1 Commits

Author SHA1 Message Date
gav
3090e248c2 Merge branch 'main' into krazerleo/core/1 2022-05-05 23:54:12 +07:00
1828 changed files with 2249 additions and 725158 deletions

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.3.0
// from Assets/Actions/Shooting Actions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public partial class @ShootingActions : IInputActionCollection2, IDisposable
{
public InputActionAsset asset { get; }
public @ShootingActions()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""Shooting Actions"",
""maps"": [
{
""name"": ""Player"",
""id"": ""8e751434-03c0-4291-810e-0cff9117839d"",
""actions"": [
{
""name"": ""Shoot"",
""type"": ""Button"",
""id"": ""bda4dcaf-c524-4b96-880c-afd5c4bb56a5"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": """",
""id"": ""e3651dc9-d777-415f-8f5c-0a184b5f0f91"",
""path"": ""<Mouse>/leftButton"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Shoot"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// Player
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
m_Player_Shoot = m_Player.FindAction("Shoot", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
public IEnumerable<InputBinding> bindings => asset.bindings;
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Player
private readonly InputActionMap m_Player;
private IPlayerActions m_PlayerActionsCallbackInterface;
private readonly InputAction m_Player_Shoot;
public struct PlayerActions
{
private @ShootingActions m_Wrapper;
public PlayerActions(@ShootingActions wrapper) { m_Wrapper = wrapper; }
public InputAction @Shoot => m_Wrapper.m_Player_Shoot;
public InputActionMap Get() { return m_Wrapper.m_Player; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
public void SetCallbacks(IPlayerActions instance)
{
if (m_Wrapper.m_PlayerActionsCallbackInterface != null)
{
@Shoot.started -= m_Wrapper.m_PlayerActionsCallbackInterface.OnShoot;
@Shoot.performed -= m_Wrapper.m_PlayerActionsCallbackInterface.OnShoot;
@Shoot.canceled -= m_Wrapper.m_PlayerActionsCallbackInterface.OnShoot;
}
m_Wrapper.m_PlayerActionsCallbackInterface = instance;
if (instance != null)
{
@Shoot.started += instance.OnShoot;
@Shoot.performed += instance.OnShoot;
@Shoot.canceled += instance.OnShoot;
}
}
}
public PlayerActions @Player => new PlayerActions(this);
public interface IPlayerActions
{
void OnShoot(InputAction.CallbackContext context);
}
}

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{
"name": "Shooting Actions",
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Thank you for acquiring my asset.
A prefab is already made for you so that you can start using the asset right away, but you're also provided with all of the base files such as textures, models and materials to play around with them.
Take a look at the demo scene for some ideas. As you can see, you can move, delete and animate several parts of the gun as you like.
This weapon is made for use in FPS games, but it can also look good from other perspectives.

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.3.0
// from Assets/Inputs/ThirdPersonViewInput.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public partial class @ThirdPersonViewInput : IInputActionCollection2, IDisposable
{
public InputActionAsset asset { get; }
public @ThirdPersonViewInput()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""ThirdPersonViewInput"",
""maps"": [
{
""name"": ""Player Movement"",
""id"": ""50a259c9-d17f-4483-bd4b-feb4e290989d"",
""actions"": [
{
""name"": ""Movement"",
""type"": ""PassThrough"",
""id"": ""be8e85db-0110-45cd-823f-1058ed7eb184"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Camera"",
""type"": ""PassThrough"",
""id"": ""f7ad7ce9-d43f-468d-ab0f-54cc66ac33fa"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": ""WASD"",
""id"": ""72e37b69-1a0d-4e6e-a5aa-7a2a62845d22"",
""path"": ""2DVector(mode=2)"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""a5e60c10-53e0-484a-be45-210fc2d3d305"",
""path"": ""<Keyboard>/w"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""cdafb043-b1bc-4680-9d55-91854d1e2eb4"",
""path"": ""<Keyboard>/s"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""4da8623e-6baa-4256-99ec-d016f9ad6c1f"",
""path"": ""<Keyboard>/a"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""5c98d073-e749-49de-bb73-c6f5920f53f1"",
""path"": ""<Keyboard>/d"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""d8db2334-67bd-461e-92dc-dc04f2b64660"",
""path"": ""<Mouse>/delta"",
""interactions"": """",
""processors"": ""NormalizeVector2"",
""groups"": """",
""action"": ""Camera"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
},
{
""name"": ""Player Actions"",
""id"": ""7c28b681-44ce-4c44-832c-561051fceb49"",
""actions"": [
{
""name"": ""Jump"",
""type"": ""Button"",
""id"": ""ef60df41-7d24-45f4-a426-4e6b9fe4d374"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Crouch"",
""type"": ""Button"",
""id"": ""19075beb-f2d7-4af5-bbcc-e2b53e1e139a"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Fire"",
""type"": ""PassThrough"",
""id"": ""2b493869-f7ab-4acb-8918-11b0265f0993"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": """",
""id"": ""e8b4d9c1-7565-4954-b6f9-f9c7ed95f613"",
""path"": ""<Keyboard>/space"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""a02f0962-5e78-44c2-aaf3-ee059376bda6"",
""path"": ""<Keyboard>/c"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Crouch"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""5caa47c3-a8d5-4aad-86fe-40cdca87210a"",
""path"": ""<Mouse>/leftButton"",
""interactions"": ""Hold(duration=0.1)"",
""processors"": """",
""groups"": """",
""action"": ""Fire"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// Player Movement
m_PlayerMovement = asset.FindActionMap("Player Movement", throwIfNotFound: true);
m_PlayerMovement_Movement = m_PlayerMovement.FindAction("Movement", throwIfNotFound: true);
m_PlayerMovement_Camera = m_PlayerMovement.FindAction("Camera", throwIfNotFound: true);
// Player Actions
m_PlayerActions = asset.FindActionMap("Player Actions", throwIfNotFound: true);
m_PlayerActions_Jump = m_PlayerActions.FindAction("Jump", throwIfNotFound: true);
m_PlayerActions_Crouch = m_PlayerActions.FindAction("Crouch", throwIfNotFound: true);
m_PlayerActions_Fire = m_PlayerActions.FindAction("Fire", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
public IEnumerable<InputBinding> bindings => asset.bindings;
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Player Movement
private readonly InputActionMap m_PlayerMovement;
private IPlayerMovementActions m_PlayerMovementActionsCallbackInterface;
private readonly InputAction m_PlayerMovement_Movement;
private readonly InputAction m_PlayerMovement_Camera;
public struct PlayerMovementActions
{
private @ThirdPersonViewInput m_Wrapper;
public PlayerMovementActions(@ThirdPersonViewInput wrapper) { m_Wrapper = wrapper; }
public InputAction @Movement => m_Wrapper.m_PlayerMovement_Movement;
public InputAction @Camera => m_Wrapper.m_PlayerMovement_Camera;
public InputActionMap Get() { return m_Wrapper.m_PlayerMovement; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(PlayerMovementActions set) { return set.Get(); }
public void SetCallbacks(IPlayerMovementActions instance)
{
if (m_Wrapper.m_PlayerMovementActionsCallbackInterface != null)
{
@Movement.started -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnMovement;
@Movement.performed -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnMovement;
@Movement.canceled -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnMovement;
@Camera.started -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnCamera;
@Camera.performed -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnCamera;
@Camera.canceled -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnCamera;
}
m_Wrapper.m_PlayerMovementActionsCallbackInterface = instance;
if (instance != null)
{
@Movement.started += instance.OnMovement;
@Movement.performed += instance.OnMovement;
@Movement.canceled += instance.OnMovement;
@Camera.started += instance.OnCamera;
@Camera.performed += instance.OnCamera;
@Camera.canceled += instance.OnCamera;
}
}
}
public PlayerMovementActions @PlayerMovement => new PlayerMovementActions(this);
// Player Actions
private readonly InputActionMap m_PlayerActions;
private IPlayerActionsActions m_PlayerActionsActionsCallbackInterface;
private readonly InputAction m_PlayerActions_Jump;
private readonly InputAction m_PlayerActions_Crouch;
private readonly InputAction m_PlayerActions_Fire;
public struct PlayerActionsActions
{
private @ThirdPersonViewInput m_Wrapper;
public PlayerActionsActions(@ThirdPersonViewInput wrapper) { m_Wrapper = wrapper; }
public InputAction @Jump => m_Wrapper.m_PlayerActions_Jump;
public InputAction @Crouch => m_Wrapper.m_PlayerActions_Crouch;
public InputAction @Fire => m_Wrapper.m_PlayerActions_Fire;
public InputActionMap Get() { return m_Wrapper.m_PlayerActions; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(PlayerActionsActions set) { return set.Get(); }
public void SetCallbacks(IPlayerActionsActions instance)
{
if (m_Wrapper.m_PlayerActionsActionsCallbackInterface != null)
{
@Jump.started -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnJump;
@Jump.performed -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnJump;
@Jump.canceled -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnJump;
@Crouch.started -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnCrouch;
@Crouch.performed -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnCrouch;
@Crouch.canceled -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnCrouch;
@Fire.started -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnFire;
@Fire.performed -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnFire;
@Fire.canceled -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnFire;
}
m_Wrapper.m_PlayerActionsActionsCallbackInterface = instance;
if (instance != null)
{
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
@Crouch.started += instance.OnCrouch;
@Crouch.performed += instance.OnCrouch;
@Crouch.canceled += instance.OnCrouch;
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void OnCamera(InputAction.CallbackContext context);
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void OnJump(InputAction.CallbackContext context);
void OnCrouch(InputAction.CallbackContext context);
void OnFire(InputAction.CallbackContext context);
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View File

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