Added Animations. Changed inspector view for navpoints. A lot of fixes. Changed project structure.
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@ -14,12 +14,11 @@ public class NavPoint : MonoBehaviour
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public Vector3 Position => gameObject.transform.position;
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public float FlagDistance { get; private set; }
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public NavPointType navType = NavPointType.Direction;
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[SerializeField] public NavPointType navType;
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[HideInInspector]
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public int PointId = 0;
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public float DeathAttr = 0;
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public List<Vector3> EnemiesSeen = new List<Vector3>();
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[HideInInspector] public int PointId = 0;
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[HideInInspector] public float DeathAttr = 0;
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[HideInInspector] public List<Vector3> EnemiesSeen = new List<Vector3>();
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private void Start()
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{
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