58 Commits

Author SHA1 Message Date
8147dfc4a9 map done 2022-05-17 23:03:46 +07:00
0fa07350c0 Merge branch 'krazerleo/core/1' into enikeev/dev/2 2022-05-10 01:03:12 +07:00
14ec1538d7 Merge branch 'krazerleo/core/1' of https://gitea.gavt45.ru/gav/real-shooter into enikeev/dev/2 2022-05-10 00:34:08 +07:00
3ed89a8c10 Merge remote-tracking branch 'origin/krazerleo/core/1' into krazerleo/core/1
# Conflicts:
#	Assets/Resources/BillingMode.json.meta
#	Assets/Scenes/AnimationTestScene.unity.meta
#	ProjectSettings/ProjectVersion.txt
2022-05-09 21:34:46 +07:00
d617ddabe7 Added Animations. Changed inspector view for navpoints. A lot of fixes. Changed project structure. 2022-05-09 21:31:33 +07:00
8093af228e Supermap 2022-05-09 20:20:46 +07:00
183de6485f Merge branch 'krazerleo/core/1' of https://gitea.gavt45.ru/gav/real-shooter into krazerleo/core/1
# Conflicts:
#	ProjectSettings/ProjectVersion.txt
2022-05-07 23:22:19 +07:00
12d27d36ce _ 2022-05-07 23:17:08 +07:00
6aa872c92f Runtime bot behavior instantiation 2022-05-07 23:08:32 +07:00
4250777a36 Merge branch 'main' into krazerleo/core/1 2022-05-07 23:01:34 +07:00
aa7b50554b Added project version 2022-05-07 23:00:24 +07:00
fa6b5f602e Added test NB 2022-05-07 22:58:25 +07:00
8cce356b8e MVP work with ml-agents python library 2022-05-07 22:56:07 +07:00
8083501783 Merge branch 'krazerleo/core/1' of https://gitea.gavt45.ru/gav/real-shooter into krazerleo/core/1 2022-05-07 22:02:42 +07:00
f9a3b06ec3 files add 2022-05-07 22:02:15 +07:00
e7d2315040 Merge branch 'krazerleo/core/1' of https://gitea.gavt45.ru/gav/real-shooter into krazerleo/core/1 2022-05-07 22:00:46 +07:00
87568c4077 added scene 2022-05-07 22:00:19 +07:00
4962a4b5da Merge branch 'krazerleo/core/1' of https://gitea.gavt45.ru/gav/real-shooter into krazerleo/core/1 2022-05-07 21:53:09 +07:00
3908334f65 Finally fixed 2022-05-07 21:45:28 +07:00
b8e8e74ab4 Fixes in Map Manager 2022-05-05 20:45:26 +07:00
2caf658d19 "update unresolved conflicts" 2022-05-05 18:11:57 +07:00
ba1b350c62 resolved merge conflicts 2022-05-05 16:49:21 +07:00
6514599f22 Merge branch 'krazerleo/core/1' of https://gitea.gavt45.ru/gav/real-shooter into krazerleo/core/1 2022-05-05 16:30:27 +07:00
f3fe5ea4cd commit 665 2022-05-05 16:26:23 +07:00
cfb7b71a8a Fixed merge errors 2022-05-05 15:37:51 +07:00
1cf5776a1b Merge branch 'krazerleo/core/1' of https://gitea.gavt45.ru/gav/real-shooter into krazerleo/core/1 2022-05-05 11:48:32 +07:00
351fa8ee12 test 1 2022-05-05 01:10:04 +07:00
690f1e2536 test 2022-05-05 01:08:58 +07:00
e689927b73 dadwa 2022-05-05 00:55:51 +07:00
3420d14cdc merge 2022-05-04 23:57:38 +07:00
c8af0e5284 to new git 2022-05-04 23:50:07 +07:00
c6532205ae 123 2022-04-26 16:29:46 +07:00
290f5515b7 update scripts 2022-04-25 16:23:25 +07:00
4c60131e99 Covers upgrade 2022-04-19 22:09:01 +07:00
1e4f90c0ed Removed useless temporary files 2022-04-19 19:31:15 +07:00
28863de9df Merge branch 'krazerleo/core/1' 2022-04-19 19:29:10 +07:00
39d29da2be Merge branch 'main' into krazerleo/core/1 2022-04-19 19:28:44 +07:00
dfdd018a5f added mlagent jsons to gitignore 2022-04-19 19:25:45 +07:00
aae98595d3 Small fizes 2022-04-19 19:24:53 +07:00
4bd1e0644a latest 2022-04-18 19:01:06 +07:00
6b9c559a69 Joskaia ebla v jopu 2022-04-18 17:54:37 +07:00
bbadfc5c26 Test 2022-04-18 16:11:25 +07:00
32007d789e LisKiril commit2 2022-04-18 15:54:31 +07:00
d2cb94c998 Merge branch 'lisin/character/1' into karavan/nav/1 2022-04-18 15:54:18 +07:00
5dec06be8d LisKiril commit 2022-04-18 15:46:10 +07:00
4e1787dce9 New map+Fix flg model 2022-04-18 15:41:04 +07:00
e1d0bbc1eb kirill loh 2022-04-18 10:53:21 +07:00
5fb554f098 Merge branch 'krazerleo/core/1' of github.com:gavt45/real-shooter into krazerleo/core/1 2022-04-18 09:36:58 +07:00
29fec74bd4 latest changes 2022-04-18 09:34:08 +07:00
d911dce62a Merge pull request #5 from gavt45/karavan/nav/1
Merging model and player#1
2022-04-17 13:57:19 +07:00
79f27125b6 Merge branch 'main' into karavan/nav/1 2022-04-17 13:57:12 +07:00
f35f9182ca Added debug log and a few todos 2022-04-13 14:12:40 +07:00
1691020ece Merge pull request #4 from gavt45/krazerleo/core/1
Add random point moving.
2022-04-13 13:37:16 +07:00
b9b2f3ddf7 Add random point moving. 2022-04-13 11:00:07 +07:00
e8d75b627c Merging model and player#1 2022-04-12 17:04:03 +07:00
5371fe0f9c Merge pull request #3 from gavt45/karavan/nav/1
Default pr
2022-04-12 15:19:22 +07:00
c660ce542f Latest kreonid changes 2022-04-12 13:58:23 +07:00
00539c3bc2 Merge pull request #2 from gavt45/lisin/character/1
Lisin/character/1
2022-04-12 12:37:27 +07:00
1907 changed files with 752885 additions and 5146 deletions

5
.gitignore vendored
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#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
# MLagents
Assets/ML-Agents/Timers/*
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/

6
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.3.0
// from Assets/Actions/Shooting Actions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public partial class @ShootingActions : IInputActionCollection2, IDisposable
{
public InputActionAsset asset { get; }
public @ShootingActions()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""Shooting Actions"",
""maps"": [
{
""name"": ""Player"",
""id"": ""8e751434-03c0-4291-810e-0cff9117839d"",
""actions"": [
{
""name"": ""Shoot"",
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""isPartOfComposite"": false
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// Player
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
m_Player_Shoot = m_Player.FindAction("Shoot", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
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public void Disable()
{
asset.Disable();
}
public IEnumerable<InputBinding> bindings => asset.bindings;
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Player
private readonly InputActionMap m_Player;
private IPlayerActions m_PlayerActionsCallbackInterface;
private readonly InputAction m_Player_Shoot;
public struct PlayerActions
{
private @ShootingActions m_Wrapper;
public PlayerActions(@ShootingActions wrapper) { m_Wrapper = wrapper; }
public InputAction @Shoot => m_Wrapper.m_Player_Shoot;
public InputActionMap Get() { return m_Wrapper.m_Player; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
public void SetCallbacks(IPlayerActions instance)
{
if (m_Wrapper.m_PlayerActionsCallbackInterface != null)
{
@Shoot.started -= m_Wrapper.m_PlayerActionsCallbackInterface.OnShoot;
@Shoot.performed -= m_Wrapper.m_PlayerActionsCallbackInterface.OnShoot;
@Shoot.canceled -= m_Wrapper.m_PlayerActionsCallbackInterface.OnShoot;
}
m_Wrapper.m_PlayerActionsCallbackInterface = instance;
if (instance != null)
{
@Shoot.started += instance.OnShoot;
@Shoot.performed += instance.OnShoot;
@Shoot.canceled += instance.OnShoot;
}
}
}
public PlayerActions @Player => new PlayerActions(this);
public interface IPlayerActions
{
void OnShoot(InputAction.CallbackContext context);
}
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