Initial. Added files
This commit is contained in:
33
.collabignore
Executable file
33
.collabignore
Executable file
@ -0,0 +1,33 @@
|
|||||||
|
# ===========================
|
||||||
|
# Default Collab Ignore Rules
|
||||||
|
# ===========================
|
||||||
|
|
||||||
|
# OS Generated
|
||||||
|
# ============
|
||||||
|
.DS_Store
|
||||||
|
._*
|
||||||
|
.Spotlight-V100
|
||||||
|
.Trashes
|
||||||
|
Icon?
|
||||||
|
ehthumbs.db
|
||||||
|
[Tt]humbs.db
|
||||||
|
[Dd]esktop.ini
|
||||||
|
|
||||||
|
# Visual Studio / MonoDevelop generated
|
||||||
|
# =====================================
|
||||||
|
[Ee]xported[Oo]bj/
|
||||||
|
*.userprefs
|
||||||
|
*.csproj
|
||||||
|
*.pidb
|
||||||
|
*.suo
|
||||||
|
*.sln
|
||||||
|
*.user
|
||||||
|
*.unityproj
|
||||||
|
*.booproj
|
||||||
|
|
||||||
|
# Unity generated
|
||||||
|
# ===============
|
||||||
|
[Oo]bj/
|
||||||
|
[Bb]uild
|
||||||
|
sysinfo.txt
|
||||||
|
*.stackdump
|
55
.gitattributes
vendored
Normal file
55
.gitattributes
vendored
Normal file
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|
|||||||
|
# 3D models
|
||||||
|
*.3dm filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.3ds filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.blend filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.c4d filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.collada filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.dae filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.dxf filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.fbx filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.jas filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.lws filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.lxo filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.ma filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.max filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.mb filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.obj filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.ply filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.skp filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.stl filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.ztl filter=lfs diff=lfs merge=lfs -text
|
||||||
|
# Audio
|
||||||
|
*.aif filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.aiff filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.it filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.mod filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.ogg filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.s3m filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.wav filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.xm filter=lfs diff=lfs merge=lfs -text
|
||||||
|
# Fonts
|
||||||
|
*.otf filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.ttf filter=lfs diff=lfs merge=lfs -text
|
||||||
|
# Images
|
||||||
|
*.bmp filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.exr filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.gif filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.hdr filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.iff filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.jpeg filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.jpg filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.pict filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.png filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.psd filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.tga filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.tif filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.tiff filter=lfs diff=lfs merge=lfs -text
|
||||||
|
|
||||||
|
|
||||||
|
# Collapse Unity-generated files on GitHub
|
||||||
|
*.asset linguist-generated
|
||||||
|
*.mat linguist-generated
|
||||||
|
*.meta linguist-generated
|
||||||
|
*.prefab linguist-generated
|
||||||
|
*.unity linguist-generated
|
131
.gitignore
vendored
Normal file
131
.gitignore
vendored
Normal file
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|
|||||||
|
# This .gitignore file should be placed at the root of your Unity project directory
|
||||||
|
#
|
||||||
|
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||||
|
#
|
||||||
|
/[Ll]ibrary/
|
||||||
|
/[Tt]emp/
|
||||||
|
/[Oo]bj/
|
||||||
|
/[Bb]uild/
|
||||||
|
/[Bb]uilds/
|
||||||
|
/[Ll]ogs/
|
||||||
|
/[Uu]ser[Ss]ettings/
|
||||||
|
|
||||||
|
# MemoryCaptures can get excessive in size.
|
||||||
|
# They also could contain extremely sensitive data
|
||||||
|
/[Mm]emoryCaptures/
|
||||||
|
|
||||||
|
# Recordings can get excessive in size
|
||||||
|
/[Rr]ecordings/
|
||||||
|
|
||||||
|
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||||
|
# /[Aa]ssets/AssetStoreTools*
|
||||||
|
|
||||||
|
# Autogenerated Jetbrains Rider plugin
|
||||||
|
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||||
|
|
||||||
|
# Visual Studio cache directory
|
||||||
|
.vs/
|
||||||
|
|
||||||
|
# Gradle cache directory
|
||||||
|
.gradle/
|
||||||
|
|
||||||
|
# Autogenerated VS/MD/Consulo solution and project files
|
||||||
|
ExportedObj/
|
||||||
|
.consulo/
|
||||||
|
*.csproj
|
||||||
|
*.unityproj
|
||||||
|
*.sln
|
||||||
|
*.suo
|
||||||
|
*.tmp
|
||||||
|
*.user
|
||||||
|
*.userprefs
|
||||||
|
*.pidb
|
||||||
|
*.booproj
|
||||||
|
*.svd
|
||||||
|
*.pdb
|
||||||
|
*.mdb
|
||||||
|
*.opendb
|
||||||
|
*.VC.db
|
||||||
|
|
||||||
|
# Unity3D generated meta files
|
||||||
|
*.pidb.meta
|
||||||
|
*.pdb.meta
|
||||||
|
*.mdb.meta
|
||||||
|
|
||||||
|
# Unity3D generated file on crash reports
|
||||||
|
sysinfo.txt
|
||||||
|
|
||||||
|
# Builds
|
||||||
|
*.apk
|
||||||
|
*.aab
|
||||||
|
*.unitypackage
|
||||||
|
*.app
|
||||||
|
|
||||||
|
# Crashlytics generated file
|
||||||
|
crashlytics-build.properties
|
||||||
|
|
||||||
|
# Packed Addressables
|
||||||
|
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||||
|
|
||||||
|
# Temporary auto-generated Android Assets
|
||||||
|
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||||
|
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
||||||
|
|
||||||
|
## APPLE
|
||||||
|
|
||||||
|
# General
|
||||||
|
.DS_Store
|
||||||
|
.AppleDouble
|
||||||
|
.LSOverride
|
||||||
|
|
||||||
|
# Icon must end with two \r
|
||||||
|
Icon
|
||||||
|
|
||||||
|
# Thumbnails
|
||||||
|
._*
|
||||||
|
|
||||||
|
# Files that might appear in the root of a volume
|
||||||
|
.DocumentRevisions-V100
|
||||||
|
.fseventsd
|
||||||
|
.Spotlight-V100
|
||||||
|
.TemporaryItems
|
||||||
|
.Trashes
|
||||||
|
.VolumeIcon.icns
|
||||||
|
.com.apple.timemachine.donotpresent
|
||||||
|
|
||||||
|
# Directories potentially created on remote AFP share
|
||||||
|
.AppleDB
|
||||||
|
.AppleDesktop
|
||||||
|
Network Trash Folder
|
||||||
|
Temporary Items
|
||||||
|
.apdisk
|
||||||
|
|
||||||
|
|
||||||
|
## WINDOWS
|
||||||
|
|
||||||
|
# Windows thumbnail cache files
|
||||||
|
Thumbs.db
|
||||||
|
Thumbs.db:encryptable
|
||||||
|
ehthumbs.db
|
||||||
|
ehthumbs_vista.db
|
||||||
|
|
||||||
|
# Dump file
|
||||||
|
*.stackdump
|
||||||
|
|
||||||
|
# Folder config file
|
||||||
|
[Dd]esktop.ini
|
||||||
|
|
||||||
|
# Recycle Bin used on file shares
|
||||||
|
$RECYCLE.BIN/
|
||||||
|
|
||||||
|
# Windows Installer files
|
||||||
|
*.cab
|
||||||
|
*.msi
|
||||||
|
*.msix
|
||||||
|
*.msm
|
||||||
|
*.msp
|
||||||
|
|
||||||
|
# Windows shortcuts
|
||||||
|
*.lnk
|
||||||
|
|
||||||
|
.idea/
|
8
Assets/Defaults.meta
generated
Executable file
8
Assets/Defaults.meta
generated
Executable file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b183268306ddaac4b875d5d435faa50b
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
77
Assets/Defaults/mat_proBuilder.mat
generated
Executable file
77
Assets/Defaults/mat_proBuilder.mat
generated
Executable file
@ -0,0 +1,77 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: mat_proBuilder
|
||||||
|
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ShaderKeywords:
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailAlbedoMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailMask:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailNormalMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _EmissionMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MetallicGlossMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _OcclusionMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _ParallaxMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Floats:
|
||||||
|
- _BumpScale: 1
|
||||||
|
- _Cutoff: 0.5
|
||||||
|
- _DetailNormalMapScale: 1
|
||||||
|
- _DstBlend: 0
|
||||||
|
- _GlossMapScale: 1
|
||||||
|
- _Glossiness: 0.5
|
||||||
|
- _GlossyReflections: 1
|
||||||
|
- _Metallic: 0
|
||||||
|
- _Mode: 0
|
||||||
|
- _OcclusionStrength: 1
|
||||||
|
- _Parallax: 0.02
|
||||||
|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _SpecularHighlights: 1
|
||||||
|
- _SrcBlend: 1
|
||||||
|
- _UVSec: 0
|
||||||
|
- _ZWrite: 1
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 0.735849, g: 0.13536847, b: 0.13536847, a: 1}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
8
Assets/Defaults/mat_proBuilder.mat.meta
generated
Executable file
8
Assets/Defaults/mat_proBuilder.mat.meta
generated
Executable file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 536ae120520e6f245bad32b94a03f6a2
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Inputs.meta
generated
Executable file
8
Assets/Inputs.meta
generated
Executable file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9a53bac2e03c4c240bcd81bed843dc63
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
387
Assets/Inputs/DefaultInput.cs
Executable file
387
Assets/Inputs/DefaultInput.cs
Executable file
@ -0,0 +1,387 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
||||||
|
// version 1.2.0
|
||||||
|
// from Assets/Inputs/DefaultInput.inputactions
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
using UnityEngine.InputSystem.Utilities;
|
||||||
|
|
||||||
|
public partial class @DefaultInput : IInputActionCollection2, IDisposable
|
||||||
|
{
|
||||||
|
public InputActionAsset asset { get; }
|
||||||
|
public @DefaultInput()
|
||||||
|
{
|
||||||
|
asset = InputActionAsset.FromJson(@"{
|
||||||
|
""name"": ""DefaultInput"",
|
||||||
|
""maps"": [
|
||||||
|
{
|
||||||
|
""name"": ""Character"",
|
||||||
|
""id"": ""5c609d30-a186-4f25-862a-fc0f6cd87927"",
|
||||||
|
""actions"": [
|
||||||
|
{
|
||||||
|
""name"": ""Movement"",
|
||||||
|
""type"": ""PassThrough"",
|
||||||
|
""id"": ""5e4fb69c-d72f-4ad2-9606-963f204d4456"",
|
||||||
|
""expectedControlType"": ""Vector2"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""View"",
|
||||||
|
""type"": ""PassThrough"",
|
||||||
|
""id"": ""40f28412-d0ff-465d-95dc-ba0c2d1aa942"",
|
||||||
|
""expectedControlType"": ""Vector2"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""Jump"",
|
||||||
|
""type"": ""Button"",
|
||||||
|
""id"": ""f1d3a423-64ad-46b7-b7df-8ac906168bfe"",
|
||||||
|
""expectedControlType"": ""Button"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""Crouch"",
|
||||||
|
""type"": ""Button"",
|
||||||
|
""id"": ""e6499705-a84f-48dd-95c8-f11039da000c"",
|
||||||
|
""expectedControlType"": ""Button"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""Prone"",
|
||||||
|
""type"": ""PassThrough"",
|
||||||
|
""id"": ""5dea4b39-61fb-40da-8f4b-6f896577b593"",
|
||||||
|
""expectedControlType"": ""Button"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""Sprint"",
|
||||||
|
""type"": ""Button"",
|
||||||
|
""id"": ""812bbe74-6780-4569-aede-5596b6bcfcf2"",
|
||||||
|
""expectedControlType"": ""Button"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""SprintReleased"",
|
||||||
|
""type"": ""Button"",
|
||||||
|
""id"": ""c2057392-5437-4eba-94c6-47a5210bb75e"",
|
||||||
|
""expectedControlType"": ""Button"",
|
||||||
|
""processors"": """",
|
||||||
|
""interactions"": """",
|
||||||
|
""initialStateCheck"": false
|
||||||
|
}
|
||||||
|
],
|
||||||
|
""bindings"": [
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""020fbfee-7fa7-4d94-914d-5745033676bc"",
|
||||||
|
""path"": ""<Mouse>/delta"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""View"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""WASD"",
|
||||||
|
""id"": ""10c0b015-e03e-419b-9b07-829082f81054"",
|
||||||
|
""path"": ""2DVector"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Movement"",
|
||||||
|
""isComposite"": true,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""up"",
|
||||||
|
""id"": ""96348528-d228-43c7-8283-1f1b76358fae"",
|
||||||
|
""path"": ""<Keyboard>/w"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Movement"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""down"",
|
||||||
|
""id"": ""e253c1d5-e495-4868-a32e-d79f90df6c99"",
|
||||||
|
""path"": ""<Keyboard>/s"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Movement"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""left"",
|
||||||
|
""id"": ""a4c8377a-070f-4e42-8f4c-f9a9b5ca948e"",
|
||||||
|
""path"": ""<Keyboard>/a"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Movement"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": ""right"",
|
||||||
|
""id"": ""6aca627a-c86c-4757-8062-03ff293adc4c"",
|
||||||
|
""path"": ""<Keyboard>/d"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Movement"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""cfc4db91-7102-4110-a416-9f4af204b788"",
|
||||||
|
""path"": ""<Keyboard>/space"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Jump"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""ab00bee0-4207-41ec-a3e4-ff89c905a81f"",
|
||||||
|
""path"": ""<Keyboard>/c"",
|
||||||
|
""interactions"": ""Tap"",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Crouch"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""1cec8bfc-56c7-403e-94e0-031ace3ea596"",
|
||||||
|
""path"": ""<Keyboard>/x"",
|
||||||
|
""interactions"": ""Press"",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Prone"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""e4ef4e95-82c4-4791-bb06-29120df734f3"",
|
||||||
|
""path"": ""<Keyboard>/c"",
|
||||||
|
""interactions"": ""Hold"",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Prone"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""ad6e15bf-3543-4a73-8d4f-424f7eb047df"",
|
||||||
|
""path"": ""<Keyboard>/shift"",
|
||||||
|
""interactions"": """",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""Sprint"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
""name"": """",
|
||||||
|
""id"": ""44af7903-e9a9-4f59-a17d-ac7dd14a7974"",
|
||||||
|
""path"": ""<Keyboard>/shift"",
|
||||||
|
""interactions"": ""Press(behavior=1)"",
|
||||||
|
""processors"": """",
|
||||||
|
""groups"": """",
|
||||||
|
""action"": ""SprintReleased"",
|
||||||
|
""isComposite"": false,
|
||||||
|
""isPartOfComposite"": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
""controlSchemes"": []
|
||||||
|
}");
|
||||||
|
// Character
|
||||||
|
m_Character = asset.FindActionMap("Character", throwIfNotFound: true);
|
||||||
|
m_Character_Movement = m_Character.FindAction("Movement", throwIfNotFound: true);
|
||||||
|
m_Character_View = m_Character.FindAction("View", throwIfNotFound: true);
|
||||||
|
m_Character_Jump = m_Character.FindAction("Jump", throwIfNotFound: true);
|
||||||
|
m_Character_Crouch = m_Character.FindAction("Crouch", throwIfNotFound: true);
|
||||||
|
m_Character_Prone = m_Character.FindAction("Prone", throwIfNotFound: true);
|
||||||
|
m_Character_Sprint = m_Character.FindAction("Sprint", throwIfNotFound: true);
|
||||||
|
m_Character_SprintReleased = m_Character.FindAction("SprintReleased", throwIfNotFound: true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
UnityEngine.Object.Destroy(asset);
|
||||||
|
}
|
||||||
|
|
||||||
|
public InputBinding? bindingMask
|
||||||
|
{
|
||||||
|
get => asset.bindingMask;
|
||||||
|
set => asset.bindingMask = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ReadOnlyArray<InputDevice>? devices
|
||||||
|
{
|
||||||
|
get => asset.devices;
|
||||||
|
set => asset.devices = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||||||
|
|
||||||
|
public bool Contains(InputAction action)
|
||||||
|
{
|
||||||
|
return asset.Contains(action);
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerator<InputAction> GetEnumerator()
|
||||||
|
{
|
||||||
|
return asset.GetEnumerator();
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator IEnumerable.GetEnumerator()
|
||||||
|
{
|
||||||
|
return GetEnumerator();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Enable()
|
||||||
|
{
|
||||||
|
asset.Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Disable()
|
||||||
|
{
|
||||||
|
asset.Disable();
|
||||||
|
}
|
||||||
|
public IEnumerable<InputBinding> bindings => asset.bindings;
|
||||||
|
|
||||||
|
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
||||||
|
{
|
||||||
|
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
||||||
|
}
|
||||||
|
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
||||||
|
{
|
||||||
|
return asset.FindBinding(bindingMask, out action);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Character
|
||||||
|
private readonly InputActionMap m_Character;
|
||||||
|
private ICharacterActions m_CharacterActionsCallbackInterface;
|
||||||
|
private readonly InputAction m_Character_Movement;
|
||||||
|
private readonly InputAction m_Character_View;
|
||||||
|
private readonly InputAction m_Character_Jump;
|
||||||
|
private readonly InputAction m_Character_Crouch;
|
||||||
|
private readonly InputAction m_Character_Prone;
|
||||||
|
private readonly InputAction m_Character_Sprint;
|
||||||
|
private readonly InputAction m_Character_SprintReleased;
|
||||||
|
public struct CharacterActions
|
||||||
|
{
|
||||||
|
private @DefaultInput m_Wrapper;
|
||||||
|
public CharacterActions(@DefaultInput wrapper) { m_Wrapper = wrapper; }
|
||||||
|
public InputAction @Movement => m_Wrapper.m_Character_Movement;
|
||||||
|
public InputAction @View => m_Wrapper.m_Character_View;
|
||||||
|
public InputAction @Jump => m_Wrapper.m_Character_Jump;
|
||||||
|
public InputAction @Crouch => m_Wrapper.m_Character_Crouch;
|
||||||
|
public InputAction @Prone => m_Wrapper.m_Character_Prone;
|
||||||
|
public InputAction @Sprint => m_Wrapper.m_Character_Sprint;
|
||||||
|
public InputAction @SprintReleased => m_Wrapper.m_Character_SprintReleased;
|
||||||
|
public InputActionMap Get() { return m_Wrapper.m_Character; }
|
||||||
|
public void Enable() { Get().Enable(); }
|
||||||
|
public void Disable() { Get().Disable(); }
|
||||||
|
public bool enabled => Get().enabled;
|
||||||
|
public static implicit operator InputActionMap(CharacterActions set) { return set.Get(); }
|
||||||
|
public void SetCallbacks(ICharacterActions instance)
|
||||||
|
{
|
||||||
|
if (m_Wrapper.m_CharacterActionsCallbackInterface != null)
|
||||||
|
{
|
||||||
|
@Movement.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnMovement;
|
||||||
|
@Movement.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnMovement;
|
||||||
|
@Movement.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnMovement;
|
||||||
|
@View.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnView;
|
||||||
|
@View.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnView;
|
||||||
|
@View.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnView;
|
||||||
|
@Jump.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnJump;
|
||||||
|
@Jump.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnJump;
|
||||||
|
@Jump.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnJump;
|
||||||
|
@Crouch.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnCrouch;
|
||||||
|
@Crouch.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnCrouch;
|
||||||
|
@Crouch.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnCrouch;
|
||||||
|
@Prone.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnProne;
|
||||||
|
@Prone.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnProne;
|
||||||
|
@Prone.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnProne;
|
||||||
|
@Sprint.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprint;
|
||||||
|
@Sprint.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprint;
|
||||||
|
@Sprint.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprint;
|
||||||
|
@SprintReleased.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprintReleased;
|
||||||
|
@SprintReleased.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprintReleased;
|
||||||
|
@SprintReleased.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprintReleased;
|
||||||
|
}
|
||||||
|
m_Wrapper.m_CharacterActionsCallbackInterface = instance;
|
||||||
|
if (instance != null)
|
||||||
|
{
|
||||||
|
@Movement.started += instance.OnMovement;
|
||||||
|
@Movement.performed += instance.OnMovement;
|
||||||
|
@Movement.canceled += instance.OnMovement;
|
||||||
|
@View.started += instance.OnView;
|
||||||
|
@View.performed += instance.OnView;
|
||||||
|
@View.canceled += instance.OnView;
|
||||||
|
@Jump.started += instance.OnJump;
|
||||||
|
@Jump.performed += instance.OnJump;
|
||||||
|
@Jump.canceled += instance.OnJump;
|
||||||
|
@Crouch.started += instance.OnCrouch;
|
||||||
|
@Crouch.performed += instance.OnCrouch;
|
||||||
|
@Crouch.canceled += instance.OnCrouch;
|
||||||
|
@Prone.started += instance.OnProne;
|
||||||
|
@Prone.performed += instance.OnProne;
|
||||||
|
@Prone.canceled += instance.OnProne;
|
||||||
|
@Sprint.started += instance.OnSprint;
|
||||||
|
@Sprint.performed += instance.OnSprint;
|
||||||
|
@Sprint.canceled += instance.OnSprint;
|
||||||
|
@SprintReleased.started += instance.OnSprintReleased;
|
||||||
|
@SprintReleased.performed += instance.OnSprintReleased;
|
||||||
|
@SprintReleased.canceled += instance.OnSprintReleased;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public CharacterActions @Character => new CharacterActions(this);
|
||||||
|
public interface ICharacterActions
|
||||||
|
{
|
||||||
|
void OnMovement(InputAction.CallbackContext context);
|
||||||
|
void OnView(InputAction.CallbackContext context);
|
||||||
|
void OnJump(InputAction.CallbackContext context);
|
||||||
|
void OnCrouch(InputAction.CallbackContext context);
|
||||||
|
void OnProne(InputAction.CallbackContext context);
|
||||||
|
void OnSprint(InputAction.CallbackContext context);
|
||||||
|
void OnSprintReleased(InputAction.CallbackContext context);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Inputs/DefaultInput.cs.meta
generated
Executable file
11
Assets/Inputs/DefaultInput.cs.meta
generated
Executable file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3fc284039c245224a9a39d6202cc4256
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
209
Assets/Inputs/DefaultInput.inputactions
Executable file
209
Assets/Inputs/DefaultInput.inputactions
Executable file
@ -0,0 +1,209 @@
|
|||||||
|
{
|
||||||
|
"name": "DefaultInput",
|
||||||
|
"maps": [
|
||||||
|
{
|
||||||
|
"name": "Character",
|
||||||
|
"id": "5c609d30-a186-4f25-862a-fc0f6cd87927",
|
||||||
|
"actions": [
|
||||||
|
{
|
||||||
|
"name": "Movement",
|
||||||
|
"type": "PassThrough",
|
||||||
|
"id": "5e4fb69c-d72f-4ad2-9606-963f204d4456",
|
||||||
|
"expectedControlType": "Vector2",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "View",
|
||||||
|
"type": "PassThrough",
|
||||||
|
"id": "40f28412-d0ff-465d-95dc-ba0c2d1aa942",
|
||||||
|
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8
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Executable file
9
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generated
Executable file
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Assets/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask
Executable file
139
Assets/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask
Executable file
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8
Assets/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask.meta
generated
Executable file
8
Assets/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask.meta
generated
Executable file
@ -0,0 +1,8 @@
|
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|
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(Stored with Git LFS)
Executable file
BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/Die.fbx
(Stored with Git LFS)
Executable file
Binary file not shown.
1028
Assets/SciFiWarriorPBRHPPolyart/Animations/Die.fbx.meta
generated
Executable file
1028
Assets/SciFiWarriorPBRHPPolyart/Animations/Die.fbx.meta
generated
Executable file
File diff suppressed because it is too large
Load Diff
BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx
(Stored with Git LFS)
Executable file
BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx
(Stored with Git LFS)
Executable file
Binary file not shown.
1028
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx.meta
generated
Executable file
1028
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx.meta
generated
Executable file
File diff suppressed because it is too large
Load Diff
BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx
(Stored with Git LFS)
Executable file
BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx
(Stored with Git LFS)
Executable file
Binary file not shown.
1028
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx.meta
generated
Executable file
1028
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx.meta
generated
Executable file
File diff suppressed because it is too large
Load Diff
BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx
(Stored with Git LFS)
Executable file
BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx
(Stored with Git LFS)
Executable file
Binary file not shown.
1027
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta
generated
Executable file
1027
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta
generated
Executable file
File diff suppressed because it is too large
Load Diff
BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx
(Stored with Git LFS)
Executable file
BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx
(Stored with Git LFS)
Executable file
Binary file not shown.
1028
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx.meta
generated
Executable file
1028
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx.meta
generated
Executable file
File diff suppressed because it is too large
Load Diff
BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx
(Stored with Git LFS)
Executable file
BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx
(Stored with Git LFS)
Executable file
Binary file not shown.
1028
Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta
generated
Executable file
1028
Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta
generated
Executable file
File diff suppressed because it is too large
Load Diff
BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx
(Stored with Git LFS)
Executable file
BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx
(Stored with Git LFS)
Executable file
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Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta
generated
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Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta
generated
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BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx
(Stored with Git LFS)
Executable file
BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx
(Stored with Git LFS)
Executable file
Binary file not shown.
1027
Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta
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Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta
generated
Executable file
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BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx
(Stored with Git LFS)
Executable file
BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx
(Stored with Git LFS)
Executable file
Binary file not shown.
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generated
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Assets/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta
generated
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BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx
(Stored with Git LFS)
Executable file
BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx
(Stored with Git LFS)
Executable file
Binary file not shown.
1028
Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta
generated
Executable file
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Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta
generated
Executable file
File diff suppressed because it is too large
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BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx
(Stored with Git LFS)
Executable file
BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx
(Stored with Git LFS)
Executable file
Binary file not shown.
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Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta
generated
Executable file
1027
Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta
generated
Executable file
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BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx
(Stored with Git LFS)
Executable file
BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx
(Stored with Git LFS)
Executable file
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Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta
generated
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Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta
generated
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BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx
(Stored with Git LFS)
Executable file
BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx
(Stored with Git LFS)
Executable file
Binary file not shown.
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generated
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Assets/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx.meta
generated
Executable file
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BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx
(Stored with Git LFS)
Executable file
BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx
(Stored with Git LFS)
Executable file
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Assets/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta
generated
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Assets/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta
generated
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BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx
(Stored with Git LFS)
Executable file
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Assets/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx
(Stored with Git LFS)
Executable file
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generated
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Assets/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx.meta
generated
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BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx
(Stored with Git LFS)
Executable file
BIN
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx
(Stored with Git LFS)
Executable file
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Assets/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta
generated
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Assets/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta
generated
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9
Assets/SciFiWarriorPBRHPPolyart/Animators.meta
generated
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9
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9
Assets/SciFiWarriorPBRHPPolyart/Materials/HP.mat.meta
generated
Executable file
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guid: 9d4df993be894774282a0b17d51a0723
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userData:
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|
assetBundleVariant:
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77
Assets/SciFiWarriorPBRHPPolyart/Materials/PBR.mat
generated
Executable file
77
Assets/SciFiWarriorPBRHPPolyart/Materials/PBR.mat
generated
Executable file
@ -0,0 +1,77 @@
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|||||||
|
%YAML 1.1
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||||||
|
%TAG !u! tag:unity3d.com,2011:
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||||||
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--- !u!21 &2100000
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||||||
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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|
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|
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m_TexEnvs:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 2800000, guid: cf17bce15458a584ba4c432acf10f1ec, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 0ca93b28d8c504946904487d0c1d581e, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 2800000, guid: 7e4a41389ffe24f458e5a1b4b6c554eb, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 2800000, guid: e2d3ffb9e0c5b7a4d95d18b01f2c27e1, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _BumpScale: 1
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|
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|
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- _GlossMapScale: 1
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|
- _Glossiness: 0.5
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||||||
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
|
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|
- _OcclusionStrength: 1
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||||||
|
- _Parallax: 0.02
|
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|
- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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||||||
|
- _SrcBlend: 1
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||||||
|
- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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|
- _EmissionColor: {r: 1.735602, g: 1.1546352, b: 0, a: 1}
|
9
Assets/SciFiWarriorPBRHPPolyart/Materials/PBR.mat.meta
generated
Executable file
9
Assets/SciFiWarriorPBRHPPolyart/Materials/PBR.mat.meta
generated
Executable file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 1666fb81395f51e4293b01cca8f58481
|
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|
timeCreated: 1551170138
|
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|
licenseType: Store
|
||||||
|
NativeFormatImporter:
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|
mainObjectFileID: 2100000
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user