kirill loh
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@ -13,7 +13,7 @@ public class ArmourPickUp : MonoBehaviour, IPickable
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public void PickObject(GameObject obj)
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{
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obj.GetComponent<CharacterCondition>()?.GiveArmour(SettingsReader.Instance.GetSettings.armourPickupAmount);
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obj.GetComponent<ICharacter>()?.GetCharacter.Condition.GiveArmour(SettingsReader.Instance.GetSettings.armourPickupAmount);
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gameObject.SetActive(false);
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}
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}
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