Initial. Added files

This commit is contained in:
Andrey Gumirov
2022-04-12 11:54:05 +07:00
parent 19900f6446
commit 8aa8e3d79b
254 changed files with 44750 additions and 0 deletions

77
Assets/Scripts/Misc/FlagZone.cs Executable file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FlagZone : MonoBehaviour
{
[SerializeField]
public float TimeStayAttackers { get; private set; }
public float TimeStayDefenders { get; private set; }
private int occupDefenders;
private int occupAttackers;
private bool isOccupBoth => (occupDefenders>0) && (occupAttackers>0);
private bool isNotOccup => (occupDefenders == 0) && (occupAttackers == 0);
private float timeForWin;
private void Start()
{
timeForWin = SettingsReader.Instance.GetSettings.timeToWin;
Debug.Log("32");
TimeStayAttackers = 0;
TimeStayDefenders = 0;
occupAttackers = 0;
occupDefenders = 0;
}
private void OnTriggerEnter(Collider other)
{
switch(other.tag)
{
case "Defender":
occupDefenders++;
break;
case "Attacker":
occupAttackers++;
break;
default:
Debug.LogWarning("Entered non-team entity");
break;
}
}
private void OnTriggerExit(Collider other)
{
switch (other.tag)
{
case "Defender":
occupDefenders--;
break;
case "Attacker":
occupAttackers--;
break;
default:
Debug.LogWarning("Exited non-team entity");
break;
}
}
private void Update()
{
if (isOccupBoth || isNotOccup)
{
TimeStayAttackers = 0;
TimeStayDefenders = 0;
return;
}
else if (occupAttackers > 0)
{
TimeStayAttackers += Time.deltaTime;
if (TimeStayAttackers > timeForWin)
GlobalEventManager.SendCaptureFlag(Team.Attackers);
}
else
{
TimeStayDefenders += Time.deltaTime;
if (TimeStayDefenders > timeForWin)
GlobalEventManager.SendCaptureFlag(Team.Defenders);
}
}
}

11
Assets/Scripts/Misc/FlagZone.cs.meta generated Executable file
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27
Assets/Scripts/Misc/NavPoint.cs Executable file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NavPoint : MonoBehaviour
{
public Vector3 position => gameObject.transform.position;
public float FlagDistance { get; private set; }
[System.NonSerialized] public float DeathAttr;
[System.NonSerialized] public List<Vector3> EnemiesSeen;
//Here other attributes;
[SerializeField]
public int PointId;
private void Awake()
{
//DO NOT DELETE
}
private void Start()
{
FlagDistance = (GameObject.FindGameObjectWithTag("Flag").transform.position - position).magnitude;
EnemiesSeen = new List<Vector3>();
DeathAttr = 0;
}
}

11
Assets/Scripts/Misc/NavPoint.cs.meta generated Executable file
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24
Assets/Scripts/Misc/Settings.cs Executable file
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using UnityEngine;
[CreateAssetMenu(fileName ="Game Settings", menuName = "Game/Settings", order = 51)]
public class Settings : ScriptableObject
{
public float timeToWin;
public float timeOut;
[Header("movement")]
public float movementDistance;
public float movementSpeed;
public TypeAI defTeamAI;
public TypeAI atcTeamAI;
public int numOfDefenders;
public int numOfAttackers;
public bool hasHumanDefender;
public bool hasHumanAttacker;
public int healthPickupAmount;
public int armourPickupAmount;
public int ammunitionPickupAmount;
public int pickupsAmount;
}

11
Assets/Scripts/Misc/Settings.cs.meta generated Executable file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SettingsReader : MonoBehaviour
{
private static SettingsReader instance;
public static SettingsReader Instance { get { return instance; } }
private void Awake()
{
Debug.Log("init");
instance = this;
}
[SerializeField] private Settings gameSettings;
public Settings GetSettings { get { return gameSettings; } }
}

11
Assets/Scripts/Misc/SettingsReader.cs.meta generated Executable file
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using UnityEngine;
public class Statistics : MonoBehaviour
{
private void Start()
{
}
}

11
Assets/Scripts/Misc/Statistics.cs.meta generated Executable file
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