...
This commit is contained in:
141
Assets/JMO Assets/WarFX/!WarFX Readme.txt
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141
Assets/JMO Assets/WarFX/!WarFX Readme.txt
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@ -0,0 +1,141 @@
|
||||
War FX, version 1.8
|
||||
2019/03/20
|
||||
© 2019 - Jean Moreno
|
||||
====================
|
||||
|
||||
PREFABS
|
||||
-------
|
||||
Effects are located in the "_Effects" folders, and "_Effects (Mobile)" for mobile versions.
|
||||
|
||||
|
||||
CARTOON FX EASY EDITOR
|
||||
----------------------
|
||||
Open the editor in the menu:
|
||||
GameObject -> CartoonFX Easy Editor
|
||||
|
||||
Change the options of the editor, select the GameObject(s) you want to change, and press the corresponding buttons in the editor to apply the changes.
|
||||
|
||||
|
||||
CARTOON FX SPAWN SYSTEM
|
||||
-----------------------
|
||||
CFX_SpawnSystem allows you to easily preload your effects at the beginning of a Scene and get them later, avoiding the need to call Instantiate. It is highly recommended for mobile platforms!
|
||||
Create an empty GameObject and drag the script on it. You can then add GameObjects to it with its custom interface.
|
||||
To get an object in your code, use CFX_SpawnSystem.GetNextObject(object), where 'object' is the original reference to the GameObject (same as if you used Instantiate).
|
||||
Use the CFX_SpawnSystem.AllObjectsLoaded boolean value to check when objects have finished loading.
|
||||
|
||||
|
||||
TROUBLESHOOTING
|
||||
---------------
|
||||
* Almost all prefabs have auto-destruction scripts for the Demo scene; remove them if you do not want your particle system to destroy itself upon completion.
|
||||
* Some effects might lack luminosity in Linear Color Space (Unity Pro only); you can correct this issue on a case by case basis by increasing either the Tint Color of each Material, or the Start Color on the effect's Particle System Inspector.
|
||||
|
||||
|
||||
PLEASE LEAVE A REVIEW OR RATE THE PACKAGE IF YOU FIND IT USEFUL!
|
||||
Enjoy! :)
|
||||
|
||||
|
||||
CONTACT
|
||||
-------
|
||||
Questions, suggestions, help needed?
|
||||
Contact me at:
|
||||
jean.moreno.public+unity@gmail.com
|
||||
|
||||
I'd be happy to see any effects used in your project, so feel free to drop me a line about that! :)
|
||||
|
||||
|
||||
UPDATE NOTES
|
||||
------------
|
||||
1.8.04
|
||||
- Removed 'JMOAssets.dll', became obsolete with the Asset Store update notification system
|
||||
|
||||
1.8.03
|
||||
- fixed small API deprecation (Unity 2017.4+)
|
||||
|
||||
1.8.02
|
||||
- updated demo scene to use Unity UI system
|
||||
|
||||
1.8.01
|
||||
- Cartoon FX Easy Editor: added "Hue Shift" slider
|
||||
- Cartoon FX Easy Editor: improved UI
|
||||
- CartoonFX Easy Editor: fixed scaling for Unity 2017.1+
|
||||
|
||||
1.8
|
||||
- War FX is now free!
|
||||
- Unity 2017.1 minor fixes
|
||||
- all effects can now be scaled using the Transform component
|
||||
- updated CartoonFX Easy Editor (bug fixes)
|
||||
|
||||
1.76.1
|
||||
- Unity 5.5 compatibility
|
||||
|
||||
1.76
|
||||
- fixed Spawn System property 'hideObjectsInHierarchy' not being saved properly
|
||||
- added more options to the CFX Spawn System:
|
||||
* "Spawn as children of this GameObject": will spawn the instances as children of the Spawn System GameObject
|
||||
* "Only retrieve inactive GameObjects": will only retrieve GameObjects that are inactive
|
||||
* "Instantiate new instances if needed": will create new instances when no inactive instance is available
|
||||
|
||||
1.751
|
||||
- removed Soft Particles for bullet holes
|
||||
|
||||
1.75
|
||||
- updated demo scene
|
||||
- fixed missing scripts
|
||||
|
||||
1.74
|
||||
- fixed deprecated method warning in Unity 4.3+
|
||||
|
||||
1.73
|
||||
- updated "JMO Assets" menu
|
||||
- removed WFX_ParticleMeshBillboard, ends up being too expensive for mobile CPUs
|
||||
|
||||
1.72
|
||||
- fixed warning in Unity 4.3+ for Spawn System editor
|
||||
|
||||
1.71
|
||||
- fixed CFX_SpawnSystem not being set dirty when changed
|
||||
- replaced WFX_AutoDestructShuriken with CFX_AutoDestructShuriken so that WarFX can be imported along the Cartoon FX packs
|
||||
- using the same CFX_SpawnSystem as the Cartoon FX packs now
|
||||
|
||||
1.7
|
||||
- updated CFX Editor
|
||||
- updated max particle count for each prefab to lower memory usage
|
||||
- removed all Lights for Mobile prefabs
|
||||
|
||||
1.61
|
||||
- updated CFX Editor
|
||||
|
||||
1.6
|
||||
- updated CFX Editor
|
||||
(now in Window > CartoonFX Easy Editor, and more options)
|
||||
- added JMO Assets menu (Window -> JMO Assets), to check for updates or get support
|
||||
|
||||
1.52
|
||||
- fixed other Unity 4.1 incompatibilities
|
||||
|
||||
1.51
|
||||
- fixed fog for a shader
|
||||
|
||||
1.5
|
||||
- fixed Compilation error for CFX_SpawnSystem in Unity 4.1
|
||||
- fixed Cartoon FX editor scaling, now supports "Size by Speed"
|
||||
|
||||
1.4
|
||||
- inclusion of Cartoon FX Spawn System
|
||||
|
||||
1.3
|
||||
- fix fog colors for some shaders
|
||||
- better colors in linear color space
|
||||
|
||||
1.2
|
||||
- fix compilation error with DirectX 11
|
||||
|
||||
1.1
|
||||
- added a more realistic Flame Thrower (WFX_FlameThrower Big Alt)
|
||||
- added Asset Labels to the prefabs
|
||||
|
||||
|
||||
NOTES
|
||||
-----
|
||||
M4 Weapon model from Unity 3.5 Bootcamp Demo
|
||||
Bullet Holes textures edited from Unity 3.5 Bootcamp Demo
|
2
Assets/JMO Assets/WarFX/!WarFX Readme.txt.meta
generated
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2
Assets/JMO Assets/WarFX/!WarFX Readme.txt.meta
generated
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||||
fileFormatVersion: 2
|
||||
guid: 8d452a2501eaf7c47b01213988e3e5ec
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2
Assets/JMO Assets/WarFX/Demo.meta
generated
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2
Assets/JMO Assets/WarFX/Demo.meta
generated
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||||
fileFormatVersion: 2
|
||||
guid: 33cdb7619e571aa4fa20a61357cb8de7
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2
Assets/JMO Assets/WarFX/Demo/Assets.meta
generated
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2
Assets/JMO Assets/WarFX/Demo/Assets.meta
generated
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||||
fileFormatVersion: 2
|
||||
guid: e233e61b35e4aa746b298e1eafd39296
|
@ -0,0 +1,38 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
// Cartoon FX - (c) 2015 Jean Moreno
|
||||
//
|
||||
// Script handling looped effect in the Demo Scene, so that they eventually stop
|
||||
|
||||
[RequireComponent(typeof(ParticleSystem))]
|
||||
public class CFX_AutoStopLoopedEffect : MonoBehaviour
|
||||
{
|
||||
public float effectDuration = 2.5f;
|
||||
private float d;
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
d = effectDuration;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(d > 0)
|
||||
{
|
||||
d -= Time.deltaTime;
|
||||
if(d <= 0)
|
||||
{
|
||||
this.GetComponent<ParticleSystem>().Stop(true);
|
||||
|
||||
CFX_Demo_Translate translation = this.gameObject.GetComponent<CFX_Demo_Translate>();
|
||||
if(translation != null)
|
||||
{
|
||||
translation.enabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
8
Assets/JMO Assets/WarFX/Demo/Assets/CFX_AutoStopLoopedEffect.cs.meta
generated
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8
Assets/JMO Assets/WarFX/Demo/Assets/CFX_AutoStopLoopedEffect.cs.meta
generated
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@ -0,0 +1,8 @@
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||||
fileFormatVersion: 2
|
||||
guid: d9c4e89389fa607479b0744ec6611490
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||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
14
Assets/JMO Assets/WarFX/Demo/Assets/CFX_Demo_RandomDir.cs
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14
Assets/JMO Assets/WarFX/Demo/Assets/CFX_Demo_RandomDir.cs
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@ -0,0 +1,14 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class CFX_Demo_RandomDir : MonoBehaviour
|
||||
{
|
||||
public Vector3 min = new Vector3(0,0,0);
|
||||
public Vector3 max = new Vector3(0,360,0);
|
||||
|
||||
void Awake ()
|
||||
{
|
||||
this.transform.eulerAngles = new Vector3(Random.Range(min.x,max.x),Random.Range(min.y,max.y),Random.Range(min.z,max.z));
|
||||
}
|
||||
|
||||
}
|
7
Assets/JMO Assets/WarFX/Demo/Assets/CFX_Demo_RandomDir.cs.meta
generated
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7
Assets/JMO Assets/WarFX/Demo/Assets/CFX_Demo_RandomDir.cs.meta
generated
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@ -0,0 +1,7 @@
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||||
fileFormatVersion: 2
|
||||
guid: 27666076fd6e86245aa62dfd9e943d6c
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||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
16
Assets/JMO Assets/WarFX/Demo/Assets/CFX_Demo_RotateCamera.cs
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16
Assets/JMO Assets/WarFX/Demo/Assets/CFX_Demo_RotateCamera.cs
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@ -0,0 +1,16 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class CFX_Demo_RotateCamera : MonoBehaviour
|
||||
{
|
||||
static public bool rotating = true;
|
||||
|
||||
public float speed = 30.0f;
|
||||
public Transform rotationCenter;
|
||||
|
||||
void Update ()
|
||||
{
|
||||
if(rotating)
|
||||
transform.RotateAround(rotationCenter.position, Vector3.up, speed*Time.deltaTime);
|
||||
}
|
||||
}
|
7
Assets/JMO Assets/WarFX/Demo/Assets/CFX_Demo_RotateCamera.cs.meta
generated
Normal file
7
Assets/JMO Assets/WarFX/Demo/Assets/CFX_Demo_RotateCamera.cs.meta
generated
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f71e90e62dfae594490eb4d9b611f930
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
25
Assets/JMO Assets/WarFX/Demo/Assets/CFX_Demo_Translate.cs
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25
Assets/JMO Assets/WarFX/Demo/Assets/CFX_Demo_Translate.cs
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@ -0,0 +1,25 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
// Cartoon FX - (c) 2015, Jean Moreno
|
||||
|
||||
public class CFX_Demo_Translate : MonoBehaviour
|
||||
{
|
||||
public float speed = 30.0f;
|
||||
public Vector3 rotation = Vector3.forward;
|
||||
public Vector3 axis = Vector3.forward;
|
||||
public bool gravity;
|
||||
private Vector3 dir;
|
||||
|
||||
void Start ()
|
||||
{
|
||||
dir = new Vector3(Random.Range(0.0f,360.0f),Random.Range(0.0f,360.0f),Random.Range(0.0f,360.0f));
|
||||
dir.Scale(rotation);
|
||||
this.transform.localEulerAngles = dir;
|
||||
}
|
||||
|
||||
void Update ()
|
||||
{
|
||||
this.transform.Translate(axis * speed * Time.deltaTime, Space.Self);
|
||||
}
|
||||
}
|
8
Assets/JMO Assets/WarFX/Demo/Assets/CFX_Demo_Translate.cs.meta
generated
Normal file
8
Assets/JMO Assets/WarFX/Demo/Assets/CFX_Demo_Translate.cs.meta
generated
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1e42ac40a6fba2e4d94a0070ef45cea1
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
346
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo.cs
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346
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo.cs
Normal file
@ -0,0 +1,346 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
/**
|
||||
* Demo Scene Script for WAR FX
|
||||
*
|
||||
* (c) 2015, Jean Moreno
|
||||
**/
|
||||
|
||||
public class WFX_Demo : MonoBehaviour
|
||||
{
|
||||
public float cameraSpeed = 10f;
|
||||
|
||||
public bool orderedSpawns = true;
|
||||
public float step = 1.0f;
|
||||
public float range = 5.0f;
|
||||
private float order = -5.0f;
|
||||
|
||||
public GameObject walls;
|
||||
public GameObject bulletholes;
|
||||
|
||||
public GameObject[] ParticleExamples;
|
||||
|
||||
private int exampleIndex;
|
||||
private string randomSpawnsDelay = "0.5";
|
||||
private bool randomSpawns;
|
||||
|
||||
private bool slowMo;
|
||||
private bool rotateCam = true;
|
||||
|
||||
public Material wood,concrete,metal,checker;
|
||||
public Material woodWall,concreteWall,metalWall,checkerWall;
|
||||
private string groundTextureStr = "Checker";
|
||||
private List<string> groundTextures = new List<string>(new string[]{"Concrete","Wood","Metal","Checker"});
|
||||
|
||||
void OnMouseDown()
|
||||
{
|
||||
RaycastHit hit = new RaycastHit();
|
||||
if(this.GetComponent<Collider>().Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, 9999f))
|
||||
{
|
||||
GameObject particle = spawnParticle();
|
||||
if(!particle.name.StartsWith("WFX_MF"))
|
||||
particle.transform.position = hit.point + particle.transform.position;
|
||||
}
|
||||
}
|
||||
|
||||
public GameObject spawnParticle()
|
||||
{
|
||||
GameObject particles = (GameObject)Instantiate(ParticleExamples[exampleIndex]);
|
||||
|
||||
if(particles.name.StartsWith("WFX_MF"))
|
||||
{
|
||||
particles.transform.parent = ParticleExamples[exampleIndex].transform.parent;
|
||||
particles.transform.localPosition = ParticleExamples[exampleIndex].transform.localPosition;
|
||||
particles.transform.localRotation = ParticleExamples[exampleIndex].transform.localRotation;
|
||||
}
|
||||
else if(particles.name.Contains("Hole"))
|
||||
{
|
||||
particles.transform.parent = bulletholes.transform;
|
||||
}
|
||||
|
||||
SetActiveCrossVersions(particles, true);
|
||||
|
||||
return particles;
|
||||
}
|
||||
|
||||
void SetActiveCrossVersions(GameObject obj, bool active)
|
||||
{
|
||||
#if UNITY_3_5
|
||||
obj.SetActiveRecursively(active);
|
||||
#else
|
||||
obj.SetActive(active);
|
||||
for(int i = 0; i < obj.transform.childCount; i++)
|
||||
obj.transform.GetChild(i).gameObject.SetActive(active);
|
||||
#endif
|
||||
}
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
GUILayout.BeginArea(new Rect(5,20,Screen.width-10,60));
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Effect: " + ParticleExamples[exampleIndex].name, GUILayout.Width(280));
|
||||
if(GUILayout.Button("<", GUILayout.Width(30)))
|
||||
{
|
||||
prevParticle();
|
||||
}
|
||||
if(GUILayout.Button(">", GUILayout.Width(30)))
|
||||
{
|
||||
nextParticle();
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
GUILayout.Label("Click on the ground to spawn the selected effect");
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if(GUILayout.Button(rotateCam ? "Pause Camera" : "Rotate Camera", GUILayout.Width(110)))
|
||||
{
|
||||
rotateCam = !rotateCam;
|
||||
}
|
||||
|
||||
/*
|
||||
if(GUILayout.Button(randomSpawns ? "Stop Random Spawns" : "Start Random Spawns", GUILayout.Width(140)))
|
||||
{
|
||||
randomSpawns = !randomSpawns;
|
||||
if(randomSpawns) StartCoroutine("RandomSpawnsCoroutine");
|
||||
else StopCoroutine("RandomSpawnsCoroutine");
|
||||
}
|
||||
|
||||
randomSpawnsDelay = GUILayout.TextField(randomSpawnsDelay, 10, GUILayout.Width(42));
|
||||
randomSpawnsDelay = Regex.Replace(randomSpawnsDelay, @"[^0-9.]", "");
|
||||
*/
|
||||
|
||||
if(GUILayout.Button(this.GetComponent<Renderer>().enabled ? "Hide Ground" : "Show Ground", GUILayout.Width(90)))
|
||||
{
|
||||
this.GetComponent<Renderer>().enabled = !this.GetComponent<Renderer>().enabled;
|
||||
}
|
||||
|
||||
if(GUILayout.Button(slowMo ? "Normal Speed" : "Slow Motion", GUILayout.Width(100)))
|
||||
{
|
||||
slowMo = !slowMo;
|
||||
if(slowMo) Time.timeScale = 0.33f;
|
||||
else Time.timeScale = 1.0f;
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
//--------------------
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
GUILayout.Label("Ground texture: " + groundTextureStr, GUILayout.Width(160));
|
||||
if(GUILayout.Button("<", GUILayout.Width(30)))
|
||||
{
|
||||
prevTexture();
|
||||
}
|
||||
if(GUILayout.Button(">", GUILayout.Width(30)))
|
||||
{
|
||||
nextTexture();
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.EndArea();
|
||||
|
||||
//--------------------
|
||||
|
||||
if(m4.GetComponent<Renderer>().enabled)
|
||||
{
|
||||
GUILayout.BeginArea(new Rect(5, Screen.height - 100, Screen.width - 10, 90));
|
||||
rotate_m4 = GUILayout.Toggle(rotate_m4, "AutoRotate Weapon", GUILayout.Width(250));
|
||||
GUI.enabled = !rotate_m4;
|
||||
float rx = m4.transform.localEulerAngles.x;
|
||||
rx = rx > 90 ? rx-180 : rx;
|
||||
float ry = m4.transform.localEulerAngles.y;
|
||||
float rz = m4.transform.localEulerAngles.z;
|
||||
rx = GUILayout.HorizontalSlider(rx, 0, 179, GUILayout.Width(256));
|
||||
ry = GUILayout.HorizontalSlider(ry, 0, 359, GUILayout.Width(256));
|
||||
rz = GUILayout.HorizontalSlider(rz, 0, 359, GUILayout.Width(256));
|
||||
if(GUI.changed)
|
||||
{
|
||||
if(rx > 90)
|
||||
rx += 180;
|
||||
|
||||
m4.transform.localEulerAngles = new Vector3(rx,ry,rz);
|
||||
Debug.Log(rx);
|
||||
}
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
}
|
||||
|
||||
public GameObject m4, m4fps;
|
||||
private bool rotate_m4 = true;
|
||||
|
||||
IEnumerator RandomSpawnsCoroutine()
|
||||
{
|
||||
|
||||
LOOP:
|
||||
GameObject particles = spawnParticle();
|
||||
|
||||
if(orderedSpawns)
|
||||
{
|
||||
particles.transform.position = this.transform.position + new Vector3(order,particles.transform.position.y,0);
|
||||
order -= step;
|
||||
if(order < -range) order = range;
|
||||
}
|
||||
else particles.transform.position = this.transform.position + new Vector3(Random.Range(-range,range),0,Random.Range(-range,range)) + new Vector3(0,particles.transform.position.y,0);
|
||||
|
||||
yield return new WaitForSeconds(float.Parse(randomSpawnsDelay));
|
||||
|
||||
goto LOOP;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(Input.GetKeyDown(KeyCode.LeftArrow))
|
||||
{
|
||||
prevParticle();
|
||||
}
|
||||
else if(Input.GetKeyDown(KeyCode.RightArrow))
|
||||
{
|
||||
nextParticle();
|
||||
}
|
||||
|
||||
if(rotateCam)
|
||||
{
|
||||
Camera.main.transform.RotateAround(Vector3.zero, Vector3.up, cameraSpeed*Time.deltaTime);
|
||||
}
|
||||
if(rotate_m4)
|
||||
{
|
||||
m4.transform.Rotate(new Vector3(0,40f,0) * Time.deltaTime, Space.World);
|
||||
}
|
||||
}
|
||||
|
||||
private void prevTexture()
|
||||
{
|
||||
int index = groundTextures.IndexOf(groundTextureStr);
|
||||
index--;
|
||||
if(index < 0)
|
||||
index = groundTextures.Count-1;
|
||||
|
||||
groundTextureStr = groundTextures[index];
|
||||
|
||||
selectMaterial();
|
||||
|
||||
}
|
||||
private void nextTexture()
|
||||
{
|
||||
int index = groundTextures.IndexOf(groundTextureStr);
|
||||
index++;
|
||||
if(index >= groundTextures.Count)
|
||||
index = 0;
|
||||
|
||||
groundTextureStr = groundTextures[index];
|
||||
|
||||
selectMaterial();
|
||||
}
|
||||
|
||||
private void selectMaterial()
|
||||
{
|
||||
switch(groundTextureStr)
|
||||
{
|
||||
case "Concrete":
|
||||
this.GetComponent<Renderer>().material = concrete;
|
||||
walls.transform.GetChild(0).GetComponent<Renderer>().material = concreteWall;
|
||||
walls.transform.GetChild(1).GetComponent<Renderer>().material = concreteWall;
|
||||
break;
|
||||
|
||||
case "Wood":
|
||||
this.GetComponent<Renderer>().material = wood;
|
||||
walls.transform.GetChild(0).GetComponent<Renderer>().material = woodWall;
|
||||
walls.transform.GetChild(1).GetComponent<Renderer>().material = woodWall;
|
||||
break;
|
||||
|
||||
case "Metal":
|
||||
this.GetComponent<Renderer>().material = metal;
|
||||
walls.transform.GetChild(0).GetComponent<Renderer>().material = metalWall;
|
||||
walls.transform.GetChild(1).GetComponent<Renderer>().material = metalWall;
|
||||
break;
|
||||
|
||||
case "Checker":
|
||||
this.GetComponent<Renderer>().material = checker;
|
||||
walls.transform.GetChild(0).GetComponent<Renderer>().material = checkerWall;
|
||||
walls.transform.GetChild(1).GetComponent<Renderer>().material = checkerWall;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void prevParticle()
|
||||
{
|
||||
exampleIndex--;
|
||||
if(exampleIndex < 0) exampleIndex = ParticleExamples.Length - 1;
|
||||
|
||||
showHideStuff();
|
||||
}
|
||||
private void nextParticle()
|
||||
{
|
||||
exampleIndex++;
|
||||
if(exampleIndex >= ParticleExamples.Length) exampleIndex = 0;
|
||||
|
||||
showHideStuff();
|
||||
}
|
||||
|
||||
private void showHideStuff()
|
||||
{
|
||||
//Show m4
|
||||
if(ParticleExamples[exampleIndex].name.StartsWith("WFX_MF Spr"))
|
||||
m4.GetComponent<Renderer>().enabled = true;
|
||||
else
|
||||
m4.GetComponent<Renderer>().enabled = false;
|
||||
|
||||
if(ParticleExamples[exampleIndex].name.StartsWith("WFX_MF FPS"))
|
||||
m4fps.GetComponent<Renderer>().enabled = true;
|
||||
else
|
||||
m4fps.GetComponent<Renderer>().enabled = false;
|
||||
|
||||
//Show walls
|
||||
if(ParticleExamples[exampleIndex].name.StartsWith("WFX_BImpact"))
|
||||
{
|
||||
SetActiveCrossVersions(walls, true);
|
||||
|
||||
Renderer[] rs = bulletholes.GetComponentsInChildren<Renderer>();
|
||||
foreach(Renderer r in rs)
|
||||
r.enabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetActiveCrossVersions(walls, false);
|
||||
|
||||
Renderer[] rs = bulletholes.GetComponentsInChildren<Renderer>();
|
||||
foreach(Renderer r in rs)
|
||||
r.enabled = false;
|
||||
}
|
||||
|
||||
//Change ground texture
|
||||
if(ParticleExamples[exampleIndex].name.Contains("Wood"))
|
||||
{
|
||||
groundTextureStr = "Wood";
|
||||
selectMaterial();
|
||||
}
|
||||
else if(ParticleExamples[exampleIndex].name.Contains("Concrete"))
|
||||
{
|
||||
groundTextureStr = "Concrete";
|
||||
selectMaterial();
|
||||
}
|
||||
else if(ParticleExamples[exampleIndex].name.Contains("Metal"))
|
||||
{
|
||||
groundTextureStr = "Metal";
|
||||
selectMaterial();
|
||||
}
|
||||
else if(ParticleExamples[exampleIndex].name.Contains("Dirt")
|
||||
|| ParticleExamples[exampleIndex].name.Contains("Sand")
|
||||
|| ParticleExamples[exampleIndex].name.Contains("SoftBody"))
|
||||
{
|
||||
groundTextureStr = "Checker";
|
||||
selectMaterial();
|
||||
}
|
||||
else if(ParticleExamples[exampleIndex].name == "WFX_Explosion")
|
||||
{
|
||||
groundTextureStr = "Checker";
|
||||
selectMaterial();
|
||||
}
|
||||
}
|
||||
}
|
7
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo.cs.meta
generated
Normal file
7
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo.cs.meta
generated
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f29cbe1088b10084fb12c7ba8a19f151
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
@ -0,0 +1,14 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class WFX_Demo_DeleteAfterDelay : MonoBehaviour
|
||||
{
|
||||
public float delay = 1.0f;
|
||||
|
||||
void Update ()
|
||||
{
|
||||
delay -= Time.deltaTime;
|
||||
if(delay < 0f)
|
||||
GameObject.Destroy(this.gameObject);
|
||||
}
|
||||
}
|
7
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_DeleteAfterDelay.cs.meta
generated
Normal file
7
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_DeleteAfterDelay.cs.meta
generated
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cce2a86394e858c419a5d614b1036533
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
BIN
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_M4.fbx
(Stored with Git LFS)
Normal file
BIN
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_M4.fbx
(Stored with Git LFS)
Normal file
Binary file not shown.
63
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_M4.fbx.meta
generated
Normal file
63
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_M4.fbx.meta
generated
Normal file
@ -0,0 +1,63 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7350c439920074a58a63ca710c013777
|
||||
ModelImporter:
|
||||
serializedVersion: 15
|
||||
fileIDToRecycleName:
|
||||
100000: //RootNode
|
||||
400000: //RootNode
|
||||
2300000: //RootNode
|
||||
3300000: //RootNode
|
||||
4300000: polySurface1
|
||||
11100000: //RootNode
|
||||
materials:
|
||||
importMaterials: 0
|
||||
materialName: 3
|
||||
materialSearch: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 3
|
||||
bakeSimulation: 0
|
||||
animationCompression: 1
|
||||
animationRotationError: .5
|
||||
animationPositionError: .5
|
||||
animationScaleError: .5
|
||||
animationWrapMode: 0
|
||||
clipAnimations: []
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
importBlendShapes: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
weldVertices: 1
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 180
|
||||
splitTangentsAcrossUV: 0
|
||||
normalImportMode: 1
|
||||
tangentImportMode: 1
|
||||
importAnimation: 1
|
||||
copyAvatar: 0
|
||||
humanDescription:
|
||||
human: []
|
||||
skeleton: []
|
||||
handles: []
|
||||
armTwist: .5
|
||||
foreArmTwist: .5
|
||||
upperLegTwist: .5
|
||||
legTwist: .5
|
||||
armStretch: .0500000007
|
||||
legStretch: .0500000007
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
additionalBone: 1
|
||||
animationType: 1
|
||||
userData:
|
79
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_M_Checker Wall.mat
generated
Normal file
79
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_M_Checker Wall.mat
generated
Normal file
@ -0,0 +1,79 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
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|
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|
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|
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m_PrefabAsset: {fileID: 0}
|
||||
m_Name: WFX_Demo_M_Checker Wall
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ShaderKeywords:
|
||||
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|
||||
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|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
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m_Scale: {x: 8, y: 8}
|
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|
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- _DetailAlbedoMap:
|
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|
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|
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m_Offset: {x: 0, y: 0}
|
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- _DetailMask:
|
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m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
|
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m_Offset: {x: 0, y: 0}
|
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- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
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- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 54c2645bfa981ee44bfdce36b7823367, type: 3}
|
||||
m_Scale: {x: 6, y: 1.5}
|
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- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
|
||||
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|
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m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.039
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _Shininess: 0.38674912
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.5298507, g: 0.5298507, b: 0.5298507, a: 1}
|
2
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_M_Checker Wall.mat.meta
generated
Normal file
2
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_M_Checker Wall.mat.meta
generated
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: af09f8959d2e3e5409129ec9ec5ab06e
|
79
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_M_Checker.mat
generated
Normal file
79
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_M_Checker.mat
generated
Normal file
@ -0,0 +1,79 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
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--- !u!21 &2100000
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Material:
|
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
|
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m_Name: WFX_Demo_M_Checker
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
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m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
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|
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m_TexEnvs:
|
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- _BumpMap:
|
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m_Texture: {fileID: 0}
|
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m_Scale: {x: 8, y: 8}
|
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m_Offset: {x: 0, y: 0}
|
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- _DetailAlbedoMap:
|
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m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
|
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
|
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- _DetailNormalMap:
|
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|
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
|
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- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
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- _MainTex:
|
||||
m_Texture: {fileID: 2800000, guid: 54c2645bfa981ee44bfdce36b7823367, type: 3}
|
||||
m_Scale: {x: 8, y: 8}
|
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
|
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- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
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- _ParallaxMap:
|
||||
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|
||||
m_Scale: {x: 1, y: 1}
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||||
m_Offset: {x: 0, y: 0}
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||||
m_Floats:
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.039
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _Shininess: 0.38674912
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.5298507, g: 0.5298507, b: 0.5298507, a: 1}
|
2
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_M_Checker.mat.meta
generated
Normal file
2
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_M_Checker.mat.meta
generated
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dc070aa3464121b4d92dc268f1a79c93
|
79
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_M_Concrete Wall.mat
generated
Normal file
79
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_M_Concrete Wall.mat
generated
Normal file
@ -0,0 +1,79 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
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--- !u!21 &2100000
|
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Material:
|
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serializedVersion: 6
|
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|
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m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
|
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m_Name: WFX_Demo_M_Concrete Wall
|
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
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m_ShaderKeywords: _NORMALMAP
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
|
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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384
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Normal file
@ -0,0 +1,384 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
// Cartoon FX - (c) 2015 - Jean Moreno
|
||||
//
|
||||
// Script handling the Demo scene of the Cartoon FX Packs
|
||||
|
||||
public class WFX_Demo_New : MonoBehaviour
|
||||
{
|
||||
public Renderer groundRenderer;
|
||||
public Collider groundCollider;
|
||||
[Space]
|
||||
[Space]
|
||||
public Image slowMoBtn;
|
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public Text slowMoLabel;
|
||||
public Image camRotBtn;
|
||||
public Text camRotLabel;
|
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public Image groundBtn;
|
||||
public Text groundLabel;
|
||||
[Space]
|
||||
public Text EffectLabel;
|
||||
public Text EffectIndexLabel;
|
||||
|
||||
//WFX
|
||||
public GameObject[] AdditionalEffects;
|
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public GameObject ground;
|
||||
public GameObject walls;
|
||||
public GameObject bulletholes;
|
||||
public GameObject m4, m4fps;
|
||||
public Material wood,concrete,metal,checker;
|
||||
public Material woodWall,concreteWall,metalWall,checkerWall;
|
||||
private string groundTextureStr = "Checker";
|
||||
private List<string> groundTextures = new List<string>(new string[]{"Concrete","Wood","Metal","Checker"});
|
||||
|
||||
//-------------------------------------------------------------
|
||||
|
||||
private GameObject[] ParticleExamples;
|
||||
private int exampleIndex;
|
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private bool slowMo;
|
||||
private Vector3 defaultCamPosition;
|
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private Quaternion defaultCamRotation;
|
||||
|
||||
private List<GameObject> onScreenParticles = new List<GameObject>();
|
||||
|
||||
//-------------------------------------------------------------
|
||||
|
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void Awake()
|
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{
|
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List<GameObject> particleExampleList = new List<GameObject>();
|
||||
int nbChild = this.transform.childCount;
|
||||
for(int i = 0; i < nbChild; i++)
|
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{
|
||||
GameObject child = this.transform.GetChild(i).gameObject;
|
||||
particleExampleList.Add(child);
|
||||
}
|
||||
particleExampleList.AddRange(AdditionalEffects);
|
||||
ParticleExamples = particleExampleList.ToArray();
|
||||
|
||||
defaultCamPosition = Camera.main.transform.position;
|
||||
defaultCamRotation = Camera.main.transform.rotation;
|
||||
|
||||
StartCoroutine("CheckForDeletedParticles");
|
||||
|
||||
UpdateUI();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(Input.GetKeyDown(KeyCode.LeftArrow))
|
||||
{
|
||||
prevParticle();
|
||||
}
|
||||
else if(Input.GetKeyDown(KeyCode.RightArrow))
|
||||
{
|
||||
nextParticle();
|
||||
}
|
||||
else if(Input.GetKeyDown(KeyCode.Delete))
|
||||
{
|
||||
destroyParticles();
|
||||
}
|
||||
|
||||
if(Input.GetMouseButtonDown(0))
|
||||
{
|
||||
RaycastHit hit = new RaycastHit();
|
||||
if(groundCollider.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, 9999f))
|
||||
{
|
||||
GameObject particle = spawnParticle();
|
||||
if(!particle.name.StartsWith("WFX_MF"))
|
||||
particle.transform.position = hit.point + particle.transform.position;
|
||||
}
|
||||
}
|
||||
|
||||
float scroll = Input.GetAxis("Mouse ScrollWheel");
|
||||
if(scroll != 0f)
|
||||
{
|
||||
Camera.main.transform.Translate(Vector3.forward * (scroll < 0f ? -1f : 1f), Space.Self);
|
||||
}
|
||||
|
||||
if(Input.GetMouseButtonDown(2))
|
||||
{
|
||||
Camera.main.transform.position = defaultCamPosition;
|
||||
Camera.main.transform.rotation = defaultCamRotation;
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------
|
||||
// MESSAGES
|
||||
|
||||
public void OnToggleGround()
|
||||
{
|
||||
var c = Color.white;
|
||||
groundRenderer.enabled = !groundRenderer.enabled;
|
||||
c.a = groundRenderer.enabled ? 1f : 0.33f;
|
||||
groundBtn.color = c;
|
||||
groundLabel.color = c;
|
||||
}
|
||||
|
||||
public void OnToggleCamera()
|
||||
{
|
||||
var c = Color.white;
|
||||
CFX_Demo_RotateCamera.rotating = !CFX_Demo_RotateCamera.rotating;
|
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c.a = CFX_Demo_RotateCamera.rotating ? 1f : 0.33f;
|
||||
camRotBtn.color = c;
|
||||
camRotLabel.color = c;
|
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}
|
||||
|
||||
public void OnToggleSlowMo()
|
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{
|
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var c = Color.white;
|
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|
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slowMo = !slowMo;
|
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if(slowMo)
|
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{
|
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Time.timeScale = 0.33f;
|
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c.a = 1f;
|
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}
|
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else
|
||||
{
|
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Time.timeScale = 1.0f;
|
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c.a = 0.33f;
|
||||
}
|
||||
|
||||
slowMoBtn.color = c;
|
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slowMoLabel.color = c;
|
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}
|
||||
|
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public void OnPreviousEffect()
|
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{
|
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prevParticle();
|
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}
|
||||
|
||||
public void OnNextEffect()
|
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{
|
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nextParticle();
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------
|
||||
// UI
|
||||
|
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private void UpdateUI()
|
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{
|
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EffectLabel.text = ParticleExamples[exampleIndex].name;
|
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EffectIndexLabel.text = string.Format("{0}/{1}", (exampleIndex+1).ToString("00"), ParticleExamples.Length.ToString("00"));
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------
|
||||
// SYSTEM
|
||||
|
||||
public GameObject spawnParticle()
|
||||
{
|
||||
GameObject particles = (GameObject)Instantiate(ParticleExamples[exampleIndex]);
|
||||
particles.transform.position = new Vector3(0,particles.transform.position.y,0);
|
||||
#if UNITY_3_5
|
||||
particles.SetActiveRecursively(true);
|
||||
#else
|
||||
particles.SetActive(true);
|
||||
// for(int i = 0; i < particles.transform.childCount; i++)
|
||||
// particles.transform.GetChild(i).gameObject.SetActive(true);
|
||||
#endif
|
||||
|
||||
if(particles.name.StartsWith("WFX_MF"))
|
||||
{
|
||||
particles.transform.parent = ParticleExamples[exampleIndex].transform.parent;
|
||||
particles.transform.localPosition = ParticleExamples[exampleIndex].transform.localPosition;
|
||||
particles.transform.localRotation = ParticleExamples[exampleIndex].transform.localRotation;
|
||||
}
|
||||
else if(particles.name.Contains("Hole"))
|
||||
{
|
||||
particles.transform.parent = bulletholes.transform;
|
||||
}
|
||||
|
||||
ParticleSystem ps = particles.GetComponent<ParticleSystem>();
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
if (ps != null)
|
||||
{
|
||||
var main = ps.main;
|
||||
if (main.loop)
|
||||
{
|
||||
ps.gameObject.AddComponent<CFX_AutoStopLoopedEffect>();
|
||||
ps.gameObject.AddComponent<CFX_AutoDestructShuriken>();
|
||||
}
|
||||
}
|
||||
#else
|
||||
if(ps != null && ps.loop)
|
||||
{
|
||||
ps.gameObject.AddComponent<CFX_AutoStopLoopedEffect>();
|
||||
ps.gameObject.AddComponent<CFX_AutoDestructShuriken>();
|
||||
}
|
||||
#endif
|
||||
|
||||
onScreenParticles.Add(particles);
|
||||
|
||||
return particles;
|
||||
}
|
||||
|
||||
IEnumerator CheckForDeletedParticles()
|
||||
{
|
||||
while(true)
|
||||
{
|
||||
yield return new WaitForSeconds(5.0f);
|
||||
for(int i = onScreenParticles.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if(onScreenParticles[i] == null)
|
||||
{
|
||||
onScreenParticles.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void prevParticle()
|
||||
{
|
||||
exampleIndex--;
|
||||
if(exampleIndex < 0) exampleIndex = ParticleExamples.Length - 1;
|
||||
|
||||
UpdateUI();
|
||||
showHideStuff();
|
||||
}
|
||||
private void nextParticle()
|
||||
{
|
||||
exampleIndex++;
|
||||
if(exampleIndex >= ParticleExamples.Length) exampleIndex = 0;
|
||||
|
||||
UpdateUI();
|
||||
showHideStuff();
|
||||
}
|
||||
|
||||
private void destroyParticles()
|
||||
{
|
||||
for(int i = onScreenParticles.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if(onScreenParticles[i] != null)
|
||||
{
|
||||
GameObject.Destroy(onScreenParticles[i]);
|
||||
}
|
||||
|
||||
onScreenParticles.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
// Change Textures
|
||||
|
||||
private void prevTexture()
|
||||
{
|
||||
int index = groundTextures.IndexOf(groundTextureStr);
|
||||
index--;
|
||||
if(index < 0)
|
||||
index = groundTextures.Count-1;
|
||||
|
||||
groundTextureStr = groundTextures[index];
|
||||
|
||||
selectMaterial();
|
||||
|
||||
}
|
||||
private void nextTexture()
|
||||
{
|
||||
int index = groundTextures.IndexOf(groundTextureStr);
|
||||
index++;
|
||||
if(index >= groundTextures.Count)
|
||||
index = 0;
|
||||
|
||||
groundTextureStr = groundTextures[index];
|
||||
|
||||
selectMaterial();
|
||||
}
|
||||
|
||||
private void selectMaterial()
|
||||
{
|
||||
switch(groundTextureStr)
|
||||
{
|
||||
case "Concrete":
|
||||
ground.GetComponent<Renderer>().material = concrete;
|
||||
walls.transform.GetChild(0).GetComponent<Renderer>().material = concreteWall;
|
||||
walls.transform.GetChild(1).GetComponent<Renderer>().material = concreteWall;
|
||||
break;
|
||||
|
||||
case "Wood":
|
||||
ground.GetComponent<Renderer>().material = wood;
|
||||
walls.transform.GetChild(0).GetComponent<Renderer>().material = woodWall;
|
||||
walls.transform.GetChild(1).GetComponent<Renderer>().material = woodWall;
|
||||
break;
|
||||
|
||||
case "Metal":
|
||||
ground.GetComponent<Renderer>().material = metal;
|
||||
walls.transform.GetChild(0).GetComponent<Renderer>().material = metalWall;
|
||||
walls.transform.GetChild(1).GetComponent<Renderer>().material = metalWall;
|
||||
break;
|
||||
|
||||
case "Checker":
|
||||
ground.GetComponent<Renderer>().material = checker;
|
||||
walls.transform.GetChild(0).GetComponent<Renderer>().material = checkerWall;
|
||||
walls.transform.GetChild(1).GetComponent<Renderer>().material = checkerWall;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void showHideStuff()
|
||||
{
|
||||
//Show m4
|
||||
if(ParticleExamples[exampleIndex].name.StartsWith("WFX_MF Spr"))
|
||||
{
|
||||
m4.GetComponent<Renderer>().enabled = true;
|
||||
Camera.main.transform.position = new Vector3(-2.482457f, 3.263842f, -0.004924395f);
|
||||
Camera.main.transform.eulerAngles = new Vector3(20f, 90f, 0f);
|
||||
}
|
||||
else
|
||||
m4.GetComponent<Renderer>().enabled = false;
|
||||
|
||||
if(ParticleExamples[exampleIndex].name.StartsWith("WFX_MF FPS"))
|
||||
m4fps.GetComponent<Renderer>().enabled = true;
|
||||
else
|
||||
m4fps.GetComponent<Renderer>().enabled = false;
|
||||
|
||||
//Show walls
|
||||
if(ParticleExamples[exampleIndex].name.StartsWith("WFX_BImpact"))
|
||||
{
|
||||
walls.SetActive(true);
|
||||
|
||||
Renderer[] rs = bulletholes.GetComponentsInChildren<Renderer>();
|
||||
foreach(Renderer r in rs)
|
||||
r.enabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
walls.SetActive(false);
|
||||
|
||||
Renderer[] rs = bulletholes.GetComponentsInChildren<Renderer>();
|
||||
foreach(Renderer r in rs)
|
||||
r.enabled = false;
|
||||
}
|
||||
|
||||
//Change ground texture
|
||||
if(ParticleExamples[exampleIndex].name.Contains("Wood"))
|
||||
{
|
||||
groundTextureStr = "Wood";
|
||||
selectMaterial();
|
||||
}
|
||||
else if(ParticleExamples[exampleIndex].name.Contains("Concrete"))
|
||||
{
|
||||
groundTextureStr = "Concrete";
|
||||
selectMaterial();
|
||||
}
|
||||
else if(ParticleExamples[exampleIndex].name.Contains("Metal"))
|
||||
{
|
||||
groundTextureStr = "Metal";
|
||||
selectMaterial();
|
||||
}
|
||||
else if(ParticleExamples[exampleIndex].name.Contains("Dirt")
|
||||
|| ParticleExamples[exampleIndex].name.Contains("Sand")
|
||||
|| ParticleExamples[exampleIndex].name.Contains("SoftBody"))
|
||||
{
|
||||
groundTextureStr = "Checker";
|
||||
selectMaterial();
|
||||
}
|
||||
else if(ParticleExamples[exampleIndex].name == "WFX_Explosion")
|
||||
{
|
||||
groundTextureStr = "Checker";
|
||||
selectMaterial();
|
||||
}
|
||||
}
|
||||
}
|
8
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_New.cs.meta
generated
Normal file
8
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_New.cs.meta
generated
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6b322923f82d20c4ba75b8657b00331b
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
13
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_RandomDir.cs
Normal file
13
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_RandomDir.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class WFX_Demo_RandomDir : MonoBehaviour
|
||||
{
|
||||
public Vector3 min = new Vector3(0,0,0);
|
||||
public Vector3 max = new Vector3(0,360,0);
|
||||
|
||||
void Awake ()
|
||||
{
|
||||
this.transform.eulerAngles = new Vector3(Random.Range(min.x,max.x),Random.Range(min.y,max.y),Random.Range(min.z,max.z));
|
||||
}
|
||||
}
|
7
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_RandomDir.cs.meta
generated
Normal file
7
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_RandomDir.cs.meta
generated
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 936f98d748ce69c4caf9bc76c7e38a8b
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
BIN
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_Checker.tga
(Stored with Git LFS)
Normal file
BIN
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_Checker.tga
(Stored with Git LFS)
Normal file
Binary file not shown.
33
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_Checker.tga.meta
generated
Normal file
33
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_Checker.tga.meta
generated
Normal file
@ -0,0 +1,33 @@
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
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|
||||
externalNormalMap: 0
|
||||
heightScale: .25
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
aniso: -1
|
||||
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|
||||
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|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
textureType: -1
|
||||
buildTargetSettings: []
|
BIN
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_Cobblestone Normal.tga
(Stored with Git LFS)
Normal file
BIN
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_Cobblestone Normal.tga
(Stored with Git LFS)
Normal file
Binary file not shown.
33
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_Cobblestone Normal.tga.meta
generated
Normal file
33
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_Cobblestone Normal.tga.meta
generated
Normal file
@ -0,0 +1,33 @@
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
textureType: 1
|
||||
buildTargetSettings: []
|
BIN
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_Cobblestone.tga
(Stored with Git LFS)
Normal file
BIN
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_Cobblestone.tga
(Stored with Git LFS)
Normal file
Binary file not shown.
33
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_Cobblestone.tga.meta
generated
Normal file
33
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_Cobblestone.tga.meta
generated
Normal file
@ -0,0 +1,33 @@
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
fadeOut: 0
|
||||
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|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
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|
||||
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|
||||
heightScale: .25
|
||||
normalMapFilter: 0
|
||||
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|
||||
grayScaleToAlpha: 0
|
||||
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|
||||
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|
||||
maxTextureSize: 1024
|
||||
textureSettings:
|
||||
filterMode: -1
|
||||
aniso: 5
|
||||
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|
||||
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|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
textureType: -1
|
||||
buildTargetSettings: []
|
BIN
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_M4 Normal.jpg
(Stored with Git LFS)
Normal file
BIN
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_M4 Normal.jpg
(Stored with Git LFS)
Normal file
Binary file not shown.
33
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_M4 Normal.jpg.meta
generated
Normal file
33
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_M4 Normal.jpg.meta
generated
Normal file
@ -0,0 +1,33 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b58f7bfc777b4ad45af55a8166ff1d01
|
||||
TextureImporter:
|
||||
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|
||||
mipmaps:
|
||||
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|
||||
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|
||||
linearTexture: 1
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 1
|
||||
heightScale: .25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 1024
|
||||
textureSettings:
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapMode: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
textureType: 1
|
||||
buildTargetSettings: []
|
BIN
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_M4.tga
(Stored with Git LFS)
Normal file
BIN
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_M4.tga
(Stored with Git LFS)
Normal file
Binary file not shown.
33
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_M4.tga.meta
generated
Normal file
33
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_M4.tga.meta
generated
Normal file
@ -0,0 +1,33 @@
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
linearTexture: 0
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 2
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
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|
||||
externalNormalMap: 0
|
||||
heightScale: .25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
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|
||||
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|
||||
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|
||||
textureSettings:
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
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|
||||
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|
||||
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|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
textureType: 5
|
||||
buildTargetSettings: []
|
BIN
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_Metal Normal.tga
(Stored with Git LFS)
Normal file
BIN
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_Metal Normal.tga
(Stored with Git LFS)
Normal file
Binary file not shown.
36
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_Metal Normal.tga.meta
generated
Normal file
36
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_T_Metal Normal.tga.meta
generated
Normal file
@ -0,0 +1,36 @@
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
linearTexture: 1
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 1
|
||||
externalNormalMap: 1
|
||||
heightScale: .0500000007
|
||||
normalMapFilter: 0
|
||||
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|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
seamlessCubemap: 0
|
||||
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|
||||
maxTextureSize: 1024
|
||||
textureSettings:
|
||||
filterMode: -1
|
||||
aniso: 5
|
||||
mipBias: -1
|
||||
wrapMode: -1
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Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_Wall.cs
Normal file
26
Assets/JMO Assets/WarFX/Demo/Assets/WFX_Demo_Wall.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
/**
|
||||
* Demo Scene Script for WAR FX
|
||||
*
|
||||
* (c) 2015, Jean Moreno
|
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**/
|
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|
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public class WFX_Demo_Wall : MonoBehaviour
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{
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|
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|
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||||
m_PrefabAsset: {fileID: 0}
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m_Name: WFX_BulletHole Metal Lighted
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||||
m_Shader: {fileID: 4800000, guid: b3ceb26205c43c94e95f75d80c0868e1, type: 3}
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||||
m_ShaderKeywords:
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||||
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||||
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||||
m_DoubleSidedGI: 0
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||||
m_CustomRenderQueue: -1
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stringTagMap: {}
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||||
disabledShaderPasses: []
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||||
m_SavedProperties:
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||||
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||||
m_TexEnvs:
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||||
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||||
m_Texture: {fileID: 2800000, guid: 42c82083dd1523e4cab9b42552bcddbb, type: 3}
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m_Scale: {x: 1, y: 1}
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||||
m_Offset: {x: 0, y: 0}
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m_Floats:
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||||
- _Cutoff: 0.5
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||||
- _InvFade: 1.0128732
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||||
- _ScrollSpeed: 8
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||||
- _Shininess: 0.078125
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||||
m_Colors:
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||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
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||||
- _EmisColor: {r: 0.2, g: 0.2, b: 0.2, a: 0}
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- _SpecColor: {r: 0.89552236, g: 0.8687903, b: 0.8687903, a: 1}
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||||
- _TintColor: {r: 1, g: 1, b: 1, a: 1}
|
2
Assets/JMO Assets/WarFX/Desktop/Materials/Bullet Holes/WFX_BulletHole Metal Lighted.mat.meta
generated
Normal file
2
Assets/JMO Assets/WarFX/Desktop/Materials/Bullet Holes/WFX_BulletHole Metal Lighted.mat.meta
generated
Normal file
@ -0,0 +1,2 @@
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||||
fileFormatVersion: 2
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guid: 4775d7a61c94a87418fe5ebc4f938090
|
33
Assets/JMO Assets/WarFX/Desktop/Materials/Bullet Holes/WFX_BulletHole Metal.mat
generated
Normal file
33
Assets/JMO Assets/WarFX/Desktop/Materials/Bullet Holes/WFX_BulletHole Metal.mat
generated
Normal file
@ -0,0 +1,33 @@
|
||||
%YAML 1.1
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||||
%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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m_PrefabAsset: {fileID: 0}
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m_Name: WFX_BulletHole Metal
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m_Shader: {fileID: 4800000, guid: 1f056903eb75cee4591fce095534ce2e, type: 3}
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m_Texture: {fileID: 2800000, guid: 42c82083dd1523e4cab9b42552bcddbb, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _Cutoff: 0.5
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- _InvFade: 1.0128732
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||||
- _ScrollSpeed: 8
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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||||
- _EmisColor: {r: 0.2, g: 0.2, b: 0.2, a: 0}
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||||
- _TintColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0.5019608}
|
2
Assets/JMO Assets/WarFX/Desktop/Materials/Bullet Holes/WFX_BulletHole Metal.mat.meta
generated
Normal file
2
Assets/JMO Assets/WarFX/Desktop/Materials/Bullet Holes/WFX_BulletHole Metal.mat.meta
generated
Normal file
@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 042184d6004731842a52c613f8df564d
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user