Initial. Added files
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57
Assets/Scripts/Managers/GameManager.cs
Executable file
57
Assets/Scripts/Managers/GameManager.cs
Executable file
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditorInternal;
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using UnityEngine;
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public class GameManager : MonoBehaviour
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{
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private static GameManager instance;
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public static GameManager Instance { get { return instance; } }
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private void Awake()
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{
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if (Instance == null)
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instance = this;
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else if (Instance == this)
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Destroy(gameObject);
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}
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private void Start()
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{
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GlobalEventManager.onCaptureFlag += flagCaptured;
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GlobalEventManager.onTimeLeft += timeOut;
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}
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private void Update()
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{
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}
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private void flagCaptured(Team team)
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{
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switch(team)
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{
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case Team.Attackers:
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Debug.Log("Attackers Win");
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break;
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case Team.Defenders:
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Debug.Log("Defenders Win");
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break;
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default:
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Debug.LogError("Unexpected Team");
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break;
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}
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}
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private void timeOut()
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{
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Debug.Log("Time is out");
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}
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private void OnDestroy()
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{
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GlobalEventManager.onCaptureFlag -= flagCaptured;
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GlobalEventManager.onTimeLeft -= timeOut;
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}
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}
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