33 Commits

Author SHA1 Message Date
8147dfc4a9 map done 2022-05-17 23:03:46 +07:00
0fa07350c0 Merge branch 'krazerleo/core/1' into enikeev/dev/2 2022-05-10 01:03:12 +07:00
14ec1538d7 Merge branch 'krazerleo/core/1' of https://gitea.gavt45.ru/gav/real-shooter into enikeev/dev/2 2022-05-10 00:34:08 +07:00
3ed89a8c10 Merge remote-tracking branch 'origin/krazerleo/core/1' into krazerleo/core/1
# Conflicts:
#	Assets/Resources/BillingMode.json.meta
#	Assets/Scenes/AnimationTestScene.unity.meta
#	ProjectSettings/ProjectVersion.txt
2022-05-09 21:34:46 +07:00
d617ddabe7 Added Animations. Changed inspector view for navpoints. A lot of fixes. Changed project structure. 2022-05-09 21:31:33 +07:00
8093af228e Supermap 2022-05-09 20:20:46 +07:00
183de6485f Merge branch 'krazerleo/core/1' of https://gitea.gavt45.ru/gav/real-shooter into krazerleo/core/1
# Conflicts:
#	ProjectSettings/ProjectVersion.txt
2022-05-07 23:22:19 +07:00
12d27d36ce _ 2022-05-07 23:17:08 +07:00
6aa872c92f Runtime bot behavior instantiation 2022-05-07 23:08:32 +07:00
4250777a36 Merge branch 'main' into krazerleo/core/1 2022-05-07 23:01:34 +07:00
aa7b50554b Added project version 2022-05-07 23:00:24 +07:00
fa6b5f602e Added test NB 2022-05-07 22:58:25 +07:00
8cce356b8e MVP work with ml-agents python library 2022-05-07 22:56:07 +07:00
8083501783 Merge branch 'krazerleo/core/1' of https://gitea.gavt45.ru/gav/real-shooter into krazerleo/core/1 2022-05-07 22:02:42 +07:00
f9a3b06ec3 files add 2022-05-07 22:02:15 +07:00
e7d2315040 Merge branch 'krazerleo/core/1' of https://gitea.gavt45.ru/gav/real-shooter into krazerleo/core/1 2022-05-07 22:00:46 +07:00
87568c4077 added scene 2022-05-07 22:00:19 +07:00
4962a4b5da Merge branch 'krazerleo/core/1' of https://gitea.gavt45.ru/gav/real-shooter into krazerleo/core/1 2022-05-07 21:53:09 +07:00
3908334f65 Finally fixed 2022-05-07 21:45:28 +07:00
cfb7b71a8a Fixed merge errors 2022-05-05 15:37:51 +07:00
c6532205ae 123 2022-04-26 16:29:46 +07:00
4c60131e99 Covers upgrade 2022-04-19 22:09:01 +07:00
6b9c559a69 Joskaia ebla v jopu 2022-04-18 17:54:37 +07:00
bbadfc5c26 Test 2022-04-18 16:11:25 +07:00
32007d789e LisKiril commit2 2022-04-18 15:54:31 +07:00
d2cb94c998 Merge branch 'lisin/character/1' into karavan/nav/1 2022-04-18 15:54:18 +07:00
5dec06be8d LisKiril commit 2022-04-18 15:46:10 +07:00
4bc5cb5ed2 Fixed RayCasts 2022-04-18 15:42:54 +07:00
4e1787dce9 New map+Fix flg model 2022-04-18 15:41:04 +07:00
2fd9694679 wip: add aim 2022-04-17 14:03:57 +07:00
60e8cc14fd fixed animations 2022-04-13 23:40:33 +07:00
1d41490f11 added animation for weapon(walking) 2022-04-13 22:38:42 +07:00
95f61ab7e2 changed weapon 2022-04-12 14:05:55 +07:00
1835 changed files with 744822 additions and 2218 deletions

2
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.3.0
// from Assets/Actions/Shooting Actions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public partial class @ShootingActions : IInputActionCollection2, IDisposable
{
public InputActionAsset asset { get; }
public @ShootingActions()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""Shooting Actions"",
""maps"": [
{
""name"": ""Player"",
""id"": ""8e751434-03c0-4291-810e-0cff9117839d"",
""actions"": [
{
""name"": ""Shoot"",
""type"": ""Button"",
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""action"": ""Shoot"",
""isComposite"": false,
""isPartOfComposite"": false
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}
],
""controlSchemes"": []
}");
// Player
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
m_Player_Shoot = m_Player.FindAction("Shoot", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
public IEnumerable<InputBinding> bindings => asset.bindings;
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Player
private readonly InputActionMap m_Player;
private IPlayerActions m_PlayerActionsCallbackInterface;
private readonly InputAction m_Player_Shoot;
public struct PlayerActions
{
private @ShootingActions m_Wrapper;
public PlayerActions(@ShootingActions wrapper) { m_Wrapper = wrapper; }
public InputAction @Shoot => m_Wrapper.m_Player_Shoot;
public InputActionMap Get() { return m_Wrapper.m_Player; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
public void SetCallbacks(IPlayerActions instance)
{
if (m_Wrapper.m_PlayerActionsCallbackInterface != null)
{
@Shoot.started -= m_Wrapper.m_PlayerActionsCallbackInterface.OnShoot;
@Shoot.performed -= m_Wrapper.m_PlayerActionsCallbackInterface.OnShoot;
@Shoot.canceled -= m_Wrapper.m_PlayerActionsCallbackInterface.OnShoot;
}
m_Wrapper.m_PlayerActionsCallbackInterface = instance;
if (instance != null)
{
@Shoot.started += instance.OnShoot;
@Shoot.performed += instance.OnShoot;
@Shoot.canceled += instance.OnShoot;
}
}
}
public PlayerActions @Player => new PlayerActions(this);
public interface IPlayerActions
{
void OnShoot(InputAction.CallbackContext context);
}
}

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AnimatorStateTransition:
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@ -235,7 +281,7 @@ AnimatorStateTransition:
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@ -257,7 +303,7 @@ AnimatorStateTransition:
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