kirill loh
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@ -9,11 +9,15 @@ public class Player : MonoBehaviour, ICharacter
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public Character GetCharacter => PlayerCharacter;
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private void Start()
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private void Awake()
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{
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PlayerCharacter = new Character();
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Condition = PlayerCharacter.Condition;
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GameManager.OnResetScene += PlayerCharacter.ResetCharacter;
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}
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public void ResetCharacter()
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{
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Condition = new CharacterCondition();
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}
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public event Action<object> OnKilledEvent;
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