15 lines
241 B
C#
15 lines
241 B
C#
using UnityEngine;
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using System.Collections;
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public class WFX_Demo_DeleteAfterDelay : MonoBehaviour
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{
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public float delay = 1.0f;
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void Update ()
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{
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delay -= Time.deltaTime;
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if(delay < 0f)
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GameObject.Destroy(this.gameObject);
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}
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}
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