Compare commits
33 Commits
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karavan/na
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2
Assets/Defaults.meta → Assets/Actions.meta
generated
Executable file → Normal file
2
Assets/Defaults.meta → Assets/Actions.meta
generated
Executable file → Normal file
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: b183268306ddaac4b875d5d435faa50b
|
guid: ca0cc20d30775a64d9b17604082d9565
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
152
Assets/Actions/Shooting Actions.cs
Normal file
152
Assets/Actions/Shooting Actions.cs
Normal file
@ -0,0 +1,152 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
||||||
|
// version 1.3.0
|
||||||
|
// from Assets/Actions/Shooting Actions.inputactions
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
using UnityEngine.InputSystem.Utilities;
|
||||||
|
|
||||||
|
public partial class @ShootingActions : IInputActionCollection2, IDisposable
|
||||||
|
{
|
||||||
|
public InputActionAsset asset { get; }
|
||||||
|
public @ShootingActions()
|
||||||
|
{
|
||||||
|
asset = InputActionAsset.FromJson(@"{
|
||||||
|
""name"": ""Shooting Actions"",
|
||||||
|
""maps"": [
|
||||||
|
{
|
||||||
|
""name"": ""Player"",
|
||||||
|
""id"": ""8e751434-03c0-4291-810e-0cff9117839d"",
|
||||||
|
""actions"": [
|
||||||
|
{
|
||||||
|
""name"": ""Shoot"",
|
||||||
|
""type"": ""Button"",
|
||||||
|
""id"": ""bda4dcaf-c524-4b96-880c-afd5c4bb56a5"",
|
||||||
|
""expectedControlType"": ""Button"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
}
|
||||||
|
],
|
||||||
|
""bindings"": [
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""e3651dc9-d777-415f-8f5c-0a184b5f0f91"",
|
||||||
|
""path"": ""<Mouse>/leftButton"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Shoot"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
""controlSchemes"": []
|
||||||
|
}");
|
||||||
|
// Player
|
||||||
|
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
|
||||||
|
m_Player_Shoot = m_Player.FindAction("Shoot", throwIfNotFound: true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
UnityEngine.Object.Destroy(asset);
|
||||||
|
}
|
||||||
|
|
||||||
|
public InputBinding? bindingMask
|
||||||
|
{
|
||||||
|
get => asset.bindingMask;
|
||||||
|
set => asset.bindingMask = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ReadOnlyArray<InputDevice>? devices
|
||||||
|
{
|
||||||
|
get => asset.devices;
|
||||||
|
set => asset.devices = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||||||
|
|
||||||
|
public bool Contains(InputAction action)
|
||||||
|
{
|
||||||
|
return asset.Contains(action);
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerator<InputAction> GetEnumerator()
|
||||||
|
{
|
||||||
|
return asset.GetEnumerator();
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator IEnumerable.GetEnumerator()
|
||||||
|
{
|
||||||
|
return GetEnumerator();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Enable()
|
||||||
|
{
|
||||||
|
asset.Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Disable()
|
||||||
|
{
|
||||||
|
asset.Disable();
|
||||||
|
}
|
||||||
|
public IEnumerable<InputBinding> bindings => asset.bindings;
|
||||||
|
|
||||||
|
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
||||||
|
{
|
||||||
|
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
||||||
|
}
|
||||||
|
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
||||||
|
{
|
||||||
|
return asset.FindBinding(bindingMask, out action);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Player
|
||||||
|
private readonly InputActionMap m_Player;
|
||||||
|
private IPlayerActions m_PlayerActionsCallbackInterface;
|
||||||
|
private readonly InputAction m_Player_Shoot;
|
||||||
|
public struct PlayerActions
|
||||||
|
{
|
||||||
|
private @ShootingActions m_Wrapper;
|
||||||
|
public PlayerActions(@ShootingActions wrapper) { m_Wrapper = wrapper; }
|
||||||
|
public InputAction @Shoot => m_Wrapper.m_Player_Shoot;
|
||||||
|
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||||
|
public void Enable() { Get().Enable(); }
|
||||||
|
public void Disable() { Get().Disable(); }
|
||||||
|
public bool enabled => Get().enabled;
|
||||||
|
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
|
||||||
|
public void SetCallbacks(IPlayerActions instance)
|
||||||
|
{
|
||||||
|
if (m_Wrapper.m_PlayerActionsCallbackInterface != null)
|
||||||
|
{
|
||||||
|
@Shoot.started -= m_Wrapper.m_PlayerActionsCallbackInterface.OnShoot;
|
||||||
|
@Shoot.performed -= m_Wrapper.m_PlayerActionsCallbackInterface.OnShoot;
|
||||||
|
@Shoot.canceled -= m_Wrapper.m_PlayerActionsCallbackInterface.OnShoot;
|
||||||
|
}
|
||||||
|
m_Wrapper.m_PlayerActionsCallbackInterface = instance;
|
||||||
|
if (instance != null)
|
||||||
|
{
|
||||||
|
@Shoot.started += instance.OnShoot;
|
||||||
|
@Shoot.performed += instance.OnShoot;
|
||||||
|
@Shoot.canceled += instance.OnShoot;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public PlayerActions @Player => new PlayerActions(this);
|
||||||
|
public interface IPlayerActions
|
||||||
|
{
|
||||||
|
void OnShoot(InputAction.CallbackContext context);
|
||||||
|
}
|
||||||
|
}
|
2
Assets/Scripts/Character/scr_Models.cs.meta → Assets/Actions/Shooting Actions.cs.meta
generated
Executable file → Normal file
2
Assets/Scripts/Character/scr_Models.cs.meta → Assets/Actions/Shooting Actions.cs.meta
generated
Executable file → Normal file
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 907ff02de47a55a4e971d73d25e7d006
|
guid: 548639d3f92c2a94d8d95fdeb1e8077a
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
34
Assets/Actions/Shooting Actions.inputactions
Normal file
34
Assets/Actions/Shooting Actions.inputactions
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
{
|
||||||
|
"name": "Shooting Actions",
|
||||||
|
"maps": [
|
||||||
|
{
|
||||||
|
"name": "Player",
|
||||||
|
"id": "8e751434-03c0-4291-810e-0cff9117839d",
|
||||||
|
"actions": [
|
||||||
|
{
|
||||||
|
"name": "Shoot",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "bda4dcaf-c524-4b96-880c-afd5c4bb56a5",
|
||||||
|
"expectedControlType": "Button",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"bindings": [
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "e3651dc9-d777-415f-8f5c-0a184b5f0f91",
|
||||||
|
"path": "<Mouse>/leftButton",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "Shoot",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"controlSchemes": []
|
||||||
|
}
|
14
Assets/Actions/Shooting Actions.inputactions.meta
generated
Normal file
14
Assets/Actions/Shooting Actions.inputactions.meta
generated
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
fileFormatVersion: 2
|
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guid: 419b012f54120e947b5291362addfa62
|
||||||
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ScriptedImporter:
|
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internalIDToNameTable: []
|
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externalObjects: {}
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serializedVersion: 2
|
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|
userData:
|
||||||
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assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
|
||||||
|
generateWrapperCode: 1
|
||||||
|
wrapperCodePath:
|
||||||
|
wrapperClassName:
|
||||||
|
wrapperCodeNamespace:
|
8
Assets/Animations.meta
generated
Normal file
8
Assets/Animations.meta
generated
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5a9c30ef4bbe18d4f9cd8de23c6f3e7e
|
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folderAsset: yes
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userData:
|
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|
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|
||||||
|
assetBundleVariant:
|
8
Assets/Animations/AKM.meta
generated
Normal file
8
Assets/Animations/AKM.meta
generated
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a8d9fb85f08f83e4aa2aa10462674ce2
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folderAsset: yes
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externalObjects: {}
|
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userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
246
Assets/Animations/AKM/AKM.controller
Normal file
246
Assets/Animations/AKM/AKM.controller
Normal file
@ -0,0 +1,246 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1101 &-8145032161069844739
|
||||||
|
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|
||||||
|
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
|
||||||
|
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|
||||||
|
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|
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|
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|
||||||
|
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|
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|
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|
||||||
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|
||||||
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
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|
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|
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||||||
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m_CanTransitionToSelf: 1
|
||||||
|
--- !u!1102 &-7308039824625696541
|
||||||
|
AnimatorState:
|
||||||
|
serializedVersion: 6
|
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|
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|
||||||
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|
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|
||||||
|
- {fileID: -8145032161069844739}
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||||||
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m_TimeParameter:
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--- !u!1102 &-6574014162230934362
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serializedVersion: 6
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|
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|
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|
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|
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|
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|
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|
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||||||
|
m_MirrorParameter:
|
||||||
|
m_CycleOffsetParameter:
|
||||||
|
m_TimeParameter:
|
||||||
|
--- !u!1102 &-1082319537887683021
|
||||||
|
AnimatorState:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 1
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|
m_PrefabInstance: {fileID: 0}
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||||||
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m_PrefabAsset: {fileID: 0}
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m_Name: Jump
|
||||||
|
m_Speed: 1
|
||||||
|
m_CycleOffset: 0
|
||||||
|
m_Transitions: []
|
||||||
|
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|
||||||
|
m_Position: {x: 50, y: 50, z: 0}
|
||||||
|
m_IKOnFeet: 0
|
||||||
|
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|
||||||
|
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|
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|
||||||
|
m_MirrorParameter:
|
||||||
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m_CycleOffsetParameter:
|
||||||
|
m_TimeParameter:
|
||||||
|
--- !u!91 &9100000
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|
AnimatorController:
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||||||
|
m_ObjectHideFlags: 0
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
m_Name: AKM
|
||||||
|
serializedVersion: 5
|
||||||
|
m_AnimatorParameters:
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||||||
|
- m_Name: isSprinting
|
||||||
|
m_Type: 4
|
||||||
|
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m_Name: Base Layer
|
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Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Die.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Die.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Die.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Die.fbx
Executable file → Normal file
619
Assets/SciFiWarriorPBRHPPolyart/Animations/Die.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Die.fbx.meta
generated
Executable file → Normal file
619
Assets/SciFiWarriorPBRHPPolyart/Animations/Die.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Die.fbx.meta
generated
Executable file → Normal file
@ -1,160 +1,458 @@
|
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: d406f8f3cbe268f4e9d0234d45cca60c
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ModelImporter:
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serializedVersion: 23
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serializedVersion: 19301
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fileIDToRecycleName:
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||||||
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||||||
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|
||||||
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1: 100034
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||||||
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|
second: head1
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||||||
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||||||
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1: 100036
|
||||||
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second: Headgear_Left
|
||||||
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|
||||||
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|
1: 100038
|
||||||
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|
||||||
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|
||||||
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1: 100040
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||||||
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|
||||||
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||||||
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|
1: 100042
|
||||||
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|
||||||
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|
||||||
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1: 100044
|
||||||
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||||||
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1: 100046
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1: 100048
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1: 100050
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1: 100052
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|
1: 100054
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|
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1: 100056
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|
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|
||||||
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|
1: 100058
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||||||
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|
1: 100060
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|
1: 100062
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||||||
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||||||
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|
1: 100064
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1: 100068
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1: 100072
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|
||||||
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|
1: 100074
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||||||
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|
second: RestOfFingers_Intermediate_Right
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||||||
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|
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|
||||||
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|
1: 100076
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||||||
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|
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||||||
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|
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|
||||||
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|
1: 100078
|
||||||
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|
second: RestOfFingers_Proximal_Right
|
||||||
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|
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|
||||||
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|
1: 100080
|
||||||
400116: Toetip_Right
|
second: Shoulder_Left
|
||||||
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|
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|
||||||
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|
1: 100082
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||||||
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|
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||||||
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|
||||||
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1: 100084
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1: 100086
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|
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||||||
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|
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|
||||||
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|
1: 100088
|
||||||
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|
second: ShoulderPadBody_Left
|
||||||
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|
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|
||||||
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|
1: 100090
|
||||||
4300006: Arm1
|
second: ShoulderPadBody_Right
|
||||||
4300008: Leg1
|
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|
||||||
4300010: AssaultRifle
|
1: 100092
|
||||||
7400000: Die
|
second: ShoulderPadCTRL_Left
|
||||||
9500000: //RootNode
|
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|
||||||
13700000: Arm1
|
1: 100094
|
||||||
13700002: AssaultRifle
|
second: ShoulderPadCTRL_Right
|
||||||
13700004: Backpack1
|
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|
||||||
13700006: Body1
|
1: 100096
|
||||||
13700008: head1
|
second: Spine
|
||||||
13700010: Leg1
|
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|
||||||
2186277476908879412: ImportLogs
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1: 100098
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||||||
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||||||
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||||||
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1: 100100
|
||||||
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|
||||||
|
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|
||||||
|
1: 100102
|
||||||
|
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|
||||||
|
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|
||||||
|
1: 100104
|
||||||
|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
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|
||||||
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1: 100108
|
||||||
|
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|
||||||
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|
||||||
|
1: 100110
|
||||||
|
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|
||||||
|
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|
||||||
|
1: 100112
|
||||||
|
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|
||||||
|
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|
||||||
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1: 100114
|
||||||
|
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|
||||||
|
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||||||
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1: 100116
|
||||||
|
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|
||||||
|
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|
||||||
|
1: 100118
|
||||||
|
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|
||||||
|
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|
||||||
|
1: 100120
|
||||||
|
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|
||||||
|
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|
||||||
|
1: 100122
|
||||||
|
second: UpperArm_Right
|
||||||
|
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|
||||||
|
1: 100124
|
||||||
|
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|
||||||
|
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|
||||||
|
1: 100126
|
||||||
|
second: UpperLeg_Right
|
||||||
|
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|
||||||
|
4: 400000
|
||||||
|
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|
||||||
|
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|
||||||
|
4: 400002
|
||||||
|
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|
||||||
|
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|
||||||
|
4: 400004
|
||||||
|
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|
||||||
|
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|
||||||
|
4: 400006
|
||||||
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|
||||||
|
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|
||||||
|
4: 400008
|
||||||
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|
||||||
|
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|
||||||
|
4: 400010
|
||||||
|
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|
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||||||
|
4: 400012
|
||||||
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|
||||||
|
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|
||||||
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4: 400014
|
||||||
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||||||
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||||||
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4: 400016
|
||||||
|
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|
||||||
|
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|
||||||
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4: 400018
|
||||||
|
second: Body1
|
||||||
|
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|
||||||
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4: 400020
|
||||||
|
second: Chest
|
||||||
|
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|
||||||
|
4: 400022
|
||||||
|
second: //RootNode
|
||||||
|
- first:
|
||||||
|
4: 400024
|
||||||
|
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|
||||||
|
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|
||||||
|
4: 400026
|
||||||
|
second: Foot_Right
|
||||||
|
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|
||||||
|
4: 400028
|
||||||
|
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|
||||||
|
- first:
|
||||||
|
4: 400030
|
||||||
|
second: Hand_Right
|
||||||
|
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|
||||||
|
4: 400032
|
||||||
|
second: Head
|
||||||
|
- first:
|
||||||
|
4: 400034
|
||||||
|
second: head1
|
||||||
|
- first:
|
||||||
|
4: 400036
|
||||||
|
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|
||||||
|
- first:
|
||||||
|
4: 400038
|
||||||
|
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|
||||||
|
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|
||||||
|
4: 400040
|
||||||
|
second: Hips
|
||||||
|
- first:
|
||||||
|
4: 400042
|
||||||
|
second: Index_Distal_Left
|
||||||
|
- first:
|
||||||
|
4: 400044
|
||||||
|
second: Index_Distal_Right
|
||||||
|
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|
||||||
|
4: 400046
|
||||||
|
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|
||||||
|
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|
||||||
|
4: 400048
|
||||||
|
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|
||||||
|
- first:
|
||||||
|
4: 400050
|
||||||
|
second: Index_Proximal_Left
|
||||||
|
- first:
|
||||||
|
4: 400052
|
||||||
|
second: Index_Proximal_Right
|
||||||
|
- first:
|
||||||
|
4: 400054
|
||||||
|
second: Leg1
|
||||||
|
- first:
|
||||||
|
4: 400056
|
||||||
|
second: LowerArm_Left
|
||||||
|
- first:
|
||||||
|
4: 400058
|
||||||
|
second: LowerArm_Right
|
||||||
|
- first:
|
||||||
|
4: 400060
|
||||||
|
second: LowerLeg_Left
|
||||||
|
- first:
|
||||||
|
4: 400062
|
||||||
|
second: LowerLeg_Right
|
||||||
|
- first:
|
||||||
|
4: 400064
|
||||||
|
second: magazine_Right
|
||||||
|
- first:
|
||||||
|
4: 400066
|
||||||
|
second: Neck
|
||||||
|
- first:
|
||||||
|
4: 400068
|
||||||
|
second: RestOfFingers_Distal_Left
|
||||||
|
- first:
|
||||||
|
4: 400070
|
||||||
|
second: RestOfFingers_Distal_Right
|
||||||
|
- first:
|
||||||
|
4: 400072
|
||||||
|
second: RestOfFingers_Intermediate_Left
|
||||||
|
- first:
|
||||||
|
4: 400074
|
||||||
|
second: RestOfFingers_Intermediate_Right
|
||||||
|
- first:
|
||||||
|
4: 400076
|
||||||
|
second: RestOfFingers_Proximal_Left
|
||||||
|
- first:
|
||||||
|
4: 400078
|
||||||
|
second: RestOfFingers_Proximal_Right
|
||||||
|
- first:
|
||||||
|
4: 400080
|
||||||
|
second: Shoulder_Left
|
||||||
|
- first:
|
||||||
|
4: 400082
|
||||||
|
second: Shoulder_Right
|
||||||
|
- first:
|
||||||
|
4: 400084
|
||||||
|
second: ShoulderPadBlade_Left
|
||||||
|
- first:
|
||||||
|
4: 400086
|
||||||
|
second: ShoulderPadBlade_Right
|
||||||
|
- first:
|
||||||
|
4: 400088
|
||||||
|
second: ShoulderPadBody_Left
|
||||||
|
- first:
|
||||||
|
4: 400090
|
||||||
|
second: ShoulderPadBody_Right
|
||||||
|
- first:
|
||||||
|
4: 400092
|
||||||
|
second: ShoulderPadCTRL_Left
|
||||||
|
- first:
|
||||||
|
4: 400094
|
||||||
|
second: ShoulderPadCTRL_Right
|
||||||
|
- first:
|
||||||
|
4: 400096
|
||||||
|
second: Spine
|
||||||
|
- first:
|
||||||
|
4: 400098
|
||||||
|
second: Thumb_Distal_Left
|
||||||
|
- first:
|
||||||
|
4: 400100
|
||||||
|
second: Thumb_Distal_Right
|
||||||
|
- first:
|
||||||
|
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623
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx.meta
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623
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx.meta
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|
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|
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|
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|
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|
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|
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|
||||||
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|
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|
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|
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||||||
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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||||||
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|
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|
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||||||
|
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||||||
|
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|
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|
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|
||||||
|
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||||||
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|
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|
||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
4: 400046
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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|
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|
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|
||||||
|
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||||||
|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
4: 400062
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
4: 400066
|
||||||
|
second: Neck
|
||||||
|
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|
||||||
|
4: 400068
|
||||||
|
second: RestOfFingers_Distal_Left
|
||||||
|
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|
||||||
|
4: 400070
|
||||||
|
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|
||||||
|
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|
||||||
|
4: 400072
|
||||||
|
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|
||||||
|
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|
||||||
|
4: 400074
|
||||||
|
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|
||||||
|
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|
||||||
|
4: 400076
|
||||||
|
second: RestOfFingers_Proximal_Left
|
||||||
|
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|
||||||
|
4: 400078
|
||||||
|
second: RestOfFingers_Proximal_Right
|
||||||
|
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|
||||||
|
4: 400080
|
||||||
|
second: Shoulder_Left
|
||||||
|
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|
||||||
|
4: 400082
|
||||||
|
second: Shoulder_Right
|
||||||
|
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|
||||||
|
4: 400084
|
||||||
|
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|
||||||
|
- first:
|
||||||
|
4: 400086
|
||||||
|
second: ShoulderPadBlade_Right
|
||||||
|
- first:
|
||||||
|
4: 400088
|
||||||
|
second: ShoulderPadBody_Left
|
||||||
|
- first:
|
||||||
|
4: 400090
|
||||||
|
second: ShoulderPadBody_Right
|
||||||
|
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|
||||||
|
4: 400092
|
||||||
|
second: ShoulderPadCTRL_Left
|
||||||
|
- first:
|
||||||
|
4: 400094
|
||||||
|
second: ShoulderPadCTRL_Right
|
||||||
|
- first:
|
||||||
|
4: 400096
|
||||||
|
second: Spine
|
||||||
|
- first:
|
||||||
|
4: 400098
|
||||||
|
second: Thumb_Distal_Left
|
||||||
|
- first:
|
||||||
|
4: 400100
|
||||||
|
second: Thumb_Distal_Right
|
||||||
|
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|
||||||
|
4: 400102
|
||||||
|
second: Thumb_Intermediate_Left
|
||||||
|
- first:
|
||||||
|
4: 400104
|
||||||
|
second: Thumb_Intermediate_Right
|
||||||
|
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|
||||||
|
4: 400106
|
||||||
|
second: Thumb_Proximal_Left
|
||||||
|
- first:
|
||||||
|
4: 400108
|
||||||
|
second: Thumb_Proximal_Right
|
||||||
|
- first:
|
||||||
|
4: 400110
|
||||||
|
second: Toe_Left
|
||||||
|
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|
||||||
|
4: 400112
|
||||||
|
second: Toe_Right
|
||||||
|
- first:
|
||||||
|
4: 400114
|
||||||
|
second: Toetip_Left
|
||||||
|
- first:
|
||||||
|
4: 400116
|
||||||
|
second: Toetip_Right
|
||||||
|
- first:
|
||||||
|
4: 400118
|
||||||
|
second: Trigger_Right
|
||||||
|
- first:
|
||||||
|
4: 400120
|
||||||
|
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|
||||||
|
- first:
|
||||||
|
4: 400122
|
||||||
|
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|
||||||
|
- first:
|
||||||
|
4: 400124
|
||||||
|
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|
||||||
|
- first:
|
||||||
|
4: 400126
|
||||||
|
second: UpperLeg_Right
|
||||||
|
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|
||||||
|
21: 2100000
|
||||||
|
second: w_h_01
|
||||||
|
- first:
|
||||||
|
21: 2100002
|
||||||
|
second: w_b_01
|
||||||
|
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|
||||||
|
21: 2100004
|
||||||
|
second: w_bp_01
|
||||||
|
- first:
|
||||||
|
21: 2100006
|
||||||
|
second: w_a_01
|
||||||
|
- first:
|
||||||
|
21: 2100008
|
||||||
|
second: w_f_01
|
||||||
|
- first:
|
||||||
|
21: 2100010
|
||||||
|
second: w_w_01
|
||||||
|
- first:
|
||||||
|
43: 4300000
|
||||||
|
second: head1
|
||||||
|
- first:
|
||||||
|
43: 4300002
|
||||||
|
second: Body1
|
||||||
|
- first:
|
||||||
|
43: 4300004
|
||||||
|
second: Backpack1
|
||||||
|
- first:
|
||||||
|
43: 4300006
|
||||||
|
second: Arm1
|
||||||
|
- first:
|
||||||
|
43: 4300008
|
||||||
|
second: Leg1
|
||||||
|
- first:
|
||||||
|
43: 4300010
|
||||||
|
second: AssaultRifle
|
||||||
|
- first:
|
||||||
|
74: 7400000
|
||||||
|
second: Idle_Ducking_AR
|
||||||
|
- first:
|
||||||
|
95: 9500000
|
||||||
|
second: //RootNode
|
||||||
|
- first:
|
||||||
|
137: 13700000
|
||||||
|
second: Arm1
|
||||||
|
- first:
|
||||||
|
137: 13700002
|
||||||
|
second: AssaultRifle
|
||||||
|
- first:
|
||||||
|
137: 13700004
|
||||||
|
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|
||||||
|
- first:
|
||||||
|
137: 13700006
|
||||||
|
second: Body1
|
||||||
|
- first:
|
||||||
|
137: 13700008
|
||||||
|
second: head1
|
||||||
|
- first:
|
||||||
|
137: 13700010
|
||||||
|
second: Leg1
|
||||||
|
- first:
|
||||||
|
41386430: 2186277476908879412
|
||||||
|
second: ImportLogs
|
||||||
externalObjects: {}
|
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|
||||||
materials:
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materialSearch: 1
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materialSearch: 1
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||||||
@ -183,6 +481,7 @@ ModelImporter:
|
|||||||
- serializedVersion: 16
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|
||||||
name: Idle_Ducking_AR
|
name: Idle_Ducking_AR
|
||||||
takeName: Take 001
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takeName: Take 001
|
||||||
|
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@ -191,12 +490,12 @@ ModelImporter:
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|||||||
cycleOffset: 0
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|
||||||
loop: 0
|
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|
||||||
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||||||
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||||||
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||||||
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|
||||||
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||||||
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|
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|
||||||
heightFromFeet: 0
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|
||||||
@ -343,25 +642,28 @@ ModelImporter:
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|||||||
meshCompression: 0
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meshCompression: 0
|
||||||
addColliders: 0
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|
||||||
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||||||
|
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
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||||||
@ -370,10 +672,10 @@ ModelImporter:
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||||||
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|
||||||
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|
||||||
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|
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|
||||||
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|
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|
||||||
@ -1015,13 +1317,16 @@ ModelImporter:
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|
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|
||||||
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|
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||||||
|
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0
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta
generated
Executable file → Normal file
619
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx.meta
generated
Executable file → Normal file
619
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx.meta
generated
Executable file → Normal file
@ -1,160 +1,458 @@
|
|||||||
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|
||||||
|
4: 400118
|
||||||
|
second: Trigger_Right
|
||||||
|
- first:
|
||||||
|
4: 400120
|
||||||
|
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|
||||||
|
- first:
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||||||
|
4: 400122
|
||||||
|
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||||||
|
- first:
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||||||
|
4: 400124
|
||||||
|
second: UpperLeg_Left
|
||||||
|
- first:
|
||||||
|
4: 400126
|
||||||
|
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|
||||||
|
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||||||
|
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|
||||||
|
second: w_h_01
|
||||||
|
- first:
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|
21: 2100002
|
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|
second: w_b_01
|
||||||
|
- first:
|
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|
21: 2100004
|
||||||
|
second: w_bp_01
|
||||||
|
- first:
|
||||||
|
21: 2100006
|
||||||
|
second: w_a_01
|
||||||
|
- first:
|
||||||
|
21: 2100008
|
||||||
|
second: w_f_01
|
||||||
|
- first:
|
||||||
|
21: 2100010
|
||||||
|
second: w_w_01
|
||||||
|
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|
||||||
|
43: 4300000
|
||||||
|
second: head1
|
||||||
|
- first:
|
||||||
|
43: 4300002
|
||||||
|
second: Body1
|
||||||
|
- first:
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||||||
|
43: 4300004
|
||||||
|
second: Backpack1
|
||||||
|
- first:
|
||||||
|
43: 4300006
|
||||||
|
second: Arm1
|
||||||
|
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|
||||||
|
43: 4300008
|
||||||
|
second: Leg1
|
||||||
|
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|
||||||
|
43: 4300010
|
||||||
|
second: AssaultRifle
|
||||||
|
- first:
|
||||||
|
74: 7400000
|
||||||
|
second: Idle_gunMiddle_AR
|
||||||
|
- first:
|
||||||
|
95: 9500000
|
||||||
|
second: //RootNode
|
||||||
|
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|
||||||
|
137: 13700000
|
||||||
|
second: Arm1
|
||||||
|
- first:
|
||||||
|
137: 13700002
|
||||||
|
second: AssaultRifle
|
||||||
|
- first:
|
||||||
|
137: 13700004
|
||||||
|
second: Backpack1
|
||||||
|
- first:
|
||||||
|
137: 13700006
|
||||||
|
second: Body1
|
||||||
|
- first:
|
||||||
|
137: 13700008
|
||||||
|
second: head1
|
||||||
|
- first:
|
||||||
|
137: 13700010
|
||||||
|
second: Leg1
|
||||||
|
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|
41386430: 2186277476908879412
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@ -183,6 +481,7 @@ ModelImporter:
|
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|
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|
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name: Idle_gunMiddle_AR
|
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|
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@ -343,25 +642,28 @@ ModelImporter:
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@ -370,10 +672,10 @@ ModelImporter:
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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@ -1015,13 +1317,16 @@ ModelImporter:
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0
Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animators.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animators.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animators.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animators.meta
generated
Executable file → Normal file
@ -0,0 +1,93 @@
|
|||||||
|
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m_NormalizedBlendValues: 0
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--- !u!91 &9100000
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AnimatorController:
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--- !u!1107 &1107476691846109156
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--- !u!1102 &5405818589905925533
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|
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|
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|
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|
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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0
Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller.meta
generated
Executable file → Normal file
@ -1,33 +1,5 @@
|
|||||||
%YAML 1.1
|
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
|
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--- !u!1102 &-8683417340944834551
|
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AnimatorState:
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||||||
serializedVersion: 6
|
|
||||||
m_ObjectHideFlags: 1
|
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||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_Name: WalkFront_Shoot_AR
|
|
||||||
m_Speed: 1
|
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||||||
m_CycleOffset: 0
|
|
||||||
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|
||||||
- {fileID: 1381507705419417661}
|
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- {fileID: 6889325753117343774}
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--- !u!1102 &-8363020958252270820
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--- !u!1102 &-8363020958252270820
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AnimatorState:
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AnimatorState:
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serializedVersion: 6
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@ -39,7 +11,7 @@ AnimatorState:
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m_Speed: 1
|
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@ -49,12 +21,34 @@ AnimatorState:
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--- !u!1101 &-7220597554218343629
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--- !u!1102 &-7093035092187856040
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--- !u!1102 &-7093035092187856040
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AnimatorState:
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serializedVersion: 6
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@ -66,7 +60,7 @@ AnimatorState:
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m_Speed: 1
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@ -76,64 +70,13 @@ AnimatorState:
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m_Motion: {fileID: 7400000, guid: d805ca1ced9a1054c9cb7e1dc431a6e3, type: 3}
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--- !u!1102 &-6215693822478903039
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--- !u!1101 &-6320531348570324352
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--- !u!1101 &-5018229963353639046
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AnimatorStateTransition:
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--- !u!1101 &-4439262244298933717
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AnimatorStateTransition:
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m_CorrespondingSourceObject: {fileID: 0}
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@ -149,13 +92,119 @@ AnimatorStateTransition:
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--- !u!1102 &-6215693822478903039
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AnimatorState:
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--- !u!1101 &-6210118884903938630
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AnimatorStateTransition:
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--- !u!1101 &-4432674088245518064
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--- !u!1101 &-5938008129398186517
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--- !u!1102 &-5592003379961038685
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AnimatorState:
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--- !u!1101 &-3804058205388338112
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AnimatorStateTransition:
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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@ -164,7 +213,7 @@ AnimatorStateTransition:
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m_Name:
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m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_IsExit: 0
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m_IsExit: 0
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@ -188,7 +237,7 @@ AnimatorState:
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m_Speed: 1
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m_Speed: 1
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m_CycleOffset: 0
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@ -198,7 +247,7 @@ AnimatorState:
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m_Motion: {fileID: 7400000, guid: 3ad7c5979f6586d4a9532a55492a0ebe, type: 3}
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@ -213,7 +262,7 @@ AnimatorStateTransition:
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m_Name:
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m_Conditions: []
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@ -235,7 +284,7 @@ AnimatorStateTransition:
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m_Name:
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m_Name:
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m_Conditions: []
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_Mute: 0
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@ -248,7 +297,7 @@ AnimatorStateTransition:
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &-553426228401913843
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--- !u!1101 &-2092465904976967685
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AnimatorStateTransition:
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m_CorrespondingSourceObject: {fileID: 0}
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@ -257,7 +306,7 @@ AnimatorStateTransition:
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m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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@ -279,8 +328,14 @@ AnimatorController:
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m_Name: SciFiWarriorOur
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- m_Name: Blend
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- m_Name: isWalking
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@ -307,7 +362,7 @@ AnimatorStateTransition:
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m_Name:
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m_Mute: 0
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m_IsExit: 0
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m_IsExit: 0
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@ -342,28 +397,6 @@ AnimatorStateTransition:
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m_InterruptionSource: 0
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &1054044427874731073
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|
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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|
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m_InterruptionSource: 0
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m_CanTransitionToSelf: 1
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--- !u!1107 &1107476691846109156
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--- !u!1107 &1107476691846109156
|
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AnimatorStateMachine:
|
AnimatorStateMachine:
|
||||||
serializedVersion: 6
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serializedVersion: 6
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@ -375,25 +408,25 @@ AnimatorStateMachine:
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m_ChildStates:
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m_ChildStates:
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- serializedVersion: 1
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- serializedVersion: 1
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m_State: {fileID: -8363020958252270820}
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m_State: {fileID: 5499325556019503637}
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m_State: {fileID: 7721699807666901387}
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m_State: {fileID: 7721699807666901387}
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m_State: {fileID: -7093035092187856040}
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m_State: {fileID: -7093035092187856040}
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m_State: {fileID: -3489626863452769256}
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m_State: {fileID: -3489626863452769256}
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m_State: {fileID: -5592003379961038685}
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m_Position: {x: 250, y: 100, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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m_EntryTransitions: []
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||||||
@ -404,82 +437,19 @@ AnimatorStateMachine:
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m_ExitPosition: {x: 48, y: 72, z: 0}
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m_ExitPosition: {x: 48, y: 72, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: -8363020958252270820}
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m_DefaultState: {fileID: -8363020958252270820}
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--- !u!1101 &1278910886688772229
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--- !u!1101 &2824283003635166004
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AnimatorStateTransition:
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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- m_ConditionMode: 2
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -5592003379961038685}
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m_InterruptionSource: 0
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m_CanTransitionToSelf: 1
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--- !u!1101 &1381507705419417661
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_DstState: {fileID: 7721699807666901387}
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m_Mute: 0
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m_TransitionDuration: 0.25
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m_InterruptionSource: 0
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m_CanTransitionToSelf: 1
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--- !u!1101 &3431194196224380745
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_TransitionDuration: 0.25
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &5472180675401651642
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_DstState: {fileID: -8363020958252270820}
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m_Solo: 0
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m_Mute: 0
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m_Mute: 0
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m_IsExit: 0
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m_IsExit: 0
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@ -502,9 +472,7 @@ AnimatorState:
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m_Name: Idle_gunMiddle_AR
|
m_Name: Idle_gunMiddle_AR
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m_Speed: 1
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions:
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- {fileID: 1278910886688772229}
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- {fileID: -4439262244298933717}
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m_StateMachineBehaviours: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_IKOnFeet: 0
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@ -520,50 +488,6 @@ AnimatorState:
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m_MirrorParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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m_TimeParameter:
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--- !u!1101 &5756732598798003701
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -6215693822478903039}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0.8125
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &6231511579192326957
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_InterruptionSource: 0
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m_CanTransitionToSelf: 1
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--- !u!1101 &6885746814233535761
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--- !u!1101 &6885746814233535761
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AnimatorStateTransition:
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_ObjectHideFlags: 1
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@ -573,7 +497,7 @@ AnimatorStateTransition:
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m_Name:
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m_Name:
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m_Conditions: []
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_Mute: 0
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m_IsExit: 0
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m_IsExit: 0
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@ -586,28 +510,6 @@ AnimatorStateTransition:
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m_InterruptionSource: 0
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &6889325753117343774
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AnimatorStateTransition:
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m_CorrespondingSourceObject: {fileID: 0}
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m_TransitionDuration: 0.25
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m_ExitTime: 0.8125
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--- !u!1101 &6972405198221906042
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--- !u!1101 &6972405198221906042
|
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AnimatorStateTransition:
|
AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_ObjectHideFlags: 1
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@ -630,6 +532,31 @@ AnimatorStateTransition:
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m_InterruptionSource: 0
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &7462569875662894883
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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--- !u!1102 &7721699807666901387
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--- !u!1102 &7721699807666901387
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AnimatorState:
|
AnimatorState:
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serializedVersion: 6
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@ -641,8 +568,8 @@ AnimatorState:
|
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m_Speed: 1
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m_Speed: 1
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m_CycleOffset: 0
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m_StateMachineBehaviours: []
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@ -658,3 +585,47 @@ AnimatorState:
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--- !u!1101 &8470132524317119531
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AnimatorStateTransition:
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--- !u!1101 &9132235029808065669
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AnimatorStateTransition:
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m_Conditions: []
|
||||||
|
m_DstStateMachine: {fileID: 0}
|
||||||
|
m_DstState: {fileID: -5592003379961038685}
|
||||||
|
m_Solo: 0
|
||||||
|
m_Mute: 0
|
||||||
|
m_IsExit: 0
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TransitionDuration: 0.25
|
||||||
|
m_TransitionOffset: 0
|
||||||
|
m_ExitTime: 0.8125
|
||||||
|
m_HasExitTime: 1
|
||||||
|
m_HasFixedDuration: 1
|
||||||
|
m_InterruptionSource: 0
|
||||||
|
m_OrderedInterruption: 1
|
||||||
|
m_CanTransitionToSelf: 1
|
0
Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller.meta
generated
Executable file → Normal file
9
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials.meta
generated
Normal file
9
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials.meta
generated
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c9f336e429337fb418d280964430fc7e
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1511747304
|
||||||
|
licenseType: Store
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
0
Assets/SciFiWarriorPBRHPPolyart/Materials/HP.mat → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/HP.mat
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/HP.mat → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/HP.mat
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/HP.mat.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/HP.mat.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/HP.mat.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/HP.mat.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/PBR.mat → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/PBR.mat
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/PBR.mat → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/PBR.mat
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/PBR.mat.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/PBR.mat.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/PBR.mat.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/PBR.mat.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Stage.mat → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Stage.mat
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Stage.mat → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Stage.mat
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Stage.mat.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Stage.mat.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Stage.mat.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Stage.mat.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx.meta
generated
Executable file → Normal file
9
Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs.meta
generated
Normal file
9
Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs.meta
generated
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3245706e81278e147b1e155ef32aed96
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1511783533
|
||||||
|
licenseType: Store
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
0
Assets/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab → Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab → Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Prefabs/PBRCharacter.prefab → Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/PBRCharacter.prefab
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Prefabs/PBRCharacter.prefab → Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/PBRCharacter.prefab
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Prefabs/PBRCharacter.prefab.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/PBRCharacter.prefab.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Prefabs/PBRCharacter.prefab.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/PBRCharacter.prefab.meta
generated
Executable file → Normal file
@ -1715,6 +1715,10 @@ GameObject:
|
|||||||
m_Component:
|
m_Component:
|
||||||
- component: {fileID: 7072444061591351794}
|
- component: {fileID: 7072444061591351794}
|
||||||
- component: {fileID: 7072444061582351952}
|
- component: {fileID: 7072444061582351952}
|
||||||
|
- component: {fileID: 6381261399840543104}
|
||||||
|
- component: {fileID: 2971219656579870553}
|
||||||
|
- component: {fileID: 5912052353413311719}
|
||||||
|
- component: {fileID: 8293113947138725737}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: PolyartCharacter
|
m_Name: PolyartCharacter
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@ -1762,6 +1766,104 @@ Animator:
|
|||||||
m_HasTransformHierarchy: 1
|
m_HasTransformHierarchy: 1
|
||||||
m_AllowConstantClipSamplingOptimization: 1
|
m_AllowConstantClipSamplingOptimization: 1
|
||||||
m_KeepAnimatorControllerStateOnDisable: 0
|
m_KeepAnimatorControllerStateOnDisable: 0
|
||||||
|
--- !u!136 &6381261399840543104
|
||||||
|
CapsuleCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 7072444061591711186}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
m_Radius: 0.5
|
||||||
|
m_Height: 2.1
|
||||||
|
m_Direction: 1
|
||||||
|
m_Center: {x: 0, y: 1.06, z: 0}
|
||||||
|
--- !u!114 &2971219656579870553
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 7072444061591711186}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 9826297ef4d853741b2af768441ec7f7, type: 3}
|
||||||
|
m_Name:
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||||||
|
m_EditorClassIdentifier:
|
||||||
|
input_View: {x: 0, y: 0}
|
||||||
|
cameraHolder: {fileID: 7072444061591351696}
|
||||||
|
feetTransform: {fileID: 7072444061591351794}
|
||||||
|
playerSettings:
|
||||||
|
ViewXSensetivity: 0
|
||||||
|
ViewYSensetivity: 0
|
||||||
|
ViewXInverted: 0
|
||||||
|
ViewYInverted: 0
|
||||||
|
SprintingHold: 0
|
||||||
|
MovementSmoothing: 0
|
||||||
|
RunningForwardSpeed: 0
|
||||||
|
RunningStrafeSpeed: 0
|
||||||
|
WalkingForwardSpeed: 0
|
||||||
|
WalkingBackwardSpeed: 0
|
||||||
|
WalkingStrafeSpeed: 0
|
||||||
|
JumpingHeight: 0
|
||||||
|
JumpingFalloff: 0
|
||||||
|
FallingSmoothing: 0
|
||||||
|
SpeedEffector: 1
|
||||||
|
CrouchSpeedEffector: 0
|
||||||
|
ProneSpeedEffector: 0
|
||||||
|
FallingSpeedEffector: 0
|
||||||
|
ViewClampYMin: -70
|
||||||
|
ViewClampYMax: 80
|
||||||
|
playerMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
gravityAmount: 9.81
|
||||||
|
gravityMin: 0
|
||||||
|
jumpingForce: {x: 0, y: 30, z: 0}
|
||||||
|
playerStance: 0
|
||||||
|
playerStanceSmoothing: 0
|
||||||
|
playerStandStance:
|
||||||
|
CameraHeight: 0
|
||||||
|
StanceCollider: {fileID: 6381261399840543104}
|
||||||
|
playerCrouchStance:
|
||||||
|
CameraHeight: 0
|
||||||
|
StanceCollider: {fileID: 0}
|
||||||
|
playerProneStance:
|
||||||
|
CameraHeight: 0
|
||||||
|
StanceCollider: {fileID: 0}
|
||||||
|
currentWeapon: {fileID: 0}
|
||||||
|
--- !u!114 &5912052353413311719
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 7072444061591711186}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 907ff02de47a55a4e971d73d25e7d006, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
--- !u!143 &8293113947138725737
|
||||||
|
CharacterController:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 7072444061591711186}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Height: 2.1
|
||||||
|
m_Radius: 0.5
|
||||||
|
m_SlopeLimit: 45
|
||||||
|
m_StepOffset: 0.3
|
||||||
|
m_SkinWidth: 0.08
|
||||||
|
m_MinMoveDistance: 0.001
|
||||||
|
m_Center: {x: 0, y: 1.02, z: 0}
|
||||||
--- !u!1 &7072444061591711188
|
--- !u!1 &7072444061591711188
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
0
Assets/SciFiWarriorPBRHPPolyart/Prefabs/PolyartCharacter.prefab.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/PolyartCharacter.prefab.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Prefabs/PolyartCharacter.prefab.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/PolyartCharacter.prefab.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Scene.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Scene.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Scene.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Scene.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity → Assets/Arts/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity → Assets/Arts/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Textures.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Textures.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Textures.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Textures.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Textures/HP_Albedo.png → Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/HP_Albedo.png
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Textures/HP_Albedo.png → Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/HP_Albedo.png
Executable file → Normal file
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user