/promotion.mat.meta
generated
Executable file → Normal file
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 536ae120520e6f245bad32b94a03f6a2
|
||||
guid: 6f04a5d154786a140adee4d3bde602bb
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
0
Assets/SciFiWarriorPBRHPPolyart/Mesh.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx.meta
generated
Executable file → Normal file
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user