Initial. Added files
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24
Assets/Scripts/Misc/Settings.cs
Executable file
24
Assets/Scripts/Misc/Settings.cs
Executable file
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using UnityEngine;
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[CreateAssetMenu(fileName ="Game Settings", menuName = "Game/Settings", order = 51)]
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public class Settings : ScriptableObject
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{
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public float timeToWin;
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public float timeOut;
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[Header("movement")]
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public float movementDistance;
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public float movementSpeed;
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public TypeAI defTeamAI;
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public TypeAI atcTeamAI;
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public int numOfDefenders;
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public int numOfAttackers;
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public bool hasHumanDefender;
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public bool hasHumanAttacker;
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public int healthPickupAmount;
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public int armourPickupAmount;
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public int ammunitionPickupAmount;
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public int pickupsAmount;
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}
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