kirill loh

This commit is contained in:
2022-04-18 10:53:21 +07:00
parent 5fb554f098
commit e1d0bbc1eb
12 changed files with 88 additions and 31 deletions

View File

@ -12,7 +12,8 @@ public class CharacterFactory : MonoBehaviour
[SerializeField] private GameObject AIPrefab;
[SerializeField] private GameObject PlayerPrefab;
private List<GameObject> Players;
private List<GameObject> Bots = new List<GameObject>();
private GameObject Player;
private void Awake()
{
@ -44,6 +45,8 @@ public class CharacterFactory : MonoBehaviour
if (humanDef == 1)
InstanciateEntity(Team.Defenders, TypeAI.HumanAI,
spawnPointsForDefendersTeam[Random.Range(0, spawnPointsForDefendersTeam.Count)]);
GameManager.OnResetScene += ResetCharacters;
}
private void InstanciateEntity(Team team, TypeAI typeAi, NavPoint spawnPoint)
@ -52,8 +55,40 @@ public class CharacterFactory : MonoBehaviour
typeAi == TypeAI.HumanAI ? PlayerPrefab : AIPrefab,
spawnPoint.position,
Quaternion.identity);
var character = gameObject.GetComponent<ICharacter>();
character.GetCharacter.Team = team;
gameobject.SetActive(true);
if (typeAi == TypeAI.HumanAI)
{
gameobject.GetComponent<Player>().GetCharacter.Team = team;
Player = gameobject;
}
else
{
gameobject.GetComponent<NPC>().GetCharacter.Team = team;
gameobject.GetComponent<MovementController>().currentPosition = spawnPoint;
Bots.Add(gameobject);
}
}
private void ResetCharacters()
{
foreach (var bot in Bots)
{
var npc = bot.GetComponent<NPC>();
npc.ResetCharacter();
if (npc.GetCharacter.Team == Team.Attackers)
bot.transform.position = spawnPointsForAttackersTeam[Random.Range(0, spawnPointsForAttackersTeam.Count)].position;
else
bot.transform.position = spawnPointsForDefendersTeam[Random.Range(0, spawnPointsForDefendersTeam.Count)].position;
}
var player = Player.GetComponent<Player>();
if (player != null)
{
player.ResetCharacter();
if (player.GetCharacter.Team == Team.Attackers)
Player.transform.position = spawnPointsForAttackersTeam[Random.Range(0, spawnPointsForAttackersTeam.Count)].position;
else
Player.transform.position = spawnPointsForDefendersTeam[Random.Range(0, spawnPointsForDefendersTeam.Count)].position;
}
}
}

View File

@ -7,13 +7,9 @@ public class Character
public Character()
{
Debug.Log("init");
Condition = new CharacterCondition();
}
public void ResetCharacter()
{
}
}
public interface ICharacter

View File

@ -6,12 +6,12 @@ using UnityEngine.AI;
[RequireComponent(typeof(NavMeshAgent))]
public class MovementController : MonoBehaviour
{
public NavPoint currentPosition { get; private set; }
public NavPoint currentPosition { get; set; }
[SerializeField] private NavMeshAgent navMeshAgent;
private void Start()
{
navMeshAgent.speed = SettingsReader.Instance.GetSettings.movementSpeed;
navMeshAgent.speed = SettingsReader.Instance.GetSettings.movementSpeed;
}
public void MoveToRandomPoint()
@ -23,7 +23,7 @@ public class MovementController : MonoBehaviour
public List<NavPoint> getPointsCandidate()
{
return MapManager.navPoints
.Where(point => (currentPosition.position - point.position).magnitude <= SettingsReader.Instance.GetSettings.movementSpeed)
.Where(point => (currentPosition.position - point.position).magnitude < SettingsReader.Instance.GetSettings.movementSpeed)
.ToList();
}

View File

@ -32,21 +32,21 @@ public class NPC : Agent, ICharacter
AgentCharacter = new Character();
Condition = AgentCharacter.Condition;
}
private void Start()
{
AgentCharacter = new Character();
Condition = AgentCharacter.Condition;
moveController = gameObject.GetComponent<MovementController>();
bufferSensor = gameObject.GetComponent<BufferSensorComponent>();
}
GameManager.OnResetScene += AgentCharacter.ResetCharacter;
public void ResetCharacter()
{
Condition = new CharacterCondition();
EndEpisode();
}
public override void OnEpisodeBegin()
{
{
NPC_State = DirectState;
}
public override void CollectObservations(VectorSensor sensor)
@ -56,12 +56,9 @@ public class NPC : Agent, ICharacter
sensor.AddObservation(Condition.Ammunition);
sensor.AddObservation((int)NPC_State.State);
var candidates = moveController.getPointsCandidate();
foreach (var point in candidates)
{
bufferSensor.AppendObservation(new float[] {
//1 position in navpointId
(float)moveController.currentPosition.PointId,

View File

@ -4,7 +4,7 @@ MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
executionOrder: 200
icon: {instanceID: 0}
userData:
assetBundleName:

View File

@ -9,11 +9,15 @@ public class Player : MonoBehaviour, ICharacter
public Character GetCharacter => PlayerCharacter;
private void Start()
private void Awake()
{
PlayerCharacter = new Character();
Condition = PlayerCharacter.Condition;
GameManager.OnResetScene += PlayerCharacter.ResetCharacter;
}
public void ResetCharacter()
{
Condition = new CharacterCondition();
}
public event Action<object> OnKilledEvent;

View File

@ -1,5 +1,6 @@
using Unity.MLAgents;
using UnityEngine;
using System;
public class GameManager : MonoBehaviour
{
@ -19,6 +20,8 @@ public class GameManager : MonoBehaviour
private void Start()
{
Academy.Instance.OnEnvironmentReset += ResetScene;
GlobalEventManager.onCaptureFlag += flagCaptured;
GlobalEventManager.onTimeLeft += timeOut;
@ -77,4 +80,11 @@ public class GameManager : MonoBehaviour
GlobalEventManager.onCaptureFlag -= flagCaptured;
GlobalEventManager.onTimeLeft -= timeOut;
}
public static event Action OnResetScene;
private void ResetScene()
{
Debug.Log("Scene Reset");
OnResetScene?.Invoke();
}
}

View File

@ -13,7 +13,7 @@ public class AmmoPickUp : MonoBehaviour, IPickable
public void PickObject(GameObject obj)
{
obj.GetComponent<CharacterCondition>()?.TakeAmmo(SettingsReader.Instance.GetSettings.ammunitionPickupAmount);
obj.GetComponent<ICharacter>()?.GetCharacter.Condition.TakeAmmo(SettingsReader.Instance.GetSettings.ammunitionPickupAmount);
gameObject.SetActive(false);
}
}

View File

@ -13,7 +13,7 @@ public class ArmourPickUp : MonoBehaviour, IPickable
public void PickObject(GameObject obj)
{
obj.GetComponent<CharacterCondition>()?.GiveArmour(SettingsReader.Instance.GetSettings.armourPickupAmount);
obj.GetComponent<ICharacter>()?.GetCharacter.Condition.GiveArmour(SettingsReader.Instance.GetSettings.armourPickupAmount);
gameObject.SetActive(false);
}
}

View File

@ -13,7 +13,7 @@ public class HealthPickUp : MonoBehaviour, IPickable
public void PickObject(GameObject obj)
{
obj.GetComponent<CharacterCondition>()?.GiveHealth(SettingsReader.Instance.GetSettings.healthPickupAmount);
obj.GetComponent<ICharacter>()?.GetCharacter.Condition.GiveHealth(SettingsReader.Instance.GetSettings.healthPickupAmount);
gameObject.SetActive(false);
}
}