Added Animations. Changed inspector view for navpoints. A lot of fixes. Changed project structure.
This commit is contained in:
3
Assets/Scripts/Animators/Kirill Animator.meta
generated
Normal file
3
Assets/Scripts/Animators/Kirill Animator.meta
generated
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 97bb456bbc4248378002eefeb52be6c3
|
||||
timeCreated: 1652022665
|
@ -0,0 +1,253 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class scr_CharacterController : MonoBehaviour
|
||||
{
|
||||
private CharacterController characterController;
|
||||
private DefaultInput defaultInput;
|
||||
private Vector2 input_Movement;
|
||||
[HideInInspector]
|
||||
public Vector2 input_View;
|
||||
|
||||
private Vector3 newCameraRotation;
|
||||
private Vector3 newCharacterRotation;
|
||||
|
||||
[Header("References")]
|
||||
public Transform cameraHolder;
|
||||
public Transform feetTransform;
|
||||
|
||||
[Header("Settings")]
|
||||
public PlayerSettingsModel playerSettings;
|
||||
|
||||
public float ViewClampYMin = -70;
|
||||
public float ViewClampYMax = 80;
|
||||
public LayerMask playerMask;
|
||||
|
||||
[Header("Gravity")]
|
||||
public float gravityAmount;
|
||||
public float gravityMin;
|
||||
private float playerGravity;
|
||||
|
||||
public Vector3 jumpingForce;
|
||||
private Vector3 jumpingForceVelocity;
|
||||
|
||||
[Header("Stance")]
|
||||
public PlayerStance playerStance;
|
||||
public float playerStanceSmoothing;
|
||||
public CharacterStance playerStandStance;
|
||||
public CharacterStance playerCrouchStance;
|
||||
public CharacterStance playerProneStance;
|
||||
private float stanceCheckErrorMargin = 0.05f;
|
||||
|
||||
private float cameraHeight;
|
||||
private float cameraHeightVelocity;
|
||||
|
||||
private bool isSprinting;
|
||||
|
||||
private Vector3 newMovementSpeed;
|
||||
private Vector3 newMovementSpeedVelocity;
|
||||
|
||||
[Header("Weapon")]
|
||||
public scr_WeaponController currentWeapon;
|
||||
private void Awake()
|
||||
{
|
||||
defaultInput = new DefaultInput();
|
||||
|
||||
defaultInput.Character.Movement.performed += e => input_Movement = e.ReadValue<Vector2>();
|
||||
defaultInput.Character.View.performed += e => input_View = e.ReadValue<Vector2>();
|
||||
defaultInput.Character.Jump.performed += e => Jump();
|
||||
|
||||
defaultInput.Character.Crouch.performed += e => Crouch();
|
||||
defaultInput.Character.Prone.performed += e => Prone();
|
||||
|
||||
defaultInput.Character.Sprint.performed += e => ToggleSprint();
|
||||
defaultInput.Character.SprintReleased.performed += e => StopSprint();
|
||||
|
||||
defaultInput.Enable();
|
||||
|
||||
newCameraRotation = cameraHolder.localRotation.eulerAngles;
|
||||
newCharacterRotation = transform.localRotation.eulerAngles;
|
||||
characterController = GetComponent<CharacterController>();
|
||||
|
||||
cameraHeight = cameraHolder.localPosition.y;
|
||||
|
||||
if (currentWeapon)
|
||||
{
|
||||
currentWeapon.Initialise(this);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
CalculateView();
|
||||
CalculateMovement();
|
||||
CalculateJump();
|
||||
CalculateCameraHeight();
|
||||
}
|
||||
|
||||
private void CalculateView()
|
||||
{
|
||||
newCharacterRotation.y += playerSettings.ViewXSensetivity * (playerSettings.ViewXInverted ? -input_View.x : input_View.x) * Time.deltaTime;
|
||||
transform.localRotation = Quaternion.Euler(newCharacterRotation);
|
||||
|
||||
newCameraRotation.x += playerSettings.ViewYSensetivity * (playerSettings.ViewYInverted ? input_View.y : -input_View.y) * Time.deltaTime;
|
||||
newCameraRotation.x = Mathf.Clamp(newCameraRotation.x, ViewClampYMin, ViewClampYMax);
|
||||
|
||||
cameraHolder.localRotation = Quaternion.Euler(newCameraRotation);
|
||||
}
|
||||
|
||||
private void CalculateMovement()
|
||||
{
|
||||
if (input_Movement.y <= 0.2f)
|
||||
{
|
||||
isSprinting = false;
|
||||
}
|
||||
|
||||
var verticalSpeed = playerSettings.WalkingForwardSpeed;
|
||||
var horizontalSpeed = playerSettings.WalkingStrafeSpeed;
|
||||
|
||||
if (isSprinting)
|
||||
{
|
||||
verticalSpeed = playerSettings.RunningForwardSpeed;
|
||||
horizontalSpeed = playerSettings.RunningStrafeSpeed;
|
||||
}
|
||||
|
||||
// Effectors
|
||||
if (!characterController.isGrounded)
|
||||
{
|
||||
playerSettings.SpeedEffector = playerSettings.FallingSpeedEffector;
|
||||
}
|
||||
else if (playerStance == PlayerStance.Crouch)
|
||||
{
|
||||
playerSettings.SpeedEffector = playerSettings.CrouchSpeedEffector;
|
||||
}
|
||||
else if (playerStance == PlayerStance.Prone)
|
||||
{
|
||||
playerSettings.SpeedEffector = playerSettings.ProneSpeedEffector;
|
||||
}
|
||||
else
|
||||
{
|
||||
playerSettings.SpeedEffector = 1;
|
||||
}
|
||||
|
||||
verticalSpeed *= playerSettings.SpeedEffector;
|
||||
horizontalSpeed *= playerSettings.SpeedEffector;
|
||||
|
||||
newMovementSpeed = Vector3.SmoothDamp(newMovementSpeed,
|
||||
new Vector3(horizontalSpeed * input_Movement.x * Time.deltaTime,
|
||||
0, verticalSpeed * input_Movement.y * Time.deltaTime),
|
||||
ref newMovementSpeedVelocity, characterController.isGrounded ? playerSettings.MovementSmoothing : playerSettings.FallingSmoothing);
|
||||
|
||||
var MovementSpeed = transform.TransformDirection(newMovementSpeed);
|
||||
|
||||
if (playerGravity > gravityMin)
|
||||
{
|
||||
playerGravity -= gravityAmount * Time.deltaTime;
|
||||
}
|
||||
|
||||
if (playerGravity < -0.1f && characterController.isGrounded)
|
||||
{
|
||||
playerGravity = -0.1f;
|
||||
}
|
||||
|
||||
MovementSpeed.y += playerGravity;
|
||||
MovementSpeed += jumpingForce * Time.deltaTime;
|
||||
|
||||
characterController.Move(MovementSpeed);
|
||||
}
|
||||
|
||||
private void CalculateJump()
|
||||
{
|
||||
jumpingForce = Vector3.SmoothDamp(jumpingForce, Vector3.zero, ref jumpingForceVelocity, playerSettings.JumpingFalloff);
|
||||
}
|
||||
|
||||
private void CalculateCameraHeight()
|
||||
{
|
||||
var stanceHeight = playerStandStance.CameraHeight;
|
||||
|
||||
if (playerStance == PlayerStance.Crouch)
|
||||
{
|
||||
stanceHeight = playerCrouchStance.CameraHeight;
|
||||
}
|
||||
else if (playerStance == PlayerStance.Prone)
|
||||
{
|
||||
stanceHeight = playerProneStance.CameraHeight;
|
||||
}
|
||||
|
||||
cameraHeight = Mathf.SmoothDamp(cameraHolder.localPosition.y, stanceHeight, ref cameraHeightVelocity, playerStanceSmoothing);
|
||||
|
||||
cameraHolder.localPosition = new Vector3(cameraHolder.localPosition.x, cameraHeight, cameraHolder.localPosition.z);
|
||||
}
|
||||
private void Jump()
|
||||
{
|
||||
if (!characterController.isGrounded || playerStance == PlayerStance.Prone)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (playerStance == PlayerStance.Crouch)
|
||||
{
|
||||
if (StanceCheck(playerStandStance.StanceCollider.height))
|
||||
{
|
||||
return;
|
||||
}
|
||||
playerStance = PlayerStance.Stand;
|
||||
return;
|
||||
}
|
||||
|
||||
// Jump
|
||||
jumpingForce = Vector3.up * playerSettings.JumpingHeight;
|
||||
playerGravity = 0;
|
||||
}
|
||||
|
||||
private void Crouch()
|
||||
{
|
||||
if (playerStance == PlayerStance.Crouch)
|
||||
{
|
||||
if (StanceCheck(playerStandStance.StanceCollider.height))
|
||||
{
|
||||
return;
|
||||
}
|
||||
playerStance = PlayerStance.Stand;
|
||||
return;
|
||||
}
|
||||
if (StanceCheck(playerCrouchStance.StanceCollider.height))
|
||||
{
|
||||
return;
|
||||
}
|
||||
playerStance = PlayerStance.Crouch;
|
||||
}
|
||||
|
||||
private void Prone()
|
||||
{
|
||||
playerStance = PlayerStance.Prone;
|
||||
}
|
||||
|
||||
private bool StanceCheck(float stanceCheckheight)
|
||||
{
|
||||
var start = new Vector3(feetTransform.position.x, feetTransform.position.y + characterController.radius + stanceCheckErrorMargin, feetTransform.position.z);
|
||||
var end = new Vector3(feetTransform.position.x, feetTransform.position.y - characterController.radius - stanceCheckErrorMargin + stanceCheckheight, feetTransform.position.z);
|
||||
|
||||
|
||||
return Physics.CheckCapsule(start, end, characterController.radius, playerMask);
|
||||
}
|
||||
|
||||
private void ToggleSprint()
|
||||
{
|
||||
if (input_Movement.y <= 0.2f)
|
||||
{
|
||||
isSprinting = false;
|
||||
return;
|
||||
}
|
||||
isSprinting = !isSprinting;
|
||||
}
|
||||
|
||||
private void StopSprint()
|
||||
{
|
||||
if (playerSettings.SprintingHold)
|
||||
{
|
||||
isSprinting = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
11
Assets/Scripts/Animators/Kirill Animator/CustomCharacterController.cs.meta
generated
Normal file
11
Assets/Scripts/Animators/Kirill Animator/CustomCharacterController.cs.meta
generated
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9826297ef4d853741b2af768441ec7f7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
67
Assets/Scripts/Animators/Kirill Animator/Models.cs
Normal file
67
Assets/Scripts/Animators/Kirill Animator/Models.cs
Normal file
@ -0,0 +1,67 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
public enum PlayerStance
|
||||
{
|
||||
Stand,
|
||||
Crouch,
|
||||
Prone
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class PlayerSettingsModel
|
||||
{
|
||||
[Header("View Settings")]
|
||||
public float ViewXSensetivity;
|
||||
public float ViewYSensetivity;
|
||||
|
||||
public bool ViewXInverted;
|
||||
public bool ViewYInverted;
|
||||
|
||||
[Header("Movement Settings")]
|
||||
public bool SprintingHold;
|
||||
public float MovementSmoothing;
|
||||
|
||||
[Header("Movement - Running")]
|
||||
public float RunningForwardSpeed;
|
||||
public float RunningStrafeSpeed;
|
||||
|
||||
[Header("Movement - Walking")]
|
||||
public float WalkingForwardSpeed;
|
||||
public float WalkingBackwardSpeed;
|
||||
public float WalkingStrafeSpeed;
|
||||
|
||||
[Header("Jumping")]
|
||||
public float JumpingHeight;
|
||||
public float JumpingFalloff;
|
||||
public float FallingSmoothing;
|
||||
|
||||
[Header("Speed Effectors")]
|
||||
public float SpeedEffector = 1;
|
||||
public float CrouchSpeedEffector;
|
||||
public float ProneSpeedEffector;
|
||||
public float FallingSpeedEffector;
|
||||
}
|
||||
|
||||
|
||||
[Serializable]
|
||||
public class CharacterStance
|
||||
{
|
||||
public float CameraHeight;
|
||||
public CapsuleCollider StanceCollider;
|
||||
}
|
||||
|
||||
|
||||
[Serializable]
|
||||
public class WeaponSettingsModel
|
||||
{
|
||||
[Header("Sway")]
|
||||
public float SwayAmount;
|
||||
public bool SwayYInverted;
|
||||
public bool SwayXInverted;
|
||||
public float SwaySmoothing;
|
||||
public float SwayResetSmoothing;
|
||||
public float SwayClampX;
|
||||
public float SwayClampY;
|
||||
}
|
11
Assets/Scripts/Animators/Kirill Animator/Models.cs.meta
generated
Normal file
11
Assets/Scripts/Animators/Kirill Animator/Models.cs.meta
generated
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 907ff02de47a55a4e971d73d25e7d006
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
3
Assets/Scripts/Animators/Leonid Animator.meta
generated
Normal file
3
Assets/Scripts/Animators/Leonid Animator.meta
generated
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2cc90c830ef641a1a18e8e21dc97dec0
|
||||
timeCreated: 1652022681
|
94
Assets/Scripts/Animators/Leonid Animator/AnimatorHandler.cs
Normal file
94
Assets/Scripts/Animators/Leonid Animator/AnimatorHandler.cs
Normal file
@ -0,0 +1,94 @@
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Animators.Leonid_Animator
|
||||
{
|
||||
public class AnimatorHandler : MonoBehaviour
|
||||
{
|
||||
public Animator anim;
|
||||
public bool canRotate;
|
||||
|
||||
private int _horizontal;
|
||||
private int _vertical;
|
||||
private bool _isCrouching = false;
|
||||
private bool _isJumping;
|
||||
|
||||
private int _crouch;
|
||||
private int _jump;
|
||||
private int _fired;
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
anim = GetComponent<Animator>();
|
||||
_vertical = Animator.StringToHash(nameof(_vertical));
|
||||
_horizontal = Animator.StringToHash(nameof(_horizontal));
|
||||
_crouch = Animator.StringToHash(nameof(_crouch));
|
||||
_jump = Animator.StringToHash(nameof(_jump));
|
||||
_fired = Animator.StringToHash(nameof(_fired));
|
||||
}
|
||||
|
||||
public void UpdateAnimatorValues(float verticalMovement, float horizontalMovement,
|
||||
bool pressedJumped, bool pressedCrouching, bool firePressed)
|
||||
{
|
||||
#region Vertical Movement
|
||||
|
||||
var vertical = 0f;
|
||||
if (verticalMovement > 0 && verticalMovement < 0.55)
|
||||
vertical = 0.5f;
|
||||
else if (verticalMovement > 0.55)
|
||||
vertical = 1;
|
||||
else if (verticalMovement < 0 && verticalMovement > -0.55)
|
||||
{
|
||||
vertical = -0.5f;
|
||||
}
|
||||
else if (verticalMovement < -0.55)
|
||||
{
|
||||
vertical = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
vertical = 0;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Vertical Movement
|
||||
|
||||
var horizontal = 0f;
|
||||
if (horizontalMovement > 0 && horizontalMovement < 0.55)
|
||||
horizontal = 0.5f;
|
||||
else if (horizontalMovement > 0.55)
|
||||
horizontal = 1;
|
||||
else if (horizontalMovement < 0 && horizontalMovement > -0.55)
|
||||
{
|
||||
horizontal = -0.5f;
|
||||
}
|
||||
else if (horizontalMovement < -0.55)
|
||||
{
|
||||
horizontal = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
horizontal = 0;
|
||||
}
|
||||
#endregion
|
||||
|
||||
anim.SetFloat(_horizontal, horizontal, 0.1f, Time.deltaTime);
|
||||
anim.SetFloat(_vertical, vertical, 0.1f, Time.deltaTime);
|
||||
|
||||
if (pressedCrouching == true)
|
||||
{
|
||||
_isCrouching = !_isCrouching;
|
||||
if (_isCrouching == true)
|
||||
transform.Rotate(Vector3.up, 45);
|
||||
else
|
||||
{
|
||||
transform.Rotate(Vector3.up, -45);
|
||||
}
|
||||
anim.SetBool(_crouch, _isCrouching);
|
||||
}
|
||||
|
||||
anim.SetBool(_jump, pressedJumped);
|
||||
anim.SetBool(_fired, firePressed);
|
||||
}
|
||||
}
|
||||
}
|
3
Assets/Scripts/Animators/Leonid Animator/AnimatorHandler.cs.meta
generated
Normal file
3
Assets/Scripts/Animators/Leonid Animator/AnimatorHandler.cs.meta
generated
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f9c5f555eb7641518e39a97abe893cd8
|
||||
timeCreated: 1652031215
|
@ -0,0 +1,905 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1101 &-8614502741554326989
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions:
|
||||
- m_ConditionMode: 1
|
||||
m_ConditionEvent: _died
|
||||
m_EventTreshold: 0
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: -5023192667791512651}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0.46723264
|
||||
m_TransitionOffset: 0.21265899
|
||||
m_ExitTime: 0.57224524
|
||||
m_HasExitTime: 0
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1107 &-8265500127550764659
|
||||
AnimatorStateMachine:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Upper
|
||||
m_ChildStates:
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -4600760231423422918}
|
||||
m_Position: {x: 340, y: 140, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 7739110899394721029}
|
||||
m_Position: {x: 510, y: -10, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -4187437994059944167}
|
||||
m_Position: {x: 400, y: 290, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -5023192667791512651}
|
||||
m_Position: {x: 830, y: 130, z: 0}
|
||||
m_ChildStateMachines: []
|
||||
m_AnyStateTransitions: []
|
||||
m_EntryTransitions: []
|
||||
m_StateMachineTransitions: {}
|
||||
m_StateMachineBehaviours: []
|
||||
m_AnyStatePosition: {x: 50, y: 20, z: 0}
|
||||
m_EntryPosition: {x: 50, y: 120, z: 0}
|
||||
m_ExitPosition: {x: 1150, y: 160, z: 0}
|
||||
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
||||
m_DefaultState: {fileID: -4600760231423422918}
|
||||
--- !u!1101 &-6757359955429936644
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Jump to Run
|
||||
m_Conditions: []
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: 8354844821256608690}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0.20300466
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 0.7916667
|
||||
m_HasExitTime: 1
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1101 &-6673604382440492192
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions:
|
||||
- m_ConditionMode: 1
|
||||
m_ConditionEvent: _fired
|
||||
m_EventTreshold: 0
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: -4187437994059944167}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 1.2815269
|
||||
m_TransitionOffset: 0.04597427
|
||||
m_ExitTime: 0.009130422
|
||||
m_HasExitTime: 0
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1102 &-5914497066343941395
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Jump
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions:
|
||||
- {fileID: 5168308916736617153}
|
||||
- {fileID: 9141976730198879995}
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: c09541f4236345c4fa4e4745793a59f3, type: 3}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1101 &-5341886129914063569
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions:
|
||||
- m_ConditionMode: 2
|
||||
m_ConditionEvent: _jump
|
||||
m_EventTreshold: 0
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: -4600760231423422918}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0.25
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 0.7916667
|
||||
m_HasExitTime: 1
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1102 &-5023192667791512651
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Die
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions:
|
||||
- {fileID: 1131199853383832992}
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: d406f8f3cbe268f4e9d0234d45cca60c, type: 3}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1101 &-4911913766117122026
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions:
|
||||
- m_ConditionMode: 2
|
||||
m_ConditionEvent: _died
|
||||
m_EventTreshold: 0
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: 0}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 1
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0.25
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 0.765625
|
||||
m_HasExitTime: 1
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1101 &-4865886577319040672
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Run to Jump
|
||||
m_Conditions:
|
||||
- m_ConditionMode: 1
|
||||
m_ConditionEvent: _jump
|
||||
m_EventTreshold: 0
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: -5914497066343941395}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0.25
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 0.75
|
||||
m_HasExitTime: 0
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1102 &-4600760231423422918
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Idle
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions:
|
||||
- {fileID: -632880110147916710}
|
||||
- {fileID: -6673604382440492192}
|
||||
- {fileID: -70235823626180740}
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: 107649059ea401b4e9c5c20f21e99a55, type: 3}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &-4187437994059944167
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Fire
|
||||
m_Speed: 10
|
||||
m_CycleOffset: 0
|
||||
m_Transitions:
|
||||
- {fileID: -146642472328627549}
|
||||
- {fileID: -8614502741554326989}
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: 1d4365e1541bb6949a273318862b72d3, type: 3}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1101 &-4114131529631250501
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions:
|
||||
- m_ConditionMode: 1
|
||||
m_ConditionEvent: _died
|
||||
m_EventTreshold: 0
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: -5023192667791512651}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0.7343743
|
||||
m_TransitionOffset: 0.08256394
|
||||
m_ExitTime: 0.28710982
|
||||
m_HasExitTime: 0
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1101 &-3812287898245291883
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Jump to Run
|
||||
m_Conditions: []
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: 8354844821256608690}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0.20300466
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 0.7916667
|
||||
m_HasExitTime: 1
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1101 &-3071590976036615157
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions:
|
||||
- m_ConditionMode: 1
|
||||
m_ConditionEvent: _died
|
||||
m_EventTreshold: 0
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: 381506674367370628}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0.25
|
||||
m_TransitionOffset: 0.542241
|
||||
m_ExitTime: 0.75
|
||||
m_HasExitTime: 1
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1107 &-2302487397917704150
|
||||
AnimatorStateMachine:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Lower
|
||||
m_ChildStates:
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 8354844821256608690}
|
||||
m_Position: {x: 460, y: 60, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -5914497066343941395}
|
||||
m_Position: {x: 580, y: -120, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -1946935121236979824}
|
||||
m_Position: {x: 490, y: 230, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 381506674367370628}
|
||||
m_Position: {x: 980, y: 60, z: 0}
|
||||
m_ChildStateMachines: []
|
||||
m_AnyStateTransitions: []
|
||||
m_EntryTransitions: []
|
||||
m_StateMachineTransitions: {}
|
||||
m_StateMachineBehaviours: []
|
||||
m_AnyStatePosition: {x: 50, y: 20, z: 0}
|
||||
m_EntryPosition: {x: 50, y: 120, z: 0}
|
||||
m_ExitPosition: {x: 1130, y: 240, z: 0}
|
||||
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
||||
m_DefaultState: {fileID: 8354844821256608690}
|
||||
--- !u!1102 &-1946935121236979824
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Crouch
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions:
|
||||
- {fileID: 5680347307725438578}
|
||||
- {fileID: -3071590976036615157}
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: 3ad7c5979f6586d4a9532a55492a0ebe, type: 3}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter: _jump
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!206 &-1862914767576164720
|
||||
BlendTree:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Blend Tree
|
||||
m_Childs:
|
||||
- serializedVersion: 2
|
||||
m_Motion: {fileID: 7400000, guid: 107649059ea401b4e9c5c20f21e99a55, type: 3}
|
||||
m_Threshold: 0
|
||||
m_Position: {x: 0, y: 0}
|
||||
m_TimeScale: 0.5
|
||||
m_CycleOffset: 0
|
||||
m_DirectBlendParameter: horizontal
|
||||
m_Mirror: 0
|
||||
- serializedVersion: 2
|
||||
m_Motion: {fileID: 7400000, guid: 043a0882d93547c4da0104443de76efb, type: 3}
|
||||
m_Threshold: 1
|
||||
m_Position: {x: 1, y: 0}
|
||||
m_TimeScale: 1
|
||||
m_CycleOffset: 0
|
||||
m_DirectBlendParameter: horizontal
|
||||
m_Mirror: 0
|
||||
m_BlendParameter: _vertical
|
||||
m_BlendParameterY: _horizontal
|
||||
m_MinThreshold: 0
|
||||
m_MaxThreshold: 1
|
||||
m_UseAutomaticThresholds: 1
|
||||
m_NormalizedBlendValues: 0
|
||||
m_BlendType: 3
|
||||
--- !u!1101 &-632880110147916710
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions:
|
||||
- m_ConditionMode: 1
|
||||
m_ConditionEvent: _jump
|
||||
m_EventTreshold: 0
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: 7739110899394721029}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0.25
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 0.8125
|
||||
m_HasExitTime: 1
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1101 &-146642472328627549
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions:
|
||||
- m_ConditionMode: 2
|
||||
m_ConditionEvent: _fired
|
||||
m_EventTreshold: 0
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: -4600760231423422918}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0.25
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 0.8125
|
||||
m_HasExitTime: 1
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1101 &-70235823626180740
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions:
|
||||
- m_ConditionMode: 1
|
||||
m_ConditionEvent: _died
|
||||
m_EventTreshold: 0
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: -5023192667791512651}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0.982062
|
||||
m_TransitionOffset: 0.000000027939697
|
||||
m_ExitTime: 0.26345384
|
||||
m_HasExitTime: 0
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!91 &9100000
|
||||
AnimatorController:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: CharacterAnimator
|
||||
serializedVersion: 5
|
||||
m_AnimatorParameters:
|
||||
- m_Name: _horizontal
|
||||
m_Type: 1
|
||||
m_DefaultFloat: 0
|
||||
m_DefaultInt: 0
|
||||
m_DefaultBool: 0
|
||||
m_Controller: {fileID: 9100000}
|
||||
- m_Name: _vertical
|
||||
m_Type: 1
|
||||
m_DefaultFloat: 1
|
||||
m_DefaultInt: 0
|
||||
m_DefaultBool: 0
|
||||
m_Controller: {fileID: 9100000}
|
||||
- m_Name: _jump
|
||||
m_Type: 4
|
||||
m_DefaultFloat: 0
|
||||
m_DefaultInt: 0
|
||||
m_DefaultBool: 0
|
||||
m_Controller: {fileID: 9100000}
|
||||
- m_Name: _crouch
|
||||
m_Type: 4
|
||||
m_DefaultFloat: 0
|
||||
m_DefaultInt: 0
|
||||
m_DefaultBool: 0
|
||||
m_Controller: {fileID: 9100000}
|
||||
- m_Name: _died
|
||||
m_Type: 4
|
||||
m_DefaultFloat: 0
|
||||
m_DefaultInt: 0
|
||||
m_DefaultBool: 0
|
||||
m_Controller: {fileID: 9100000}
|
||||
- m_Name: _fired
|
||||
m_Type: 4
|
||||
m_DefaultFloat: 0
|
||||
m_DefaultInt: 0
|
||||
m_DefaultBool: 0
|
||||
m_Controller: {fileID: 9100000}
|
||||
m_AnimatorLayers:
|
||||
- serializedVersion: 5
|
||||
m_Name: Lower
|
||||
m_StateMachine: {fileID: -2302487397917704150}
|
||||
m_Mask: {fileID: 31900000, guid: 1122aed799ca7574a8f0d2efa30e9d99, type: 2}
|
||||
m_Motions: []
|
||||
m_Behaviours: []
|
||||
m_BlendingMode: 0
|
||||
m_SyncedLayerIndex: -1
|
||||
m_DefaultWeight: 0
|
||||
m_IKPass: 0
|
||||
m_SyncedLayerAffectsTiming: 0
|
||||
m_Controller: {fileID: 9100000}
|
||||
- serializedVersion: 5
|
||||
m_Name: Upper
|
||||
m_StateMachine: {fileID: -8265500127550764659}
|
||||
m_Mask: {fileID: 31900000, guid: 368b178fc56a14549b588ee80c7cbf81, type: 2}
|
||||
m_Motions: []
|
||||
m_Behaviours: []
|
||||
m_BlendingMode: 0
|
||||
m_SyncedLayerIndex: -1
|
||||
m_DefaultWeight: 1
|
||||
m_IKPass: 0
|
||||
m_SyncedLayerAffectsTiming: 0
|
||||
m_Controller: {fileID: 9100000}
|
||||
--- !u!1102 &381506674367370628
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Die
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions:
|
||||
- {fileID: -4911913766117122026}
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: d406f8f3cbe268f4e9d0234d45cca60c, type: 3}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1101 &1131199853383832992
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions:
|
||||
- m_ConditionMode: 2
|
||||
m_ConditionEvent: _died
|
||||
m_EventTreshold: 0
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: 0}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 1
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0.25
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 0.765625
|
||||
m_HasExitTime: 1
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1101 &1426403871767708545
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions:
|
||||
- m_ConditionMode: 2
|
||||
m_ConditionEvent: _died
|
||||
m_EventTreshold: 0
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: 0}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 1
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0.25
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 0.765625
|
||||
m_HasExitTime: 1
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1101 &1766918516916494365
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions:
|
||||
- m_ConditionMode: 1
|
||||
m_ConditionEvent: _crouch
|
||||
m_EventTreshold: 0
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: -1946935121236979824}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0.25
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 0.75
|
||||
m_HasExitTime: 0
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1101 &2942481661802285141
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions:
|
||||
- m_ConditionMode: 1
|
||||
m_ConditionEvent: _died
|
||||
m_EventTreshold: 0
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: 381506674367370628}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0.45466095
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 0.5480226
|
||||
m_HasExitTime: 1
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1101 &4669644873837644826
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions:
|
||||
- m_ConditionMode: 1
|
||||
m_ConditionEvent: _died
|
||||
m_EventTreshold: 0
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: 381506674367370628}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 1.0268358
|
||||
m_TransitionOffset: 0.026483208
|
||||
m_ExitTime: 0.22033934
|
||||
m_HasExitTime: 0
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1101 &5168308916736617153
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Jump to Run
|
||||
m_Conditions: []
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: 8354844821256608690}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0.20300466
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 0.7916667
|
||||
m_HasExitTime: 1
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1101 &5680347307725438578
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions:
|
||||
- m_ConditionMode: 2
|
||||
m_ConditionEvent: _crouch
|
||||
m_EventTreshold: 0
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: 8354844821256608690}
|
||||
m_Solo: 1
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0.09322041
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 0.75
|
||||
m_HasExitTime: 0
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1101 &7161422939700495704
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions:
|
||||
- m_ConditionMode: 1
|
||||
m_ConditionEvent: _died
|
||||
m_EventTreshold: 0
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: 381506674367370628}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0.45466095
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 0.5480226
|
||||
m_HasExitTime: 1
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1102 &7739110899394721029
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Jump
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions:
|
||||
- {fileID: -5341886129914063569}
|
||||
- {fileID: -4114131529631250501}
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: c09541f4236345c4fa4e4745793a59f3, type: 3}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &8354844821256608690
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Locomotion
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions:
|
||||
- {fileID: -4865886577319040672}
|
||||
- {fileID: 1766918516916494365}
|
||||
- {fileID: 4669644873837644826}
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: -1862914767576164720}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1101 &9141976730198879995
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions:
|
||||
- m_ConditionMode: 1
|
||||
m_ConditionEvent: _died
|
||||
m_EventTreshold: 0
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: 381506674367370628}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0.45466095
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 0.5480226
|
||||
m_HasExitTime: 1
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
8
Assets/Scripts/Animators/Leonid Animator/CharacterAnimator.controller.meta
generated
Normal file
8
Assets/Scripts/Animators/Leonid Animator/CharacterAnimator.controller.meta
generated
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3ebf60422b6cb1c498ee4cf238072b43
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 9100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
105
Assets/Scripts/Animators/Leonid Animator/CharacterLocomotion.cs
Normal file
105
Assets/Scripts/Animators/Leonid Animator/CharacterLocomotion.cs
Normal file
@ -0,0 +1,105 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Animators.Leonid_Animator
|
||||
{
|
||||
[RequireComponent(
|
||||
typeof(Rigidbody),
|
||||
typeof(InputHandler),
|
||||
typeof(AnimatorHandler))]
|
||||
public class CharacterLocomotion : MonoBehaviour
|
||||
{
|
||||
private Transform _cameraObject;
|
||||
private InputHandler _inputHandler;
|
||||
private Vector3 _moveDirection;
|
||||
|
||||
[HideInInspector] public Transform myTransform;
|
||||
[HideInInspector] public AnimatorHandler myAnimatorHandler;
|
||||
|
||||
public Rigidbody myRigidbody;
|
||||
[SerializeField] public float jumpForce;
|
||||
public GameObject normalCamera;
|
||||
|
||||
[Header("Stats")]
|
||||
[SerializeField] private float movementSpeed = 5;
|
||||
[SerializeField] private float rotationSpeed = 10;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
myRigidbody = GetComponent<Rigidbody>();
|
||||
_inputHandler = GetComponent<InputHandler>();
|
||||
myAnimatorHandler = GetComponent<AnimatorHandler>();
|
||||
|
||||
_cameraObject = Camera.main.transform;
|
||||
myTransform = transform;
|
||||
myAnimatorHandler.Initialize();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var deltaTime = Time.deltaTime;
|
||||
_inputHandler.TickInput(deltaTime);
|
||||
_moveDirection = _cameraObject.forward * _inputHandler.vertical
|
||||
+ _cameraObject.right * _inputHandler.horizontal;
|
||||
_moveDirection.Normalize();
|
||||
_moveDirection *= movementSpeed;
|
||||
_moveDirection.y = 0;
|
||||
|
||||
var projectedVelocity = Vector3.ProjectOnPlane(_moveDirection, _normalVector);
|
||||
myRigidbody.velocity = projectedVelocity;
|
||||
|
||||
if (myAnimatorHandler.canRotate)
|
||||
{
|
||||
HandleRotation(deltaTime);
|
||||
}
|
||||
|
||||
myAnimatorHandler.UpdateAnimatorValues(
|
||||
_inputHandler.moveAmount,
|
||||
0,
|
||||
_inputHandler.jumpPressed,
|
||||
_inputHandler.crouchPressed,
|
||||
_inputHandler.firePressed);
|
||||
|
||||
var velocity = myRigidbody.velocity;
|
||||
myRigidbody.AddForce(_inputHandler.jumpPressed ?
|
||||
new Vector3(0, jumpForce, 0)
|
||||
: new Vector3(velocity.x*100, -50, velocity.z * 100));
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
_inputHandler.jumpPressed = false;
|
||||
_inputHandler.crouchPressed = false;
|
||||
}
|
||||
|
||||
#region Movement
|
||||
|
||||
private Vector3 _normalVector;
|
||||
private Vector3 _targetPosition;
|
||||
|
||||
private void HandleRotation(float delta)
|
||||
{
|
||||
if (Mathf.Abs(_inputHandler.horizontal) + Mathf.Abs(_inputHandler.vertical) < 0.1)
|
||||
{
|
||||
print("stop");
|
||||
return;
|
||||
}
|
||||
|
||||
print("begin");
|
||||
var moveAmount = _inputHandler.moveAmount;
|
||||
var targetDir = _cameraObject.forward * _inputHandler.vertical
|
||||
+ _cameraObject.right * _inputHandler.horizontal;
|
||||
targetDir.Normalize();
|
||||
targetDir.y = 0;
|
||||
if (targetDir == Vector3.zero)
|
||||
targetDir = myTransform.forward;
|
||||
|
||||
var rotSpeed = rotationSpeed;
|
||||
|
||||
var rotation = Quaternion.LookRotation(targetDir);
|
||||
var targetRotation = Quaternion.Slerp(myTransform.rotation, rotation, rotationSpeed * delta);
|
||||
myTransform.rotation = targetRotation;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
3
Assets/Scripts/Animators/Leonid Animator/CharacterLocomotion.cs.meta
generated
Normal file
3
Assets/Scripts/Animators/Leonid Animator/CharacterLocomotion.cs.meta
generated
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aeafb7b8074141969e8779cd3d4a9d08
|
||||
timeCreated: 1652026088
|
77
Assets/Scripts/Animators/Leonid Animator/InputHandler.cs
Normal file
77
Assets/Scripts/Animators/Leonid Animator/InputHandler.cs
Normal file
@ -0,0 +1,77 @@
|
||||
using CameraScripts;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Animators.Leonid_Animator
|
||||
{
|
||||
public class InputHandler : MonoBehaviour
|
||||
{
|
||||
public float horizontal;
|
||||
public float vertical;
|
||||
public float moveAmount;
|
||||
public float mouseX;
|
||||
public float mouseY;
|
||||
|
||||
public bool crouchPressed;
|
||||
public bool jumpPressed;
|
||||
public bool firePressed;
|
||||
|
||||
private ThirdPersonViewInput _inputActions;
|
||||
private Vector2 _movementInput;
|
||||
private Vector2 _cameraInput;
|
||||
|
||||
private CameraHandler _cameraHandler;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_cameraHandler = CameraHandler.Singleton;
|
||||
if (_cameraHandler == null)
|
||||
Debug.LogError("Camera Handler not found");
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
_cameraHandler.TargetPosition(Time.deltaTime);
|
||||
_cameraHandler.HandleCameraRotation(Time.deltaTime, mouseX, mouseY);
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (_inputActions is null)
|
||||
{
|
||||
_inputActions = new ThirdPersonViewInput();
|
||||
_inputActions.PlayerMovement.Movement.performed +=
|
||||
context => _movementInput = context.ReadValue<Vector2>();
|
||||
_inputActions.PlayerMovement.Camera.performed +=
|
||||
context => _cameraInput = context.ReadValue<Vector2>();
|
||||
_inputActions.PlayerActions.Crouch.performed +=
|
||||
context => crouchPressed = true;
|
||||
_inputActions.PlayerActions.Jump.performed +=
|
||||
context => jumpPressed = true;
|
||||
_inputActions.PlayerActions.Fire.performed +=
|
||||
context => firePressed = true;
|
||||
_inputActions.PlayerActions.Fire.canceled +=
|
||||
context => firePressed = false;
|
||||
}
|
||||
_inputActions.Enable();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
_inputActions.Disable();
|
||||
}
|
||||
|
||||
public void TickInput(float delta)
|
||||
{
|
||||
MoveInput(delta);
|
||||
}
|
||||
|
||||
private void MoveInput(float delta)
|
||||
{
|
||||
horizontal = _movementInput.x;
|
||||
vertical = _movementInput.y;
|
||||
moveAmount = Mathf.Clamp01(Mathf.Abs(horizontal) + Mathf.Abs(vertical));
|
||||
mouseX = _cameraInput.x;
|
||||
mouseY = _cameraInput.y;
|
||||
}
|
||||
}
|
||||
}
|
3
Assets/Scripts/Animators/Leonid Animator/InputHandler.cs.meta
generated
Normal file
3
Assets/Scripts/Animators/Leonid Animator/InputHandler.cs.meta
generated
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 77c38ddfaba349c590d4a6583f7efac4
|
||||
timeCreated: 1652025145
|
139
Assets/Scripts/Animators/Leonid Animator/LowerBody.mask
Normal file
139
Assets/Scripts/Animators/Leonid Animator/LowerBody.mask
Normal file
@ -0,0 +1,139 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!319 &31900000
|
||||
AvatarMask:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: LowerBody
|
||||
m_Mask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
m_Elements:
|
||||
- m_Path:
|
||||
m_Weight: 1
|
||||
- m_Path: Arm1
|
||||
m_Weight: 1
|
||||
- m_Path: AssaultRifle
|
||||
m_Weight: 1
|
||||
- m_Path: Backpack1
|
||||
m_Weight: 1
|
||||
- m_Path: Body1
|
||||
m_Weight: 1
|
||||
- m_Path: head1
|
||||
m_Weight: 1
|
||||
- m_Path: Hips
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/ArmPosition_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/ArmPosition_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/ArmPosition_Right/magazine_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/ArmPosition_Right/Trigger_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/BackPack
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/BackPack/ArmPlacement_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/BackPack/ArmPlacement_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/BackPack/ArmPlacement_Upper
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Neck
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Neck/Head
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Neck/Head/Headgear_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Neck/Head/Headgear_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/ShoulderPadCTRL_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/ShoulderPadCTRL_Left/ShoulderPadBlade_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/ShoulderPadCTRL_Left/ShoulderPadBody_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left/Hand_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left/Hand_Left/Index_Proximal_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left/Hand_Left/Index_Proximal_Left/Index_Intermediate_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left/Hand_Left/Index_Proximal_Left/Index_Intermediate_Left/Index_Distal_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left/Hand_Left/RestOfFingers_Proximal_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left/Hand_Left/RestOfFingers_Proximal_Left/RestOfFingers_Intermediate_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left/Hand_Left/RestOfFingers_Proximal_Left/RestOfFingers_Intermediate_Left/RestOfFingers_Distal_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left/Hand_Left/Thumb_Proximal_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left/Hand_Left/Thumb_Proximal_Left/Thumb_Intermediate_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left/Hand_Left/Thumb_Proximal_Left/Thumb_Intermediate_Left/Thumb_Distal_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/ShoulderPadCTRL_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/ShoulderPadCTRL_Right/ShoulderPadBlade_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/ShoulderPadCTRL_Right/ShoulderPadBody_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right/LowerArm_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right/LowerArm_Right/Hand_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right/LowerArm_Right/Hand_Right/Index_Proximal_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right/LowerArm_Right/Hand_Right/Index_Proximal_Right/Index_Intermediate_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right/LowerArm_Right/Hand_Right/Index_Proximal_Right/Index_Intermediate_Right/Index_Distal_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right/LowerArm_Right/Hand_Right/RestOfFingers_Proximal_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right/LowerArm_Right/Hand_Right/RestOfFingers_Proximal_Right/RestOfFingers_Intermediate_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right/LowerArm_Right/Hand_Right/RestOfFingers_Proximal_Right/RestOfFingers_Intermediate_Right/RestOfFingers_Distal_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right/LowerArm_Right/Hand_Right/Thumb_Proximal_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right/LowerArm_Right/Hand_Right/Thumb_Proximal_Right/Thumb_Intermediate_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right/LowerArm_Right/Hand_Right/Thumb_Proximal_Right/Thumb_Intermediate_Right/Thumb_Distal_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/UpperLeg_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/UpperLeg_Left/LowerLeg_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/UpperLeg_Left/LowerLeg_Left/Foot_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/UpperLeg_Left/LowerLeg_Left/Foot_Left/Toe_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/UpperLeg_Left/LowerLeg_Left/Foot_Left/Toe_Left/Toetip_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/UpperLeg_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/UpperLeg_Right/LowerLeg_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/UpperLeg_Right/LowerLeg_Right/Foot_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/UpperLeg_Right/LowerLeg_Right/Foot_Right/Toe_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/UpperLeg_Right/LowerLeg_Right/Foot_Right/Toe_Right/Toetip_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Leg1
|
||||
m_Weight: 1
|
8
Assets/Scripts/Animators/Leonid Animator/LowerBody.mask.meta
generated
Normal file
8
Assets/Scripts/Animators/Leonid Animator/LowerBody.mask.meta
generated
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1122aed799ca7574a8f0d2efa30e9d99
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 31900000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
139
Assets/Scripts/Animators/Leonid Animator/UpperBody.mask
Normal file
139
Assets/Scripts/Animators/Leonid Animator/UpperBody.mask
Normal file
@ -0,0 +1,139 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!319 &31900000
|
||||
AvatarMask:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: UpperBody
|
||||
m_Mask: 00000000010000000100000000000000000000000100000001000000010000000100000000000000000000000000000000000000
|
||||
m_Elements:
|
||||
- m_Path:
|
||||
m_Weight: 1
|
||||
- m_Path: Arm1
|
||||
m_Weight: 1
|
||||
- m_Path: AssaultRifle
|
||||
m_Weight: 1
|
||||
- m_Path: Backpack1
|
||||
m_Weight: 1
|
||||
- m_Path: Body1
|
||||
m_Weight: 1
|
||||
- m_Path: head1
|
||||
m_Weight: 1
|
||||
- m_Path: Hips
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/ArmPosition_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/ArmPosition_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/ArmPosition_Right/magazine_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/ArmPosition_Right/Trigger_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/BackPack
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/BackPack/ArmPlacement_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/BackPack/ArmPlacement_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/BackPack/ArmPlacement_Upper
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Neck
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Neck/Head
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Neck/Head/Headgear_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Neck/Head/Headgear_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/ShoulderPadCTRL_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/ShoulderPadCTRL_Left/ShoulderPadBlade_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/ShoulderPadCTRL_Left/ShoulderPadBody_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left/Hand_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left/Hand_Left/Index_Proximal_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left/Hand_Left/Index_Proximal_Left/Index_Intermediate_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left/Hand_Left/Index_Proximal_Left/Index_Intermediate_Left/Index_Distal_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left/Hand_Left/RestOfFingers_Proximal_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left/Hand_Left/RestOfFingers_Proximal_Left/RestOfFingers_Intermediate_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left/Hand_Left/RestOfFingers_Proximal_Left/RestOfFingers_Intermediate_Left/RestOfFingers_Distal_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left/Hand_Left/Thumb_Proximal_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left/Hand_Left/Thumb_Proximal_Left/Thumb_Intermediate_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Left/UpperArm_Left/LowerArm_Left/Hand_Left/Thumb_Proximal_Left/Thumb_Intermediate_Left/Thumb_Distal_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/ShoulderPadCTRL_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/ShoulderPadCTRL_Right/ShoulderPadBlade_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/ShoulderPadCTRL_Right/ShoulderPadBody_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right/LowerArm_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right/LowerArm_Right/Hand_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right/LowerArm_Right/Hand_Right/Index_Proximal_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right/LowerArm_Right/Hand_Right/Index_Proximal_Right/Index_Intermediate_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right/LowerArm_Right/Hand_Right/Index_Proximal_Right/Index_Intermediate_Right/Index_Distal_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right/LowerArm_Right/Hand_Right/RestOfFingers_Proximal_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right/LowerArm_Right/Hand_Right/RestOfFingers_Proximal_Right/RestOfFingers_Intermediate_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right/LowerArm_Right/Hand_Right/RestOfFingers_Proximal_Right/RestOfFingers_Intermediate_Right/RestOfFingers_Distal_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right/LowerArm_Right/Hand_Right/Thumb_Proximal_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right/LowerArm_Right/Hand_Right/Thumb_Proximal_Right/Thumb_Intermediate_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/Spine/Chest/Shoulder_Right/UpperArm_Right/LowerArm_Right/Hand_Right/Thumb_Proximal_Right/Thumb_Intermediate_Right/Thumb_Distal_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/UpperLeg_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/UpperLeg_Left/LowerLeg_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/UpperLeg_Left/LowerLeg_Left/Foot_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/UpperLeg_Left/LowerLeg_Left/Foot_Left/Toe_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/UpperLeg_Left/LowerLeg_Left/Foot_Left/Toe_Left/Toetip_Left
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/UpperLeg_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/UpperLeg_Right/LowerLeg_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/UpperLeg_Right/LowerLeg_Right/Foot_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/UpperLeg_Right/LowerLeg_Right/Foot_Right/Toe_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Hips/UpperLeg_Right/LowerLeg_Right/Foot_Right/Toe_Right/Toetip_Right
|
||||
m_Weight: 1
|
||||
- m_Path: Leg1
|
||||
m_Weight: 1
|
8
Assets/Scripts/Animators/Leonid Animator/UpperBody.mask.meta
generated
Normal file
8
Assets/Scripts/Animators/Leonid Animator/UpperBody.mask.meta
generated
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 368b178fc56a14549b588ee80c7cbf81
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 31900000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Reference in New Issue
Block a user