Runtime bot behavior instantiation
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@ -1,4 +1,6 @@
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using System.Collections.Generic;
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using Unity.Barracuda;
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using Unity.MLAgents.Policies;
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using UnityEngine;
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public class CharacterFactory : MonoBehaviour
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@ -70,7 +72,9 @@ public class CharacterFactory : MonoBehaviour
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}
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else
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{
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gameobject.GetComponent<NPC>().GetCharacter.Team = team;
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var npc = gameobject.GetComponent<NPC>();
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npc.GetCharacter.Team = team;
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npc.SetModel(team.ToString(), ScriptableObject.CreateInstance<NNModel>(), InferenceDevice.Default );
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gameobject.GetComponent<MovementController>().PointStartID = spawnPoint.PointId;
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bots.Add(gameobject);
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}
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