From 8aa8e3d79b9d57985bea5217096998d1159e001d Mon Sep 17 00:00:00 2001 From: Andrey Gumirov Date: Tue, 12 Apr 2022 11:54:05 +0700 Subject: [PATCH] Initial. Added files --- .collabignore | 33 + .gitattributes | 55 + .gitignore | 131 + Assets/Defaults.meta | 8 + Assets/Defaults/mat_proBuilder.mat | 77 + Assets/Defaults/mat_proBuilder.mat.meta | 8 + Assets/Inputs.meta | 8 + Assets/Inputs/DefaultInput.cs | 387 ++ Assets/Inputs/DefaultInput.cs.meta | 11 + Assets/Inputs/DefaultInput.inputactions | 209 + Assets/Inputs/DefaultInput.inputactions.meta | 14 + Assets/ML-Agents.meta | 8 + Assets/ML-Agents/Timers.meta | 8 + .../ML-Agents/Timers/DemoScene01_timers.json | 1 + .../Timers/DemoScene01_timers.json.meta | 7 + .../Timers/Greatest_map_ever_timers.json | 1 + .../Timers/Greatest_map_ever_timers.json.meta | 7 + .../Timers/dont touch me plz_timers.json | 1 + .../Timers/dont touch me plz_timers.json.meta | 7 + Assets/Materials.meta | 8 + Assets/Materials/New Material.mat | 77 + Assets/Materials/New Material.mat.meta | 8 + Assets/Models.meta | 8 + Assets/Models/Flag model.fbx | 3 + Assets/Models/Flag model.fbx.meta | 97 + Assets/Models/Textures.meta | 8 + Assets/Models/Textures/Flag.jpg | 3 + Assets/Models/Textures/Flag.jpg.meta | 92 + Assets/Prefabs.meta | 8 + Assets/Prefabs/Bot.prefab | 113 + Assets/Prefabs/Bot.prefab.meta | 7 + Assets/Prefabs/Flag zone.prefab | 69 + Assets/Prefabs/Flag zone.prefab.meta | 7 + Assets/Prefabs/Player.prefab | 358 ++ Assets/Prefabs/Player.prefab.meta | 7 + Assets/Prefabs/ammo.prefab | 108 + Assets/Prefabs/ammo.prefab.meta | 7 + Assets/Prefabs/armour.prefab | 123 + Assets/Prefabs/armour.prefab.meta | 7 + Assets/Prefabs/health.prefab | 122 + Assets/Prefabs/health.prefab.meta | 7 + Assets/Scenes.meta | 8 + Assets/Scenes/First try.unity | 4204 +++++++++++++++++ Assets/Scenes/First try.unity.meta | 7 + Assets/Scenes/Greatest_map_ever.meta | 8 + .../Greatest_map_ever/Greatest_map_ever.unity | 2666 +++++++++++ .../Greatest_map_ever.unity.meta | 7 + Assets/Scenes/Greatest_map_ever/NavMesh.asset | Bin 0 -> 9596 bytes .../Greatest_map_ever/NavMesh.asset.meta | 8 + Assets/Scenes/dont touch me plz.unity | 460 ++ Assets/Scenes/dont touch me plz.unity.meta | 7 + Assets/Scenes/tyt player.meta | 8 + Assets/Scenes/tyt player/Player.prefab | 510 ++ Assets/Scenes/tyt player/Player.prefab.meta | 7 + Assets/SciFiWarriorPBRHPPolyart.meta | 8 + .../SciFiWarriorPBRHPPolyart/Animations.meta | 9 + .../Animations/AvatarMask.mask | 139 + .../Animations/AvatarMask.mask.meta | 8 + .../Animations/Die.fbx | 3 + .../Animations/Die.fbx.meta | 1028 ++++ .../Animations/Idle_Ducking_ar.fbx | 3 + .../Animations/Idle_Ducking_ar.fbx.meta | 1028 ++++ .../Animations/Idle_Shoot_ar.fbx | 3 + .../Animations/Idle_Shoot_ar.fbx.meta | 1028 ++++ .../Animations/Idle_guard_ar.fbx | 3 + .../Animations/Idle_guard_ar.fbx.meta | 1027 ++++ .../Animations/Idle_gunMiddle_ar.fbx | 3 + .../Animations/Idle_gunMiddle_ar.fbx.meta | 1028 ++++ .../Animations/Jump.fbx | 3 + .../Animations/Jump.fbx.meta | 1028 ++++ .../Animations/Reload.fbx | 3 + .../Animations/Reload.fbx.meta | 1028 ++++ .../Animations/Run_guard_AR.fbx | 3 + 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.../Animators/SciFiWarriorOur.controller | 777 +++ .../Animators/SciFiWarriorOur.controller.meta | 8 + .../SciFiWarriorPBRHPPolyart/Materials.meta | 9 + .../SciFiWarriorPBRHPPolyart/Materials/HP.mat | 82 + .../Materials/HP.mat.meta | 9 + .../Materials/PBR.mat | 77 + .../Materials/PBR.mat.meta | 9 + .../Materials/Polyart.mat | 82 + .../Materials/Polyart.mat.meta | 8 + .../Materials/Skybox_Mat.mat | 89 + .../Materials/Skybox_Mat.mat.meta | 8 + .../Materials/Stage.mat | 82 + .../Materials/Stage.mat.meta | 9 + Assets/SciFiWarriorPBRHPPolyart/Mesh.meta | 9 + .../Mesh/PBR_HP_Mesh.fbx | 3 + .../Mesh/PBR_HP_Mesh.fbx.meta | 866 ++++ .../Mesh/Polyart_Mesh.fbx | 3 + .../Mesh/Polyart_Mesh.fbx.meta | 865 ++++ .../SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx | 3 + .../Mesh/Stage.fbx.meta | 82 + Assets/SciFiWarriorPBRHPPolyart/Prefabs.meta | 9 + .../Prefabs/HPCharacter.prefab | 2659 +++++++++++ .../Prefabs/HPCharacter.prefab.meta | 7 + .../Prefabs/PBRCharacter.prefab | 2659 +++++++++++ .../Prefabs/PBRCharacter.prefab.meta | 7 + .../Prefabs/PolyartCharacter.prefab | 2659 +++++++++++ .../Prefabs/PolyartCharacter.prefab.meta | 7 + Assets/SciFiWarriorPBRHPPolyart/Scene.meta | 9 + .../Scene/DemoScene01.unity | 559 +++ .../Scene/DemoScene01.unity.meta | 8 + Assets/SciFiWarriorPBRHPPolyart/Textures.meta | 9 + .../Textures/HP_Albedo.png | 3 + .../Textures/HP_Albedo.png.meta | 76 + .../Textures/PBR_Albedo.png | 3 + .../Textures/PBR_Albedo.png.meta | 76 + .../Textures/PBR_Free_AO.png | 3 + .../Textures/PBR_Free_AO.png.meta | 76 + .../Textures/PBR_Free_EM.png | 3 + .../Textures/PBR_Free_EM.png.meta | 76 + .../Textures/PBR_Free_MS.png | 3 + .../Textures/PBR_Free_MS.png.meta | 76 + .../Textures/PBR_Free_NM.png | 3 + .../Textures/PBR_Free_NM.png.meta | 76 + .../Textures/Polyart.png | 3 + .../Textures/Polyart.png.meta | 99 + .../Textures/PolyartEmission.png | 3 + .../Textures/PolyartEmission.png.meta | 99 + Assets/SciFiWarriorPBRHPPolyart/promotion.jpg | 3 + .../promotion.jpg.meta | 68 + Assets/Scripts.meta | 8 + Assets/Scripts/Bots.meta | 8 + Assets/Scripts/Bots/Behaviours.meta | 8 + .../Scripts/Bots/Behaviours/BaseBehaviour.cs | 17 + .../Bots/Behaviours/BaseBehaviour.cs.meta | 11 + .../Bots/Behaviours/BehaviourClasses.meta | 8 + .../BehaviourClasses/DumbAttacker.cs | 8 + .../BehaviourClasses/DumbAttacker.cs.meta | 11 + .../BehaviourClasses/DumbDefender.cs | 7 + .../BehaviourClasses/DumbDefender.cs.meta | 11 + .../Bots/Behaviours/BehaviourClasses/Human.cs | 7 + .../Behaviours/BehaviourClasses/Human.cs.meta | 11 + .../Bots/Behaviours/BehaviourRealization.meta | 8 + .../DumbAttackerBehaviour.cs | 9 + .../DumbAttackerBehaviour.cs.meta | 11 + .../DumbDefenderBehaviour.cs | 9 + .../DumbDefenderBehaviour.cs.meta | 11 + .../BehaviourRealization/HumanBehaviour.cs | 8 + .../HumanBehaviour.cs.meta | 11 + Assets/Scripts/Bots/Behaviours/IDoActivity.cs | 4 + .../Bots/Behaviours/IDoActivity.cs.meta | 11 + Assets/Scripts/Bots/CharacterFactory.meta | 8 + .../Bots/CharacterFactory/CharacterFactory.cs | 45 + .../CharacterFactory/CharacterFactory.cs.meta | 11 + .../Bots/CharacterFactory/CharacterSpawner.cs | 55 + .../CharacterFactory/CharacterSpawner.cs.meta | 11 + Assets/Scripts/Bots/CharacterPooler.cs | 4 + Assets/Scripts/Bots/CharacterPooler.cs.meta | 11 + Assets/Scripts/Bots/TeamEnum.cs | 5 + Assets/Scripts/Bots/TeamEnum.cs.meta | 11 + Assets/Scripts/Bots/TypeAIEnum.cs | 8 + Assets/Scripts/Bots/TypeAIEnum.cs.meta | 11 + Assets/Scripts/Character.meta | 8 + .../Scripts/Character/CharacterCondition.cs | 39 + .../Character/CharacterCondition.cs.meta | 11 + .../Scripts/Character/MovementController.cs | 38 + .../Character/MovementController.cs.meta | 11 + Assets/Scripts/Character/NPC.cs | 37 + Assets/Scripts/Character/NPC.cs.meta | 11 + .../Character/scr_CharacterController.cs | 259 + .../Character/scr_CharacterController.cs.meta | 11 + Assets/Scripts/Character/scr_Models.cs | 75 + Assets/Scripts/Character/scr_Models.cs.meta | 11 + Assets/Scripts/Managers.meta | 8 + Assets/Scripts/Managers/GameManager.cs | 57 + Assets/Scripts/Managers/GameManager.cs.meta | 11 + Assets/Scripts/Managers/GlobalEventManager.cs | 19 + .../Managers/GlobalEventManager.cs.meta | 11 + Assets/Scripts/Managers/MapManager.cs | 13 + Assets/Scripts/Managers/MapManager.cs.meta | 11 + Assets/Scripts/Managers/TimeManager.cs | 26 + Assets/Scripts/Managers/TimeManager.cs.meta | 11 + Assets/Scripts/Misc.meta | 8 + Assets/Scripts/Misc/FlagZone.cs | 77 + Assets/Scripts/Misc/FlagZone.cs.meta | 11 + Assets/Scripts/Misc/NavPoint.cs | 27 + Assets/Scripts/Misc/NavPoint.cs.meta | 11 + Assets/Scripts/Misc/Settings.cs | 24 + Assets/Scripts/Misc/Settings.cs.meta | 11 + Assets/Scripts/Misc/SettingsReader.cs | 18 + Assets/Scripts/Misc/SettingsReader.cs.meta | 11 + Assets/Scripts/Misc/Statistics.cs | 9 + Assets/Scripts/Misc/Statistics.cs.meta | 11 + Assets/Scripts/Pickups.meta | 8 + Assets/Scripts/Pickups/AmmoPickUp.cs | 19 + Assets/Scripts/Pickups/AmmoPickUp.cs.meta | 11 + Assets/Scripts/Pickups/ArmourPickUp.cs | 19 + Assets/Scripts/Pickups/ArmourPickUp.cs.meta | 11 + Assets/Scripts/Pickups/HealthPickUp.cs | 19 + Assets/Scripts/Pickups/HealthPickUp.cs.meta | 11 + Assets/Scripts/Pickups/IPickable.cs | 7 + Assets/Scripts/Pickups/IPickable.cs.meta | 11 + Assets/Scripts/Pickups/PickUpSpawner.cs | 68 + Assets/Scripts/Pickups/PickUpSpawner.cs.meta | 11 + Assets/Scripts/Pickups/PickUpType.cs | 6 + Assets/Scripts/Pickups/PickUpType.cs.meta | 11 + Assets/Scripts/Sensors.meta | 8 + Assets/Scripts/Sensors/ISensor.cs | 5 + Assets/Scripts/Sensors/ISensor.cs.meta | 11 + Assets/Scripts/Sensors/SensorType.cs | 6 + Assets/Scripts/Sensors/SensorType.cs.meta | 11 + Assets/Scripts/Utils.meta | 8 + .../Scripts/Utils/SerializableDictionary.cs | 746 +++ .../Utils/SerializableDictionary.cs.meta | 11 + Assets/Scripts/Weapons.meta | 8 + .../Scripts/Weapons/scr_WeaponController.cs | 48 + .../Weapons/scr_WeaponController.cs.meta | 11 + Assets/Settings.meta | 8 + Assets/Settings/Game Settings.asset | 28 + Assets/Settings/Game Settings.asset.meta | 8 + Packages/manifest.json | 46 + Packages/packages-lock.json | 389 ++ ProjectSettings/AudioManager.asset | 19 + ProjectSettings/ClusterInputManager.asset | 6 + ProjectSettings/DynamicsManager.asset | 34 + ProjectSettings/EditorBuildSettings.asset | 8 + ProjectSettings/EditorSettings.asset | 35 + ProjectSettings/GraphicsSettings.asset | 63 + ProjectSettings/InputManager.asset | 295 ++ ProjectSettings/NavMeshAreas.asset | 91 + ProjectSettings/PackageManagerSettings.asset | 38 + .../com.unity.probuilder/Settings.json | 123 + ProjectSettings/Physics2DSettings.asset | 56 + ProjectSettings/PresetManager.asset | 7 + ProjectSettings/ProjectSettings.asset | 716 +++ ProjectSettings/ProjectVersion.txt | 2 + ProjectSettings/QualitySettings.asset | 232 + ProjectSettings/TagManager.asset | 48 + ProjectSettings/TimeManager.asset | 9 + ProjectSettings/UnityConnectSettings.asset | 34 + ProjectSettings/VFXManager.asset | 12 + ProjectSettings/XRSettings.asset | 10 + 254 files changed, 44750 insertions(+) create mode 100755 .collabignore create mode 100644 .gitattributes create mode 100644 .gitignore create mode 100755 Assets/Defaults.meta create mode 100755 Assets/Defaults/mat_proBuilder.mat create mode 100755 Assets/Defaults/mat_proBuilder.mat.meta create mode 100755 Assets/Inputs.meta create mode 100755 Assets/Inputs/DefaultInput.cs create mode 100755 Assets/Inputs/DefaultInput.cs.meta create mode 100755 Assets/Inputs/DefaultInput.inputactions create mode 100755 Assets/Inputs/DefaultInput.inputactions.meta create mode 100755 Assets/ML-Agents.meta create mode 100755 Assets/ML-Agents/Timers.meta create mode 100755 Assets/ML-Agents/Timers/DemoScene01_timers.json create mode 100755 Assets/ML-Agents/Timers/DemoScene01_timers.json.meta create mode 100755 Assets/ML-Agents/Timers/Greatest_map_ever_timers.json create mode 100755 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100755 ProjectSettings/TagManager.asset create mode 100755 ProjectSettings/TimeManager.asset create mode 100755 ProjectSettings/UnityConnectSettings.asset create mode 100755 ProjectSettings/VFXManager.asset create mode 100755 ProjectSettings/XRSettings.asset diff --git a/.collabignore b/.collabignore new file mode 100755 index 0000000..dded782 --- /dev/null +++ b/.collabignore @@ -0,0 +1,33 @@ +# =========================== +# Default Collab Ignore Rules +# =========================== + +# OS Generated +# ============ +.DS_Store +._* +.Spotlight-V100 +.Trashes +Icon? +ehthumbs.db +[Tt]humbs.db +[Dd]esktop.ini + +# Visual Studio / MonoDevelop generated +# ===================================== +[Ee]xported[Oo]bj/ +*.userprefs +*.csproj +*.pidb +*.suo +*.sln +*.user +*.unityproj +*.booproj + +# Unity generated +# =============== +[Oo]bj/ +[Bb]uild +sysinfo.txt +*.stackdump diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..61b8e72 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,55 @@ +# 3D models +*.3dm filter=lfs diff=lfs merge=lfs -text +*.3ds filter=lfs diff=lfs merge=lfs -text +*.blend filter=lfs diff=lfs merge=lfs -text +*.c4d filter=lfs diff=lfs merge=lfs -text +*.collada filter=lfs diff=lfs merge=lfs -text +*.dae filter=lfs diff=lfs merge=lfs -text +*.dxf filter=lfs diff=lfs merge=lfs -text +*.fbx filter=lfs diff=lfs merge=lfs -text +*.jas filter=lfs diff=lfs merge=lfs -text +*.lws filter=lfs diff=lfs merge=lfs -text +*.lxo filter=lfs diff=lfs merge=lfs -text +*.ma filter=lfs diff=lfs merge=lfs -text +*.max filter=lfs diff=lfs merge=lfs -text +*.mb filter=lfs diff=lfs merge=lfs -text +*.obj filter=lfs diff=lfs merge=lfs -text +*.ply filter=lfs diff=lfs merge=lfs -text +*.skp filter=lfs diff=lfs merge=lfs -text +*.stl filter=lfs diff=lfs merge=lfs -text +*.ztl filter=lfs diff=lfs merge=lfs -text +# Audio +*.aif filter=lfs diff=lfs merge=lfs -text +*.aiff filter=lfs diff=lfs merge=lfs -text +*.it filter=lfs diff=lfs merge=lfs -text +*.mod filter=lfs diff=lfs merge=lfs -text +*.mp3 filter=lfs diff=lfs merge=lfs -text +*.ogg filter=lfs diff=lfs merge=lfs -text +*.s3m filter=lfs diff=lfs merge=lfs -text +*.wav filter=lfs diff=lfs merge=lfs -text +*.xm filter=lfs diff=lfs merge=lfs -text +# Fonts +*.otf filter=lfs diff=lfs merge=lfs -text +*.ttf filter=lfs diff=lfs merge=lfs -text +# Images +*.bmp filter=lfs diff=lfs merge=lfs -text +*.exr filter=lfs diff=lfs merge=lfs -text +*.gif filter=lfs diff=lfs merge=lfs -text +*.hdr filter=lfs diff=lfs merge=lfs -text +*.iff filter=lfs diff=lfs merge=lfs -text +*.jpeg filter=lfs diff=lfs merge=lfs -text +*.jpg filter=lfs diff=lfs merge=lfs -text +*.pict filter=lfs diff=lfs merge=lfs -text +*.png filter=lfs diff=lfs merge=lfs -text +*.psd filter=lfs diff=lfs merge=lfs -text +*.tga filter=lfs diff=lfs merge=lfs -text +*.tif filter=lfs diff=lfs merge=lfs -text +*.tiff filter=lfs diff=lfs merge=lfs -text + + +# Collapse Unity-generated files on GitHub +*.asset linguist-generated +*.mat linguist-generated +*.meta linguist-generated +*.prefab linguist-generated +*.unity linguist-generated diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..c2e55b3 --- /dev/null +++ b/.gitignore @@ -0,0 +1,131 @@ +# This .gitignore file should be placed at the root of your Unity project directory +# +# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore +# +/[Ll]ibrary/ +/[Tt]emp/ +/[Oo]bj/ +/[Bb]uild/ +/[Bb]uilds/ +/[Ll]ogs/ +/[Uu]ser[Ss]ettings/ + +# MemoryCaptures can get excessive in size. +# They also could contain extremely sensitive data +/[Mm]emoryCaptures/ + +# Recordings can get excessive in size +/[Rr]ecordings/ + +# Uncomment this line if you wish to ignore the asset store tools plugin +# /[Aa]ssets/AssetStoreTools* + +# Autogenerated Jetbrains Rider plugin +/[Aa]ssets/Plugins/Editor/JetBrains* + +# Visual Studio cache directory +.vs/ + +# Gradle cache directory +.gradle/ + +# Autogenerated VS/MD/Consulo solution and project files +ExportedObj/ +.consulo/ +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.mdb +*.opendb +*.VC.db + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta +*.mdb.meta + +# Unity3D generated file on crash reports +sysinfo.txt + +# Builds +*.apk +*.aab +*.unitypackage +*.app + +# Crashlytics generated file +crashlytics-build.properties + +# Packed Addressables +/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* + +# Temporary auto-generated Android Assets +/[Aa]ssets/[Ss]treamingAssets/aa.meta +/[Aa]ssets/[Ss]treamingAssets/aa/* + +## APPLE + +# General +.DS_Store +.AppleDouble +.LSOverride + +# Icon must end with two \r +Icon + +# Thumbnails +._* + +# Files that might appear in the root of a volume +.DocumentRevisions-V100 +.fseventsd +.Spotlight-V100 +.TemporaryItems +.Trashes +.VolumeIcon.icns +.com.apple.timemachine.donotpresent + +# Directories potentially created on remote AFP share +.AppleDB +.AppleDesktop +Network Trash Folder +Temporary Items +.apdisk + + +## WINDOWS + +# Windows thumbnail cache files +Thumbs.db +Thumbs.db:encryptable +ehthumbs.db +ehthumbs_vista.db + +# Dump file +*.stackdump + +# Folder config file +[Dd]esktop.ini + +# Recycle Bin used on file shares +$RECYCLE.BIN/ + +# Windows Installer files +*.cab +*.msi +*.msix +*.msm +*.msp + +# Windows shortcuts +*.lnk + +.idea/ diff --git a/Assets/Defaults.meta b/Assets/Defaults.meta new file mode 100755 index 0000000..f41c53d --- /dev/null +++ b/Assets/Defaults.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b183268306ddaac4b875d5d435faa50b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Defaults/mat_proBuilder.mat b/Assets/Defaults/mat_proBuilder.mat new file mode 100755 index 0000000..0e86a32 --- /dev/null +++ b/Assets/Defaults/mat_proBuilder.mat @@ -0,0 +1,77 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 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behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine.InputSystem; +using UnityEngine.InputSystem.Utilities; + +public partial class @DefaultInput : IInputActionCollection2, IDisposable +{ + public InputActionAsset asset { get; } + public @DefaultInput() + { + asset = InputActionAsset.FromJson(@"{ + ""name"": ""DefaultInput"", + ""maps"": [ + { + ""name"": ""Character"", + ""id"": ""5c609d30-a186-4f25-862a-fc0f6cd87927"", + ""actions"": [ + { + ""name"": ""Movement"", + ""type"": ""PassThrough"", + ""id"": ""5e4fb69c-d72f-4ad2-9606-963f204d4456"", + ""expectedControlType"": ""Vector2"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""View"", + ""type"": ""PassThrough"", + ""id"": ""40f28412-d0ff-465d-95dc-ba0c2d1aa942"", + ""expectedControlType"": ""Vector2"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Jump"", + ""type"": ""Button"", + ""id"": ""f1d3a423-64ad-46b7-b7df-8ac906168bfe"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Crouch"", + ""type"": ""Button"", + ""id"": ""e6499705-a84f-48dd-95c8-f11039da000c"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Prone"", + ""type"": ""PassThrough"", + ""id"": ""5dea4b39-61fb-40da-8f4b-6f896577b593"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Sprint"", + ""type"": ""Button"", + ""id"": ""812bbe74-6780-4569-aede-5596b6bcfcf2"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""SprintReleased"", + ""type"": ""Button"", + ""id"": ""c2057392-5437-4eba-94c6-47a5210bb75e"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + } + ], + ""bindings"": [ + { + ""name"": """", + ""id"": ""020fbfee-7fa7-4d94-914d-5745033676bc"", + ""path"": ""/delta"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""View"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": ""WASD"", + ""id"": ""10c0b015-e03e-419b-9b07-829082f81054"", + ""path"": ""2DVector"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Movement"", + ""isComposite"": true, + ""isPartOfComposite"": false + }, + { + ""name"": ""up"", + ""id"": ""96348528-d228-43c7-8283-1f1b76358fae"", + ""path"": ""/w"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Movement"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""down"", + ""id"": ""e253c1d5-e495-4868-a32e-d79f90df6c99"", + ""path"": ""/s"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Movement"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""left"", + ""id"": ""a4c8377a-070f-4e42-8f4c-f9a9b5ca948e"", + ""path"": ""/a"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Movement"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""right"", + ""id"": ""6aca627a-c86c-4757-8062-03ff293adc4c"", + ""path"": ""/d"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Movement"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": """", + ""id"": ""cfc4db91-7102-4110-a416-9f4af204b788"", + ""path"": ""/space"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Jump"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""ab00bee0-4207-41ec-a3e4-ff89c905a81f"", + ""path"": ""/c"", + ""interactions"": ""Tap"", + ""processors"": """", + ""groups"": """", + ""action"": ""Crouch"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""1cec8bfc-56c7-403e-94e0-031ace3ea596"", + ""path"": ""/x"", + ""interactions"": ""Press"", + ""processors"": """", + ""groups"": """", + ""action"": ""Prone"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""e4ef4e95-82c4-4791-bb06-29120df734f3"", + ""path"": ""/c"", + ""interactions"": ""Hold"", + ""processors"": """", + ""groups"": """", + ""action"": ""Prone"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""ad6e15bf-3543-4a73-8d4f-424f7eb047df"", + ""path"": ""/shift"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Sprint"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""44af7903-e9a9-4f59-a17d-ac7dd14a7974"", + ""path"": ""/shift"", + ""interactions"": ""Press(behavior=1)"", + ""processors"": """", + ""groups"": """", + ""action"": ""SprintReleased"", + ""isComposite"": false, + ""isPartOfComposite"": false + } + ] + } + ], + ""controlSchemes"": [] +}"); + // Character + m_Character = asset.FindActionMap("Character", throwIfNotFound: true); + m_Character_Movement = m_Character.FindAction("Movement", throwIfNotFound: true); + m_Character_View = m_Character.FindAction("View", throwIfNotFound: true); + m_Character_Jump = m_Character.FindAction("Jump", throwIfNotFound: true); + m_Character_Crouch = m_Character.FindAction("Crouch", throwIfNotFound: true); + m_Character_Prone = m_Character.FindAction("Prone", throwIfNotFound: true); + m_Character_Sprint = m_Character.FindAction("Sprint", throwIfNotFound: true); + m_Character_SprintReleased = m_Character.FindAction("SprintReleased", throwIfNotFound: true); + } + + public void Dispose() + { + UnityEngine.Object.Destroy(asset); + } + + public InputBinding? bindingMask + { + get => asset.bindingMask; + set => asset.bindingMask = value; + } + + public ReadOnlyArray? devices + { + get => asset.devices; + set => asset.devices = value; + } + + public ReadOnlyArray controlSchemes => asset.controlSchemes; + + public bool Contains(InputAction action) + { + return asset.Contains(action); + } + + public IEnumerator GetEnumerator() + { + return asset.GetEnumerator(); + } + + IEnumerator IEnumerable.GetEnumerator() + { + return GetEnumerator(); + } + + public void Enable() + { + asset.Enable(); + } + + public void Disable() + { + asset.Disable(); + } + public IEnumerable bindings => asset.bindings; + + public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) + { + return asset.FindAction(actionNameOrId, throwIfNotFound); + } + public int FindBinding(InputBinding bindingMask, out InputAction action) + { + return asset.FindBinding(bindingMask, out action); + } + + // Character + private readonly InputActionMap m_Character; + private ICharacterActions m_CharacterActionsCallbackInterface; + private readonly InputAction m_Character_Movement; + private readonly InputAction m_Character_View; + private readonly InputAction m_Character_Jump; + private readonly InputAction m_Character_Crouch; + private readonly InputAction m_Character_Prone; + private readonly InputAction m_Character_Sprint; + private readonly InputAction m_Character_SprintReleased; + public struct CharacterActions + { + private @DefaultInput m_Wrapper; + public CharacterActions(@DefaultInput wrapper) { m_Wrapper = wrapper; } + public InputAction @Movement => m_Wrapper.m_Character_Movement; + public InputAction @View => m_Wrapper.m_Character_View; + public InputAction @Jump => m_Wrapper.m_Character_Jump; + public InputAction @Crouch => m_Wrapper.m_Character_Crouch; + public InputAction @Prone => m_Wrapper.m_Character_Prone; + public InputAction @Sprint => m_Wrapper.m_Character_Sprint; + public InputAction @SprintReleased => m_Wrapper.m_Character_SprintReleased; + public InputActionMap Get() { return m_Wrapper.m_Character; } + public void Enable() { Get().Enable(); } + public void Disable() { Get().Disable(); } + public bool enabled => Get().enabled; + public static implicit operator InputActionMap(CharacterActions set) { return set.Get(); } + public void SetCallbacks(ICharacterActions instance) + { + if (m_Wrapper.m_CharacterActionsCallbackInterface != null) + { + @Movement.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnMovement; + @Movement.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnMovement; + @Movement.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnMovement; + @View.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnView; + @View.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnView; + @View.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnView; + @Jump.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnJump; + @Jump.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnJump; + @Jump.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnJump; + @Crouch.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnCrouch; + @Crouch.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnCrouch; + @Crouch.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnCrouch; + @Prone.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnProne; + @Prone.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnProne; + @Prone.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnProne; + @Sprint.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprint; + @Sprint.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprint; + @Sprint.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprint; + @SprintReleased.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprintReleased; + @SprintReleased.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprintReleased; + @SprintReleased.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprintReleased; + } + m_Wrapper.m_CharacterActionsCallbackInterface = instance; + if (instance != null) + { + @Movement.started += instance.OnMovement; + @Movement.performed += instance.OnMovement; + @Movement.canceled += instance.OnMovement; + @View.started += instance.OnView; + @View.performed += instance.OnView; + @View.canceled += instance.OnView; + @Jump.started += instance.OnJump; + @Jump.performed += instance.OnJump; + @Jump.canceled += instance.OnJump; + @Crouch.started += instance.OnCrouch; + @Crouch.performed += instance.OnCrouch; + @Crouch.canceled += instance.OnCrouch; + @Prone.started += instance.OnProne; + @Prone.performed += instance.OnProne; + 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b/Assets/Scripts/Bots/Behaviours/BehaviourClasses/DumbAttacker.cs.meta new file mode 100755 index 0000000..a386e68 --- /dev/null +++ b/Assets/Scripts/Bots/Behaviours/BehaviourClasses/DumbAttacker.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 138d13d4fe8a06444acb1da6bfc55aa7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Bots/Behaviours/BehaviourClasses/DumbDefender.cs b/Assets/Scripts/Bots/Behaviours/BehaviourClasses/DumbDefender.cs new file mode 100755 index 0000000..a0fbc6a --- /dev/null +++ b/Assets/Scripts/Bots/Behaviours/BehaviourClasses/DumbDefender.cs @@ -0,0 +1,7 @@ +public class DumbDefender : BaseBehaviour +{ + public DumbDefender(NPC npc) : base(npc) + { + DoActivity = new DumbDefenderBehaviour(); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Bots/Behaviours/BehaviourClasses/DumbDefender.cs.meta b/Assets/Scripts/Bots/Behaviours/BehaviourClasses/DumbDefender.cs.meta new file mode 100755 index 0000000..ef058b6 --- /dev/null +++ b/Assets/Scripts/Bots/Behaviours/BehaviourClasses/DumbDefender.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 64552bae354dc614d8012f07511a51e8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Bots/Behaviours/BehaviourClasses/Human.cs b/Assets/Scripts/Bots/Behaviours/BehaviourClasses/Human.cs new file mode 100755 index 0000000..6174282 --- /dev/null +++ b/Assets/Scripts/Bots/Behaviours/BehaviourClasses/Human.cs @@ -0,0 +1,7 @@ +public class Human : BaseBehaviour +{ + public Human(NPC npc) : base(npc) + { + DoActivity = new HumanBehaviour(); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Bots/Behaviours/BehaviourClasses/Human.cs.meta b/Assets/Scripts/Bots/Behaviours/BehaviourClasses/Human.cs.meta new file mode 100755 index 0000000..ce9ecb5 --- /dev/null +++ b/Assets/Scripts/Bots/Behaviours/BehaviourClasses/Human.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 59d3d253756147e469e418971625a04c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Bots/Behaviours/BehaviourRealization.meta b/Assets/Scripts/Bots/Behaviours/BehaviourRealization.meta new file mode 100755 index 0000000..6df37cc --- /dev/null +++ b/Assets/Scripts/Bots/Behaviours/BehaviourRealization.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 93364cc95c8c9764e83d70fcce9da482 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Bots/Behaviours/BehaviourRealization/DumbAttackerBehaviour.cs b/Assets/Scripts/Bots/Behaviours/BehaviourRealization/DumbAttackerBehaviour.cs new file mode 100755 index 0000000..78f908a --- /dev/null +++ b/Assets/Scripts/Bots/Behaviours/BehaviourRealization/DumbAttackerBehaviour.cs @@ -0,0 +1,9 @@ +using UnityEngine; +class DumbAttackerBehaviour : IDoActivity +{ + public void DoActivity() + { + Debug.Log("I do attackers things!"); + } +} + diff --git a/Assets/Scripts/Bots/Behaviours/BehaviourRealization/DumbAttackerBehaviour.cs.meta b/Assets/Scripts/Bots/Behaviours/BehaviourRealization/DumbAttackerBehaviour.cs.meta new file mode 100755 index 0000000..acabce0 --- /dev/null +++ b/Assets/Scripts/Bots/Behaviours/BehaviourRealization/DumbAttackerBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d2cc7b0640887454e96d42f6bd066750 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Bots/Behaviours/BehaviourRealization/DumbDefenderBehaviour.cs b/Assets/Scripts/Bots/Behaviours/BehaviourRealization/DumbDefenderBehaviour.cs new file mode 100755 index 0000000..4e41d6b --- /dev/null +++ b/Assets/Scripts/Bots/Behaviours/BehaviourRealization/DumbDefenderBehaviour.cs @@ -0,0 +1,9 @@ +using UnityEngine; + +class DumbDefenderBehaviour : IDoActivity +{ + public void DoActivity() + { + Debug.Log("I do defenders things!"); + } +} diff --git a/Assets/Scripts/Bots/Behaviours/BehaviourRealization/DumbDefenderBehaviour.cs.meta b/Assets/Scripts/Bots/Behaviours/BehaviourRealization/DumbDefenderBehaviour.cs.meta new file mode 100755 index 0000000..ee07ca1 --- /dev/null +++ b/Assets/Scripts/Bots/Behaviours/BehaviourRealization/DumbDefenderBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 27106553be3f26b4da5220e39a3098c3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Bots/Behaviours/BehaviourRealization/HumanBehaviour.cs b/Assets/Scripts/Bots/Behaviours/BehaviourRealization/HumanBehaviour.cs new file mode 100755 index 0000000..576a451 --- /dev/null +++ b/Assets/Scripts/Bots/Behaviours/BehaviourRealization/HumanBehaviour.cs @@ -0,0 +1,8 @@ +class HumanBehaviour : IDoActivity +{ + public void DoActivity() + { + + } +} + diff --git a/Assets/Scripts/Bots/Behaviours/BehaviourRealization/HumanBehaviour.cs.meta b/Assets/Scripts/Bots/Behaviours/BehaviourRealization/HumanBehaviour.cs.meta new file mode 100755 index 0000000..60fd306 --- /dev/null +++ b/Assets/Scripts/Bots/Behaviours/BehaviourRealization/HumanBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d207d14aaf634504e84f3e3bd8b52428 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: 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/dev/null +++ b/Assets/Scripts/Bots/CharacterFactory.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 93133f9c3db1b944d9120ea789988f9b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Bots/CharacterFactory/CharacterFactory.cs b/Assets/Scripts/Bots/CharacterFactory/CharacterFactory.cs new file mode 100755 index 0000000..6d1ef33 --- /dev/null +++ b/Assets/Scripts/Bots/CharacterFactory/CharacterFactory.cs @@ -0,0 +1,45 @@ +public abstract class AbstractCharacterFactory +{ + protected IDoActivity behaviour; + protected AbstractCharacterFactory() { } + public abstract BaseBehaviour CreateCharacterBehaviour(NPC npc); +} + +public class DumbDefenderFactory : AbstractCharacterFactory +{ + public DumbDefenderFactory() + { + behaviour = new DumbDefenderBehaviour(); + } + + public override BaseBehaviour CreateCharacterBehaviour(NPC npc) + { + return new DumbDefender(npc); + } +} + +public class DumbAttackerFactory : AbstractCharacterFactory +{ + public DumbAttackerFactory() + { + behaviour = new DumbAttackerBehaviour(); + } + + public override BaseBehaviour CreateCharacterBehaviour(NPC npc) + { + return new DumbAttacker(npc); + } +} + +public class HumanFactory : AbstractCharacterFactory +{ + public HumanFactory() + { + behaviour = new HumanBehaviour(); + } + + public override BaseBehaviour CreateCharacterBehaviour(NPC npc) + { + return new Human(npc); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Bots/CharacterFactory/CharacterFactory.cs.meta b/Assets/Scripts/Bots/CharacterFactory/CharacterFactory.cs.meta new file mode 100755 index 0000000..9e62d85 --- /dev/null +++ b/Assets/Scripts/Bots/CharacterFactory/CharacterFactory.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4f973f98c4f699745a605d09e2c1e46e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Bots/CharacterFactory/CharacterSpawner.cs b/Assets/Scripts/Bots/CharacterFactory/CharacterSpawner.cs new file mode 100755 index 0000000..a0b9628 --- /dev/null +++ b/Assets/Scripts/Bots/CharacterFactory/CharacterSpawner.cs @@ -0,0 +1,55 @@ +using System.Collections.Generic; +using System; +using UnityEngine; + +public class CharacterSpawner : MonoBehaviour +{ + [SerializeField] private GameObject botPrefab; + [SerializeField] private List defendersSpawnPoints; + [SerializeField] private List attackersSpawnPoints; + private static Dictionary<(TypeAI, Team), Func> behaviourDictionary; + private static System.Random random; + + public void Start() + { + behaviourDictionary = new Dictionary<(TypeAI, Team), Func>() + { + { (TypeAI.DumbAlgorithm, Team.Attackers), new Func( npc => new DumbAttacker(npc))}, + { (TypeAI.DumbAlgorithm, Team.Defenders), new Func( npc => new DumbDefender(npc)) }, + { (TypeAI.HumanAI, Team.Defenders), new Func( npc => new Human(npc))}, + { (TypeAI.HumanAI, Team.Attackers), new Func( npc => new Human(npc))}, + //And Other behaviours + }; + + if (SettingsReader.Instance.GetSettings.hasHumanAttacker && SettingsReader.Instance.GetSettings.hasHumanDefender) + throw new System.Exception("Not allowed to have two players"); + else if (SettingsReader.Instance.GetSettings.hasHumanAttacker == true) + { + spawnCharacter(behaviourDictionary[(TypeAI.HumanAI, Team.Attackers)], Team.Attackers); + } + else if (SettingsReader.Instance.GetSettings.hasHumanDefender == true) + { + spawnCharacter(behaviourDictionary[(TypeAI.HumanAI, Team.Defenders)], Team.Defenders); + } + + for (int i = 0; i < SettingsReader.Instance.GetSettings.numOfAttackers - (SettingsReader.Instance.GetSettings.hasHumanAttacker ? 1 : 0); i++) + { + spawnCharacter(behaviourDictionary[(SettingsReader.Instance.GetSettings.atcTeamAI, Team.Attackers)], Team.Attackers); + } + for (int i = 0; i < SettingsReader.Instance.GetSettings.numOfAttackers - (SettingsReader.Instance.GetSettings.hasHumanDefender ? 1 : 0); i++) + { + spawnCharacter(behaviourDictionary[(SettingsReader.Instance.GetSettings.defTeamAI, Team.Defenders)], Team.Defenders); + } + } + + private void spawnCharacter(Func behaviourFunc, Team team) + { + var spawnPoint = team == Team.Defenders ? + defendersSpawnPoints[random.Next(0, defendersSpawnPoints.Count)].position : + attackersSpawnPoints[random.Next(0, attackersSpawnPoints.Count)].position; + var entity = Instantiate(botPrefab, spawnPoint, Quaternion.identity); + var npc = entity.GetComponent(); + npc.SetBehaviour(behaviourFunc(npc)); + } +} + diff --git a/Assets/Scripts/Bots/CharacterFactory/CharacterSpawner.cs.meta b/Assets/Scripts/Bots/CharacterFactory/CharacterSpawner.cs.meta new file mode 100755 index 0000000..e683cae --- /dev/null +++ b/Assets/Scripts/Bots/CharacterFactory/CharacterSpawner.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 672f5411fc3ccb74d8a17a6efdee9df4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Bots/CharacterPooler.cs b/Assets/Scripts/Bots/CharacterPooler.cs new file mode 100755 index 0000000..1dc495a --- /dev/null +++ b/Assets/Scripts/Bots/CharacterPooler.cs @@ -0,0 +1,4 @@ +public class CharacterPooler +{ + +} \ No newline at end of file diff --git a/Assets/Scripts/Bots/CharacterPooler.cs.meta b/Assets/Scripts/Bots/CharacterPooler.cs.meta new file mode 100755 index 0000000..6960deb --- /dev/null +++ b/Assets/Scripts/Bots/CharacterPooler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b0835d77f48130e4f81c678f710bf87c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Bots/TeamEnum.cs b/Assets/Scripts/Bots/TeamEnum.cs new file mode 100755 index 0000000..68279f5 --- /dev/null +++ b/Assets/Scripts/Bots/TeamEnum.cs @@ -0,0 +1,5 @@ +public enum Team +{ + Defenders, + Attackers, +} \ No newline at end of file diff --git a/Assets/Scripts/Bots/TeamEnum.cs.meta b/Assets/Scripts/Bots/TeamEnum.cs.meta new file mode 100755 index 0000000..43de521 --- /dev/null +++ b/Assets/Scripts/Bots/TeamEnum.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4d3022a2bd8119d4eb3a822c05320c69 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Bots/TypeAIEnum.cs b/Assets/Scripts/Bots/TypeAIEnum.cs new file mode 100755 index 0000000..b6a5922 --- /dev/null +++ b/Assets/Scripts/Bots/TypeAIEnum.cs @@ -0,0 +1,8 @@ +public enum TypeAI +{ + DumbAlgorithm, + SmartAlgorithm, + NeuralNetworkAI, + D0DiskAI, + HumanAI +} diff --git a/Assets/Scripts/Bots/TypeAIEnum.cs.meta b/Assets/Scripts/Bots/TypeAIEnum.cs.meta new file mode 100755 index 0000000..576885c --- /dev/null +++ b/Assets/Scripts/Bots/TypeAIEnum.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c2eecfca4413a96468c26c7b764b6f16 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Character.meta b/Assets/Scripts/Character.meta new file mode 100755 index 0000000..550a986 --- /dev/null +++ b/Assets/Scripts/Character.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 69350f8bd44c3344694acbbe304a5177 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Character/CharacterCondition.cs b/Assets/Scripts/Character/CharacterCondition.cs new file mode 100755 index 0000000..f0d9580 --- /dev/null +++ b/Assets/Scripts/Character/CharacterCondition.cs @@ -0,0 +1,39 @@ +using System; +using UnityEngine; + +public class CharacterCondition : MonoBehaviour +{ + public event Action OnKilledEvent; + public event Action OnDamageHealthTakenEvent; + public event Action OnDamageArmourTakenEvent; + public event Action OnAmmunitionTakenEvent; + + [SerializeField] private int HealthPoints; + [SerializeField] private int ArmourPoints; + [SerializeField] private int Ammunition; + + public void Start() + { + + } + + public void GetDamage(float damage) + { + HealthPoints -= Mathf.RoundToInt(damage * (1 - ArmourPoints * 0.5f)); + ArmourPoints -= Mathf.RoundToInt(Mathf.Sqrt(damage) * 5); + + OnDamageHealthTakenEvent?.Invoke(HealthPoints); + OnDamageArmourTakenEvent?.Invoke(ArmourPoints); + if (HealthPoints < 0) + OnKilledEvent?.Invoke(gameObject); + } + public void GiveHealth(int health) => HealthPoints = Mathf.Clamp(health + HealthPoints, 0, 100); + public void SetHealth(int health) => HealthPoints = Mathf.Clamp(health, 0, 100); + public void GiveArmour(int armour) => ArmourPoints = Mathf.Clamp(armour + ArmourPoints, 0, 100); + public void SetArmour(int armour) => ArmourPoints = Mathf.Clamp(armour, 0, 100); + public void TakeAmmo(int ammo) + { + Ammunition += ammo; + OnAmmunitionTakenEvent?.Invoke(Ammunition); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Character/CharacterCondition.cs.meta b/Assets/Scripts/Character/CharacterCondition.cs.meta new file mode 100755 index 0000000..c96ea52 --- /dev/null +++ b/Assets/Scripts/Character/CharacterCondition.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2a9e40cbb5d1b6249ab74556c14e2787 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Character/MovementController.cs b/Assets/Scripts/Character/MovementController.cs new file mode 100755 index 0000000..b1f31c5 --- /dev/null +++ b/Assets/Scripts/Character/MovementController.cs @@ -0,0 +1,38 @@ +using System.Linq; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.AI; + +[RequireComponent(typeof(NavMeshAgent))] +public class MovementController : MonoBehaviour +{ + public NavPoint currentPosition { get; private set; } + [SerializeField] private MapManager mapManager; + [SerializeField] private NavMeshAgent navMeshAgent; + + private void Start() + { + navMeshAgent.speed = SettingsReader.Instance.GetSettings.movementSpeed; + } + + public void Move() + { + var pointCandidate = getPointCandidate(); + goToNextNavPoint(pointCandidate); + } + + + // todo внутри сенсора передавать в mlagents как variable length observations: https://github.com/Unity-Technologies/ml-agents/blob/main/docs/Learning-Environment-Design-Agents.md#variable-length-observations + private NavPoint getPointCandidate() + { + var NavPointsPositions = mapManager.navPoints + .Select(point => point.transform.position) + .Where(point => (currentPosition.transform.position - point).magnitude <= SettingsReader.Instance.GetSettings.movementSpeed) + .ToList(); + //TODO AI + return null; + } + + private void goToNextNavPoint(NavPoint destination) => + navMeshAgent.SetDestination(destination.transform.position); +} diff --git a/Assets/Scripts/Character/MovementController.cs.meta b/Assets/Scripts/Character/MovementController.cs.meta new file mode 100755 index 0000000..f8ceb93 --- /dev/null +++ b/Assets/Scripts/Character/MovementController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d3ebcf807a37f344998fd648dfc9376d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Character/NPC.cs b/Assets/Scripts/Character/NPC.cs new file mode 100755 index 0000000..e653290 --- /dev/null +++ b/Assets/Scripts/Character/NPC.cs @@ -0,0 +1,37 @@ +using System; +using System.Collections.Generic; +using UnityEngine; +using Unity.MLAgents; +using Unity.MLAgents.Sensors; + +public class NPC : Agent +{ + public float LastTimeHit; + private BaseBehaviour NPCBehaviour; + public List ActionList; + + [SerializeField] + private List SensorList; // todo тут интерфейс должен быть наш + + public void SetBehaviour(BaseBehaviour behaviour) => NPCBehaviour = behaviour; + public Team Team { get; set; } + private void Start() + { + + } + + public override void CollectObservations(VectorSensor sensor) + { + // Target and Agent positions + foreach (var _sensor in SensorList) + { + sensor.AddObservation(1); // todo + // sensor.AddObservation(_sensor.GetValue()); + } + } + + private void Update() + { + //NPCBehaviour.DoAction(); + } +} diff --git a/Assets/Scripts/Character/NPC.cs.meta b/Assets/Scripts/Character/NPC.cs.meta new file mode 100755 index 0000000..2ef6c68 --- /dev/null +++ b/Assets/Scripts/Character/NPC.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a6f2a081cfc8c4b4bb6864331109d147 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Character/scr_CharacterController.cs b/Assets/Scripts/Character/scr_CharacterController.cs new file mode 100755 index 0000000..2e54f22 --- /dev/null +++ b/Assets/Scripts/Character/scr_CharacterController.cs @@ -0,0 +1,259 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using Unity.Barracuda; +using UnityEngine; + +using static scr_Models; + +public class scr_CharacterController : MonoBehaviour +{ + + private CharacterController characterController; + private DefaultInput defaultInput; + private Vector2 input_Movement; + [HideInInspector] + public Vector2 input_View; + + private Vector3 newCameraRotation; + private Vector3 newCharacterRotation; + + [Header("References")] + public Transform cameraHolder; + public Transform feetTransform; + + [Header("Settings")] + public PlayerSettingsModel playerSettings; + + public float ViewClampYMin = -70; + public float ViewClampYMax = 80; + public LayerMask playerMask; + + [Header("Gravity")] + public float gravityAmount; + public float gravityMin; + private float playerGravity; + + public Vector3 jumpingForce; + private Vector3 jumpingForceVelocity; + + [Header("Stance")] + public PlayerStance playerStance; + public float playerStanceSmoothing; + public CharacterStance playerStandStance; + public CharacterStance playerCrouchStance; + public CharacterStance playerProneStance; + private float stanceCheckErrorMargin = 0.05f; + + private float cameraHeight; + private float cameraHeightVelocity; + + private bool isSprinting; + + private Vector3 newMovementSpeed; + private Vector3 newMovementSpeedVelocity; + + [Header("Weapon")] public scr_WeaponController currentWeapon; + private void Awake() + { + defaultInput = new DefaultInput(); + + defaultInput.Character.Movement.performed += e => input_Movement = e.ReadValue(); + defaultInput.Character.View.performed += e => input_View = e.ReadValue(); + defaultInput.Character.Jump.performed += e => Jump(); + + defaultInput.Character.Crouch.performed += e => Crouch(); + defaultInput.Character.Prone.performed += e => Prone(); + + defaultInput.Character.Sprint.performed += e => ToggleSprint(); + defaultInput.Character.SprintReleased.performed += e => StopSprint(); + + defaultInput.Enable(); + + newCameraRotation = cameraHolder.localRotation.eulerAngles; + newCharacterRotation = transform.localRotation.eulerAngles; + characterController = GetComponent(); + + cameraHeight = cameraHolder.localPosition.y; + + if (currentWeapon) + { + currentWeapon.Initialise(this); + } + + } + + private void Update() + { + CalculateView(); + CalculateMovement(); + CalculateJump(); + CalculateCameraHeight(); + } + + private void CalculateView() + { + newCharacterRotation.y += playerSettings.ViewXSensetivity * (playerSettings.ViewXInverted ? -input_View.x : input_View.x) * Time.deltaTime; + transform.localRotation = Quaternion.Euler(newCharacterRotation); + + newCameraRotation.x += playerSettings.ViewYSensetivity * (playerSettings.ViewYInverted ? input_View.y : -input_View.y) * Time.deltaTime; + newCameraRotation.x = Mathf.Clamp(newCameraRotation.x, ViewClampYMin, ViewClampYMax); + + cameraHolder.localRotation = Quaternion.Euler(newCameraRotation); + } + + private void CalculateMovement() + { + if (input_Movement.y <= 0.2f) + { + isSprinting = false; + } + + var verticalSpeed = playerSettings.WalkingForwardSpeed; + var horizontalSpeed = playerSettings.WalkingStrafeSpeed; + + if (isSprinting) + { + verticalSpeed = playerSettings.RunningForwardSpeed; + horizontalSpeed = playerSettings.RunningStrafeSpeed; + } + + // Effectors + if (!characterController.isGrounded) + { + playerSettings.SpeedEffector = playerSettings.FallingSpeedEffector; + } + else if(playerStance == PlayerStance.Crouch) + { + playerSettings.SpeedEffector = playerSettings.CrouchSpeedEffector; + } + else if(playerStance == PlayerStance.Prone) + { + playerSettings.SpeedEffector = playerSettings.ProneSpeedEffector; + } + else + { + playerSettings.SpeedEffector = 1; + } + + verticalSpeed *= playerSettings.SpeedEffector; + horizontalSpeed *= playerSettings.SpeedEffector; + + newMovementSpeed = Vector3.SmoothDamp(newMovementSpeed, + new Vector3(horizontalSpeed * input_Movement.x * Time.deltaTime, + 0, verticalSpeed * input_Movement.y * Time.deltaTime), + ref newMovementSpeedVelocity, characterController.isGrounded ? playerSettings.MovementSmoothing : playerSettings.FallingSmoothing); + + var MovementSpeed = transform.TransformDirection(newMovementSpeed); + + if (playerGravity > gravityMin) + { + playerGravity -= gravityAmount * Time.deltaTime; + } + + if (playerGravity < -0.1f && characterController.isGrounded) + { + playerGravity = -0.1f; + } + + MovementSpeed.y += playerGravity; + MovementSpeed += jumpingForce * Time.deltaTime; + + characterController.Move(MovementSpeed); + } + + private void CalculateJump() + { + jumpingForce = Vector3.SmoothDamp(jumpingForce, Vector3.zero, ref jumpingForceVelocity, playerSettings.JumpingFalloff); + } + + private void CalculateCameraHeight() + { + var stanceHeight = playerStandStance.CameraHeight; + + if (playerStance == PlayerStance.Crouch) + { + stanceHeight = playerCrouchStance.CameraHeight; + } + else if (playerStance == PlayerStance.Prone) + { + stanceHeight = playerProneStance.CameraHeight; + } + + cameraHeight = Mathf.SmoothDamp(cameraHolder.localPosition.y, stanceHeight, ref cameraHeightVelocity, playerStanceSmoothing); + + cameraHolder.localPosition = new Vector3(cameraHolder.localPosition.x, cameraHeight, cameraHolder.localPosition.z); + } + private void Jump() + { + if (!characterController.isGrounded || playerStance == PlayerStance.Prone) + { + return; + } + + if (playerStance == PlayerStance.Crouch) + { + if (StanceCheck(playerStandStance.StanceCollider.height)) + { + return; + } + playerStance = PlayerStance.Stand; + return; + } + + // Jump + jumpingForce = Vector3.up * playerSettings.JumpingHeight; + playerGravity = 0; + } + + private void Crouch() + { + if (playerStance == PlayerStance.Crouch) + { + if (StanceCheck(playerStandStance.StanceCollider.height)) + { + return; + } + playerStance = PlayerStance.Stand; + return; + } + if (StanceCheck(playerCrouchStance.StanceCollider.height)) + { + return; + } + playerStance = PlayerStance.Crouch; + } + + private void Prone() + { + playerStance = PlayerStance.Prone; + } + + private bool StanceCheck(float stanceCheckheight) + { + var start = new Vector3(feetTransform.position.x, feetTransform.position.y + characterController.radius + stanceCheckErrorMargin, feetTransform.position.z); + var end = new Vector3(feetTransform.position.x, feetTransform.position.y - characterController.radius - stanceCheckErrorMargin + stanceCheckheight, feetTransform.position.z); + + + return Physics.CheckCapsule(start, end, characterController.radius, playerMask); + } + + private void ToggleSprint() + { + if (input_Movement.y <= 0.2f) + { + isSprinting = false; + return; + } + isSprinting = !isSprinting; + } + + private void StopSprint() + { + if (playerSettings.SprintingHold) + { + isSprinting = false; + } + } + +} diff --git a/Assets/Scripts/Character/scr_CharacterController.cs.meta b/Assets/Scripts/Character/scr_CharacterController.cs.meta new file mode 100755 index 0000000..9d126d0 --- /dev/null +++ b/Assets/Scripts/Character/scr_CharacterController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9826297ef4d853741b2af768441ec7f7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Character/scr_Models.cs b/Assets/Scripts/Character/scr_Models.cs new file mode 100755 index 0000000..3aca984 --- /dev/null +++ b/Assets/Scripts/Character/scr_Models.cs @@ -0,0 +1,75 @@ +using System; +using UnityEngine; + +public static class scr_Models +{ + #region Player + + public enum PlayerStance + { + Stand, + Crouch, + Prone + } + + [Serializable] + public class PlayerSettingsModel + { + [Header("View Settings")] + public float ViewXSensetivity; + public float ViewYSensetivity; + + public bool ViewXInverted; + public bool ViewYInverted; + + [Header("Movement Settings")] + public bool SprintingHold; + public float MovementSmoothing; + + [Header("Movement - Running")] + public float RunningForwardSpeed; + public float RunningStrafeSpeed; + + [Header("Movement - Walking")] + public float WalkingForwardSpeed; + public float WalkingBackwardSpeed; + public float WalkingStrafeSpeed; + + [Header("Jumping")] + public float JumpingHeight; + public float JumpingFalloff; + public float FallingSmoothing; + + [Header("Speed Effectors")] + public float SpeedEffector = 1; + public float CrouchSpeedEffector; + public float ProneSpeedEffector; + public float FallingSpeedEffector; + } + + [Serializable] + public class CharacterStance + { + public float CameraHeight; + public CapsuleCollider StanceCollider; + } + + #endregion + + #region - Weapons - + + [Serializable] + public class WeaponSettingsModel + { + [Header("Sway")] + public float SwayAmount; + public bool SwayYInverted; + public bool SwayXInverted; + public float SwaySmoothing; + public float SwayResetSmoothing; + public float SwayClampX; + public float SwayClampY; + } + + #endregion +} diff --git a/Assets/Scripts/Character/scr_Models.cs.meta b/Assets/Scripts/Character/scr_Models.cs.meta new file mode 100755 index 0000000..38172dc --- /dev/null +++ b/Assets/Scripts/Character/scr_Models.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 907ff02de47a55a4e971d73d25e7d006 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Managers.meta b/Assets/Scripts/Managers.meta new file mode 100755 index 0000000..40d722a --- /dev/null +++ b/Assets/Scripts/Managers.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0e8296213ea8c344f97335579f7b1b54 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs new file mode 100755 index 0000000..613ad1e --- /dev/null +++ b/Assets/Scripts/Managers/GameManager.cs @@ -0,0 +1,57 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEditorInternal; +using UnityEngine; + +public class GameManager : MonoBehaviour +{ + + private static GameManager instance; + public static GameManager Instance { get { return instance; } } + + private void Awake() + { + if (Instance == null) + instance = this; + else if (Instance == this) + Destroy(gameObject); + } + + private void Start() + { + GlobalEventManager.onCaptureFlag += flagCaptured; + GlobalEventManager.onTimeLeft += timeOut; + } + + private void Update() + { + + } + + private void flagCaptured(Team team) + { + switch(team) + { + case Team.Attackers: + Debug.Log("Attackers Win"); + break; + case Team.Defenders: + Debug.Log("Defenders Win"); + break; + default: + Debug.LogError("Unexpected Team"); + break; + } + } + + private void timeOut() + { + Debug.Log("Time is out"); + } + + private void OnDestroy() + { + GlobalEventManager.onCaptureFlag -= flagCaptured; + GlobalEventManager.onTimeLeft -= timeOut; + } +} diff --git a/Assets/Scripts/Managers/GameManager.cs.meta b/Assets/Scripts/Managers/GameManager.cs.meta new file mode 100755 index 0000000..8b5255a --- /dev/null +++ b/Assets/Scripts/Managers/GameManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5bc70199fbcaaa44e8683edeec4ab3bc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Managers/GlobalEventManager.cs b/Assets/Scripts/Managers/GlobalEventManager.cs new file mode 100755 index 0000000..e0461af --- /dev/null +++ b/Assets/Scripts/Managers/GlobalEventManager.cs @@ -0,0 +1,19 @@ +using System; + +public class GlobalEventManager +{ + public static event Action onCaptureFlag; + + public static void SendCaptureFlag(Team team) + { + onCaptureFlag?.Invoke(team); + onCaptureFlag = null; + } + + public static event Action onTimeLeft; + public static void SendTimeout() + { + onTimeLeft?.Invoke(); + onTimeLeft = null; + } +} diff --git a/Assets/Scripts/Managers/GlobalEventManager.cs.meta b/Assets/Scripts/Managers/GlobalEventManager.cs.meta new file mode 100755 index 0000000..2d42aa7 --- /dev/null +++ b/Assets/Scripts/Managers/GlobalEventManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2ab1008b51a03e3429285a87c6893647 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Managers/MapManager.cs b/Assets/Scripts/Managers/MapManager.cs new file mode 100755 index 0000000..9006642 --- /dev/null +++ b/Assets/Scripts/Managers/MapManager.cs @@ -0,0 +1,13 @@ +using System.Collections.Generic; +using UnityEngine; + +public class MapManager : MonoBehaviour +{ + public List navPoints { get; private set; } + private void Start() + { + var navPointsGameObj = GameObject.FindGameObjectsWithTag("Point"); + foreach (var gameobj in navPointsGameObj) + navPoints.Add(gameobj.GetComponent()); + } +} diff --git a/Assets/Scripts/Managers/MapManager.cs.meta b/Assets/Scripts/Managers/MapManager.cs.meta new file mode 100755 index 0000000..bbc9979 --- /dev/null +++ b/Assets/Scripts/Managers/MapManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 593162665e908cf4ea4429f8385dc627 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 100 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Managers/TimeManager.cs b/Assets/Scripts/Managers/TimeManager.cs new file mode 100755 index 0000000..afdbad8 --- /dev/null +++ b/Assets/Scripts/Managers/TimeManager.cs @@ -0,0 +1,26 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TimeManager : MonoBehaviour +{ + public static TimeManager instance = null; + public float CurrentTime; + void Start() + { + if (instance == null) + { + instance = this; + instance.CurrentTime = 0f; + } + else + { + Debug.LogError("Only one Instance"); + Destroy(gameObject); + } + } + void Update() + { + CurrentTime += Time.deltaTime; + } +} diff --git a/Assets/Scripts/Managers/TimeManager.cs.meta b/Assets/Scripts/Managers/TimeManager.cs.meta new file mode 100755 index 0000000..e4f5b17 --- /dev/null +++ b/Assets/Scripts/Managers/TimeManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 81d1d84442a0ba441976abd6fdd22788 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Misc.meta b/Assets/Scripts/Misc.meta new file mode 100755 index 0000000..75ae0dd --- /dev/null +++ b/Assets/Scripts/Misc.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 83ca2321026d29e4c91a8594f30e9852 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Misc/FlagZone.cs b/Assets/Scripts/Misc/FlagZone.cs new file mode 100755 index 0000000..eeb7a96 --- /dev/null +++ b/Assets/Scripts/Misc/FlagZone.cs @@ -0,0 +1,77 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class FlagZone : MonoBehaviour +{ + [SerializeField] + public float TimeStayAttackers { get; private set; } + public float TimeStayDefenders { get; private set; } + private int occupDefenders; + private int occupAttackers; + private bool isOccupBoth => (occupDefenders>0) && (occupAttackers>0); + private bool isNotOccup => (occupDefenders == 0) && (occupAttackers == 0); + private float timeForWin; + + private void Start() + { + + timeForWin = SettingsReader.Instance.GetSettings.timeToWin; + Debug.Log("32"); + TimeStayAttackers = 0; + TimeStayDefenders = 0; + occupAttackers = 0; + occupDefenders = 0; + } + private void OnTriggerEnter(Collider other) + { + switch(other.tag) + { + case "Defender": + occupDefenders++; + break; + case "Attacker": + occupAttackers++; + break; + default: + Debug.LogWarning("Entered non-team entity"); + break; + } + } + private void OnTriggerExit(Collider other) + { + switch (other.tag) + { + case "Defender": + occupDefenders--; + break; + case "Attacker": + occupAttackers--; + break; + default: + Debug.LogWarning("Exited non-team entity"); + break; + } + } + private void Update() + { + if (isOccupBoth || isNotOccup) + { + TimeStayAttackers = 0; + TimeStayDefenders = 0; + return; + } + else if (occupAttackers > 0) + { + TimeStayAttackers += Time.deltaTime; + if (TimeStayAttackers > timeForWin) + GlobalEventManager.SendCaptureFlag(Team.Attackers); + } + else + { + TimeStayDefenders += Time.deltaTime; + if (TimeStayDefenders > timeForWin) + GlobalEventManager.SendCaptureFlag(Team.Defenders); + } + } +} diff --git a/Assets/Scripts/Misc/FlagZone.cs.meta b/Assets/Scripts/Misc/FlagZone.cs.meta new file mode 100755 index 0000000..e9eaef2 --- /dev/null +++ b/Assets/Scripts/Misc/FlagZone.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6063c9db39fbafe4eb31a4a1bf09b641 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Misc/NavPoint.cs b/Assets/Scripts/Misc/NavPoint.cs new file mode 100755 index 0000000..75066c0 --- /dev/null +++ b/Assets/Scripts/Misc/NavPoint.cs @@ -0,0 +1,27 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class NavPoint : MonoBehaviour +{ + public Vector3 position => gameObject.transform.position; + public float FlagDistance { get; private set; } + [System.NonSerialized] public float DeathAttr; + [System.NonSerialized] public List EnemiesSeen; + //Here other attributes; + + [SerializeField] + public int PointId; + + private void Awake() + { + //DO NOT DELETE + } + + private void Start() + { + FlagDistance = (GameObject.FindGameObjectWithTag("Flag").transform.position - position).magnitude; + EnemiesSeen = new List(); + DeathAttr = 0; + } +} diff --git a/Assets/Scripts/Misc/NavPoint.cs.meta b/Assets/Scripts/Misc/NavPoint.cs.meta new file mode 100755 index 0000000..8170ccb --- /dev/null +++ b/Assets/Scripts/Misc/NavPoint.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6a2d29bfc31a8cf4e831e3bb80720414 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 10 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Misc/Settings.cs b/Assets/Scripts/Misc/Settings.cs new file mode 100755 index 0000000..c607bb4 --- /dev/null +++ b/Assets/Scripts/Misc/Settings.cs @@ -0,0 +1,24 @@ +using UnityEngine; + +[CreateAssetMenu(fileName ="Game Settings", menuName = "Game/Settings", order = 51)] +public class Settings : ScriptableObject +{ + public float timeToWin; + public float timeOut; + + [Header("movement")] + public float movementDistance; + public float movementSpeed; + + public TypeAI defTeamAI; + public TypeAI atcTeamAI; + public int numOfDefenders; + public int numOfAttackers; + public bool hasHumanDefender; + public bool hasHumanAttacker; + + public int healthPickupAmount; + public int armourPickupAmount; + public int ammunitionPickupAmount; + public int pickupsAmount; +} diff --git a/Assets/Scripts/Misc/Settings.cs.meta b/Assets/Scripts/Misc/Settings.cs.meta new file mode 100755 index 0000000..84c291d --- /dev/null +++ b/Assets/Scripts/Misc/Settings.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e2c47233b9062c84482336b145c6891b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Misc/SettingsReader.cs b/Assets/Scripts/Misc/SettingsReader.cs new file mode 100755 index 0000000..4caf940 --- /dev/null +++ b/Assets/Scripts/Misc/SettingsReader.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class SettingsReader : MonoBehaviour +{ + private static SettingsReader instance; + public static SettingsReader Instance { get { return instance; } } + + private void Awake() + { + Debug.Log("init"); + instance = this; + } + + [SerializeField] private Settings gameSettings; + public Settings GetSettings { get { return gameSettings; } } +} diff --git a/Assets/Scripts/Misc/SettingsReader.cs.meta b/Assets/Scripts/Misc/SettingsReader.cs.meta new file mode 100755 index 0000000..6efa687 --- /dev/null +++ b/Assets/Scripts/Misc/SettingsReader.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8ec3ce69f2a888e4cadd8eb47406ea42 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 1 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Misc/Statistics.cs b/Assets/Scripts/Misc/Statistics.cs new file mode 100755 index 0000000..98be783 --- /dev/null +++ b/Assets/Scripts/Misc/Statistics.cs @@ -0,0 +1,9 @@ +using UnityEngine; + +public class Statistics : MonoBehaviour +{ + private void Start() + { + + } +} diff --git a/Assets/Scripts/Misc/Statistics.cs.meta b/Assets/Scripts/Misc/Statistics.cs.meta new file mode 100755 index 0000000..b8be93a --- /dev/null +++ b/Assets/Scripts/Misc/Statistics.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bf3fe86787bfb0c4b8751fe495148ede +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pickups.meta b/Assets/Scripts/Pickups.meta new file mode 100755 index 0000000..8a9702c --- /dev/null +++ b/Assets/Scripts/Pickups.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 86da7e04acd709f409582108dc5d2351 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pickups/AmmoPickUp.cs b/Assets/Scripts/Pickups/AmmoPickUp.cs new file mode 100755 index 0000000..dffb264 --- /dev/null +++ b/Assets/Scripts/Pickups/AmmoPickUp.cs @@ -0,0 +1,19 @@ +using System; +using UnityEngine; + +[RequireComponent(typeof(BoxCollider))] +public class AmmoPickUp : MonoBehaviour, IPickable +{ + public PickUpType type => PickUpType.Ammunition; + + public void OnTriggerEnter(Collider other) + { + PickObject(other.gameObject); + } + + public void PickObject(GameObject obj) + { + obj.GetComponent()?.TakeAmmo(SettingsReader.Instance.GetSettings.ammunitionPickupAmount); + gameObject.SetActive(false); + } +} diff --git a/Assets/Scripts/Pickups/AmmoPickUp.cs.meta b/Assets/Scripts/Pickups/AmmoPickUp.cs.meta new file mode 100755 index 0000000..1faef8e --- /dev/null +++ b/Assets/Scripts/Pickups/AmmoPickUp.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 09e043466612b024bbb02951e04cc660 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pickups/ArmourPickUp.cs b/Assets/Scripts/Pickups/ArmourPickUp.cs new file mode 100755 index 0000000..075896c --- /dev/null +++ b/Assets/Scripts/Pickups/ArmourPickUp.cs @@ -0,0 +1,19 @@ +using System; +using UnityEngine; + +[RequireComponent(typeof(BoxCollider))] +public class ArmourPickUp : MonoBehaviour, IPickable +{ + public PickUpType type => PickUpType.Armour; + + public void OnTriggerEnter(Collider other) + { + PickObject(other.gameObject); + } + + public void PickObject(GameObject obj) + { + obj.GetComponent()?.GiveArmour(SettingsReader.Instance.GetSettings.armourPickupAmount); + gameObject.SetActive(false); + } +} diff --git a/Assets/Scripts/Pickups/ArmourPickUp.cs.meta b/Assets/Scripts/Pickups/ArmourPickUp.cs.meta new file mode 100755 index 0000000..4664bc0 --- /dev/null +++ b/Assets/Scripts/Pickups/ArmourPickUp.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f289a8ab0c20a314e95dd32f0c0d249b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pickups/HealthPickUp.cs b/Assets/Scripts/Pickups/HealthPickUp.cs new file mode 100755 index 0000000..a3fffb4 --- /dev/null +++ b/Assets/Scripts/Pickups/HealthPickUp.cs @@ -0,0 +1,19 @@ +using System; +using UnityEngine; + +[RequireComponent(typeof(BoxCollider))] +public class HealthPickUp : MonoBehaviour, IPickable +{ + public PickUpType type => PickUpType.Health; + + public void OnTriggerEnter(Collider other) + { + PickObject(other.gameObject); + } + + public void PickObject(GameObject obj) + { + obj.GetComponent()?.GiveHealth(SettingsReader.Instance.GetSettings.healthPickupAmount); + gameObject.SetActive(false); + } +} diff --git a/Assets/Scripts/Pickups/HealthPickUp.cs.meta b/Assets/Scripts/Pickups/HealthPickUp.cs.meta new file mode 100755 index 0000000..343cd8f --- /dev/null +++ b/Assets/Scripts/Pickups/HealthPickUp.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d7ed17f03cadcf446b4fb1bb6c3c4dd6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pickups/IPickable.cs b/Assets/Scripts/Pickups/IPickable.cs new file mode 100755 index 0000000..fb218d0 --- /dev/null +++ b/Assets/Scripts/Pickups/IPickable.cs @@ -0,0 +1,7 @@ +using System; +using UnityEngine; +public interface IPickable +{ + PickUpType type { get; } + void PickObject(GameObject obj); +} \ No newline at end of file diff --git a/Assets/Scripts/Pickups/IPickable.cs.meta b/Assets/Scripts/Pickups/IPickable.cs.meta new file mode 100755 index 0000000..817caed --- /dev/null +++ b/Assets/Scripts/Pickups/IPickable.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c45940f40fa881248b8b21eb76d1bcc7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pickups/PickUpSpawner.cs b/Assets/Scripts/Pickups/PickUpSpawner.cs new file mode 100755 index 0000000..8de3d31 --- /dev/null +++ b/Assets/Scripts/Pickups/PickUpSpawner.cs @@ -0,0 +1,68 @@ +using System.Collections; +using System.Collections.Generic; + +using UnityEngine; +using Random = UnityEngine.Random; + +public class PickUpSpawner : MonoBehaviour +{ + private PickUpSpawner instance; + public PickUpSpawner Instance { get { return instance; } } + + private List pickups; + [SerializeField] private GameObject healthPrefab; + [SerializeField] private GameObject armourPrefab; + [SerializeField] private GameObject ammoPrefab; + + [SerializeField] private List spawnPoints; + + private void Start() + { + pickups = new List(); + var amount = SettingsReader.Instance.GetSettings.pickupsAmount; + for (int i = 0; i < amount; i++) + pickups.Add(GameObject.Instantiate(healthPrefab, spawnPoints[Random.Range(0, spawnPoints.Count)].transform.position, Quaternion.identity)); + for (int i = 0; i < amount; i++) + pickups.Add(GameObject.Instantiate(armourPrefab, spawnPoints[Random.Range(0, spawnPoints.Count)].transform.position, Quaternion.identity)); + for (int i = 0; i < amount; i++) + { + pickups.Add(GameObject.Instantiate(ammoPrefab, spawnPoints[Random.Range(0, spawnPoints.Count)].transform.position, Quaternion.identity)); + } + foreach (var gameobj in pickups) + gameobj.SetActive(true); + + StartCoroutine(SpawnNewPickUps()); + } + + private IEnumerator SpawnNewPickUps() + { + while(true) + { + GameObject item; + if(IsDisableCheck(out item)) + { + yield return new WaitForSeconds(3); + if (item != null) + { + item.transform.position = spawnPoints[Random.Range(0, spawnPoints.Count)].position; + item.SetActive(true); + } + } + yield return new WaitForSeconds(2); + } + } + + private bool IsDisableCheck(out GameObject gameobj) + { + foreach(var pick in pickups) + { + if (!pick.activeInHierarchy) + { + gameobj = pick; + return true; + } + } + gameobj = null; + return false; + } +} diff --git a/Assets/Scripts/Pickups/PickUpSpawner.cs.meta b/Assets/Scripts/Pickups/PickUpSpawner.cs.meta new file mode 100755 index 0000000..89d177e --- /dev/null +++ b/Assets/Scripts/Pickups/PickUpSpawner.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3b12853c3d6c08a47be61979ae90c4aa +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pickups/PickUpType.cs b/Assets/Scripts/Pickups/PickUpType.cs new file mode 100755 index 0000000..84196a9 --- /dev/null +++ b/Assets/Scripts/Pickups/PickUpType.cs @@ -0,0 +1,6 @@ +public enum PickUpType +{ + Health, + Armour, + Ammunition, +} \ No newline at end of file diff --git a/Assets/Scripts/Pickups/PickUpType.cs.meta b/Assets/Scripts/Pickups/PickUpType.cs.meta new file mode 100755 index 0000000..34140be --- /dev/null +++ b/Assets/Scripts/Pickups/PickUpType.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4464b030c02e1f74fa0d97b55fe7a0f9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Sensors.meta b/Assets/Scripts/Sensors.meta new file mode 100755 index 0000000..a808c2b --- /dev/null +++ b/Assets/Scripts/Sensors.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5e73ba257bc6b684c86edf9ecfd475ef +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Sensors/ISensor.cs b/Assets/Scripts/Sensors/ISensor.cs new file mode 100755 index 0000000..6d78bbf --- /dev/null +++ b/Assets/Scripts/Sensors/ISensor.cs @@ -0,0 +1,5 @@ +public interface ISensor +{ + T GetValue(); + SensorType GetSensorType(); +} diff --git a/Assets/Scripts/Sensors/ISensor.cs.meta b/Assets/Scripts/Sensors/ISensor.cs.meta new file mode 100755 index 0000000..1109bef --- /dev/null +++ b/Assets/Scripts/Sensors/ISensor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4599c57bc5b1c3945847dead0f9f0ba4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Sensors/SensorType.cs b/Assets/Scripts/Sensors/SensorType.cs new file mode 100755 index 0000000..8d85790 --- /dev/null +++ b/Assets/Scripts/Sensors/SensorType.cs @@ -0,0 +1,6 @@ +public enum SensorType +{ + Visual, + Sound, + Other +} diff --git a/Assets/Scripts/Sensors/SensorType.cs.meta b/Assets/Scripts/Sensors/SensorType.cs.meta new file mode 100755 index 0000000..26f4b58 --- /dev/null +++ b/Assets/Scripts/Sensors/SensorType.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8f76201fe6436164789d10350a0fd6e2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Utils.meta b/Assets/Scripts/Utils.meta new file mode 100755 index 0000000..3d3d1b8 --- /dev/null +++ b/Assets/Scripts/Utils.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f5929931d06f4834f97aed766d86bee2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Utils/SerializableDictionary.cs b/Assets/Scripts/Utils/SerializableDictionary.cs new file mode 100755 index 0000000..fc77ada --- /dev/null +++ b/Assets/Scripts/Utils/SerializableDictionary.cs @@ -0,0 +1,746 @@ +using System; +using System.Linq; +using System.Collections; +using System.Collections.Generic; +using System.Diagnostics; +using UnityEngine; +using UnityEditor; +using UnityObject = UnityEngine.Object; + +[Serializable, DebuggerDisplay("Count = {Count}")] +public class SerializableDictionary : IDictionary +{ + [SerializeField, HideInInspector] int[] _Buckets; + [SerializeField, HideInInspector] int[] _HashCodes; + [SerializeField, HideInInspector] int[] _Next; + [SerializeField, HideInInspector] int _Count; + [SerializeField, HideInInspector] int _Version; + [SerializeField, HideInInspector] int _FreeList; + [SerializeField, HideInInspector] int _FreeCount; + [SerializeField, HideInInspector] TKey[] _Keys; + [SerializeField, HideInInspector] TValue[] _Values; + + readonly IEqualityComparer _Comparer; + + // Mainly for debugging purposes - to get the key-value pairs display + public Dictionary AsDictionary + { + get { return new Dictionary(this); } + } + + public int Count + { + get { return _Count - _FreeCount; } + } + + public TValue this[TKey key, TValue defaultValue] + { + get + { + int index = FindIndex(key); + if (index >= 0) + return _Values[index]; + return defaultValue; + } + } + + public TValue this[TKey key] + { + get + { + int index = FindIndex(key); + if (index >= 0) + return _Values[index]; + throw new KeyNotFoundException(key.ToString()); + } + + set { Insert(key, value, false); } + } + + public SerializableDictionary() + : this(0, null) + { + } + + public SerializableDictionary(int capacity) + : this(capacity, null) + { + } + + public SerializableDictionary(IEqualityComparer comparer) + : this(0, comparer) + { + } + + public SerializableDictionary(int capacity, IEqualityComparer comparer) + { + if (capacity < 0) + throw new ArgumentOutOfRangeException("capacity"); + + Initialize(capacity); + + _Comparer = (comparer ?? EqualityComparer.Default); + } + + public SerializableDictionary(IDictionary dictionary) + : this(dictionary, null) + { + } + + public SerializableDictionary(IDictionary dictionary, IEqualityComparer comparer) + : this((dictionary != null) ? dictionary.Count : 0, comparer) + { + if (dictionary == null) + throw new ArgumentNullException("dictionary"); + + foreach (KeyValuePair current in dictionary) + Add(current.Key, current.Value); + } + + public bool ContainsValue(TValue value) + { + if (value == null) + { + for (int i = 0; i < _Count; i++) + { + if (_HashCodes[i] >= 0 && _Values[i] == null) + return true; + } + } + else + { + var defaultComparer = EqualityComparer.Default; + for (int i = 0; i < _Count; i++) + { + if (_HashCodes[i] >= 0 && defaultComparer.Equals(_Values[i], value)) + return true; + } + } + return false; + } + + public bool ContainsKey(TKey key) + { + return FindIndex(key) >= 0; + } + + public void Clear() + { + if (_Count <= 0) + return; + + for (int i = 0; i < _Buckets.Length; i++) + _Buckets[i] = -1; + + Array.Clear(_Keys, 0, _Count); + Array.Clear(_Values, 0, _Count); + Array.Clear(_HashCodes, 0, _Count); + Array.Clear(_Next, 0, _Count); + + _FreeList = -1; + _Count = 0; + _FreeCount = 0; + _Version++; + } + + public void Add(TKey key, TValue value) + { + Insert(key, value, true); + } + + private void Resize(int newSize, bool forceNewHashCodes) + { + int[] bucketsCopy = new int[newSize]; + for (int i = 0; i < bucketsCopy.Length; i++) + bucketsCopy[i] = -1; + + var keysCopy = new TKey[newSize]; + var valuesCopy = new TValue[newSize]; + var hashCodesCopy = new int[newSize]; + var nextCopy = new int[newSize]; + + Array.Copy(_Values, 0, valuesCopy, 0, _Count); + Array.Copy(_Keys, 0, keysCopy, 0, _Count); + Array.Copy(_HashCodes, 0, hashCodesCopy, 0, _Count); + Array.Copy(_Next, 0, nextCopy, 0, _Count); + + if (forceNewHashCodes) + { + for (int i = 0; i < _Count; i++) + { + if (hashCodesCopy[i] != -1) + hashCodesCopy[i] = (_Comparer.GetHashCode(keysCopy[i]) & 2147483647); + } + } + + for (int i = 0; i < _Count; i++) + { + int index = hashCodesCopy[i] % newSize; + nextCopy[i] = bucketsCopy[index]; + bucketsCopy[index] = i; + } + + _Buckets = bucketsCopy; + _Keys = keysCopy; + _Values = valuesCopy; + _HashCodes = hashCodesCopy; + _Next = nextCopy; + } + + private void Resize() + { + Resize(PrimeHelper.ExpandPrime(_Count), false); + } + + public bool Remove(TKey key) + { + if (key == null) + throw new ArgumentNullException("key"); + + int hash = _Comparer.GetHashCode(key) & 2147483647; + int index = hash % _Buckets.Length; + int num = -1; + for (int i = _Buckets[index]; i >= 0; i = _Next[i]) + { + if (_HashCodes[i] == hash && _Comparer.Equals(_Keys[i], key)) + { + if (num < 0) + _Buckets[index] = _Next[i]; + else + _Next[num] = _Next[i]; + + _HashCodes[i] = -1; + _Next[i] = _FreeList; + _Keys[i] = default(TKey); + _Values[i] = default(TValue); + _FreeList = i; + _FreeCount++; + _Version++; + return true; + } + num = i; + } + return false; + } + + private void Insert(TKey key, TValue value, bool add) + { + if (key == null) + throw new ArgumentNullException("key"); + + if (_Buckets == null) + Initialize(0); + + int hash = _Comparer.GetHashCode(key) & 2147483647; + int index = hash % _Buckets.Length; + int num1 = 0; + for (int i = _Buckets[index]; i >= 0; i = _Next[i]) + { + if (_HashCodes[i] == hash && _Comparer.Equals(_Keys[i], key)) + { + if (add) + throw new ArgumentException("Key already exists: " + key); + + _Values[i] = value; + _Version++; + return; + } + num1++; + } + int num2; + if (_FreeCount > 0) + { + num2 = _FreeList; + _FreeList = _Next[num2]; + _FreeCount--; + } + else + { + if (_Count == _Keys.Length) + { + Resize(); + index = hash % _Buckets.Length; + } + num2 = _Count; + _Count++; + } + _HashCodes[num2] = hash; + _Next[num2] = _Buckets[index]; + _Keys[num2] = key; + _Values[num2] = value; + _Buckets[index] = num2; + _Version++; + + //if (num3 > 100 && HashHelpers.IsWellKnownEqualityComparer(comparer)) + //{ + // comparer = (IEqualityComparer)HashHelpers.GetRandomizedEqualityComparer(comparer); + // Resize(entries.Length, true); + //} + } + + private void Initialize(int capacity) + { + int prime = PrimeHelper.GetPrime(capacity); + + _Buckets = new int[prime]; + for (int i = 0; i < _Buckets.Length; i++) + _Buckets[i] = -1; + + _Keys = new TKey[prime]; + _Values = new TValue[prime]; + _HashCodes = new int[prime]; + _Next = new int[prime]; + + _FreeList = -1; + } + + private int FindIndex(TKey key) + { + if (key == null) + throw new ArgumentNullException("key"); + + if (_Buckets != null) + { + int hash = _Comparer.GetHashCode(key) & 2147483647; + for (int i = _Buckets[hash % _Buckets.Length]; i >= 0; i = _Next[i]) + { + if (_HashCodes[i] == hash && _Comparer.Equals(_Keys[i], key)) + return i; + } + } + return -1; + } + + public bool TryGetValue(TKey key, out TValue value) + { + int index = FindIndex(key); + if (index >= 0) + { + value = _Values[index]; + return true; + } + value = default(TValue); + return false; + } + private static class PrimeHelper + { + public static readonly int[] Primes = new int[] + { + 3, + 7, + 11, + 17, + 23, + 29, + 37, + 47, + 59, + 71, + 89, + 107, + 131, + 163, + 197, + 239, + 293, + 353, + 431, + 521, + 631, + 761, + 919, + 1103, + 1327, + 1597, + 1931, + 2333, + 2801, + 3371, + 4049, + 4861, + 5839, + 7013, + 8419, + 10103, + 12143, + 14591, + 17519, + 21023, + 25229, + 30293, + 36353, + 43627, + 52361, + 62851, + 75431, + 90523, + 108631, + 130363, + 156437, + 187751, + 225307, + 270371, + 324449, + 389357, + 467237, + 560689, + 672827, + 807403, + 968897, + 1162687, + 1395263, + 1674319, + 2009191, + 2411033, + 2893249, + 3471899, + 4166287, + 4999559, + 5999471, + 7199369 + }; + + public static bool IsPrime(int candidate) + { + if ((candidate & 1) != 0) + { + int num = (int)Math.Sqrt((double)candidate); + for (int i = 3; i <= num; i += 2) + { + if (candidate % i == 0) + { + return false; + } + } + return true; + } + return candidate == 2; + } + + public static int GetPrime(int min) + { + if (min < 0) + throw new ArgumentException("min < 0"); + + for (int i = 0; i < PrimeHelper.Primes.Length; i++) + { + int prime = PrimeHelper.Primes[i]; + if (prime >= min) + return prime; + } + for (int i = min | 1; i < 2147483647; i += 2) + { + if (PrimeHelper.IsPrime(i) && (i - 1) % 101 != 0) + return i; + } + return min; + } + + public static int ExpandPrime(int oldSize) + { + int num = 2 * oldSize; + if (num > 2146435069 && 2146435069 > oldSize) + { + return 2146435069; + } + return PrimeHelper.GetPrime(num); + } + } + + public ICollection Keys + { + get { return _Keys.Take(Count).ToArray(); } + } + + public ICollection Values + { + get { return _Values.Take(Count).ToArray(); } + } + + public void Add(KeyValuePair item) + { + Add(item.Key, item.Value); + } + + public bool Contains(KeyValuePair item) + { + int index = FindIndex(item.Key); + return index >= 0 && + EqualityComparer.Default.Equals(_Values[index], item.Value); + } + + public void CopyTo(KeyValuePair[] array, int index) + { + if (array == null) + throw new ArgumentNullException("array"); + + if (index < 0 || index > array.Length) + throw new ArgumentOutOfRangeException(string.Format("index = {0} array.Length = {1}", index, array.Length)); + + if (array.Length - index < Count) + throw new ArgumentException(string.Format("The number of elements in the dictionary ({0}) is greater than the available space from index to the end of the destination array {1}.", Count, array.Length)); + + for (int i = 0; i < _Count; i++) + { + if (_HashCodes[i] >= 0) + array[index++] = new KeyValuePair(_Keys[i], _Values[i]); + } + } + + public bool IsReadOnly + { + get { return false; } + } + + public bool Remove(KeyValuePair item) + { + return Remove(item.Key); + } + + public Enumerator GetEnumerator() + { + return new Enumerator(this); + } + + IEnumerator IEnumerable.GetEnumerator() + { + return GetEnumerator(); + } + + IEnumerator> IEnumerable>.GetEnumerator() + { + return GetEnumerator(); + } + + public struct Enumerator : IEnumerator> + { + private readonly SerializableDictionary _Dictionary; + private int _Version; + private int _Index; + private KeyValuePair _Current; + + public KeyValuePair Current + { + get { return _Current; } + } + + internal Enumerator(SerializableDictionary dictionary) + { + _Dictionary = dictionary; + _Version = dictionary._Version; + _Current = default(KeyValuePair); + _Index = 0; + } + + public bool MoveNext() + { + if (_Version != _Dictionary._Version) + throw new InvalidOperationException(string.Format("Enumerator version {0} != Dictionary version {1}", _Version, _Dictionary._Version)); + + while (_Index < _Dictionary._Count) + { + if (_Dictionary._HashCodes[_Index] >= 0) + { + _Current = new KeyValuePair(_Dictionary._Keys[_Index], _Dictionary._Values[_Index]); + _Index++; + return true; + } + _Index++; + } + + _Index = _Dictionary._Count + 1; + _Current = default(KeyValuePair); + return false; + } + + void IEnumerator.Reset() + { + if (_Version != _Dictionary._Version) + throw new InvalidOperationException(string.Format("Enumerator version {0} != Dictionary version {1}", _Version, _Dictionary._Version)); + + _Index = 0; + _Current = default(KeyValuePair); + } + + object IEnumerator.Current + { + get { return Current; } + } + + public void Dispose() + { + } + } +} + +public abstract class DictionaryDrawer : PropertyDrawer +{ + private SerializableDictionary _Dictionary; + private bool _Foldout; + private const float kButtonWidth = 18f; + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + CheckInitialize(property, label); + if (_Foldout) + return (_Dictionary.Count + 1) * 17f; + return 17f; + } + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + CheckInitialize(property, label); + + position.height = 17f; + + var foldoutRect = position; + foldoutRect.width -= 2 * kButtonWidth; + EditorGUI.BeginChangeCheck(); + _Foldout = EditorGUI.Foldout(foldoutRect, _Foldout, label, true); + if (EditorGUI.EndChangeCheck()) + EditorPrefs.SetBool(label.text, _Foldout); + + var buttonRect = position; + buttonRect.x = position.width - kButtonWidth + position.x; + buttonRect.width = kButtonWidth + 2; + + if (GUI.Button(buttonRect, new GUIContent("+", "Add item"), EditorStyles.miniButton)) + { + AddNewItem(); + } + + buttonRect.x -= kButtonWidth; + + if (GUI.Button(buttonRect, new GUIContent("X", "Clear dictionary"), EditorStyles.miniButtonRight)) + { + ClearDictionary(); + } + + if (!_Foldout) + return; + + foreach (var item in _Dictionary) + { + var key = item.Key; + var value = item.Value; + + position.y += 17f; + + var keyRect = position; + keyRect.width /= 2; + keyRect.width -= 4; + EditorGUI.BeginChangeCheck(); + var newKey = DoField(keyRect, typeof(TK), key); + if (EditorGUI.EndChangeCheck()) + { + try + { + _Dictionary.Remove(key); + _Dictionary.Add(newKey, value); + } + catch (Exception e) + { + UnityEngine.Debug.Log(e.Message); + } + break; + } + + var valueRect = position; + valueRect.x = position.width / 2 + 15; + valueRect.width = keyRect.width - kButtonWidth; + EditorGUI.BeginChangeCheck(); + value = DoField(valueRect, typeof(TV), value); + if (EditorGUI.EndChangeCheck()) + { + _Dictionary[key] = value; + break; + } + + var removeRect = valueRect; + removeRect.x = valueRect.xMax + 2; + removeRect.width = kButtonWidth; + if (GUI.Button(removeRect, new GUIContent("x", "Remove item"), EditorStyles.miniButtonRight)) + { + RemoveItem(key); + break; + } + } + } + + private void RemoveItem(TK key) + { + _Dictionary.Remove(key); + } + + private void CheckInitialize(SerializedProperty property, GUIContent label) + { + if (_Dictionary == null) + { + var target = property.serializedObject.targetObject; + _Dictionary = fieldInfo.GetValue(target) as SerializableDictionary; + if (_Dictionary == null) + { + _Dictionary = new SerializableDictionary(); + fieldInfo.SetValue(target, _Dictionary); + } + + _Foldout = EditorPrefs.GetBool(label.text); + } + } + + private static readonly Dictionary> _Fields = + new Dictionary>() + { + { typeof(int), (rect, value) => EditorGUI.IntField(rect, (int)value) }, + { typeof(float), (rect, value) => EditorGUI.FloatField(rect, (float)value) }, + { typeof(string), (rect, value) => EditorGUI.TextField(rect, (string)value) }, + { typeof(bool), (rect, value) => EditorGUI.Toggle(rect, (bool)value) }, + { typeof(Vector2), (rect, value) => EditorGUI.Vector2Field(rect, GUIContent.none, (Vector2)value) }, + { typeof(Vector3), (rect, value) => EditorGUI.Vector3Field(rect, GUIContent.none, (Vector3)value) }, + { typeof(Bounds), (rect, value) => EditorGUI.BoundsField(rect, (Bounds)value) }, + { typeof(Rect), (rect, value) => EditorGUI.RectField(rect, (Rect)value) }, + }; + + private static T DoField(Rect rect, Type type, T value) + { + Func field; + if (_Fields.TryGetValue(type, out field)) + return (T)field(rect, value); + + if (type.IsEnum) + return (T)(object)EditorGUI.EnumPopup(rect, (Enum)(object)value); + + if (typeof(UnityObject).IsAssignableFrom(type)) + return (T)(object)EditorGUI.ObjectField(rect, (UnityObject)(object)value, type, true); + + UnityEngine.Debug.Log("Type is not supported: " + type); + return value; + } + + private void ClearDictionary() + { + _Dictionary.Clear(); + } + + private void AddNewItem() + { + TK key; + if (typeof(TK) == typeof(string)) + key = (TK)(object)""; + else key = default(TK); + + var value = default(TV); + try + { + _Dictionary.Add(key, value); + } + catch (Exception e) + { + UnityEngine.Debug.Log(e.Message); + } + } +} + +[Serializable] public class DictionaryOfTeamsAndNavPoints : SerializableDictionary { } +[CustomPropertyDrawer(typeof(DictionaryOfTeamsAndNavPoints))] +public class DictionaryOfTeamsAndNavPointsDrawer : DictionaryDrawer { } \ No newline at end of file diff --git a/Assets/Scripts/Utils/SerializableDictionary.cs.meta b/Assets/Scripts/Utils/SerializableDictionary.cs.meta new file mode 100755 index 0000000..351b49c --- /dev/null +++ b/Assets/Scripts/Utils/SerializableDictionary.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: baaabca40bed4b845a14c4d2801350f0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Weapons.meta b/Assets/Scripts/Weapons.meta new file mode 100755 index 0000000..a7297ff --- /dev/null +++ b/Assets/Scripts/Weapons.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4a568b47f8681ad4ba1cb863add36d94 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Weapons/scr_WeaponController.cs b/Assets/Scripts/Weapons/scr_WeaponController.cs new file mode 100755 index 0000000..2fc59e5 --- /dev/null +++ b/Assets/Scripts/Weapons/scr_WeaponController.cs @@ -0,0 +1,48 @@ +using System; +using UnityEngine; +using static scr_Models; +public class scr_WeaponController : MonoBehaviour +{ + private scr_CharacterController characterController; + [Header("Settings")] + public WeaponSettingsModel settings; + + private bool isInitialised; + + Vector3 newWeaponRotation; + Vector3 newWeaponRotationVelocity; + + Vector3 targetWeaponRotation; + Vector3 targetWeaponRotationVelocity; + + private void Start() + { + newWeaponRotation = transform.localRotation.eulerAngles; + } + + public void Initialise(scr_CharacterController CharacterController) + { + characterController = CharacterController; + isInitialised = true; + } + + public void Update() + { + if (!isInitialised) + { + return; + } + + targetWeaponRotation.y += settings.SwayAmount * (settings.SwayXInverted ? -characterController.input_View.x : characterController.input_View.x) * Time.deltaTime; + targetWeaponRotation.x += settings.SwayAmount * (settings.SwayYInverted ? characterController.input_View.y : -characterController.input_View.y) * Time.deltaTime; + //newWeaponRotation.x = Mathf.Clamp(newWeaponRotation.x, ViewClampYMin, ViewClampYMax); + + targetWeaponRotation.x = Mathf.Clamp(targetWeaponRotation.x, -settings.SwayClampX, settings.SwayClampX); + targetWeaponRotation.y = Mathf.Clamp(targetWeaponRotation.y, -settings.SwayClampY, settings.SwayClampY); + + targetWeaponRotation = Vector3.SmoothDamp(targetWeaponRotation, Vector3.zero, ref targetWeaponRotationVelocity, settings.SwayResetSmoothing); + newWeaponRotation = Vector3.SmoothDamp(newWeaponRotation, targetWeaponRotation, ref newWeaponRotationVelocity, settings.SwaySmoothing); + + transform.localRotation = Quaternion.Euler(newWeaponRotation); + } +} diff --git a/Assets/Scripts/Weapons/scr_WeaponController.cs.meta b/Assets/Scripts/Weapons/scr_WeaponController.cs.meta new file mode 100755 index 0000000..cf001b8 --- /dev/null +++ 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