final commit
This commit is contained in:
1
Assets/Prefabs/Bot.prefab
generated
1
Assets/Prefabs/Bot.prefab
generated
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147
Assets/Prefabs/DumbBot.prefab
generated
Normal file
147
Assets/Prefabs/DumbBot.prefab
generated
Normal file
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7
Assets/Prefabs/DumbBot.prefab.meta
generated
Normal file
7
Assets/Prefabs/DumbBot.prefab.meta
generated
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69
Assets/Scenes/dont touch me plz.unity
generated
69
Assets/Scenes/dont touch me plz.unity
generated
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@ -4,16 +4,23 @@ using UnityEngine;
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|||||||
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||||||
public class DumbAI : MonoBehaviour
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public class DumbAI : MonoBehaviour
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||||||
{
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{
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public Transform feetTransform;
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[SerializeField]
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||||||
// Start is called before the first frame update
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private List<NavPoint> _aiPathRaw;
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||||||
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private Queue<NavPoint> _aiPath;
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||||||
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private int _nextPointId;
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||||||
void Start()
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void Start()
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||||||
{
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{
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||||||
var current_position = feetTransform.transform.position;
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_aiPath = new Queue<NavPoint>(_aiPathRaw);
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||||||
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StepOnNavPoint();
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||||||
}
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}
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||||||
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||||||
// Update is called once per frame
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private void StepOnNavPoint()
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void Update()
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||||||
{
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{
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||||||
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if (_aiPath.Count != 0)
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||||||
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{
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_nextPointId = _aiPath.Peek().PointId;
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||||||
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_aiPath.Dequeue();
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||||||
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}
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||||||
}
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}
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||||||
}
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}
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||||||
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2
Assets/Scripts/Character/DumbAI.cs.meta
generated
2
Assets/Scripts/Character/DumbAI.cs.meta
generated
@ -4,7 +4,7 @@ MonoImporter:
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|||||||
externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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defaultReferences: []
|
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executionOrder: 200
|
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userData:
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userData:
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assetBundleName:
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assetBundleName:
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||||||
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@ -16,13 +16,13 @@ public class MovementController : MonoBehaviour
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|
||||||
public void MoveToRandomPoint()
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public void MoveToRandomPoint()
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||||||
{
|
{
|
||||||
Debug.Log(MapManager.navPoints == null);
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Debug.Log(MapManager.NavPoints == null);
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||||||
goToNextNavPoint(MapManager.navPoints[Random.Range(0, MapManager.navPoints.Count)]);
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goToNextNavPoint(MapManager.NavPoints[Random.Range(0, MapManager.NavPoints.Count)]);
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||||||
}
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}
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||||||
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||||||
public List<NavPoint> getPointsCandidate()
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public List<NavPoint> getPointsCandidate()
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||||||
{
|
{
|
||||||
return MapManager.navPoints
|
return MapManager.NavPoints
|
||||||
.Where(point => (currentPosition.position - point.position).magnitude <= SettingsReader.Instance.GetSettings.movementSpeed)
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.Where(point => (currentPosition.position - point.position).magnitude <= SettingsReader.Instance.GetSettings.movementSpeed)
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||||||
.ToList();
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.ToList();
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||||||
}
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}
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||||||
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@ -8,10 +8,8 @@ using System.Collections.Generic;
|
|||||||
[RequireComponent(typeof(MovementController))]
|
[RequireComponent(typeof(MovementController))]
|
||||||
public class NPC : Agent, ICharacter
|
public class NPC : Agent, ICharacter
|
||||||
{
|
{
|
||||||
[HideInInspector]
|
private Character AgentCharacter;
|
||||||
public Character AgentCharacter;
|
private CharacterCondition Condition;
|
||||||
public CharacterCondition Condition;
|
|
||||||
|
|
||||||
public NPC_BaseState NPC_State { get; private set; }
|
public NPC_BaseState NPC_State { get; private set; }
|
||||||
|
|
||||||
public Character GetCharacter => AgentCharacter;
|
public Character GetCharacter => AgentCharacter;
|
||||||
|
@ -3,17 +3,16 @@ using UnityEngine;
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|||||||
|
|
||||||
public class MapManager : MonoBehaviour
|
public class MapManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static List<NavPoint> navPoints { get; private set; }
|
public static List<NavPoint> NavPoints { get; private set; }
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
var i = 0;
|
var i = 0;
|
||||||
navPoints = new List<NavPoint>();
|
NavPoints = new List<NavPoint>();
|
||||||
var navPointsGameObj = GameObject.FindGameObjectsWithTag("Point");
|
var navPointsGameObj = GameObject.FindGameObjectsWithTag("Point");
|
||||||
foreach (var gameobj in navPointsGameObj)
|
foreach (var gameobj in navPointsGameObj)
|
||||||
{
|
{
|
||||||
var navpoint = gameobj.GetComponent<NavPoint>();
|
var navpoint = gameobj.GetComponent<NavPoint>();
|
||||||
navpoint.PointId = i; i++;
|
NavPoints.Add(navpoint);
|
||||||
navPoints.Add(navpoint);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,13 +2,14 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(BoxCollider))]
|
||||||
public class NavPoint : MonoBehaviour
|
public class NavPoint : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Vector3 position => gameObject.transform.position;
|
public Vector3 position => gameObject.transform.position;
|
||||||
|
public int PointId => this.GetInstanceID();
|
||||||
public float FlagDistance { get; private set; }
|
public float FlagDistance { get; private set; }
|
||||||
|
|
||||||
[HideInInspector]
|
[HideInInspector]
|
||||||
public int? PointId;
|
|
||||||
public float DeathAttr = 0;
|
public float DeathAttr = 0;
|
||||||
public List<Vector3> EnemiesSeen = new List<Vector3>();
|
public List<Vector3> EnemiesSeen = new List<Vector3>();
|
||||||
//Here other attributes;
|
//Here other attributes;
|
||||||
|
Reference in New Issue
Block a user