Initial. Added files

This commit is contained in:
Andrey Gumirov
2022-04-12 11:54:05 +07:00
parent 19900f6446
commit 8aa8e3d79b
254 changed files with 44750 additions and 0 deletions

387
Assets/Inputs/DefaultInput.cs Executable file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.2.0
// from Assets/Inputs/DefaultInput.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public partial class @DefaultInput : IInputActionCollection2, IDisposable
{
public InputActionAsset asset { get; }
public @DefaultInput()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""DefaultInput"",
""maps"": [
{
""name"": ""Character"",
""id"": ""5c609d30-a186-4f25-862a-fc0f6cd87927"",
""actions"": [
{
""name"": ""Movement"",
""type"": ""PassThrough"",
""id"": ""5e4fb69c-d72f-4ad2-9606-963f204d4456"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""View"",
""type"": ""PassThrough"",
""id"": ""40f28412-d0ff-465d-95dc-ba0c2d1aa942"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Jump"",
""type"": ""Button"",
""id"": ""f1d3a423-64ad-46b7-b7df-8ac906168bfe"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Crouch"",
""type"": ""Button"",
""id"": ""e6499705-a84f-48dd-95c8-f11039da000c"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Prone"",
""type"": ""PassThrough"",
""id"": ""5dea4b39-61fb-40da-8f4b-6f896577b593"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Sprint"",
""type"": ""Button"",
""id"": ""812bbe74-6780-4569-aede-5596b6bcfcf2"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""SprintReleased"",
""type"": ""Button"",
""id"": ""c2057392-5437-4eba-94c6-47a5210bb75e"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": """",
""id"": ""020fbfee-7fa7-4d94-914d-5745033676bc"",
""path"": ""<Mouse>/delta"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""View"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": ""WASD"",
""id"": ""10c0b015-e03e-419b-9b07-829082f81054"",
""path"": ""2DVector"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""96348528-d228-43c7-8283-1f1b76358fae"",
""path"": ""<Keyboard>/w"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""e253c1d5-e495-4868-a32e-d79f90df6c99"",
""path"": ""<Keyboard>/s"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""a4c8377a-070f-4e42-8f4c-f9a9b5ca948e"",
""path"": ""<Keyboard>/a"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""6aca627a-c86c-4757-8062-03ff293adc4c"",
""path"": ""<Keyboard>/d"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Movement"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""cfc4db91-7102-4110-a416-9f4af204b788"",
""path"": ""<Keyboard>/space"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""ab00bee0-4207-41ec-a3e4-ff89c905a81f"",
""path"": ""<Keyboard>/c"",
""interactions"": ""Tap"",
""processors"": """",
""groups"": """",
""action"": ""Crouch"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""1cec8bfc-56c7-403e-94e0-031ace3ea596"",
""path"": ""<Keyboard>/x"",
""interactions"": ""Press"",
""processors"": """",
""groups"": """",
""action"": ""Prone"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""e4ef4e95-82c4-4791-bb06-29120df734f3"",
""path"": ""<Keyboard>/c"",
""interactions"": ""Hold"",
""processors"": """",
""groups"": """",
""action"": ""Prone"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""ad6e15bf-3543-4a73-8d4f-424f7eb047df"",
""path"": ""<Keyboard>/shift"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Sprint"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""44af7903-e9a9-4f59-a17d-ac7dd14a7974"",
""path"": ""<Keyboard>/shift"",
""interactions"": ""Press(behavior=1)"",
""processors"": """",
""groups"": """",
""action"": ""SprintReleased"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// Character
m_Character = asset.FindActionMap("Character", throwIfNotFound: true);
m_Character_Movement = m_Character.FindAction("Movement", throwIfNotFound: true);
m_Character_View = m_Character.FindAction("View", throwIfNotFound: true);
m_Character_Jump = m_Character.FindAction("Jump", throwIfNotFound: true);
m_Character_Crouch = m_Character.FindAction("Crouch", throwIfNotFound: true);
m_Character_Prone = m_Character.FindAction("Prone", throwIfNotFound: true);
m_Character_Sprint = m_Character.FindAction("Sprint", throwIfNotFound: true);
m_Character_SprintReleased = m_Character.FindAction("SprintReleased", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
public IEnumerable<InputBinding> bindings => asset.bindings;
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Character
private readonly InputActionMap m_Character;
private ICharacterActions m_CharacterActionsCallbackInterface;
private readonly InputAction m_Character_Movement;
private readonly InputAction m_Character_View;
private readonly InputAction m_Character_Jump;
private readonly InputAction m_Character_Crouch;
private readonly InputAction m_Character_Prone;
private readonly InputAction m_Character_Sprint;
private readonly InputAction m_Character_SprintReleased;
public struct CharacterActions
{
private @DefaultInput m_Wrapper;
public CharacterActions(@DefaultInput wrapper) { m_Wrapper = wrapper; }
public InputAction @Movement => m_Wrapper.m_Character_Movement;
public InputAction @View => m_Wrapper.m_Character_View;
public InputAction @Jump => m_Wrapper.m_Character_Jump;
public InputAction @Crouch => m_Wrapper.m_Character_Crouch;
public InputAction @Prone => m_Wrapper.m_Character_Prone;
public InputAction @Sprint => m_Wrapper.m_Character_Sprint;
public InputAction @SprintReleased => m_Wrapper.m_Character_SprintReleased;
public InputActionMap Get() { return m_Wrapper.m_Character; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(CharacterActions set) { return set.Get(); }
public void SetCallbacks(ICharacterActions instance)
{
if (m_Wrapper.m_CharacterActionsCallbackInterface != null)
{
@Movement.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnMovement;
@Movement.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnMovement;
@Movement.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnMovement;
@View.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnView;
@View.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnView;
@View.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnView;
@Jump.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnJump;
@Jump.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnJump;
@Jump.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnJump;
@Crouch.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnCrouch;
@Crouch.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnCrouch;
@Crouch.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnCrouch;
@Prone.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnProne;
@Prone.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnProne;
@Prone.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnProne;
@Sprint.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprint;
@Sprint.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprint;
@Sprint.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprint;
@SprintReleased.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprintReleased;
@SprintReleased.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprintReleased;
@SprintReleased.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprintReleased;
}
m_Wrapper.m_CharacterActionsCallbackInterface = instance;
if (instance != null)
{
@Movement.started += instance.OnMovement;
@Movement.performed += instance.OnMovement;
@Movement.canceled += instance.OnMovement;
@View.started += instance.OnView;
@View.performed += instance.OnView;
@View.canceled += instance.OnView;
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
@Crouch.started += instance.OnCrouch;
@Crouch.performed += instance.OnCrouch;
@Crouch.canceled += instance.OnCrouch;
@Prone.started += instance.OnProne;
@Prone.performed += instance.OnProne;
@Prone.canceled += instance.OnProne;
@Sprint.started += instance.OnSprint;
@Sprint.performed += instance.OnSprint;
@Sprint.canceled += instance.OnSprint;
@SprintReleased.started += instance.OnSprintReleased;
@SprintReleased.performed += instance.OnSprintReleased;
@SprintReleased.canceled += instance.OnSprintReleased;
}
}
}
public CharacterActions @Character => new CharacterActions(this);
public interface ICharacterActions
{
void OnMovement(InputAction.CallbackContext context);
void OnView(InputAction.CallbackContext context);
void OnJump(InputAction.CallbackContext context);
void OnCrouch(InputAction.CallbackContext context);
void OnProne(InputAction.CallbackContext context);
void OnSprint(InputAction.CallbackContext context);
void OnSprintReleased(InputAction.CallbackContext context);
}
}