diff --git a/.collabignore b/.collabignore
new file mode 100755
index 0000000..dded782
--- /dev/null
+++ b/.collabignore
@@ -0,0 +1,33 @@
+# ===========================
+# Default Collab Ignore Rules
+# ===========================
+
+# OS Generated
+# ============
+.DS_Store
+._*
+.Spotlight-V100
+.Trashes
+Icon?
+ehthumbs.db
+[Tt]humbs.db
+[Dd]esktop.ini
+
+# Visual Studio / MonoDevelop generated
+# =====================================
+[Ee]xported[Oo]bj/
+*.userprefs
+*.csproj
+*.pidb
+*.suo
+*.sln
+*.user
+*.unityproj
+*.booproj
+
+# Unity generated
+# ===============
+[Oo]bj/
+[Bb]uild
+sysinfo.txt
+*.stackdump
diff --git a/.gitattributes b/.gitattributes
new file mode 100644
index 0000000..61b8e72
--- /dev/null
+++ b/.gitattributes
@@ -0,0 +1,55 @@
+# 3D models
+*.3dm filter=lfs diff=lfs merge=lfs -text
+*.3ds filter=lfs diff=lfs merge=lfs -text
+*.blend filter=lfs diff=lfs merge=lfs -text
+*.c4d filter=lfs diff=lfs merge=lfs -text
+*.collada filter=lfs diff=lfs merge=lfs -text
+*.dae filter=lfs diff=lfs merge=lfs -text
+*.dxf filter=lfs diff=lfs merge=lfs -text
+*.fbx filter=lfs diff=lfs merge=lfs -text
+*.jas filter=lfs diff=lfs merge=lfs -text
+*.lws filter=lfs diff=lfs merge=lfs -text
+*.lxo filter=lfs diff=lfs merge=lfs -text
+*.ma filter=lfs diff=lfs merge=lfs -text
+*.max filter=lfs diff=lfs merge=lfs -text
+*.mb filter=lfs diff=lfs merge=lfs -text
+*.obj filter=lfs diff=lfs merge=lfs -text
+*.ply filter=lfs diff=lfs merge=lfs -text
+*.skp filter=lfs diff=lfs merge=lfs -text
+*.stl filter=lfs diff=lfs merge=lfs -text
+*.ztl filter=lfs diff=lfs merge=lfs -text
+# Audio
+*.aif filter=lfs diff=lfs merge=lfs -text
+*.aiff filter=lfs diff=lfs merge=lfs -text
+*.it filter=lfs diff=lfs merge=lfs -text
+*.mod filter=lfs diff=lfs merge=lfs -text
+*.mp3 filter=lfs diff=lfs merge=lfs -text
+*.ogg filter=lfs diff=lfs merge=lfs -text
+*.s3m filter=lfs diff=lfs merge=lfs -text
+*.wav filter=lfs diff=lfs merge=lfs -text
+*.xm filter=lfs diff=lfs merge=lfs -text
+# Fonts
+*.otf filter=lfs diff=lfs merge=lfs -text
+*.ttf filter=lfs diff=lfs merge=lfs -text
+# Images
+*.bmp filter=lfs diff=lfs merge=lfs -text
+*.exr filter=lfs diff=lfs merge=lfs -text
+*.gif filter=lfs diff=lfs merge=lfs -text
+*.hdr filter=lfs diff=lfs merge=lfs -text
+*.iff filter=lfs diff=lfs merge=lfs -text
+*.jpeg filter=lfs diff=lfs merge=lfs -text
+*.jpg filter=lfs diff=lfs merge=lfs -text
+*.pict filter=lfs diff=lfs merge=lfs -text
+*.png filter=lfs diff=lfs merge=lfs -text
+*.psd filter=lfs diff=lfs merge=lfs -text
+*.tga filter=lfs diff=lfs merge=lfs -text
+*.tif filter=lfs diff=lfs merge=lfs -text
+*.tiff filter=lfs diff=lfs merge=lfs -text
+
+
+# Collapse Unity-generated files on GitHub
+*.asset linguist-generated
+*.mat linguist-generated
+*.meta linguist-generated
+*.prefab linguist-generated
+*.unity linguist-generated
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..c2e55b3
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,131 @@
+# This .gitignore file should be placed at the root of your Unity project directory
+#
+# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
+#
+/[Ll]ibrary/
+/[Tt]emp/
+/[Oo]bj/
+/[Bb]uild/
+/[Bb]uilds/
+/[Ll]ogs/
+/[Uu]ser[Ss]ettings/
+
+# MemoryCaptures can get excessive in size.
+# They also could contain extremely sensitive data
+/[Mm]emoryCaptures/
+
+# Recordings can get excessive in size
+/[Rr]ecordings/
+
+# Uncomment this line if you wish to ignore the asset store tools plugin
+# /[Aa]ssets/AssetStoreTools*
+
+# Autogenerated Jetbrains Rider plugin
+/[Aa]ssets/Plugins/Editor/JetBrains*
+
+# Visual Studio cache directory
+.vs/
+
+# Gradle cache directory
+.gradle/
+
+# Autogenerated VS/MD/Consulo solution and project files
+ExportedObj/
+.consulo/
+*.csproj
+*.unityproj
+*.sln
+*.suo
+*.tmp
+*.user
+*.userprefs
+*.pidb
+*.booproj
+*.svd
+*.pdb
+*.mdb
+*.opendb
+*.VC.db
+
+# Unity3D generated meta files
+*.pidb.meta
+*.pdb.meta
+*.mdb.meta
+
+# Unity3D generated file on crash reports
+sysinfo.txt
+
+# Builds
+*.apk
+*.aab
+*.unitypackage
+*.app
+
+# Crashlytics generated file
+crashlytics-build.properties
+
+# Packed Addressables
+/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
+
+# Temporary auto-generated Android Assets
+/[Aa]ssets/[Ss]treamingAssets/aa.meta
+/[Aa]ssets/[Ss]treamingAssets/aa/*
+
+## APPLE
+
+# General
+.DS_Store
+.AppleDouble
+.LSOverride
+
+# Icon must end with two \r
+Icon
+
+# Thumbnails
+._*
+
+# Files that might appear in the root of a volume
+.DocumentRevisions-V100
+.fseventsd
+.Spotlight-V100
+.TemporaryItems
+.Trashes
+.VolumeIcon.icns
+.com.apple.timemachine.donotpresent
+
+# Directories potentially created on remote AFP share
+.AppleDB
+.AppleDesktop
+Network Trash Folder
+Temporary Items
+.apdisk
+
+
+## WINDOWS
+
+# Windows thumbnail cache files
+Thumbs.db
+Thumbs.db:encryptable
+ehthumbs.db
+ehthumbs_vista.db
+
+# Dump file
+*.stackdump
+
+# Folder config file
+[Dd]esktop.ini
+
+# Recycle Bin used on file shares
+$RECYCLE.BIN/
+
+# Windows Installer files
+*.cab
+*.msi
+*.msix
+*.msm
+*.msp
+
+# Windows shortcuts
+*.lnk
+
+.idea/
diff --git a/Assets/Defaults.meta b/Assets/Defaults.meta
new file mode 100755
index 0000000..f41c53d
--- /dev/null
+++ b/Assets/Defaults.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: b183268306ddaac4b875d5d435faa50b
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Defaults/mat_proBuilder.mat b/Assets/Defaults/mat_proBuilder.mat
new file mode 100755
index 0000000..0e86a32
--- /dev/null
+++ b/Assets/Defaults/mat_proBuilder.mat
@@ -0,0 +1,77 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 6
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: mat_proBuilder
+ m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+ m_ShaderKeywords:
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap: {}
+ disabledShaderPasses: []
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _BumpMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailAlbedoMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailNormalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MetallicGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OcclusionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Floats:
+ - _BumpScale: 1
+ - _Cutoff: 0.5
+ - _DetailNormalMapScale: 1
+ - _DstBlend: 0
+ - _GlossMapScale: 1
+ - _Glossiness: 0.5
+ - _GlossyReflections: 1
+ - _Metallic: 0
+ - _Mode: 0
+ - _OcclusionStrength: 1
+ - _Parallax: 0.02
+ - _SmoothnessTextureChannel: 0
+ - _SpecularHighlights: 1
+ - _SrcBlend: 1
+ - _UVSec: 0
+ - _ZWrite: 1
+ m_Colors:
+ - _Color: {r: 0.735849, g: 0.13536847, b: 0.13536847, a: 1}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
diff --git a/Assets/Defaults/mat_proBuilder.mat.meta b/Assets/Defaults/mat_proBuilder.mat.meta
new file mode 100755
index 0000000..957f067
--- /dev/null
+++ b/Assets/Defaults/mat_proBuilder.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 536ae120520e6f245bad32b94a03f6a2
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Inputs.meta b/Assets/Inputs.meta
new file mode 100755
index 0000000..16e992f
--- /dev/null
+++ b/Assets/Inputs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 9a53bac2e03c4c240bcd81bed843dc63
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Inputs/DefaultInput.cs b/Assets/Inputs/DefaultInput.cs
new file mode 100755
index 0000000..23fea78
--- /dev/null
+++ b/Assets/Inputs/DefaultInput.cs
@@ -0,0 +1,387 @@
+//------------------------------------------------------------------------------
+//
+// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
+// version 1.2.0
+// from Assets/Inputs/DefaultInput.inputactions
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine.InputSystem;
+using UnityEngine.InputSystem.Utilities;
+
+public partial class @DefaultInput : IInputActionCollection2, IDisposable
+{
+ public InputActionAsset asset { get; }
+ public @DefaultInput()
+ {
+ asset = InputActionAsset.FromJson(@"{
+ ""name"": ""DefaultInput"",
+ ""maps"": [
+ {
+ ""name"": ""Character"",
+ ""id"": ""5c609d30-a186-4f25-862a-fc0f6cd87927"",
+ ""actions"": [
+ {
+ ""name"": ""Movement"",
+ ""type"": ""PassThrough"",
+ ""id"": ""5e4fb69c-d72f-4ad2-9606-963f204d4456"",
+ ""expectedControlType"": ""Vector2"",
+ ""processors"": """",
+ ""interactions"": """",
+ ""initialStateCheck"": false
+ },
+ {
+ ""name"": ""View"",
+ ""type"": ""PassThrough"",
+ ""id"": ""40f28412-d0ff-465d-95dc-ba0c2d1aa942"",
+ ""expectedControlType"": ""Vector2"",
+ ""processors"": """",
+ ""interactions"": """",
+ ""initialStateCheck"": false
+ },
+ {
+ ""name"": ""Jump"",
+ ""type"": ""Button"",
+ ""id"": ""f1d3a423-64ad-46b7-b7df-8ac906168bfe"",
+ ""expectedControlType"": ""Button"",
+ ""processors"": """",
+ ""interactions"": """",
+ ""initialStateCheck"": false
+ },
+ {
+ ""name"": ""Crouch"",
+ ""type"": ""Button"",
+ ""id"": ""e6499705-a84f-48dd-95c8-f11039da000c"",
+ ""expectedControlType"": ""Button"",
+ ""processors"": """",
+ ""interactions"": """",
+ ""initialStateCheck"": false
+ },
+ {
+ ""name"": ""Prone"",
+ ""type"": ""PassThrough"",
+ ""id"": ""5dea4b39-61fb-40da-8f4b-6f896577b593"",
+ ""expectedControlType"": ""Button"",
+ ""processors"": """",
+ ""interactions"": """",
+ ""initialStateCheck"": false
+ },
+ {
+ ""name"": ""Sprint"",
+ ""type"": ""Button"",
+ ""id"": ""812bbe74-6780-4569-aede-5596b6bcfcf2"",
+ ""expectedControlType"": ""Button"",
+ ""processors"": """",
+ ""interactions"": """",
+ ""initialStateCheck"": false
+ },
+ {
+ ""name"": ""SprintReleased"",
+ ""type"": ""Button"",
+ ""id"": ""c2057392-5437-4eba-94c6-47a5210bb75e"",
+ ""expectedControlType"": ""Button"",
+ ""processors"": """",
+ ""interactions"": """",
+ ""initialStateCheck"": false
+ }
+ ],
+ ""bindings"": [
+ {
+ ""name"": """",
+ ""id"": ""020fbfee-7fa7-4d94-914d-5745033676bc"",
+ ""path"": ""/delta"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""View"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": false
+ },
+ {
+ ""name"": ""WASD"",
+ ""id"": ""10c0b015-e03e-419b-9b07-829082f81054"",
+ ""path"": ""2DVector"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""Movement"",
+ ""isComposite"": true,
+ ""isPartOfComposite"": false
+ },
+ {
+ ""name"": ""up"",
+ ""id"": ""96348528-d228-43c7-8283-1f1b76358fae"",
+ ""path"": ""/w"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""Movement"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": true
+ },
+ {
+ ""name"": ""down"",
+ ""id"": ""e253c1d5-e495-4868-a32e-d79f90df6c99"",
+ ""path"": ""/s"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""Movement"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": true
+ },
+ {
+ ""name"": ""left"",
+ ""id"": ""a4c8377a-070f-4e42-8f4c-f9a9b5ca948e"",
+ ""path"": ""/a"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""Movement"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": true
+ },
+ {
+ ""name"": ""right"",
+ ""id"": ""6aca627a-c86c-4757-8062-03ff293adc4c"",
+ ""path"": ""/d"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""Movement"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": true
+ },
+ {
+ ""name"": """",
+ ""id"": ""cfc4db91-7102-4110-a416-9f4af204b788"",
+ ""path"": ""/space"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""Jump"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": false
+ },
+ {
+ ""name"": """",
+ ""id"": ""ab00bee0-4207-41ec-a3e4-ff89c905a81f"",
+ ""path"": ""/c"",
+ ""interactions"": ""Tap"",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""Crouch"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": false
+ },
+ {
+ ""name"": """",
+ ""id"": ""1cec8bfc-56c7-403e-94e0-031ace3ea596"",
+ ""path"": ""/x"",
+ ""interactions"": ""Press"",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""Prone"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": false
+ },
+ {
+ ""name"": """",
+ ""id"": ""e4ef4e95-82c4-4791-bb06-29120df734f3"",
+ ""path"": ""/c"",
+ ""interactions"": ""Hold"",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""Prone"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": false
+ },
+ {
+ ""name"": """",
+ ""id"": ""ad6e15bf-3543-4a73-8d4f-424f7eb047df"",
+ ""path"": ""/shift"",
+ ""interactions"": """",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""Sprint"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": false
+ },
+ {
+ ""name"": """",
+ ""id"": ""44af7903-e9a9-4f59-a17d-ac7dd14a7974"",
+ ""path"": ""/shift"",
+ ""interactions"": ""Press(behavior=1)"",
+ ""processors"": """",
+ ""groups"": """",
+ ""action"": ""SprintReleased"",
+ ""isComposite"": false,
+ ""isPartOfComposite"": false
+ }
+ ]
+ }
+ ],
+ ""controlSchemes"": []
+}");
+ // Character
+ m_Character = asset.FindActionMap("Character", throwIfNotFound: true);
+ m_Character_Movement = m_Character.FindAction("Movement", throwIfNotFound: true);
+ m_Character_View = m_Character.FindAction("View", throwIfNotFound: true);
+ m_Character_Jump = m_Character.FindAction("Jump", throwIfNotFound: true);
+ m_Character_Crouch = m_Character.FindAction("Crouch", throwIfNotFound: true);
+ m_Character_Prone = m_Character.FindAction("Prone", throwIfNotFound: true);
+ m_Character_Sprint = m_Character.FindAction("Sprint", throwIfNotFound: true);
+ m_Character_SprintReleased = m_Character.FindAction("SprintReleased", throwIfNotFound: true);
+ }
+
+ public void Dispose()
+ {
+ UnityEngine.Object.Destroy(asset);
+ }
+
+ public InputBinding? bindingMask
+ {
+ get => asset.bindingMask;
+ set => asset.bindingMask = value;
+ }
+
+ public ReadOnlyArray? devices
+ {
+ get => asset.devices;
+ set => asset.devices = value;
+ }
+
+ public ReadOnlyArray controlSchemes => asset.controlSchemes;
+
+ public bool Contains(InputAction action)
+ {
+ return asset.Contains(action);
+ }
+
+ public IEnumerator GetEnumerator()
+ {
+ return asset.GetEnumerator();
+ }
+
+ IEnumerator IEnumerable.GetEnumerator()
+ {
+ return GetEnumerator();
+ }
+
+ public void Enable()
+ {
+ asset.Enable();
+ }
+
+ public void Disable()
+ {
+ asset.Disable();
+ }
+ public IEnumerable bindings => asset.bindings;
+
+ public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
+ {
+ return asset.FindAction(actionNameOrId, throwIfNotFound);
+ }
+ public int FindBinding(InputBinding bindingMask, out InputAction action)
+ {
+ return asset.FindBinding(bindingMask, out action);
+ }
+
+ // Character
+ private readonly InputActionMap m_Character;
+ private ICharacterActions m_CharacterActionsCallbackInterface;
+ private readonly InputAction m_Character_Movement;
+ private readonly InputAction m_Character_View;
+ private readonly InputAction m_Character_Jump;
+ private readonly InputAction m_Character_Crouch;
+ private readonly InputAction m_Character_Prone;
+ private readonly InputAction m_Character_Sprint;
+ private readonly InputAction m_Character_SprintReleased;
+ public struct CharacterActions
+ {
+ private @DefaultInput m_Wrapper;
+ public CharacterActions(@DefaultInput wrapper) { m_Wrapper = wrapper; }
+ public InputAction @Movement => m_Wrapper.m_Character_Movement;
+ public InputAction @View => m_Wrapper.m_Character_View;
+ public InputAction @Jump => m_Wrapper.m_Character_Jump;
+ public InputAction @Crouch => m_Wrapper.m_Character_Crouch;
+ public InputAction @Prone => m_Wrapper.m_Character_Prone;
+ public InputAction @Sprint => m_Wrapper.m_Character_Sprint;
+ public InputAction @SprintReleased => m_Wrapper.m_Character_SprintReleased;
+ public InputActionMap Get() { return m_Wrapper.m_Character; }
+ public void Enable() { Get().Enable(); }
+ public void Disable() { Get().Disable(); }
+ public bool enabled => Get().enabled;
+ public static implicit operator InputActionMap(CharacterActions set) { return set.Get(); }
+ public void SetCallbacks(ICharacterActions instance)
+ {
+ if (m_Wrapper.m_CharacterActionsCallbackInterface != null)
+ {
+ @Movement.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnMovement;
+ @Movement.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnMovement;
+ @Movement.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnMovement;
+ @View.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnView;
+ @View.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnView;
+ @View.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnView;
+ @Jump.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnJump;
+ @Jump.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnJump;
+ @Jump.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnJump;
+ @Crouch.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnCrouch;
+ @Crouch.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnCrouch;
+ @Crouch.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnCrouch;
+ @Prone.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnProne;
+ @Prone.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnProne;
+ @Prone.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnProne;
+ @Sprint.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprint;
+ @Sprint.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprint;
+ @Sprint.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprint;
+ @SprintReleased.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprintReleased;
+ @SprintReleased.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprintReleased;
+ @SprintReleased.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprintReleased;
+ }
+ m_Wrapper.m_CharacterActionsCallbackInterface = instance;
+ if (instance != null)
+ {
+ @Movement.started += instance.OnMovement;
+ @Movement.performed += instance.OnMovement;
+ @Movement.canceled += instance.OnMovement;
+ @View.started += instance.OnView;
+ @View.performed += instance.OnView;
+ @View.canceled += instance.OnView;
+ @Jump.started += instance.OnJump;
+ @Jump.performed += instance.OnJump;
+ @Jump.canceled += instance.OnJump;
+ @Crouch.started += instance.OnCrouch;
+ @Crouch.performed += instance.OnCrouch;
+ @Crouch.canceled += instance.OnCrouch;
+ @Prone.started += instance.OnProne;
+ @Prone.performed += instance.OnProne;
+ @Prone.canceled += instance.OnProne;
+ @Sprint.started += instance.OnSprint;
+ @Sprint.performed += instance.OnSprint;
+ @Sprint.canceled += instance.OnSprint;
+ @SprintReleased.started += instance.OnSprintReleased;
+ @SprintReleased.performed += instance.OnSprintReleased;
+ @SprintReleased.canceled += instance.OnSprintReleased;
+ }
+ }
+ }
+ public CharacterActions @Character => new CharacterActions(this);
+ public interface ICharacterActions
+ {
+ void OnMovement(InputAction.CallbackContext context);
+ void OnView(InputAction.CallbackContext context);
+ void OnJump(InputAction.CallbackContext context);
+ void OnCrouch(InputAction.CallbackContext context);
+ void OnProne(InputAction.CallbackContext context);
+ void OnSprint(InputAction.CallbackContext context);
+ void OnSprintReleased(InputAction.CallbackContext context);
+ }
+}
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diff --git a/Assets/Inputs/DefaultInput.inputactions b/Assets/Inputs/DefaultInput.inputactions
new file mode 100755
index 0000000..e7f11a4
--- /dev/null
+++ b/Assets/Inputs/DefaultInput.inputactions
@@ -0,0 +1,209 @@
+{
+ "name": "DefaultInput",
+ "maps": [
+ {
+ "name": "Character",
+ "id": "5c609d30-a186-4f25-862a-fc0f6cd87927",
+ "actions": [
+ {
+ "name": "Movement",
+ "type": "PassThrough",
+ "id": "5e4fb69c-d72f-4ad2-9606-963f204d4456",
+ "expectedControlType": "Vector2",
+ "processors": "",
+ "interactions": "",
+ "initialStateCheck": false
+ },
+ {
+ "name": "View",
+ "type": "PassThrough",
+ "id": "40f28412-d0ff-465d-95dc-ba0c2d1aa942",
+ "expectedControlType": "Vector2",
+ "processors": "",
+ "interactions": "",
+ "initialStateCheck": false
+ },
+ {
+ "name": "Jump",
+ "type": "Button",
+ "id": "f1d3a423-64ad-46b7-b7df-8ac906168bfe",
+ "expectedControlType": "Button",
+ "processors": "",
+ "interactions": "",
+ "initialStateCheck": false
+ },
+ {
+ "name": "Crouch",
+ "type": "Button",
+ "id": "e6499705-a84f-48dd-95c8-f11039da000c",
+ "expectedControlType": "Button",
+ "processors": "",
+ "interactions": "",
+ "initialStateCheck": false
+ },
+ {
+ "name": "Prone",
+ "type": "PassThrough",
+ "id": "5dea4b39-61fb-40da-8f4b-6f896577b593",
+ "expectedControlType": "Button",
+ "processors": "",
+ "interactions": "",
+ "initialStateCheck": false
+ },
+ {
+ "name": "Sprint",
+ "type": "Button",
+ "id": "812bbe74-6780-4569-aede-5596b6bcfcf2",
+ "expectedControlType": "Button",
+ "processors": "",
+ "interactions": "",
+ "initialStateCheck": false
+ },
+ {
+ "name": "SprintReleased",
+ "type": "Button",
+ "id": "c2057392-5437-4eba-94c6-47a5210bb75e",
+ "expectedControlType": "Button",
+ "processors": "",
+ "interactions": "",
+ "initialStateCheck": false
+ }
+ ],
+ "bindings": [
+ {
+ "name": "",
+ "id": "020fbfee-7fa7-4d94-914d-5745033676bc",
+ "path": "/delta",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "View",
+ "isComposite": false,
+ "isPartOfComposite": false
+ },
+ {
+ "name": "WASD",
+ "id": "10c0b015-e03e-419b-9b07-829082f81054",
+ "path": "2DVector",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "Movement",
+ "isComposite": true,
+ "isPartOfComposite": false
+ },
+ {
+ "name": "up",
+ "id": "96348528-d228-43c7-8283-1f1b76358fae",
+ "path": "/w",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "Movement",
+ "isComposite": false,
+ "isPartOfComposite": true
+ },
+ {
+ "name": "down",
+ "id": "e253c1d5-e495-4868-a32e-d79f90df6c99",
+ "path": "/s",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "Movement",
+ "isComposite": false,
+ "isPartOfComposite": true
+ },
+ {
+ "name": "left",
+ "id": "a4c8377a-070f-4e42-8f4c-f9a9b5ca948e",
+ "path": "/a",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "Movement",
+ "isComposite": false,
+ "isPartOfComposite": true
+ },
+ {
+ "name": "right",
+ "id": "6aca627a-c86c-4757-8062-03ff293adc4c",
+ "path": "/d",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "Movement",
+ "isComposite": false,
+ "isPartOfComposite": true
+ },
+ {
+ "name": "",
+ "id": "cfc4db91-7102-4110-a416-9f4af204b788",
+ "path": "/space",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "Jump",
+ "isComposite": false,
+ "isPartOfComposite": false
+ },
+ {
+ "name": "",
+ "id": "ab00bee0-4207-41ec-a3e4-ff89c905a81f",
+ "path": "/c",
+ "interactions": "Tap",
+ "processors": "",
+ "groups": "",
+ "action": "Crouch",
+ "isComposite": false,
+ "isPartOfComposite": false
+ },
+ {
+ "name": "",
+ "id": "1cec8bfc-56c7-403e-94e0-031ace3ea596",
+ "path": "/x",
+ "interactions": "Press",
+ "processors": "",
+ "groups": "",
+ "action": "Prone",
+ "isComposite": false,
+ "isPartOfComposite": false
+ },
+ {
+ "name": "",
+ "id": "e4ef4e95-82c4-4791-bb06-29120df734f3",
+ "path": "/c",
+ "interactions": "Hold",
+ "processors": "",
+ "groups": "",
+ "action": "Prone",
+ "isComposite": false,
+ "isPartOfComposite": false
+ },
+ {
+ "name": "",
+ "id": "ad6e15bf-3543-4a73-8d4f-424f7eb047df",
+ "path": "/shift",
+ "interactions": "",
+ "processors": "",
+ "groups": "",
+ "action": "Sprint",
+ "isComposite": false,
+ "isPartOfComposite": false
+ },
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+ "name": "",
+ "id": "44af7903-e9a9-4f59-a17d-ac7dd14a7974",
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+ "action": "SprintReleased",
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+ "isPartOfComposite": false
+ }
+ ]
+ }
+ ],
+ "controlSchemes": []
+}
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diff --git a/Assets/ML-Agents.meta b/Assets/ML-Agents.meta
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diff --git a/Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx b/Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx
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--- /dev/null
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diff --git a/Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta b/Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta
new file mode 100755
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diff --git a/Assets/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta b/Assets/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta
new file mode 100755
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diff --git a/Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx b/Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx
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diff --git a/Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta b/Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta
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diff --git a/Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx b/Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx
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diff --git a/Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta b/Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta
new file mode 100755
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diff --git a/Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta b/Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta
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diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta
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diff --git a/Assets/Scripts/Bots.meta b/Assets/Scripts/Bots.meta
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diff --git a/Assets/Scripts/Bots/Behaviours.meta b/Assets/Scripts/Bots/Behaviours.meta
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diff --git a/Assets/Scripts/Bots/Behaviours/BaseBehaviour.cs b/Assets/Scripts/Bots/Behaviours/BaseBehaviour.cs
new file mode 100755
index 0000000..4bf2e93
--- /dev/null
+++ b/Assets/Scripts/Bots/Behaviours/BaseBehaviour.cs
@@ -0,0 +1,17 @@
+using Unity;
+using UnityEngine;
+public abstract class BaseBehaviour
+{
+ protected NPC thisNPC;
+ protected IDoActivity DoActivity;
+
+ protected BaseBehaviour(NPC npc)
+ {
+ thisNPC = npc;
+ }
+
+ public void DoAction()
+ {
+ DoActivity?.DoActivity();
+ }
+}
diff --git a/Assets/Scripts/Bots/Behaviours/BaseBehaviour.cs.meta b/Assets/Scripts/Bots/Behaviours/BaseBehaviour.cs.meta
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diff --git a/Assets/Scripts/Bots/Behaviours/BehaviourClasses.meta b/Assets/Scripts/Bots/Behaviours/BehaviourClasses.meta
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diff --git a/Assets/Scripts/Bots/Behaviours/BehaviourClasses/DumbAttacker.cs b/Assets/Scripts/Bots/Behaviours/BehaviourClasses/DumbAttacker.cs
new file mode 100755
index 0000000..a9848fb
--- /dev/null
+++ b/Assets/Scripts/Bots/Behaviours/BehaviourClasses/DumbAttacker.cs
@@ -0,0 +1,8 @@
+public class DumbAttacker : BaseBehaviour
+{
+ public DumbAttacker(NPC npc) : base(npc)
+ {
+ DoActivity = new DumbAttackerBehaviour();
+ }
+}
+
diff --git a/Assets/Scripts/Bots/Behaviours/BehaviourClasses/DumbAttacker.cs.meta b/Assets/Scripts/Bots/Behaviours/BehaviourClasses/DumbAttacker.cs.meta
new file mode 100755
index 0000000..a386e68
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diff --git a/Assets/Scripts/Bots/Behaviours/BehaviourClasses/DumbDefender.cs b/Assets/Scripts/Bots/Behaviours/BehaviourClasses/DumbDefender.cs
new file mode 100755
index 0000000..a0fbc6a
--- /dev/null
+++ b/Assets/Scripts/Bots/Behaviours/BehaviourClasses/DumbDefender.cs
@@ -0,0 +1,7 @@
+public class DumbDefender : BaseBehaviour
+{
+ public DumbDefender(NPC npc) : base(npc)
+ {
+ DoActivity = new DumbDefenderBehaviour();
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Bots/Behaviours/BehaviourClasses/DumbDefender.cs.meta b/Assets/Scripts/Bots/Behaviours/BehaviourClasses/DumbDefender.cs.meta
new file mode 100755
index 0000000..ef058b6
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+++ b/Assets/Scripts/Bots/Behaviours/BehaviourClasses/DumbDefender.cs.meta
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diff --git a/Assets/Scripts/Bots/Behaviours/BehaviourClasses/Human.cs b/Assets/Scripts/Bots/Behaviours/BehaviourClasses/Human.cs
new file mode 100755
index 0000000..6174282
--- /dev/null
+++ b/Assets/Scripts/Bots/Behaviours/BehaviourClasses/Human.cs
@@ -0,0 +1,7 @@
+public class Human : BaseBehaviour
+{
+ public Human(NPC npc) : base(npc)
+ {
+ DoActivity = new HumanBehaviour();
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Bots/Behaviours/BehaviourClasses/Human.cs.meta b/Assets/Scripts/Bots/Behaviours/BehaviourClasses/Human.cs.meta
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diff --git a/Assets/Scripts/Bots/Behaviours/BehaviourRealization.meta b/Assets/Scripts/Bots/Behaviours/BehaviourRealization.meta
new file mode 100755
index 0000000..6df37cc
--- /dev/null
+++ b/Assets/Scripts/Bots/Behaviours/BehaviourRealization.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/Bots/Behaviours/BehaviourRealization/DumbAttackerBehaviour.cs b/Assets/Scripts/Bots/Behaviours/BehaviourRealization/DumbAttackerBehaviour.cs
new file mode 100755
index 0000000..78f908a
--- /dev/null
+++ b/Assets/Scripts/Bots/Behaviours/BehaviourRealization/DumbAttackerBehaviour.cs
@@ -0,0 +1,9 @@
+using UnityEngine;
+class DumbAttackerBehaviour : IDoActivity
+{
+ public void DoActivity()
+ {
+ Debug.Log("I do attackers things!");
+ }
+}
+
diff --git a/Assets/Scripts/Bots/Behaviours/BehaviourRealization/DumbAttackerBehaviour.cs.meta b/Assets/Scripts/Bots/Behaviours/BehaviourRealization/DumbAttackerBehaviour.cs.meta
new file mode 100755
index 0000000..acabce0
--- /dev/null
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diff --git a/Assets/Scripts/Bots/Behaviours/BehaviourRealization/DumbDefenderBehaviour.cs b/Assets/Scripts/Bots/Behaviours/BehaviourRealization/DumbDefenderBehaviour.cs
new file mode 100755
index 0000000..4e41d6b
--- /dev/null
+++ b/Assets/Scripts/Bots/Behaviours/BehaviourRealization/DumbDefenderBehaviour.cs
@@ -0,0 +1,9 @@
+using UnityEngine;
+
+class DumbDefenderBehaviour : IDoActivity
+{
+ public void DoActivity()
+ {
+ Debug.Log("I do defenders things!");
+ }
+}
diff --git a/Assets/Scripts/Bots/Behaviours/BehaviourRealization/DumbDefenderBehaviour.cs.meta b/Assets/Scripts/Bots/Behaviours/BehaviourRealization/DumbDefenderBehaviour.cs.meta
new file mode 100755
index 0000000..ee07ca1
--- /dev/null
+++ b/Assets/Scripts/Bots/Behaviours/BehaviourRealization/DumbDefenderBehaviour.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 27106553be3f26b4da5220e39a3098c3
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
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+ icon: {instanceID: 0}
+ userData:
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diff --git a/Assets/Scripts/Bots/Behaviours/BehaviourRealization/HumanBehaviour.cs b/Assets/Scripts/Bots/Behaviours/BehaviourRealization/HumanBehaviour.cs
new file mode 100755
index 0000000..576a451
--- /dev/null
+++ b/Assets/Scripts/Bots/Behaviours/BehaviourRealization/HumanBehaviour.cs
@@ -0,0 +1,8 @@
+class HumanBehaviour : IDoActivity
+{
+ public void DoActivity()
+ {
+
+ }
+}
+
diff --git a/Assets/Scripts/Bots/Behaviours/BehaviourRealization/HumanBehaviour.cs.meta b/Assets/Scripts/Bots/Behaviours/BehaviourRealization/HumanBehaviour.cs.meta
new file mode 100755
index 0000000..60fd306
--- /dev/null
+++ b/Assets/Scripts/Bots/Behaviours/BehaviourRealization/HumanBehaviour.cs.meta
@@ -0,0 +1,11 @@
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+guid: d207d14aaf634504e84f3e3bd8b52428
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diff --git a/Assets/Scripts/Bots/Behaviours/IDoActivity.cs b/Assets/Scripts/Bots/Behaviours/IDoActivity.cs
new file mode 100755
index 0000000..ec05cec
--- /dev/null
+++ b/Assets/Scripts/Bots/Behaviours/IDoActivity.cs
@@ -0,0 +1,4 @@
+public interface IDoActivity
+{
+ void DoActivity();
+}
diff --git a/Assets/Scripts/Bots/Behaviours/IDoActivity.cs.meta b/Assets/Scripts/Bots/Behaviours/IDoActivity.cs.meta
new file mode 100755
index 0000000..faaa5ea
--- /dev/null
+++ b/Assets/Scripts/Bots/Behaviours/IDoActivity.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Bots/CharacterFactory.meta b/Assets/Scripts/Bots/CharacterFactory.meta
new file mode 100755
index 0000000..3b8096d
--- /dev/null
+++ b/Assets/Scripts/Bots/CharacterFactory.meta
@@ -0,0 +1,8 @@
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+guid: 93133f9c3db1b944d9120ea789988f9b
+folderAsset: yes
+DefaultImporter:
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+ userData:
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diff --git a/Assets/Scripts/Bots/CharacterFactory/CharacterFactory.cs b/Assets/Scripts/Bots/CharacterFactory/CharacterFactory.cs
new file mode 100755
index 0000000..6d1ef33
--- /dev/null
+++ b/Assets/Scripts/Bots/CharacterFactory/CharacterFactory.cs
@@ -0,0 +1,45 @@
+public abstract class AbstractCharacterFactory
+{
+ protected IDoActivity behaviour;
+ protected AbstractCharacterFactory() { }
+ public abstract BaseBehaviour CreateCharacterBehaviour(NPC npc);
+}
+
+public class DumbDefenderFactory : AbstractCharacterFactory
+{
+ public DumbDefenderFactory()
+ {
+ behaviour = new DumbDefenderBehaviour();
+ }
+
+ public override BaseBehaviour CreateCharacterBehaviour(NPC npc)
+ {
+ return new DumbDefender(npc);
+ }
+}
+
+public class DumbAttackerFactory : AbstractCharacterFactory
+{
+ public DumbAttackerFactory()
+ {
+ behaviour = new DumbAttackerBehaviour();
+ }
+
+ public override BaseBehaviour CreateCharacterBehaviour(NPC npc)
+ {
+ return new DumbAttacker(npc);
+ }
+}
+
+public class HumanFactory : AbstractCharacterFactory
+{
+ public HumanFactory()
+ {
+ behaviour = new HumanBehaviour();
+ }
+
+ public override BaseBehaviour CreateCharacterBehaviour(NPC npc)
+ {
+ return new Human(npc);
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Bots/CharacterFactory/CharacterFactory.cs.meta b/Assets/Scripts/Bots/CharacterFactory/CharacterFactory.cs.meta
new file mode 100755
index 0000000..9e62d85
--- /dev/null
+++ b/Assets/Scripts/Bots/CharacterFactory/CharacterFactory.cs.meta
@@ -0,0 +1,11 @@
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+guid: 4f973f98c4f699745a605d09e2c1e46e
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diff --git a/Assets/Scripts/Bots/CharacterFactory/CharacterSpawner.cs b/Assets/Scripts/Bots/CharacterFactory/CharacterSpawner.cs
new file mode 100755
index 0000000..a0b9628
--- /dev/null
+++ b/Assets/Scripts/Bots/CharacterFactory/CharacterSpawner.cs
@@ -0,0 +1,55 @@
+using System.Collections.Generic;
+using System;
+using UnityEngine;
+
+public class CharacterSpawner : MonoBehaviour
+{
+ [SerializeField] private GameObject botPrefab;
+ [SerializeField] private List defendersSpawnPoints;
+ [SerializeField] private List attackersSpawnPoints;
+ private static Dictionary<(TypeAI, Team), Func> behaviourDictionary;
+ private static System.Random random;
+
+ public void Start()
+ {
+ behaviourDictionary = new Dictionary<(TypeAI, Team), Func>()
+ {
+ { (TypeAI.DumbAlgorithm, Team.Attackers), new Func( npc => new DumbAttacker(npc))},
+ { (TypeAI.DumbAlgorithm, Team.Defenders), new Func( npc => new DumbDefender(npc)) },
+ { (TypeAI.HumanAI, Team.Defenders), new Func( npc => new Human(npc))},
+ { (TypeAI.HumanAI, Team.Attackers), new Func( npc => new Human(npc))},
+ //And Other behaviours
+ };
+
+ if (SettingsReader.Instance.GetSettings.hasHumanAttacker && SettingsReader.Instance.GetSettings.hasHumanDefender)
+ throw new System.Exception("Not allowed to have two players");
+ else if (SettingsReader.Instance.GetSettings.hasHumanAttacker == true)
+ {
+ spawnCharacter(behaviourDictionary[(TypeAI.HumanAI, Team.Attackers)], Team.Attackers);
+ }
+ else if (SettingsReader.Instance.GetSettings.hasHumanDefender == true)
+ {
+ spawnCharacter(behaviourDictionary[(TypeAI.HumanAI, Team.Defenders)], Team.Defenders);
+ }
+
+ for (int i = 0; i < SettingsReader.Instance.GetSettings.numOfAttackers - (SettingsReader.Instance.GetSettings.hasHumanAttacker ? 1 : 0); i++)
+ {
+ spawnCharacter(behaviourDictionary[(SettingsReader.Instance.GetSettings.atcTeamAI, Team.Attackers)], Team.Attackers);
+ }
+ for (int i = 0; i < SettingsReader.Instance.GetSettings.numOfAttackers - (SettingsReader.Instance.GetSettings.hasHumanDefender ? 1 : 0); i++)
+ {
+ spawnCharacter(behaviourDictionary[(SettingsReader.Instance.GetSettings.defTeamAI, Team.Defenders)], Team.Defenders);
+ }
+ }
+
+ private void spawnCharacter(Func behaviourFunc, Team team)
+ {
+ var spawnPoint = team == Team.Defenders ?
+ defendersSpawnPoints[random.Next(0, defendersSpawnPoints.Count)].position :
+ attackersSpawnPoints[random.Next(0, attackersSpawnPoints.Count)].position;
+ var entity = Instantiate(botPrefab, spawnPoint, Quaternion.identity);
+ var npc = entity.GetComponent();
+ npc.SetBehaviour(behaviourFunc(npc));
+ }
+}
+
diff --git a/Assets/Scripts/Bots/CharacterFactory/CharacterSpawner.cs.meta b/Assets/Scripts/Bots/CharacterFactory/CharacterSpawner.cs.meta
new file mode 100755
index 0000000..e683cae
--- /dev/null
+++ b/Assets/Scripts/Bots/CharacterFactory/CharacterSpawner.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Bots/CharacterPooler.cs b/Assets/Scripts/Bots/CharacterPooler.cs
new file mode 100755
index 0000000..1dc495a
--- /dev/null
+++ b/Assets/Scripts/Bots/CharacterPooler.cs
@@ -0,0 +1,4 @@
+public class CharacterPooler
+{
+
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Bots/CharacterPooler.cs.meta b/Assets/Scripts/Bots/CharacterPooler.cs.meta
new file mode 100755
index 0000000..6960deb
--- /dev/null
+++ b/Assets/Scripts/Bots/CharacterPooler.cs.meta
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diff --git a/Assets/Scripts/Bots/TeamEnum.cs b/Assets/Scripts/Bots/TeamEnum.cs
new file mode 100755
index 0000000..68279f5
--- /dev/null
+++ b/Assets/Scripts/Bots/TeamEnum.cs
@@ -0,0 +1,5 @@
+public enum Team
+{
+ Defenders,
+ Attackers,
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Bots/TeamEnum.cs.meta b/Assets/Scripts/Bots/TeamEnum.cs.meta
new file mode 100755
index 0000000..43de521
--- /dev/null
+++ b/Assets/Scripts/Bots/TeamEnum.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Assets/Scripts/Bots/TypeAIEnum.cs b/Assets/Scripts/Bots/TypeAIEnum.cs
new file mode 100755
index 0000000..b6a5922
--- /dev/null
+++ b/Assets/Scripts/Bots/TypeAIEnum.cs
@@ -0,0 +1,8 @@
+public enum TypeAI
+{
+ DumbAlgorithm,
+ SmartAlgorithm,
+ NeuralNetworkAI,
+ D0DiskAI,
+ HumanAI
+}
diff --git a/Assets/Scripts/Bots/TypeAIEnum.cs.meta b/Assets/Scripts/Bots/TypeAIEnum.cs.meta
new file mode 100755
index 0000000..576885c
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diff --git a/Assets/Scripts/Character.meta b/Assets/Scripts/Character.meta
new file mode 100755
index 0000000..550a986
--- /dev/null
+++ b/Assets/Scripts/Character.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/Character/CharacterCondition.cs b/Assets/Scripts/Character/CharacterCondition.cs
new file mode 100755
index 0000000..f0d9580
--- /dev/null
+++ b/Assets/Scripts/Character/CharacterCondition.cs
@@ -0,0 +1,39 @@
+using System;
+using UnityEngine;
+
+public class CharacterCondition : MonoBehaviour
+{
+ public event Action