Compare commits
42 Commits
origin/eni
...
enikeev/de
Author | SHA1 | Date | |
---|---|---|---|
8147dfc4a9 | |||
0fa07350c0 | |||
14ec1538d7 | |||
3ed89a8c10 | |||
d617ddabe7 | |||
8093af228e | |||
183de6485f | |||
12d27d36ce | |||
6aa872c92f | |||
4250777a36 | |||
aa7b50554b | |||
fa6b5f602e | |||
8cce356b8e | |||
8083501783 | |||
f9a3b06ec3 | |||
e7d2315040 | |||
87568c4077 | |||
4962a4b5da | |||
3908334f65 | |||
b8e8e74ab4 | |||
2caf658d19 | |||
ba1b350c62 | |||
6514599f22 | |||
f3fe5ea4cd | |||
cfb7b71a8a | |||
1cf5776a1b | |||
351fa8ee12 | |||
690f1e2536 | |||
e689927b73 | |||
3420d14cdc | |||
c8af0e5284 | |||
290f5515b7 | |||
1e4f90c0ed | |||
28863de9df | |||
39d29da2be | |||
dfdd018a5f | |||
aae98595d3 | |||
4bd1e0644a | |||
e1d0bbc1eb | |||
5fb554f098 | |||
29fec74bd4 | |||
f35f9182ca |
5
.gitignore
vendored
5
.gitignore
vendored
@ -2,6 +2,11 @@
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||
#
|
||||
|
||||
# MLagents
|
||||
Assets/ML-Agents/Timers/*
|
||||
#
|
||||
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
|
2
Assets/Defaults.meta → Assets/Arts.meta
generated
Executable file → Normal file
2
Assets/Defaults.meta → Assets/Arts.meta
generated
Executable file → Normal file
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b183268306ddaac4b875d5d435faa50b
|
||||
guid: 0d3fef053a0198e44a77e5bbb1c9e6ba
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 22246bfd118ea0f49b3a064777e460a1
|
||||
guid: bfd5779a6c8ed284c98038c4f1591793
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
0
Assets/Materials/New Material.mat → Assets/Arts/Materials/New Material.mat
generated
Executable file → Normal file
0
Assets/Materials/New Material.mat → Assets/Arts/Materials/New Material.mat
generated
Executable file → Normal file
0
Assets/Materials/New Material.mat.meta → Assets/Arts/Materials/New Material.mat.meta
generated
Executable file → Normal file
0
Assets/Materials/New Material.mat.meta → Assets/Arts/Materials/New Material.mat.meta
generated
Executable file → Normal file
0
Assets/Models.meta → Assets/Arts/Models.meta
generated
Executable file → Normal file
0
Assets/Models.meta → Assets/Arts/Models.meta
generated
Executable file → Normal file
0
Assets/Models/Flag model.fbx → Assets/Arts/Models/Flag model.fbx
Executable file → Normal file
0
Assets/Models/Flag model.fbx → Assets/Arts/Models/Flag model.fbx
Executable file → Normal file
0
Assets/Models/Flag model.fbx.meta → Assets/Arts/Models/Flag model.fbx.meta
generated
Executable file → Normal file
0
Assets/Models/Flag model.fbx.meta → Assets/Arts/Models/Flag model.fbx.meta
generated
Executable file → Normal file
0
Assets/Models/Textures.meta → Assets/Arts/Models/Textures.meta
generated
Executable file → Normal file
0
Assets/Models/Textures.meta → Assets/Arts/Models/Textures.meta
generated
Executable file → Normal file
0
Assets/Models/Textures/Flag.jpg → Assets/Arts/Models/Textures/Flag.jpg
Executable file → Normal file
0
Assets/Models/Textures/Flag.jpg → Assets/Arts/Models/Textures/Flag.jpg
Executable file → Normal file
0
Assets/Models/Textures/Flag.jpg.meta → Assets/Arts/Models/Textures/Flag.jpg.meta
generated
Executable file → Normal file
0
Assets/Models/Textures/Flag.jpg.meta → Assets/Arts/Models/Textures/Flag.jpg.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart.meta → Assets/Arts/SciFiWarriorPBRHPPolyart.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart.meta → Assets/Arts/SciFiWarriorPBRHPPolyart.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Die.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Die.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Die.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Die.fbx
Executable file → Normal file
619
Assets/SciFiWarriorPBRHPPolyart/Animations/Die.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Die.fbx.meta
generated
Executable file → Normal file
619
Assets/SciFiWarriorPBRHPPolyart/Animations/Die.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Die.fbx.meta
generated
Executable file → Normal file
@ -1,160 +1,458 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d406f8f3cbe268f4e9d0234d45cca60c
|
||||
ModelImporter:
|
||||
serializedVersion: 23
|
||||
fileIDToRecycleName:
|
||||
100000: Arm1
|
||||
100002: ArmPlacement_Left
|
||||
100004: ArmPlacement_Right
|
||||
100006: ArmPlacement_Upper
|
||||
100008: ArmPosition_Left
|
||||
100010: ArmPosition_Right
|
||||
100012: AssaultRifle
|
||||
100014: BackPack
|
||||
100016: Backpack1
|
||||
100018: Body1
|
||||
100020: Chest
|
||||
100022: //RootNode
|
||||
100024: Foot_Left
|
||||
100026: Foot_Right
|
||||
100028: Hand_Left
|
||||
100030: Hand_Right
|
||||
100032: Head
|
||||
100034: head1
|
||||
100036: Headgear_Left
|
||||
100038: Headgear_Right
|
||||
100040: Hips
|
||||
100042: Index_Distal_Left
|
||||
100044: Index_Distal_Right
|
||||
100046: Index_Intermediate_Left
|
||||
100048: Index_Intermediate_Right
|
||||
100050: Index_Proximal_Left
|
||||
100052: Index_Proximal_Right
|
||||
100054: Leg1
|
||||
100056: LowerArm_Left
|
||||
100058: LowerArm_Right
|
||||
100060: LowerLeg_Left
|
||||
100062: LowerLeg_Right
|
||||
100064: magazine_Right
|
||||
100066: Neck
|
||||
100068: RestOfFingers_Distal_Left
|
||||
100070: RestOfFingers_Distal_Right
|
||||
100072: RestOfFingers_Intermediate_Left
|
||||
100074: RestOfFingers_Intermediate_Right
|
||||
100076: RestOfFingers_Proximal_Left
|
||||
100078: RestOfFingers_Proximal_Right
|
||||
100080: Shoulder_Left
|
||||
100082: Shoulder_Right
|
||||
100084: ShoulderPadBlade_Left
|
||||
100086: ShoulderPadBlade_Right
|
||||
100088: ShoulderPadBody_Left
|
||||
100090: ShoulderPadBody_Right
|
||||
100092: ShoulderPadCTRL_Left
|
||||
100094: ShoulderPadCTRL_Right
|
||||
100096: Spine
|
||||
100098: Thumb_Distal_Left
|
||||
100100: Thumb_Distal_Right
|
||||
100102: Thumb_Intermediate_Left
|
||||
100104: Thumb_Intermediate_Right
|
||||
100106: Thumb_Proximal_Left
|
||||
100108: Thumb_Proximal_Right
|
||||
100110: Toe_Left
|
||||
100112: Toe_Right
|
||||
100114: Toetip_Left
|
||||
100116: Toetip_Right
|
||||
100118: Trigger_Right
|
||||
100120: UpperArm_Left
|
||||
100122: UpperArm_Right
|
||||
100124: UpperLeg_Left
|
||||
100126: UpperLeg_Right
|
||||
400000: Arm1
|
||||
400002: ArmPlacement_Left
|
||||
400004: ArmPlacement_Right
|
||||
400006: ArmPlacement_Upper
|
||||
400008: ArmPosition_Left
|
||||
400010: ArmPosition_Right
|
||||
400012: AssaultRifle
|
||||
400014: BackPack
|
||||
400016: Backpack1
|
||||
400018: Body1
|
||||
400020: Chest
|
||||
400022: //RootNode
|
||||
400024: Foot_Left
|
||||
400026: Foot_Right
|
||||
400028: Hand_Left
|
||||
400030: Hand_Right
|
||||
400032: Head
|
||||
400034: head1
|
||||
400036: Headgear_Left
|
||||
400038: Headgear_Right
|
||||
400040: Hips
|
||||
400042: Index_Distal_Left
|
||||
400044: Index_Distal_Right
|
||||
400046: Index_Intermediate_Left
|
||||
400048: Index_Intermediate_Right
|
||||
400050: Index_Proximal_Left
|
||||
400052: Index_Proximal_Right
|
||||
400054: Leg1
|
||||
400056: LowerArm_Left
|
||||
400058: LowerArm_Right
|
||||
400060: LowerLeg_Left
|
||||
400062: LowerLeg_Right
|
||||
400064: magazine_Right
|
||||
400066: Neck
|
||||
400068: RestOfFingers_Distal_Left
|
||||
400070: RestOfFingers_Distal_Right
|
||||
400072: RestOfFingers_Intermediate_Left
|
||||
400074: RestOfFingers_Intermediate_Right
|
||||
400076: RestOfFingers_Proximal_Left
|
||||
400078: RestOfFingers_Proximal_Right
|
||||
400080: Shoulder_Left
|
||||
400082: Shoulder_Right
|
||||
400084: ShoulderPadBlade_Left
|
||||
400086: ShoulderPadBlade_Right
|
||||
400088: ShoulderPadBody_Left
|
||||
400090: ShoulderPadBody_Right
|
||||
400092: ShoulderPadCTRL_Left
|
||||
400094: ShoulderPadCTRL_Right
|
||||
400096: Spine
|
||||
400098: Thumb_Distal_Left
|
||||
400100: Thumb_Distal_Right
|
||||
400102: Thumb_Intermediate_Left
|
||||
400104: Thumb_Intermediate_Right
|
||||
400106: Thumb_Proximal_Left
|
||||
400108: Thumb_Proximal_Right
|
||||
400110: Toe_Left
|
||||
400112: Toe_Right
|
||||
400114: Toetip_Left
|
||||
400116: Toetip_Right
|
||||
400118: Trigger_Right
|
||||
400120: UpperArm_Left
|
||||
400122: UpperArm_Right
|
||||
400124: UpperLeg_Left
|
||||
400126: UpperLeg_Right
|
||||
2100000: w_h_01
|
||||
2100002: w_b_01
|
||||
2100004: w_bp_01
|
||||
2100006: w_a_01
|
||||
2100008: w_f_01
|
||||
2100010: w_w_01
|
||||
4300000: head1
|
||||
4300002: Body1
|
||||
4300004: Backpack1
|
||||
4300006: Arm1
|
||||
4300008: Leg1
|
||||
4300010: AssaultRifle
|
||||
7400000: Die
|
||||
9500000: //RootNode
|
||||
13700000: Arm1
|
||||
13700002: AssaultRifle
|
||||
13700004: Backpack1
|
||||
13700006: Body1
|
||||
13700008: head1
|
||||
13700010: Leg1
|
||||
2186277476908879412: ImportLogs
|
||||
serializedVersion: 19301
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
1: 100000
|
||||
second: Arm1
|
||||
- first:
|
||||
1: 100002
|
||||
second: ArmPlacement_Left
|
||||
- first:
|
||||
1: 100004
|
||||
second: ArmPlacement_Right
|
||||
- first:
|
||||
1: 100006
|
||||
second: ArmPlacement_Upper
|
||||
- first:
|
||||
1: 100008
|
||||
second: ArmPosition_Left
|
||||
- first:
|
||||
1: 100010
|
||||
second: ArmPosition_Right
|
||||
- first:
|
||||
1: 100012
|
||||
second: AssaultRifle
|
||||
- first:
|
||||
1: 100014
|
||||
second: BackPack
|
||||
- first:
|
||||
1: 100016
|
||||
second: Backpack1
|
||||
- first:
|
||||
1: 100018
|
||||
second: Body1
|
||||
- first:
|
||||
1: 100020
|
||||
second: Chest
|
||||
- first:
|
||||
1: 100022
|
||||
second: //RootNode
|
||||
- first:
|
||||
1: 100024
|
||||
second: Foot_Left
|
||||
- first:
|
||||
1: 100026
|
||||
second: Foot_Right
|
||||
- first:
|
||||
1: 100028
|
||||
second: Hand_Left
|
||||
- first:
|
||||
1: 100030
|
||||
second: Hand_Right
|
||||
- first:
|
||||
1: 100032
|
||||
second: Head
|
||||
- first:
|
||||
1: 100034
|
||||
second: head1
|
||||
- first:
|
||||
1: 100036
|
||||
second: Headgear_Left
|
||||
- first:
|
||||
1: 100038
|
||||
second: Headgear_Right
|
||||
- first:
|
||||
1: 100040
|
||||
second: Hips
|
||||
- first:
|
||||
1: 100042
|
||||
second: Index_Distal_Left
|
||||
- first:
|
||||
1: 100044
|
||||
second: Index_Distal_Right
|
||||
- first:
|
||||
1: 100046
|
||||
second: Index_Intermediate_Left
|
||||
- first:
|
||||
1: 100048
|
||||
second: Index_Intermediate_Right
|
||||
- first:
|
||||
1: 100050
|
||||
second: Index_Proximal_Left
|
||||
- first:
|
||||
1: 100052
|
||||
second: Index_Proximal_Right
|
||||
- first:
|
||||
1: 100054
|
||||
second: Leg1
|
||||
- first:
|
||||
1: 100056
|
||||
second: LowerArm_Left
|
||||
- first:
|
||||
1: 100058
|
||||
second: LowerArm_Right
|
||||
- first:
|
||||
1: 100060
|
||||
second: LowerLeg_Left
|
||||
- first:
|
||||
1: 100062
|
||||
second: LowerLeg_Right
|
||||
- first:
|
||||
1: 100064
|
||||
second: magazine_Right
|
||||
- first:
|
||||
1: 100066
|
||||
second: Neck
|
||||
- first:
|
||||
1: 100068
|
||||
second: RestOfFingers_Distal_Left
|
||||
- first:
|
||||
1: 100070
|
||||
second: RestOfFingers_Distal_Right
|
||||
- first:
|
||||
1: 100072
|
||||
second: RestOfFingers_Intermediate_Left
|
||||
- first:
|
||||
1: 100074
|
||||
second: RestOfFingers_Intermediate_Right
|
||||
- first:
|
||||
1: 100076
|
||||
second: RestOfFingers_Proximal_Left
|
||||
- first:
|
||||
1: 100078
|
||||
second: RestOfFingers_Proximal_Right
|
||||
- first:
|
||||
1: 100080
|
||||
second: Shoulder_Left
|
||||
- first:
|
||||
1: 100082
|
||||
second: Shoulder_Right
|
||||
- first:
|
||||
1: 100084
|
||||
second: ShoulderPadBlade_Left
|
||||
- first:
|
||||
1: 100086
|
||||
second: ShoulderPadBlade_Right
|
||||
- first:
|
||||
1: 100088
|
||||
second: ShoulderPadBody_Left
|
||||
- first:
|
||||
1: 100090
|
||||
second: ShoulderPadBody_Right
|
||||
- first:
|
||||
1: 100092
|
||||
second: ShoulderPadCTRL_Left
|
||||
- first:
|
||||
1: 100094
|
||||
second: ShoulderPadCTRL_Right
|
||||
- first:
|
||||
1: 100096
|
||||
second: Spine
|
||||
- first:
|
||||
1: 100098
|
||||
second: Thumb_Distal_Left
|
||||
- first:
|
||||
1: 100100
|
||||
second: Thumb_Distal_Right
|
||||
- first:
|
||||
1: 100102
|
||||
second: Thumb_Intermediate_Left
|
||||
- first:
|
||||
1: 100104
|
||||
second: Thumb_Intermediate_Right
|
||||
- first:
|
||||
1: 100106
|
||||
second: Thumb_Proximal_Left
|
||||
- first:
|
||||
1: 100108
|
||||
second: Thumb_Proximal_Right
|
||||
- first:
|
||||
1: 100110
|
||||
second: Toe_Left
|
||||
- first:
|
||||
1: 100112
|
||||
second: Toe_Right
|
||||
- first:
|
||||
1: 100114
|
||||
second: Toetip_Left
|
||||
- first:
|
||||
1: 100116
|
||||
second: Toetip_Right
|
||||
- first:
|
||||
1: 100118
|
||||
second: Trigger_Right
|
||||
- first:
|
||||
1: 100120
|
||||
second: UpperArm_Left
|
||||
- first:
|
||||
1: 100122
|
||||
second: UpperArm_Right
|
||||
- first:
|
||||
1: 100124
|
||||
second: UpperLeg_Left
|
||||
- first:
|
||||
1: 100126
|
||||
second: UpperLeg_Right
|
||||
- first:
|
||||
4: 400000
|
||||
second: Arm1
|
||||
- first:
|
||||
4: 400002
|
||||
second: ArmPlacement_Left
|
||||
- first:
|
||||
4: 400004
|
||||
second: ArmPlacement_Right
|
||||
- first:
|
||||
4: 400006
|
||||
second: ArmPlacement_Upper
|
||||
- first:
|
||||
4: 400008
|
||||
second: ArmPosition_Left
|
||||
- first:
|
||||
4: 400010
|
||||
second: ArmPosition_Right
|
||||
- first:
|
||||
4: 400012
|
||||
second: AssaultRifle
|
||||
- first:
|
||||
4: 400014
|
||||
second: BackPack
|
||||
- first:
|
||||
4: 400016
|
||||
second: Backpack1
|
||||
- first:
|
||||
4: 400018
|
||||
second: Body1
|
||||
- first:
|
||||
4: 400020
|
||||
second: Chest
|
||||
- first:
|
||||
4: 400022
|
||||
second: //RootNode
|
||||
- first:
|
||||
4: 400024
|
||||
second: Foot_Left
|
||||
- first:
|
||||
4: 400026
|
||||
second: Foot_Right
|
||||
- first:
|
||||
4: 400028
|
||||
second: Hand_Left
|
||||
- first:
|
||||
4: 400030
|
||||
second: Hand_Right
|
||||
- first:
|
||||
4: 400032
|
||||
second: Head
|
||||
- first:
|
||||
4: 400034
|
||||
second: head1
|
||||
- first:
|
||||
4: 400036
|
||||
second: Headgear_Left
|
||||
- first:
|
||||
4: 400038
|
||||
second: Headgear_Right
|
||||
- first:
|
||||
4: 400040
|
||||
second: Hips
|
||||
- first:
|
||||
4: 400042
|
||||
second: Index_Distal_Left
|
||||
- first:
|
||||
4: 400044
|
||||
second: Index_Distal_Right
|
||||
- first:
|
||||
4: 400046
|
||||
second: Index_Intermediate_Left
|
||||
- first:
|
||||
4: 400048
|
||||
second: Index_Intermediate_Right
|
||||
- first:
|
||||
4: 400050
|
||||
second: Index_Proximal_Left
|
||||
- first:
|
||||
4: 400052
|
||||
second: Index_Proximal_Right
|
||||
- first:
|
||||
4: 400054
|
||||
second: Leg1
|
||||
- first:
|
||||
4: 400056
|
||||
second: LowerArm_Left
|
||||
- first:
|
||||
4: 400058
|
||||
second: LowerArm_Right
|
||||
- first:
|
||||
4: 400060
|
||||
second: LowerLeg_Left
|
||||
- first:
|
||||
4: 400062
|
||||
second: LowerLeg_Right
|
||||
- first:
|
||||
4: 400064
|
||||
second: magazine_Right
|
||||
- first:
|
||||
4: 400066
|
||||
second: Neck
|
||||
- first:
|
||||
4: 400068
|
||||
second: RestOfFingers_Distal_Left
|
||||
- first:
|
||||
4: 400070
|
||||
second: RestOfFingers_Distal_Right
|
||||
- first:
|
||||
4: 400072
|
||||
second: RestOfFingers_Intermediate_Left
|
||||
- first:
|
||||
4: 400074
|
||||
second: RestOfFingers_Intermediate_Right
|
||||
- first:
|
||||
4: 400076
|
||||
second: RestOfFingers_Proximal_Left
|
||||
- first:
|
||||
4: 400078
|
||||
second: RestOfFingers_Proximal_Right
|
||||
- first:
|
||||
4: 400080
|
||||
second: Shoulder_Left
|
||||
- first:
|
||||
4: 400082
|
||||
second: Shoulder_Right
|
||||
- first:
|
||||
4: 400084
|
||||
second: ShoulderPadBlade_Left
|
||||
- first:
|
||||
4: 400086
|
||||
second: ShoulderPadBlade_Right
|
||||
- first:
|
||||
4: 400088
|
||||
second: ShoulderPadBody_Left
|
||||
- first:
|
||||
4: 400090
|
||||
second: ShoulderPadBody_Right
|
||||
- first:
|
||||
4: 400092
|
||||
second: ShoulderPadCTRL_Left
|
||||
- first:
|
||||
4: 400094
|
||||
second: ShoulderPadCTRL_Right
|
||||
- first:
|
||||
4: 400096
|
||||
second: Spine
|
||||
- first:
|
||||
4: 400098
|
||||
second: Thumb_Distal_Left
|
||||
- first:
|
||||
4: 400100
|
||||
second: Thumb_Distal_Right
|
||||
- first:
|
||||
4: 400102
|
||||
second: Thumb_Intermediate_Left
|
||||
- first:
|
||||
4: 400104
|
||||
second: Thumb_Intermediate_Right
|
||||
- first:
|
||||
4: 400106
|
||||
second: Thumb_Proximal_Left
|
||||
- first:
|
||||
4: 400108
|
||||
second: Thumb_Proximal_Right
|
||||
- first:
|
||||
4: 400110
|
||||
second: Toe_Left
|
||||
- first:
|
||||
4: 400112
|
||||
second: Toe_Right
|
||||
- first:
|
||||
4: 400114
|
||||
second: Toetip_Left
|
||||
- first:
|
||||
4: 400116
|
||||
second: Toetip_Right
|
||||
- first:
|
||||
4: 400118
|
||||
second: Trigger_Right
|
||||
- first:
|
||||
4: 400120
|
||||
second: UpperArm_Left
|
||||
- first:
|
||||
4: 400122
|
||||
second: UpperArm_Right
|
||||
- first:
|
||||
4: 400124
|
||||
second: UpperLeg_Left
|
||||
- first:
|
||||
4: 400126
|
||||
second: UpperLeg_Right
|
||||
- first:
|
||||
21: 2100000
|
||||
second: w_h_01
|
||||
- first:
|
||||
21: 2100002
|
||||
second: w_b_01
|
||||
- first:
|
||||
21: 2100004
|
||||
second: w_bp_01
|
||||
- first:
|
||||
21: 2100006
|
||||
second: w_a_01
|
||||
- first:
|
||||
21: 2100008
|
||||
second: w_f_01
|
||||
- first:
|
||||
21: 2100010
|
||||
second: w_w_01
|
||||
- first:
|
||||
43: 4300000
|
||||
second: head1
|
||||
- first:
|
||||
43: 4300002
|
||||
second: Body1
|
||||
- first:
|
||||
43: 4300004
|
||||
second: Backpack1
|
||||
- first:
|
||||
43: 4300006
|
||||
second: Arm1
|
||||
- first:
|
||||
43: 4300008
|
||||
second: Leg1
|
||||
- first:
|
||||
43: 4300010
|
||||
second: AssaultRifle
|
||||
- first:
|
||||
74: 7400000
|
||||
second: Die
|
||||
- first:
|
||||
95: 9500000
|
||||
second: //RootNode
|
||||
- first:
|
||||
137: 13700000
|
||||
second: Arm1
|
||||
- first:
|
||||
137: 13700002
|
||||
second: AssaultRifle
|
||||
- first:
|
||||
137: 13700004
|
||||
second: Backpack1
|
||||
- first:
|
||||
137: 13700006
|
||||
second: Body1
|
||||
- first:
|
||||
137: 13700008
|
||||
second: head1
|
||||
- first:
|
||||
137: 13700010
|
||||
second: Leg1
|
||||
- first:
|
||||
41386430: 2186277476908879412
|
||||
second: ImportLogs
|
||||
externalObjects: {}
|
||||
materials:
|
||||
importMaterials: 1
|
||||
materialImportMode: 1
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
@ -183,6 +481,7 @@ ModelImporter:
|
||||
- serializedVersion: 16
|
||||
name: Die
|
||||
takeName: Take 001
|
||||
internalID: 0
|
||||
firstFrame: 0
|
||||
lastFrame: 32
|
||||
wrapMode: 0
|
||||
@ -343,25 +642,28 @@ ModelImporter:
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
fileIdsGeneration: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
previousCalculatedGlobalScale: 1
|
||||
hasPreviousCalculatedGlobalScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
@ -370,10 +672,10 @@ ModelImporter:
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
copyAvatar: 0
|
||||
humanDescription:
|
||||
serializedVersion: 2
|
||||
serializedVersion: 3
|
||||
human:
|
||||
- boneName: Hips
|
||||
humanName: Hips
|
||||
@ -1015,13 +1317,16 @@ ModelImporter:
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
623
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx.meta
generated
Executable file → Normal file
623
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx.meta
generated
Executable file → Normal file
@ -1,160 +1,458 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3ad7c5979f6586d4a9532a55492a0ebe
|
||||
ModelImporter:
|
||||
serializedVersion: 23
|
||||
fileIDToRecycleName:
|
||||
100000: Arm1
|
||||
100002: ArmPlacement_Left
|
||||
100004: ArmPlacement_Right
|
||||
100006: ArmPlacement_Upper
|
||||
100008: ArmPosition_Left
|
||||
100010: ArmPosition_Right
|
||||
100012: AssaultRifle
|
||||
100014: BackPack
|
||||
100016: Backpack1
|
||||
100018: Body1
|
||||
100020: Chest
|
||||
100022: Foot_Left
|
||||
100024: Foot_Right
|
||||
100026: Hand_Left
|
||||
100028: Hand_Right
|
||||
100030: Head
|
||||
100032: head1
|
||||
100034: Headgear_Left
|
||||
100036: Headgear_Right
|
||||
100038: Hips
|
||||
100040: //RootNode
|
||||
100042: Index_Distal_Left
|
||||
100044: Index_Distal_Right
|
||||
100046: Index_Intermediate_Left
|
||||
100048: Index_Intermediate_Right
|
||||
100050: Index_Proximal_Left
|
||||
100052: Index_Proximal_Right
|
||||
100054: Leg1
|
||||
100056: LowerArm_Left
|
||||
100058: LowerArm_Right
|
||||
100060: LowerLeg_Left
|
||||
100062: LowerLeg_Right
|
||||
100064: magazine_Right
|
||||
100066: Neck
|
||||
100068: RestOfFingers_Distal_Left
|
||||
100070: RestOfFingers_Distal_Right
|
||||
100072: RestOfFingers_Intermediate_Left
|
||||
100074: RestOfFingers_Intermediate_Right
|
||||
100076: RestOfFingers_Proximal_Left
|
||||
100078: RestOfFingers_Proximal_Right
|
||||
100080: Shoulder_Left
|
||||
100082: Shoulder_Right
|
||||
100084: ShoulderPadBlade_Left
|
||||
100086: ShoulderPadBlade_Right
|
||||
100088: ShoulderPadBody_Left
|
||||
100090: ShoulderPadBody_Right
|
||||
100092: ShoulderPadCTRL_Left
|
||||
100094: ShoulderPadCTRL_Right
|
||||
100096: Spine
|
||||
100098: Thumb_Distal_Left
|
||||
100100: Thumb_Distal_Right
|
||||
100102: Thumb_Intermediate_Left
|
||||
100104: Thumb_Intermediate_Right
|
||||
100106: Thumb_Proximal_Left
|
||||
100108: Thumb_Proximal_Right
|
||||
100110: Toe_Left
|
||||
100112: Toe_Right
|
||||
100114: Toetip_Left
|
||||
100116: Toetip_Right
|
||||
100118: Trigger_Right
|
||||
100120: UpperArm_Left
|
||||
100122: UpperArm_Right
|
||||
100124: UpperLeg_Left
|
||||
100126: UpperLeg_Right
|
||||
400000: Arm1
|
||||
400002: ArmPlacement_Left
|
||||
400004: ArmPlacement_Right
|
||||
400006: ArmPlacement_Upper
|
||||
400008: ArmPosition_Left
|
||||
400010: ArmPosition_Right
|
||||
400012: AssaultRifle
|
||||
400014: BackPack
|
||||
400016: Backpack1
|
||||
400018: Body1
|
||||
400020: Chest
|
||||
400022: Foot_Left
|
||||
400024: Foot_Right
|
||||
400026: Hand_Left
|
||||
400028: Hand_Right
|
||||
400030: Head
|
||||
400032: head1
|
||||
400034: Headgear_Left
|
||||
400036: Headgear_Right
|
||||
400038: Hips
|
||||
400040: //RootNode
|
||||
400042: Index_Distal_Left
|
||||
400044: Index_Distal_Right
|
||||
400046: Index_Intermediate_Left
|
||||
400048: Index_Intermediate_Right
|
||||
400050: Index_Proximal_Left
|
||||
400052: Index_Proximal_Right
|
||||
400054: Leg1
|
||||
400056: LowerArm_Left
|
||||
400058: LowerArm_Right
|
||||
400060: LowerLeg_Left
|
||||
400062: LowerLeg_Right
|
||||
400064: magazine_Right
|
||||
400066: Neck
|
||||
400068: RestOfFingers_Distal_Left
|
||||
400070: RestOfFingers_Distal_Right
|
||||
400072: RestOfFingers_Intermediate_Left
|
||||
400074: RestOfFingers_Intermediate_Right
|
||||
400076: RestOfFingers_Proximal_Left
|
||||
400078: RestOfFingers_Proximal_Right
|
||||
400080: Shoulder_Left
|
||||
400082: Shoulder_Right
|
||||
400084: ShoulderPadBlade_Left
|
||||
400086: ShoulderPadBlade_Right
|
||||
400088: ShoulderPadBody_Left
|
||||
400090: ShoulderPadBody_Right
|
||||
400092: ShoulderPadCTRL_Left
|
||||
400094: ShoulderPadCTRL_Right
|
||||
400096: Spine
|
||||
400098: Thumb_Distal_Left
|
||||
400100: Thumb_Distal_Right
|
||||
400102: Thumb_Intermediate_Left
|
||||
400104: Thumb_Intermediate_Right
|
||||
400106: Thumb_Proximal_Left
|
||||
400108: Thumb_Proximal_Right
|
||||
400110: Toe_Left
|
||||
400112: Toe_Right
|
||||
400114: Toetip_Left
|
||||
400116: Toetip_Right
|
||||
400118: Trigger_Right
|
||||
400120: UpperArm_Left
|
||||
400122: UpperArm_Right
|
||||
400124: UpperLeg_Left
|
||||
400126: UpperLeg_Right
|
||||
2100000: w_h_01
|
||||
2100002: w_b_01
|
||||
2100004: w_bp_01
|
||||
2100006: w_a_01
|
||||
2100008: w_f_01
|
||||
2100010: w_w_01
|
||||
4300000: head1
|
||||
4300002: Body1
|
||||
4300004: Backpack1
|
||||
4300006: Arm1
|
||||
4300008: Leg1
|
||||
4300010: AssaultRifle
|
||||
7400000: Idle_Ducking_AR
|
||||
9500000: //RootNode
|
||||
13700000: Arm1
|
||||
13700002: AssaultRifle
|
||||
13700004: Backpack1
|
||||
13700006: Body1
|
||||
13700008: head1
|
||||
13700010: Leg1
|
||||
2186277476908879412: ImportLogs
|
||||
serializedVersion: 19301
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
1: 100000
|
||||
second: Arm1
|
||||
- first:
|
||||
1: 100002
|
||||
second: ArmPlacement_Left
|
||||
- first:
|
||||
1: 100004
|
||||
second: ArmPlacement_Right
|
||||
- first:
|
||||
1: 100006
|
||||
second: ArmPlacement_Upper
|
||||
- first:
|
||||
1: 100008
|
||||
second: ArmPosition_Left
|
||||
- first:
|
||||
1: 100010
|
||||
second: ArmPosition_Right
|
||||
- first:
|
||||
1: 100012
|
||||
second: AssaultRifle
|
||||
- first:
|
||||
1: 100014
|
||||
second: BackPack
|
||||
- first:
|
||||
1: 100016
|
||||
second: Backpack1
|
||||
- first:
|
||||
1: 100018
|
||||
second: Body1
|
||||
- first:
|
||||
1: 100020
|
||||
second: Chest
|
||||
- first:
|
||||
1: 100022
|
||||
second: Foot_Left
|
||||
- first:
|
||||
1: 100024
|
||||
second: Foot_Right
|
||||
- first:
|
||||
1: 100026
|
||||
second: Hand_Left
|
||||
- first:
|
||||
1: 100028
|
||||
second: Hand_Right
|
||||
- first:
|
||||
1: 100030
|
||||
second: Head
|
||||
- first:
|
||||
1: 100032
|
||||
second: head1
|
||||
- first:
|
||||
1: 100034
|
||||
second: Headgear_Left
|
||||
- first:
|
||||
1: 100036
|
||||
second: Headgear_Right
|
||||
- first:
|
||||
1: 100038
|
||||
second: Hips
|
||||
- first:
|
||||
1: 100040
|
||||
second: //RootNode
|
||||
- first:
|
||||
1: 100042
|
||||
second: Index_Distal_Left
|
||||
- first:
|
||||
1: 100044
|
||||
second: Index_Distal_Right
|
||||
- first:
|
||||
1: 100046
|
||||
second: Index_Intermediate_Left
|
||||
- first:
|
||||
1: 100048
|
||||
second: Index_Intermediate_Right
|
||||
- first:
|
||||
1: 100050
|
||||
second: Index_Proximal_Left
|
||||
- first:
|
||||
1: 100052
|
||||
second: Index_Proximal_Right
|
||||
- first:
|
||||
1: 100054
|
||||
second: Leg1
|
||||
- first:
|
||||
1: 100056
|
||||
second: LowerArm_Left
|
||||
- first:
|
||||
1: 100058
|
||||
second: LowerArm_Right
|
||||
- first:
|
||||
1: 100060
|
||||
second: LowerLeg_Left
|
||||
- first:
|
||||
1: 100062
|
||||
second: LowerLeg_Right
|
||||
- first:
|
||||
1: 100064
|
||||
second: magazine_Right
|
||||
- first:
|
||||
1: 100066
|
||||
second: Neck
|
||||
- first:
|
||||
1: 100068
|
||||
second: RestOfFingers_Distal_Left
|
||||
- first:
|
||||
1: 100070
|
||||
second: RestOfFingers_Distal_Right
|
||||
- first:
|
||||
1: 100072
|
||||
second: RestOfFingers_Intermediate_Left
|
||||
- first:
|
||||
1: 100074
|
||||
second: RestOfFingers_Intermediate_Right
|
||||
- first:
|
||||
1: 100076
|
||||
second: RestOfFingers_Proximal_Left
|
||||
- first:
|
||||
1: 100078
|
||||
second: RestOfFingers_Proximal_Right
|
||||
- first:
|
||||
1: 100080
|
||||
second: Shoulder_Left
|
||||
- first:
|
||||
1: 100082
|
||||
second: Shoulder_Right
|
||||
- first:
|
||||
1: 100084
|
||||
second: ShoulderPadBlade_Left
|
||||
- first:
|
||||
1: 100086
|
||||
second: ShoulderPadBlade_Right
|
||||
- first:
|
||||
1: 100088
|
||||
second: ShoulderPadBody_Left
|
||||
- first:
|
||||
1: 100090
|
||||
second: ShoulderPadBody_Right
|
||||
- first:
|
||||
1: 100092
|
||||
second: ShoulderPadCTRL_Left
|
||||
- first:
|
||||
1: 100094
|
||||
second: ShoulderPadCTRL_Right
|
||||
- first:
|
||||
1: 100096
|
||||
second: Spine
|
||||
- first:
|
||||
1: 100098
|
||||
second: Thumb_Distal_Left
|
||||
- first:
|
||||
1: 100100
|
||||
second: Thumb_Distal_Right
|
||||
- first:
|
||||
1: 100102
|
||||
second: Thumb_Intermediate_Left
|
||||
- first:
|
||||
1: 100104
|
||||
second: Thumb_Intermediate_Right
|
||||
- first:
|
||||
1: 100106
|
||||
second: Thumb_Proximal_Left
|
||||
- first:
|
||||
1: 100108
|
||||
second: Thumb_Proximal_Right
|
||||
- first:
|
||||
1: 100110
|
||||
second: Toe_Left
|
||||
- first:
|
||||
1: 100112
|
||||
second: Toe_Right
|
||||
- first:
|
||||
1: 100114
|
||||
second: Toetip_Left
|
||||
- first:
|
||||
1: 100116
|
||||
second: Toetip_Right
|
||||
- first:
|
||||
1: 100118
|
||||
second: Trigger_Right
|
||||
- first:
|
||||
1: 100120
|
||||
second: UpperArm_Left
|
||||
- first:
|
||||
1: 100122
|
||||
second: UpperArm_Right
|
||||
- first:
|
||||
1: 100124
|
||||
second: UpperLeg_Left
|
||||
- first:
|
||||
1: 100126
|
||||
second: UpperLeg_Right
|
||||
- first:
|
||||
4: 400000
|
||||
second: Arm1
|
||||
- first:
|
||||
4: 400002
|
||||
second: ArmPlacement_Left
|
||||
- first:
|
||||
4: 400004
|
||||
second: ArmPlacement_Right
|
||||
- first:
|
||||
4: 400006
|
||||
second: ArmPlacement_Upper
|
||||
- first:
|
||||
4: 400008
|
||||
second: ArmPosition_Left
|
||||
- first:
|
||||
4: 400010
|
||||
second: ArmPosition_Right
|
||||
- first:
|
||||
4: 400012
|
||||
second: AssaultRifle
|
||||
- first:
|
||||
4: 400014
|
||||
second: BackPack
|
||||
- first:
|
||||
4: 400016
|
||||
second: Backpack1
|
||||
- first:
|
||||
4: 400018
|
||||
second: Body1
|
||||
- first:
|
||||
4: 400020
|
||||
second: Chest
|
||||
- first:
|
||||
4: 400022
|
||||
second: Foot_Left
|
||||
- first:
|
||||
4: 400024
|
||||
second: Foot_Right
|
||||
- first:
|
||||
4: 400026
|
||||
second: Hand_Left
|
||||
- first:
|
||||
4: 400028
|
||||
second: Hand_Right
|
||||
- first:
|
||||
4: 400030
|
||||
second: Head
|
||||
- first:
|
||||
4: 400032
|
||||
second: head1
|
||||
- first:
|
||||
4: 400034
|
||||
second: Headgear_Left
|
||||
- first:
|
||||
4: 400036
|
||||
second: Headgear_Right
|
||||
- first:
|
||||
4: 400038
|
||||
second: Hips
|
||||
- first:
|
||||
4: 400040
|
||||
second: //RootNode
|
||||
- first:
|
||||
4: 400042
|
||||
second: Index_Distal_Left
|
||||
- first:
|
||||
4: 400044
|
||||
second: Index_Distal_Right
|
||||
- first:
|
||||
4: 400046
|
||||
second: Index_Intermediate_Left
|
||||
- first:
|
||||
4: 400048
|
||||
second: Index_Intermediate_Right
|
||||
- first:
|
||||
4: 400050
|
||||
second: Index_Proximal_Left
|
||||
- first:
|
||||
4: 400052
|
||||
second: Index_Proximal_Right
|
||||
- first:
|
||||
4: 400054
|
||||
second: Leg1
|
||||
- first:
|
||||
4: 400056
|
||||
second: LowerArm_Left
|
||||
- first:
|
||||
4: 400058
|
||||
second: LowerArm_Right
|
||||
- first:
|
||||
4: 400060
|
||||
second: LowerLeg_Left
|
||||
- first:
|
||||
4: 400062
|
||||
second: LowerLeg_Right
|
||||
- first:
|
||||
4: 400064
|
||||
second: magazine_Right
|
||||
- first:
|
||||
4: 400066
|
||||
second: Neck
|
||||
- first:
|
||||
4: 400068
|
||||
second: RestOfFingers_Distal_Left
|
||||
- first:
|
||||
4: 400070
|
||||
second: RestOfFingers_Distal_Right
|
||||
- first:
|
||||
4: 400072
|
||||
second: RestOfFingers_Intermediate_Left
|
||||
- first:
|
||||
4: 400074
|
||||
second: RestOfFingers_Intermediate_Right
|
||||
- first:
|
||||
4: 400076
|
||||
second: RestOfFingers_Proximal_Left
|
||||
- first:
|
||||
4: 400078
|
||||
second: RestOfFingers_Proximal_Right
|
||||
- first:
|
||||
4: 400080
|
||||
second: Shoulder_Left
|
||||
- first:
|
||||
4: 400082
|
||||
second: Shoulder_Right
|
||||
- first:
|
||||
4: 400084
|
||||
second: ShoulderPadBlade_Left
|
||||
- first:
|
||||
4: 400086
|
||||
second: ShoulderPadBlade_Right
|
||||
- first:
|
||||
4: 400088
|
||||
second: ShoulderPadBody_Left
|
||||
- first:
|
||||
4: 400090
|
||||
second: ShoulderPadBody_Right
|
||||
- first:
|
||||
4: 400092
|
||||
second: ShoulderPadCTRL_Left
|
||||
- first:
|
||||
4: 400094
|
||||
second: ShoulderPadCTRL_Right
|
||||
- first:
|
||||
4: 400096
|
||||
second: Spine
|
||||
- first:
|
||||
4: 400098
|
||||
second: Thumb_Distal_Left
|
||||
- first:
|
||||
4: 400100
|
||||
second: Thumb_Distal_Right
|
||||
- first:
|
||||
4: 400102
|
||||
second: Thumb_Intermediate_Left
|
||||
- first:
|
||||
4: 400104
|
||||
second: Thumb_Intermediate_Right
|
||||
- first:
|
||||
4: 400106
|
||||
second: Thumb_Proximal_Left
|
||||
- first:
|
||||
4: 400108
|
||||
second: Thumb_Proximal_Right
|
||||
- first:
|
||||
4: 400110
|
||||
second: Toe_Left
|
||||
- first:
|
||||
4: 400112
|
||||
second: Toe_Right
|
||||
- first:
|
||||
4: 400114
|
||||
second: Toetip_Left
|
||||
- first:
|
||||
4: 400116
|
||||
second: Toetip_Right
|
||||
- first:
|
||||
4: 400118
|
||||
second: Trigger_Right
|
||||
- first:
|
||||
4: 400120
|
||||
second: UpperArm_Left
|
||||
- first:
|
||||
4: 400122
|
||||
second: UpperArm_Right
|
||||
- first:
|
||||
4: 400124
|
||||
second: UpperLeg_Left
|
||||
- first:
|
||||
4: 400126
|
||||
second: UpperLeg_Right
|
||||
- first:
|
||||
21: 2100000
|
||||
second: w_h_01
|
||||
- first:
|
||||
21: 2100002
|
||||
second: w_b_01
|
||||
- first:
|
||||
21: 2100004
|
||||
second: w_bp_01
|
||||
- first:
|
||||
21: 2100006
|
||||
second: w_a_01
|
||||
- first:
|
||||
21: 2100008
|
||||
second: w_f_01
|
||||
- first:
|
||||
21: 2100010
|
||||
second: w_w_01
|
||||
- first:
|
||||
43: 4300000
|
||||
second: head1
|
||||
- first:
|
||||
43: 4300002
|
||||
second: Body1
|
||||
- first:
|
||||
43: 4300004
|
||||
second: Backpack1
|
||||
- first:
|
||||
43: 4300006
|
||||
second: Arm1
|
||||
- first:
|
||||
43: 4300008
|
||||
second: Leg1
|
||||
- first:
|
||||
43: 4300010
|
||||
second: AssaultRifle
|
||||
- first:
|
||||
74: 7400000
|
||||
second: Idle_Ducking_AR
|
||||
- first:
|
||||
95: 9500000
|
||||
second: //RootNode
|
||||
- first:
|
||||
137: 13700000
|
||||
second: Arm1
|
||||
- first:
|
||||
137: 13700002
|
||||
second: AssaultRifle
|
||||
- first:
|
||||
137: 13700004
|
||||
second: Backpack1
|
||||
- first:
|
||||
137: 13700006
|
||||
second: Body1
|
||||
- first:
|
||||
137: 13700008
|
||||
second: head1
|
||||
- first:
|
||||
137: 13700010
|
||||
second: Leg1
|
||||
- first:
|
||||
41386430: 2186277476908879412
|
||||
second: ImportLogs
|
||||
externalObjects: {}
|
||||
materials:
|
||||
importMaterials: 1
|
||||
materialImportMode: 1
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
@ -183,6 +481,7 @@ ModelImporter:
|
||||
- serializedVersion: 16
|
||||
name: Idle_Ducking_AR
|
||||
takeName: Take 001
|
||||
internalID: 0
|
||||
firstFrame: 0
|
||||
lastFrame: 30
|
||||
wrapMode: 0
|
||||
@ -191,12 +490,12 @@ ModelImporter:
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 1
|
||||
loopTime: 0
|
||||
loopBlend: 0
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 1
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalOrientation: 0
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 1
|
||||
heightFromFeet: 0
|
||||
@ -343,25 +642,28 @@ ModelImporter:
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
fileIdsGeneration: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
previousCalculatedGlobalScale: 1
|
||||
hasPreviousCalculatedGlobalScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
@ -370,10 +672,10 @@ ModelImporter:
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
copyAvatar: 0
|
||||
humanDescription:
|
||||
serializedVersion: 2
|
||||
serializedVersion: 3
|
||||
human:
|
||||
- boneName: Hips
|
||||
humanName: Hips
|
||||
@ -1015,13 +1317,16 @@ ModelImporter:
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta
generated
Executable file → Normal file
619
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx.meta
generated
Executable file → Normal file
619
Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx.meta
generated
Executable file → Normal file
@ -1,160 +1,458 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 107649059ea401b4e9c5c20f21e99a55
|
||||
ModelImporter:
|
||||
serializedVersion: 23
|
||||
fileIDToRecycleName:
|
||||
100000: Arm1
|
||||
100002: ArmPlacement_Left
|
||||
100004: ArmPlacement_Right
|
||||
100006: ArmPlacement_Upper
|
||||
100008: ArmPosition_Left
|
||||
100010: ArmPosition_Right
|
||||
100012: AssaultRifle
|
||||
100014: BackPack
|
||||
100016: Backpack1
|
||||
100018: Body1
|
||||
100020: Chest
|
||||
100022: Foot_Left
|
||||
100024: Foot_Right
|
||||
100026: Hand_Left
|
||||
100028: Hand_Right
|
||||
100030: Head
|
||||
100032: head1
|
||||
100034: Headgear_Left
|
||||
100036: Headgear_Right
|
||||
100038: Hips
|
||||
100040: //RootNode
|
||||
100042: Index_Distal_Left
|
||||
100044: Index_Distal_Right
|
||||
100046: Index_Intermediate_Left
|
||||
100048: Index_Intermediate_Right
|
||||
100050: Index_Proximal_Left
|
||||
100052: Index_Proximal_Right
|
||||
100054: Leg1
|
||||
100056: LowerArm_Left
|
||||
100058: LowerArm_Right
|
||||
100060: LowerLeg_Left
|
||||
100062: LowerLeg_Right
|
||||
100064: magazine_Right
|
||||
100066: Neck
|
||||
100068: RestOfFingers_Distal_Left
|
||||
100070: RestOfFingers_Distal_Right
|
||||
100072: RestOfFingers_Intermediate_Left
|
||||
100074: RestOfFingers_Intermediate_Right
|
||||
100076: RestOfFingers_Proximal_Left
|
||||
100078: RestOfFingers_Proximal_Right
|
||||
100080: Shoulder_Left
|
||||
100082: Shoulder_Right
|
||||
100084: ShoulderPadBlade_Left
|
||||
100086: ShoulderPadBlade_Right
|
||||
100088: ShoulderPadBody_Left
|
||||
100090: ShoulderPadBody_Right
|
||||
100092: ShoulderPadCTRL_Left
|
||||
100094: ShoulderPadCTRL_Right
|
||||
100096: Spine
|
||||
100098: Thumb_Distal_Left
|
||||
100100: Thumb_Distal_Right
|
||||
100102: Thumb_Intermediate_Left
|
||||
100104: Thumb_Intermediate_Right
|
||||
100106: Thumb_Proximal_Left
|
||||
100108: Thumb_Proximal_Right
|
||||
100110: Toe_Left
|
||||
100112: Toe_Right
|
||||
100114: Toetip_Left
|
||||
100116: Toetip_Right
|
||||
100118: Trigger_Right
|
||||
100120: UpperArm_Left
|
||||
100122: UpperArm_Right
|
||||
100124: UpperLeg_Left
|
||||
100126: UpperLeg_Right
|
||||
400000: Arm1
|
||||
400002: ArmPlacement_Left
|
||||
400004: ArmPlacement_Right
|
||||
400006: ArmPlacement_Upper
|
||||
400008: ArmPosition_Left
|
||||
400010: ArmPosition_Right
|
||||
400012: AssaultRifle
|
||||
400014: BackPack
|
||||
400016: Backpack1
|
||||
400018: Body1
|
||||
400020: Chest
|
||||
400022: Foot_Left
|
||||
400024: Foot_Right
|
||||
400026: Hand_Left
|
||||
400028: Hand_Right
|
||||
400030: Head
|
||||
400032: head1
|
||||
400034: Headgear_Left
|
||||
400036: Headgear_Right
|
||||
400038: Hips
|
||||
400040: //RootNode
|
||||
400042: Index_Distal_Left
|
||||
400044: Index_Distal_Right
|
||||
400046: Index_Intermediate_Left
|
||||
400048: Index_Intermediate_Right
|
||||
400050: Index_Proximal_Left
|
||||
400052: Index_Proximal_Right
|
||||
400054: Leg1
|
||||
400056: LowerArm_Left
|
||||
400058: LowerArm_Right
|
||||
400060: LowerLeg_Left
|
||||
400062: LowerLeg_Right
|
||||
400064: magazine_Right
|
||||
400066: Neck
|
||||
400068: RestOfFingers_Distal_Left
|
||||
400070: RestOfFingers_Distal_Right
|
||||
400072: RestOfFingers_Intermediate_Left
|
||||
400074: RestOfFingers_Intermediate_Right
|
||||
400076: RestOfFingers_Proximal_Left
|
||||
400078: RestOfFingers_Proximal_Right
|
||||
400080: Shoulder_Left
|
||||
400082: Shoulder_Right
|
||||
400084: ShoulderPadBlade_Left
|
||||
400086: ShoulderPadBlade_Right
|
||||
400088: ShoulderPadBody_Left
|
||||
400090: ShoulderPadBody_Right
|
||||
400092: ShoulderPadCTRL_Left
|
||||
400094: ShoulderPadCTRL_Right
|
||||
400096: Spine
|
||||
400098: Thumb_Distal_Left
|
||||
400100: Thumb_Distal_Right
|
||||
400102: Thumb_Intermediate_Left
|
||||
400104: Thumb_Intermediate_Right
|
||||
400106: Thumb_Proximal_Left
|
||||
400108: Thumb_Proximal_Right
|
||||
400110: Toe_Left
|
||||
400112: Toe_Right
|
||||
400114: Toetip_Left
|
||||
400116: Toetip_Right
|
||||
400118: Trigger_Right
|
||||
400120: UpperArm_Left
|
||||
400122: UpperArm_Right
|
||||
400124: UpperLeg_Left
|
||||
400126: UpperLeg_Right
|
||||
2100000: w_h_01
|
||||
2100002: w_b_01
|
||||
2100004: w_bp_01
|
||||
2100006: w_a_01
|
||||
2100008: w_f_01
|
||||
2100010: w_w_01
|
||||
4300000: head1
|
||||
4300002: Body1
|
||||
4300004: Backpack1
|
||||
4300006: Arm1
|
||||
4300008: Leg1
|
||||
4300010: AssaultRifle
|
||||
7400000: Idle_gunMiddle_AR
|
||||
9500000: //RootNode
|
||||
13700000: Arm1
|
||||
13700002: AssaultRifle
|
||||
13700004: Backpack1
|
||||
13700006: Body1
|
||||
13700008: head1
|
||||
13700010: Leg1
|
||||
2186277476908879412: ImportLogs
|
||||
serializedVersion: 19301
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
1: 100000
|
||||
second: Arm1
|
||||
- first:
|
||||
1: 100002
|
||||
second: ArmPlacement_Left
|
||||
- first:
|
||||
1: 100004
|
||||
second: ArmPlacement_Right
|
||||
- first:
|
||||
1: 100006
|
||||
second: ArmPlacement_Upper
|
||||
- first:
|
||||
1: 100008
|
||||
second: ArmPosition_Left
|
||||
- first:
|
||||
1: 100010
|
||||
second: ArmPosition_Right
|
||||
- first:
|
||||
1: 100012
|
||||
second: AssaultRifle
|
||||
- first:
|
||||
1: 100014
|
||||
second: BackPack
|
||||
- first:
|
||||
1: 100016
|
||||
second: Backpack1
|
||||
- first:
|
||||
1: 100018
|
||||
second: Body1
|
||||
- first:
|
||||
1: 100020
|
||||
second: Chest
|
||||
- first:
|
||||
1: 100022
|
||||
second: Foot_Left
|
||||
- first:
|
||||
1: 100024
|
||||
second: Foot_Right
|
||||
- first:
|
||||
1: 100026
|
||||
second: Hand_Left
|
||||
- first:
|
||||
1: 100028
|
||||
second: Hand_Right
|
||||
- first:
|
||||
1: 100030
|
||||
second: Head
|
||||
- first:
|
||||
1: 100032
|
||||
second: head1
|
||||
- first:
|
||||
1: 100034
|
||||
second: Headgear_Left
|
||||
- first:
|
||||
1: 100036
|
||||
second: Headgear_Right
|
||||
- first:
|
||||
1: 100038
|
||||
second: Hips
|
||||
- first:
|
||||
1: 100040
|
||||
second: //RootNode
|
||||
- first:
|
||||
1: 100042
|
||||
second: Index_Distal_Left
|
||||
- first:
|
||||
1: 100044
|
||||
second: Index_Distal_Right
|
||||
- first:
|
||||
1: 100046
|
||||
second: Index_Intermediate_Left
|
||||
- first:
|
||||
1: 100048
|
||||
second: Index_Intermediate_Right
|
||||
- first:
|
||||
1: 100050
|
||||
second: Index_Proximal_Left
|
||||
- first:
|
||||
1: 100052
|
||||
second: Index_Proximal_Right
|
||||
- first:
|
||||
1: 100054
|
||||
second: Leg1
|
||||
- first:
|
||||
1: 100056
|
||||
second: LowerArm_Left
|
||||
- first:
|
||||
1: 100058
|
||||
second: LowerArm_Right
|
||||
- first:
|
||||
1: 100060
|
||||
second: LowerLeg_Left
|
||||
- first:
|
||||
1: 100062
|
||||
second: LowerLeg_Right
|
||||
- first:
|
||||
1: 100064
|
||||
second: magazine_Right
|
||||
- first:
|
||||
1: 100066
|
||||
second: Neck
|
||||
- first:
|
||||
1: 100068
|
||||
second: RestOfFingers_Distal_Left
|
||||
- first:
|
||||
1: 100070
|
||||
second: RestOfFingers_Distal_Right
|
||||
- first:
|
||||
1: 100072
|
||||
second: RestOfFingers_Intermediate_Left
|
||||
- first:
|
||||
1: 100074
|
||||
second: RestOfFingers_Intermediate_Right
|
||||
- first:
|
||||
1: 100076
|
||||
second: RestOfFingers_Proximal_Left
|
||||
- first:
|
||||
1: 100078
|
||||
second: RestOfFingers_Proximal_Right
|
||||
- first:
|
||||
1: 100080
|
||||
second: Shoulder_Left
|
||||
- first:
|
||||
1: 100082
|
||||
second: Shoulder_Right
|
||||
- first:
|
||||
1: 100084
|
||||
second: ShoulderPadBlade_Left
|
||||
- first:
|
||||
1: 100086
|
||||
second: ShoulderPadBlade_Right
|
||||
- first:
|
||||
1: 100088
|
||||
second: ShoulderPadBody_Left
|
||||
- first:
|
||||
1: 100090
|
||||
second: ShoulderPadBody_Right
|
||||
- first:
|
||||
1: 100092
|
||||
second: ShoulderPadCTRL_Left
|
||||
- first:
|
||||
1: 100094
|
||||
second: ShoulderPadCTRL_Right
|
||||
- first:
|
||||
1: 100096
|
||||
second: Spine
|
||||
- first:
|
||||
1: 100098
|
||||
second: Thumb_Distal_Left
|
||||
- first:
|
||||
1: 100100
|
||||
second: Thumb_Distal_Right
|
||||
- first:
|
||||
1: 100102
|
||||
second: Thumb_Intermediate_Left
|
||||
- first:
|
||||
1: 100104
|
||||
second: Thumb_Intermediate_Right
|
||||
- first:
|
||||
1: 100106
|
||||
second: Thumb_Proximal_Left
|
||||
- first:
|
||||
1: 100108
|
||||
second: Thumb_Proximal_Right
|
||||
- first:
|
||||
1: 100110
|
||||
second: Toe_Left
|
||||
- first:
|
||||
1: 100112
|
||||
second: Toe_Right
|
||||
- first:
|
||||
1: 100114
|
||||
second: Toetip_Left
|
||||
- first:
|
||||
1: 100116
|
||||
second: Toetip_Right
|
||||
- first:
|
||||
1: 100118
|
||||
second: Trigger_Right
|
||||
- first:
|
||||
1: 100120
|
||||
second: UpperArm_Left
|
||||
- first:
|
||||
1: 100122
|
||||
second: UpperArm_Right
|
||||
- first:
|
||||
1: 100124
|
||||
second: UpperLeg_Left
|
||||
- first:
|
||||
1: 100126
|
||||
second: UpperLeg_Right
|
||||
- first:
|
||||
4: 400000
|
||||
second: Arm1
|
||||
- first:
|
||||
4: 400002
|
||||
second: ArmPlacement_Left
|
||||
- first:
|
||||
4: 400004
|
||||
second: ArmPlacement_Right
|
||||
- first:
|
||||
4: 400006
|
||||
second: ArmPlacement_Upper
|
||||
- first:
|
||||
4: 400008
|
||||
second: ArmPosition_Left
|
||||
- first:
|
||||
4: 400010
|
||||
second: ArmPosition_Right
|
||||
- first:
|
||||
4: 400012
|
||||
second: AssaultRifle
|
||||
- first:
|
||||
4: 400014
|
||||
second: BackPack
|
||||
- first:
|
||||
4: 400016
|
||||
second: Backpack1
|
||||
- first:
|
||||
4: 400018
|
||||
second: Body1
|
||||
- first:
|
||||
4: 400020
|
||||
second: Chest
|
||||
- first:
|
||||
4: 400022
|
||||
second: Foot_Left
|
||||
- first:
|
||||
4: 400024
|
||||
second: Foot_Right
|
||||
- first:
|
||||
4: 400026
|
||||
second: Hand_Left
|
||||
- first:
|
||||
4: 400028
|
||||
second: Hand_Right
|
||||
- first:
|
||||
4: 400030
|
||||
second: Head
|
||||
- first:
|
||||
4: 400032
|
||||
second: head1
|
||||
- first:
|
||||
4: 400034
|
||||
second: Headgear_Left
|
||||
- first:
|
||||
4: 400036
|
||||
second: Headgear_Right
|
||||
- first:
|
||||
4: 400038
|
||||
second: Hips
|
||||
- first:
|
||||
4: 400040
|
||||
second: //RootNode
|
||||
- first:
|
||||
4: 400042
|
||||
second: Index_Distal_Left
|
||||
- first:
|
||||
4: 400044
|
||||
second: Index_Distal_Right
|
||||
- first:
|
||||
4: 400046
|
||||
second: Index_Intermediate_Left
|
||||
- first:
|
||||
4: 400048
|
||||
second: Index_Intermediate_Right
|
||||
- first:
|
||||
4: 400050
|
||||
second: Index_Proximal_Left
|
||||
- first:
|
||||
4: 400052
|
||||
second: Index_Proximal_Right
|
||||
- first:
|
||||
4: 400054
|
||||
second: Leg1
|
||||
- first:
|
||||
4: 400056
|
||||
second: LowerArm_Left
|
||||
- first:
|
||||
4: 400058
|
||||
second: LowerArm_Right
|
||||
- first:
|
||||
4: 400060
|
||||
second: LowerLeg_Left
|
||||
- first:
|
||||
4: 400062
|
||||
second: LowerLeg_Right
|
||||
- first:
|
||||
4: 400064
|
||||
second: magazine_Right
|
||||
- first:
|
||||
4: 400066
|
||||
second: Neck
|
||||
- first:
|
||||
4: 400068
|
||||
second: RestOfFingers_Distal_Left
|
||||
- first:
|
||||
4: 400070
|
||||
second: RestOfFingers_Distal_Right
|
||||
- first:
|
||||
4: 400072
|
||||
second: RestOfFingers_Intermediate_Left
|
||||
- first:
|
||||
4: 400074
|
||||
second: RestOfFingers_Intermediate_Right
|
||||
- first:
|
||||
4: 400076
|
||||
second: RestOfFingers_Proximal_Left
|
||||
- first:
|
||||
4: 400078
|
||||
second: RestOfFingers_Proximal_Right
|
||||
- first:
|
||||
4: 400080
|
||||
second: Shoulder_Left
|
||||
- first:
|
||||
4: 400082
|
||||
second: Shoulder_Right
|
||||
- first:
|
||||
4: 400084
|
||||
second: ShoulderPadBlade_Left
|
||||
- first:
|
||||
4: 400086
|
||||
second: ShoulderPadBlade_Right
|
||||
- first:
|
||||
4: 400088
|
||||
second: ShoulderPadBody_Left
|
||||
- first:
|
||||
4: 400090
|
||||
second: ShoulderPadBody_Right
|
||||
- first:
|
||||
4: 400092
|
||||
second: ShoulderPadCTRL_Left
|
||||
- first:
|
||||
4: 400094
|
||||
second: ShoulderPadCTRL_Right
|
||||
- first:
|
||||
4: 400096
|
||||
second: Spine
|
||||
- first:
|
||||
4: 400098
|
||||
second: Thumb_Distal_Left
|
||||
- first:
|
||||
4: 400100
|
||||
second: Thumb_Distal_Right
|
||||
- first:
|
||||
4: 400102
|
||||
second: Thumb_Intermediate_Left
|
||||
- first:
|
||||
4: 400104
|
||||
second: Thumb_Intermediate_Right
|
||||
- first:
|
||||
4: 400106
|
||||
second: Thumb_Proximal_Left
|
||||
- first:
|
||||
4: 400108
|
||||
second: Thumb_Proximal_Right
|
||||
- first:
|
||||
4: 400110
|
||||
second: Toe_Left
|
||||
- first:
|
||||
4: 400112
|
||||
second: Toe_Right
|
||||
- first:
|
||||
4: 400114
|
||||
second: Toetip_Left
|
||||
- first:
|
||||
4: 400116
|
||||
second: Toetip_Right
|
||||
- first:
|
||||
4: 400118
|
||||
second: Trigger_Right
|
||||
- first:
|
||||
4: 400120
|
||||
second: UpperArm_Left
|
||||
- first:
|
||||
4: 400122
|
||||
second: UpperArm_Right
|
||||
- first:
|
||||
4: 400124
|
||||
second: UpperLeg_Left
|
||||
- first:
|
||||
4: 400126
|
||||
second: UpperLeg_Right
|
||||
- first:
|
||||
21: 2100000
|
||||
second: w_h_01
|
||||
- first:
|
||||
21: 2100002
|
||||
second: w_b_01
|
||||
- first:
|
||||
21: 2100004
|
||||
second: w_bp_01
|
||||
- first:
|
||||
21: 2100006
|
||||
second: w_a_01
|
||||
- first:
|
||||
21: 2100008
|
||||
second: w_f_01
|
||||
- first:
|
||||
21: 2100010
|
||||
second: w_w_01
|
||||
- first:
|
||||
43: 4300000
|
||||
second: head1
|
||||
- first:
|
||||
43: 4300002
|
||||
second: Body1
|
||||
- first:
|
||||
43: 4300004
|
||||
second: Backpack1
|
||||
- first:
|
||||
43: 4300006
|
||||
second: Arm1
|
||||
- first:
|
||||
43: 4300008
|
||||
second: Leg1
|
||||
- first:
|
||||
43: 4300010
|
||||
second: AssaultRifle
|
||||
- first:
|
||||
74: 7400000
|
||||
second: Idle_gunMiddle_AR
|
||||
- first:
|
||||
95: 9500000
|
||||
second: //RootNode
|
||||
- first:
|
||||
137: 13700000
|
||||
second: Arm1
|
||||
- first:
|
||||
137: 13700002
|
||||
second: AssaultRifle
|
||||
- first:
|
||||
137: 13700004
|
||||
second: Backpack1
|
||||
- first:
|
||||
137: 13700006
|
||||
second: Body1
|
||||
- first:
|
||||
137: 13700008
|
||||
second: head1
|
||||
- first:
|
||||
137: 13700010
|
||||
second: Leg1
|
||||
- first:
|
||||
41386430: 2186277476908879412
|
||||
second: ImportLogs
|
||||
externalObjects: {}
|
||||
materials:
|
||||
importMaterials: 1
|
||||
materialImportMode: 1
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
@ -183,6 +481,7 @@ ModelImporter:
|
||||
- serializedVersion: 16
|
||||
name: Idle_gunMiddle_AR
|
||||
takeName: Take 001
|
||||
internalID: 0
|
||||
firstFrame: 0
|
||||
lastFrame: 40
|
||||
wrapMode: 0
|
||||
@ -343,25 +642,28 @@ ModelImporter:
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
fileIdsGeneration: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
previousCalculatedGlobalScale: 1
|
||||
hasPreviousCalculatedGlobalScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
@ -370,10 +672,10 @@ ModelImporter:
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
copyAvatar: 0
|
||||
humanDescription:
|
||||
serializedVersion: 2
|
||||
serializedVersion: 3
|
||||
human:
|
||||
- boneName: Hips
|
||||
humanName: Hips
|
||||
@ -1015,13 +1317,16 @@ ModelImporter:
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animators.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animators.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animators.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animators.meta
generated
Executable file → Normal file
@ -0,0 +1,93 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!206 &-2926378548289824311
|
||||
BlendTree:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Blend Tree
|
||||
m_Childs: []
|
||||
m_BlendParameter: Blend
|
||||
m_BlendParameterY: Blend
|
||||
m_MinThreshold: 0
|
||||
m_MaxThreshold: 1
|
||||
m_UseAutomaticThresholds: 1
|
||||
m_NormalizedBlendValues: 0
|
||||
m_BlendType: 0
|
||||
--- !u!91 &9100000
|
||||
AnimatorController:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: SciFiWarrior
|
||||
serializedVersion: 5
|
||||
m_AnimatorParameters:
|
||||
- m_Name: Blend
|
||||
m_Type: 1
|
||||
m_DefaultFloat: 0
|
||||
m_DefaultInt: 0
|
||||
m_DefaultBool: 0
|
||||
m_Controller: {fileID: 0}
|
||||
m_AnimatorLayers:
|
||||
- serializedVersion: 5
|
||||
m_Name: Base Layer
|
||||
m_StateMachine: {fileID: 1107476691846109156}
|
||||
m_Mask: {fileID: 0}
|
||||
m_Motions: []
|
||||
m_Behaviours: []
|
||||
m_BlendingMode: 0
|
||||
m_SyncedLayerIndex: -1
|
||||
m_DefaultWeight: 0
|
||||
m_IKPass: 0
|
||||
m_SyncedLayerAffectsTiming: 0
|
||||
m_Controller: {fileID: 9100000}
|
||||
--- !u!1107 &1107476691846109156
|
||||
AnimatorStateMachine:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Base Layer
|
||||
m_ChildStates:
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 5405818589905925533}
|
||||
m_Position: {x: 353.98297, y: 140.66443, z: 0}
|
||||
m_ChildStateMachines: []
|
||||
m_AnyStateTransitions: []
|
||||
m_EntryTransitions: []
|
||||
m_StateMachineTransitions: {}
|
||||
m_StateMachineBehaviours: []
|
||||
m_AnyStatePosition: {x: 50, y: 20, z: 0}
|
||||
m_EntryPosition: {x: 50, y: 120, z: 0}
|
||||
m_ExitPosition: {x: 48, y: 72, z: 0}
|
||||
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
||||
m_DefaultState: {fileID: 5405818589905925533}
|
||||
--- !u!1102 &5405818589905925533
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Blend Tree
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: 107649059ea401b4e9c5c20f21e99a55, type: 3}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
0
Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/HP.mat → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/HP.mat
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/HP.mat → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/HP.mat
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/HP.mat.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/HP.mat.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/HP.mat.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/HP.mat.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/PBR.mat → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/PBR.mat
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/PBR.mat → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/PBR.mat
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/PBR.mat.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/PBR.mat.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/PBR.mat.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/PBR.mat.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Stage.mat → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Stage.mat
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Stage.mat → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Stage.mat
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Stage.mat.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Stage.mat.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Materials/Stage.mat.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Stage.mat.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Prefabs.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Prefabs.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs.meta
generated
Executable file → Normal file
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f432554f564e69242897607d34218939
|
||||
guid: b5fb1bd0142cc35409b28c4e8c4833dd
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
0
Assets/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab → Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab → Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab.meta
generated
Executable file → Normal file
File diff suppressed because it is too large
Load Diff
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c886079c5bf3e67408d356ea1a932c5f
|
||||
guid: c05a5a4779d404d4b9d86069080d5702
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
@ -1,126 +1,5 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &4990518237621721504
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2899293721311086279}
|
||||
- component: {fileID: 882715573061308690}
|
||||
- component: {fileID: 4617010341778439690}
|
||||
m_Layer: 0
|
||||
m_Name: Camera
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &2899293721311086279
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4990518237621721504}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 17878.16, z: 616.4097}
|
||||
m_LocalScale: {x: 100, y: 100, z: 100}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 7072444061591351696}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!20 &882715573061308690
|
||||
Camera:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4990518237621721504}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_ClearFlags: 1
|
||||
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
||||
m_projectionMatrixMode: 1
|
||||
m_GateFitMode: 2
|
||||
m_FOVAxisMode: 0
|
||||
m_SensorSize: {x: 36, y: 24}
|
||||
m_LensShift: {x: 0, y: 0}
|
||||
m_FocalLength: 50
|
||||
m_NormalizedViewPortRect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 1
|
||||
height: 1
|
||||
near clip plane: 0.3
|
||||
far clip plane: 1000
|
||||
field of view: 60
|
||||
orthographic: 0
|
||||
orthographic size: 5
|
||||
m_Depth: 0
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_RenderingPath: -1
|
||||
m_TargetTexture: {fileID: 0}
|
||||
m_TargetDisplay: 0
|
||||
m_TargetEye: 3
|
||||
m_HDR: 1
|
||||
m_AllowMSAA: 1
|
||||
m_AllowDynamicResolution: 0
|
||||
m_ForceIntoRT: 0
|
||||
m_OcclusionCulling: 1
|
||||
m_StereoConvergence: 10
|
||||
m_StereoSeparation: 0.022
|
||||
--- !u!81 &4617010341778439690
|
||||
AudioListener:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4990518237621721504}
|
||||
m_Enabled: 1
|
||||
--- !u!1 &6277443649044622161
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 4627080026632482293}
|
||||
m_Layer: 0
|
||||
m_Name: CameraHolder
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &4627080026632482293
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6277443649044622161}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 7207249014110603258}
|
||||
- {fileID: 7072444061591351728}
|
||||
- {fileID: 7072444061591351740}
|
||||
- {fileID: 7072444061591351712}
|
||||
- {fileID: 7072444061591351714}
|
||||
- {fileID: 7072444061591351696}
|
||||
- {fileID: 7072444061591351702}
|
||||
- {fileID: 7072444061591351684}
|
||||
m_Father: {fileID: 7072444061591351794}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &7072444061591710752
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -636,12 +515,12 @@ Transform:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7072444061591711104}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: -138.49533, z: 34.48629}
|
||||
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0, y: -138.49533, z: 34.48629}
|
||||
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 4627080026632482293}
|
||||
m_RootOrder: 3
|
||||
m_Father: {fileID: 7072444061591351794}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!137 &7072444061578043540
|
||||
SkinnedMeshRenderer:
|
||||
@ -775,12 +654,12 @@ Transform:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7072444061591711106}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: -129.49721, z: -6.0212374}
|
||||
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0.0000018693923, y: -129.49721, z: -6.0212374}
|
||||
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 4627080026632482293}
|
||||
m_RootOrder: 4
|
||||
m_Father: {fileID: 7072444061591351794}
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!137 &7072444061578043542
|
||||
SkinnedMeshRenderer:
|
||||
@ -1108,12 +987,12 @@ Transform:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7072444061591711120}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: -163.22968, z: -0.3527179}
|
||||
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0, y: -163.22968, z: -0.3527179}
|
||||
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 4627080026632482293}
|
||||
m_RootOrder: 1
|
||||
m_Father: {fileID: 7072444061591351794}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!137 &7072444061578043536
|
||||
SkinnedMeshRenderer:
|
||||
@ -1399,12 +1278,12 @@ Transform:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7072444061591711132}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -118.131454, y: -98.01, z: -57.969975}
|
||||
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 4627080026632482293}
|
||||
m_RootOrder: 2
|
||||
m_Father: {fileID: 7072444061591351794}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!137 &7072444061578043538
|
||||
SkinnedMeshRenderer:
|
||||
@ -1836,7 +1715,10 @@ GameObject:
|
||||
m_Component:
|
||||
- component: {fileID: 7072444061591351794}
|
||||
- component: {fileID: 7072444061582351952}
|
||||
- component: {fileID: 6146116838354622185}
|
||||
- component: {fileID: 6381261399840543104}
|
||||
- component: {fileID: 2971219656579870553}
|
||||
- component: {fileID: 5912052353413311719}
|
||||
- component: {fileID: 8293113947138725737}
|
||||
m_Layer: 0
|
||||
m_Name: PolyartCharacter
|
||||
m_TagString: Untagged
|
||||
@ -1855,7 +1737,13 @@ Transform:
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 4627080026632482293}
|
||||
- {fileID: 7072444061591351728}
|
||||
- {fileID: 7072444061591351740}
|
||||
- {fileID: 7072444061591351712}
|
||||
- {fileID: 7072444061591351714}
|
||||
- {fileID: 7072444061591351696}
|
||||
- {fileID: 7072444061591351702}
|
||||
- {fileID: 7072444061591351684}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
@ -1878,7 +1766,21 @@ Animator:
|
||||
m_HasTransformHierarchy: 1
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorControllerStateOnDisable: 0
|
||||
--- !u!114 &6146116838354622185
|
||||
--- !u!136 &6381261399840543104
|
||||
CapsuleCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7072444061591711186}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 1
|
||||
m_Radius: 0.5
|
||||
m_Height: 2.1
|
||||
m_Direction: 1
|
||||
m_Center: {x: 0, y: 1.06, z: 0}
|
||||
--- !u!114 &2971219656579870553
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
@ -1890,10 +1792,9 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 9826297ef4d853741b2af768441ec7f7, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
input_Movement: {x: 0, y: 0}
|
||||
input_View: {x: 0, y: 0}
|
||||
cameraHolder: {fileID: 4627080026632482293}
|
||||
feetTransform: {fileID: 7072444061591351684}
|
||||
cameraHolder: {fileID: 7072444061591351696}
|
||||
feetTransform: {fileID: 7072444061591351794}
|
||||
playerSettings:
|
||||
ViewXSensetivity: 0
|
||||
ViewYSensetivity: 0
|
||||
@ -1918,23 +1819,51 @@ MonoBehaviour:
|
||||
playerMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
gravityAmount: 0
|
||||
gravityAmount: 9.81
|
||||
gravityMin: 0
|
||||
jumpingForce: {x: 0, y: 0, z: 0}
|
||||
jumpingForce: {x: 0, y: 30, z: 0}
|
||||
playerStance: 0
|
||||
playerStanceSmoothing: 0
|
||||
playerStandStance:
|
||||
CameraHeight: 0
|
||||
StanceCollider: {fileID: 0}
|
||||
StanceCollider: {fileID: 6381261399840543104}
|
||||
playerCrouchStance:
|
||||
CameraHeight: 0
|
||||
StanceCollider: {fileID: 0}
|
||||
playerProneStance:
|
||||
CameraHeight: 0
|
||||
StanceCollider: {fileID: 0}
|
||||
isSprinting: 0
|
||||
currentWeapon: {fileID: 0}
|
||||
weaponAnimationSpeed: 0
|
||||
--- !u!114 &5912052353413311719
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7072444061591711186}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 907ff02de47a55a4e971d73d25e7d006, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!143 &8293113947138725737
|
||||
CharacterController:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7072444061591711186}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Height: 2.1
|
||||
m_Radius: 0.5
|
||||
m_SlopeLimit: 45
|
||||
m_StepOffset: 0.3
|
||||
m_SkinWidth: 0.08
|
||||
m_MinMoveDistance: 0.001
|
||||
m_Center: {x: 0, y: 1.02, z: 0}
|
||||
--- !u!1 &7072444061591711188
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -2205,12 +2134,12 @@ Transform:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7072444061591711204}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: -96.69518, z: -8.197696}
|
||||
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0, y: -96.69518, z: -8.197696}
|
||||
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 4627080026632482293}
|
||||
m_RootOrder: 7
|
||||
m_Father: {fileID: 7072444061591351794}
|
||||
m_RootOrder: 6
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!137 &7072444061578043546
|
||||
SkinnedMeshRenderer:
|
||||
@ -2498,13 +2427,12 @@ Transform:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7072444061591711216}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: -176.9416, z: -6.1230974}
|
||||
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0, y: -176.9416, z: -6.1230974}
|
||||
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
|
||||
m_Children:
|
||||
- {fileID: 2899293721311086279}
|
||||
m_Father: {fileID: 4627080026632482293}
|
||||
m_RootOrder: 5
|
||||
m_Children: []
|
||||
m_Father: {fileID: 7072444061591351794}
|
||||
m_RootOrder: 4
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!137 &7072444061578043544
|
||||
SkinnedMeshRenderer:
|
||||
@ -2698,16 +2626,16 @@ Transform:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7072444061591711222}
|
||||
m_LocalRotation: {x: -0.4582423, y: 0.5385295, z: -0.4582423, w: 0.5385295}
|
||||
m_LocalPosition: {x: 0, y: 1.0650933, z: 0.038611155}
|
||||
m_LocalScale: {x: 0.010000001, y: 0.01, z: 0.01}
|
||||
m_LocalPosition: {x: -0, y: 1.0650933, z: 0.038611155}
|
||||
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
|
||||
m_Children:
|
||||
- {fileID: 7072444061591351736}
|
||||
- {fileID: 7072444061591351738}
|
||||
- {fileID: 7072444061591351760}
|
||||
- {fileID: 7072444061591351756}
|
||||
- {fileID: 7072444061591351758}
|
||||
m_Father: {fileID: 4627080026632482293}
|
||||
m_RootOrder: 6
|
||||
m_Father: {fileID: 7072444061591351794}
|
||||
m_RootOrder: 5
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &7072444061591711224
|
||||
GameObject:
|
||||
@ -2831,53 +2759,3 @@ Transform:
|
||||
m_Father: {fileID: 7072444061591351682}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &7976818881840838822
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7207249014110603258}
|
||||
- component: {fileID: 1822822644330576206}
|
||||
m_Layer: 0
|
||||
m_Name: CharacterAnimator
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &7207249014110603258
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7976818881840838822}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 4627080026632482293}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!95 &1822822644330576206
|
||||
Animator:
|
||||
serializedVersion: 3
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7976818881840838822}
|
||||
m_Enabled: 1
|
||||
m_Avatar: {fileID: 0}
|
||||
m_Controller: {fileID: 9100000, guid: 6defa2fea7e9a934a8d2cafa30dc567a, type: 2}
|
||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
||||
m_WarningMessage:
|
||||
m_HasTransformHierarchy: 1
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorControllerStateOnDisable: 0
|
0
Assets/SciFiWarriorPBRHPPolyart/Prefabs/PolyartCharacter.prefab.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/PolyartCharacter.prefab.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Prefabs/PolyartCharacter.prefab.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/PolyartCharacter.prefab.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Scene.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Scene.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Scene.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Scene.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity → Assets/Arts/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity → Assets/Arts/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Textures.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Textures.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Textures.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Textures.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Textures/HP_Albedo.png → Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/HP_Albedo.png
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Textures/HP_Albedo.png → Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/HP_Albedo.png
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Textures/HP_Albedo.png.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/HP_Albedo.png.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Textures/HP_Albedo.png.meta → Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/HP_Albedo.png.meta
generated
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Albedo.png → Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Albedo.png
Executable file → Normal file
0
Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Albedo.png → Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Albedo.png
Executable file → Normal file
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user