kirill loh

This commit is contained in:
2022-04-18 10:53:21 +07:00
parent 5fb554f098
commit e1d0bbc1eb
12 changed files with 88 additions and 31 deletions

View File

@ -32,21 +32,21 @@ public class NPC : Agent, ICharacter
AgentCharacter = new Character();
Condition = AgentCharacter.Condition;
}
private void Start()
{
AgentCharacter = new Character();
Condition = AgentCharacter.Condition;
moveController = gameObject.GetComponent<MovementController>();
bufferSensor = gameObject.GetComponent<BufferSensorComponent>();
}
GameManager.OnResetScene += AgentCharacter.ResetCharacter;
public void ResetCharacter()
{
Condition = new CharacterCondition();
EndEpisode();
}
public override void OnEpisodeBegin()
{
{
NPC_State = DirectState;
}
public override void CollectObservations(VectorSensor sensor)
@ -56,12 +56,9 @@ public class NPC : Agent, ICharacter
sensor.AddObservation(Condition.Ammunition);
sensor.AddObservation((int)NPC_State.State);
var candidates = moveController.getPointsCandidate();
foreach (var point in candidates)
{
bufferSensor.AppendObservation(new float[] {
//1 position in navpointId
(float)moveController.currentPosition.PointId,