Added Animations. Changed inspector view for navpoints. A lot of fixes. Changed project structure.
This commit is contained in:
354
Assets/Inputs/ThirdPersonViewInput.cs
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354
Assets/Inputs/ThirdPersonViewInput.cs
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@ -0,0 +1,354 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.3.0
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// from Assets/Inputs/ThirdPersonViewInput.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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public partial class @ThirdPersonViewInput : IInputActionCollection2, IDisposable
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{
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public InputActionAsset asset { get; }
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public @ThirdPersonViewInput()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""ThirdPersonViewInput"",
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""maps"": [
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{
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""name"": ""Player Movement"",
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""id"": ""50a259c9-d17f-4483-bd4b-feb4e290989d"",
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""actions"": [
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{
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""name"": ""Movement"",
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""type"": ""PassThrough"",
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""id"": ""be8e85db-0110-45cd-823f-1058ed7eb184"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Camera"",
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""type"": ""PassThrough"",
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""id"": ""f7ad7ce9-d43f-468d-ab0f-54cc66ac33fa"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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{
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""name"": ""WASD"",
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""id"": ""72e37b69-1a0d-4e6e-a5aa-7a2a62845d22"",
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""path"": ""2DVector(mode=2)"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Movement"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""up"",
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""id"": ""a5e60c10-53e0-484a-be45-210fc2d3d305"",
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""path"": ""<Keyboard>/w"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Movement"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""down"",
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""id"": ""cdafb043-b1bc-4680-9d55-91854d1e2eb4"",
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""path"": ""<Keyboard>/s"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Movement"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""left"",
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""id"": ""4da8623e-6baa-4256-99ec-d016f9ad6c1f"",
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""path"": ""<Keyboard>/a"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Movement"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""right"",
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""id"": ""5c98d073-e749-49de-bb73-c6f5920f53f1"",
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""path"": ""<Keyboard>/d"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Movement"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": """",
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""id"": ""d8db2334-67bd-461e-92dc-dc04f2b64660"",
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""path"": ""<Mouse>/delta"",
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""interactions"": """",
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""processors"": ""NormalizeVector2"",
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""groups"": """",
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""action"": ""Camera"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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},
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{
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""name"": ""Player Actions"",
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""id"": ""7c28b681-44ce-4c44-832c-561051fceb49"",
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""actions"": [
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{
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""name"": ""Jump"",
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""type"": ""Button"",
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""id"": ""ef60df41-7d24-45f4-a426-4e6b9fe4d374"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Crouch"",
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""type"": ""Button"",
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""id"": ""19075beb-f2d7-4af5-bbcc-e2b53e1e139a"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Fire"",
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""type"": ""PassThrough"",
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""id"": ""2b493869-f7ab-4acb-8918-11b0265f0993"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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{
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""name"": """",
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""id"": ""e8b4d9c1-7565-4954-b6f9-f9c7ed95f613"",
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""path"": ""<Keyboard>/space"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Jump"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""a02f0962-5e78-44c2-aaf3-ee059376bda6"",
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""path"": ""<Keyboard>/c"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Crouch"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""5caa47c3-a8d5-4aad-86fe-40cdca87210a"",
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""path"": ""<Mouse>/leftButton"",
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""interactions"": ""Hold(duration=0.1)"",
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""processors"": """",
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""groups"": """",
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""action"": ""Fire"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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],
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""controlSchemes"": []
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}");
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// Player Movement
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m_PlayerMovement = asset.FindActionMap("Player Movement", throwIfNotFound: true);
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m_PlayerMovement_Movement = m_PlayerMovement.FindAction("Movement", throwIfNotFound: true);
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m_PlayerMovement_Camera = m_PlayerMovement.FindAction("Camera", throwIfNotFound: true);
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// Player Actions
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m_PlayerActions = asset.FindActionMap("Player Actions", throwIfNotFound: true);
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m_PlayerActions_Jump = m_PlayerActions.FindAction("Jump", throwIfNotFound: true);
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m_PlayerActions_Crouch = m_PlayerActions.FindAction("Crouch", throwIfNotFound: true);
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m_PlayerActions_Fire = m_PlayerActions.FindAction("Fire", throwIfNotFound: true);
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}
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void Enable()
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{
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asset.Enable();
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}
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public void Disable()
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{
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asset.Disable();
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}
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public IEnumerable<InputBinding> bindings => asset.bindings;
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);
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}
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// Player Movement
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private readonly InputActionMap m_PlayerMovement;
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private IPlayerMovementActions m_PlayerMovementActionsCallbackInterface;
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private readonly InputAction m_PlayerMovement_Movement;
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private readonly InputAction m_PlayerMovement_Camera;
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public struct PlayerMovementActions
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{
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private @ThirdPersonViewInput m_Wrapper;
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public PlayerMovementActions(@ThirdPersonViewInput wrapper) { m_Wrapper = wrapper; }
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public InputAction @Movement => m_Wrapper.m_PlayerMovement_Movement;
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public InputAction @Camera => m_Wrapper.m_PlayerMovement_Camera;
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public InputActionMap Get() { return m_Wrapper.m_PlayerMovement; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(PlayerMovementActions set) { return set.Get(); }
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public void SetCallbacks(IPlayerMovementActions instance)
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{
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if (m_Wrapper.m_PlayerMovementActionsCallbackInterface != null)
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{
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@Movement.started -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnMovement;
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@Movement.performed -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnMovement;
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@Movement.canceled -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnMovement;
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@Camera.started -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnCamera;
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@Camera.performed -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnCamera;
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@Camera.canceled -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnCamera;
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}
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m_Wrapper.m_PlayerMovementActionsCallbackInterface = instance;
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if (instance != null)
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{
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@Movement.started += instance.OnMovement;
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@Movement.performed += instance.OnMovement;
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@Movement.canceled += instance.OnMovement;
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@Camera.started += instance.OnCamera;
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@Camera.performed += instance.OnCamera;
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@Camera.canceled += instance.OnCamera;
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}
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}
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}
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public PlayerMovementActions @PlayerMovement => new PlayerMovementActions(this);
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// Player Actions
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private readonly InputActionMap m_PlayerActions;
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private IPlayerActionsActions m_PlayerActionsActionsCallbackInterface;
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private readonly InputAction m_PlayerActions_Jump;
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private readonly InputAction m_PlayerActions_Crouch;
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private readonly InputAction m_PlayerActions_Fire;
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public struct PlayerActionsActions
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{
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private @ThirdPersonViewInput m_Wrapper;
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public PlayerActionsActions(@ThirdPersonViewInput wrapper) { m_Wrapper = wrapper; }
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public InputAction @Jump => m_Wrapper.m_PlayerActions_Jump;
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public InputAction @Crouch => m_Wrapper.m_PlayerActions_Crouch;
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public InputAction @Fire => m_Wrapper.m_PlayerActions_Fire;
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public InputActionMap Get() { return m_Wrapper.m_PlayerActions; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(PlayerActionsActions set) { return set.Get(); }
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public void SetCallbacks(IPlayerActionsActions instance)
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{
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if (m_Wrapper.m_PlayerActionsActionsCallbackInterface != null)
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{
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@Jump.started -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnJump;
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@Jump.performed -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnJump;
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@Jump.canceled -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnJump;
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@Crouch.started -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnCrouch;
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@Crouch.performed -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnCrouch;
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@Crouch.canceled -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnCrouch;
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@Fire.started -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnFire;
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@Fire.performed -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnFire;
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@Fire.canceled -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnFire;
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}
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m_Wrapper.m_PlayerActionsActionsCallbackInterface = instance;
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if (instance != null)
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{
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@Jump.started += instance.OnJump;
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@Jump.performed += instance.OnJump;
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@Jump.canceled += instance.OnJump;
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@Crouch.started += instance.OnCrouch;
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@Crouch.performed += instance.OnCrouch;
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@Crouch.canceled += instance.OnCrouch;
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@Fire.started += instance.OnFire;
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@Fire.performed += instance.OnFire;
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@Fire.canceled += instance.OnFire;
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}
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}
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}
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public PlayerActionsActions @PlayerActions => new PlayerActionsActions(this);
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public interface IPlayerMovementActions
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{
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void OnMovement(InputAction.CallbackContext context);
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void OnCamera(InputAction.CallbackContext context);
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}
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public interface IPlayerActionsActions
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{
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void OnJump(InputAction.CallbackContext context);
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void OnCrouch(InputAction.CallbackContext context);
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void OnFire(InputAction.CallbackContext context);
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}
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}
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Reference in New Issue
Block a user