...
This commit is contained in:
2
Assets/ML-Agents.meta
generated
2
Assets/ML-Agents.meta
generated
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 62f583f33c6117349bc0a54fa07f81ec
|
||||
guid: 59261180081fe884e95800512ea8cf82
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
8
Assets/ML-Agents/Timers.meta
generated
Normal file
8
Assets/ML-Agents/Timers.meta
generated
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7a1965e0770872641a2a57b7fb94382b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Prefabs/Bot.meta
generated
Normal file
8
Assets/Prefabs/Bot.meta
generated
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 665253b4ad45cce43ade12693557e0c2
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
3601
Assets/Prefabs/Bot/Bot.prefab
generated
Normal file
3601
Assets/Prefabs/Bot/Bot.prefab
generated
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Prefabs/Bot/Bot.prefab.meta
generated
Normal file
7
Assets/Prefabs/Bot/Bot.prefab.meta
generated
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: be2f9603c4cf8194b9c67f41250d63d0
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
163
Assets/Prefabs/Character.prefab
generated
163
Assets/Prefabs/Character.prefab
generated
@ -109,7 +109,7 @@ GameObject:
|
||||
m_Component:
|
||||
- component: {fileID: 6257298797327811109}
|
||||
m_Layer: 5
|
||||
m_Name: GameObject
|
||||
m_Name: Health
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
@ -133,7 +133,7 @@ RectTransform:
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -183, y: -194}
|
||||
m_AnchoredPosition: {x: -238, y: -194}
|
||||
m_SizeDelta: {x: 100, y: 100}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!1 &2528273238195332097
|
||||
@ -1424,6 +1424,7 @@ Transform:
|
||||
- {fileID: 2528273238195566595}
|
||||
- {fileID: 8363231377287553871}
|
||||
- {fileID: 3808104189668072889}
|
||||
- {fileID: 3826586624661553856}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
@ -1537,15 +1538,14 @@ MonoBehaviour:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2528273238195332181}
|
||||
m_Enabled: 0
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e5f5f761e43327448b64038300d71e5b, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
enemy: {fileID: 164324136889094180, guid: 2d8d8fcef9fc43144982428bd40ad6f0, type: 3}
|
||||
_isFiring: 0
|
||||
lookSpeed: 50
|
||||
player: {fileID: 2528273238195332181}
|
||||
camera: {fileID: 5592602041335177245}
|
||||
--- !u!114 &5170482295850327424
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -3146,6 +3146,76 @@ MeshRenderer:
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
--- !u!1 &5585342347362633954
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 3826586624661553856}
|
||||
- component: {fileID: 295784659895838445}
|
||||
m_Layer: 0
|
||||
m_Name: CM vcam1
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &3826586624661553856
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5585342347362633954}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0.099999994, y: 2.5029998, z: -1.8900003}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 7744902250868623004}
|
||||
m_Father: {fileID: 2528273238195566709}
|
||||
m_RootOrder: 9
|
||||
m_LocalEulerAnglesHint: {x: 0.03, y: 0, z: 0}
|
||||
--- !u!114 &295784659895838445
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5585342347362633954}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 45e653bab7fb20e499bda25e1b646fea, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_ExcludedPropertiesInInspector:
|
||||
- m_Script
|
||||
m_LockStageInInspector:
|
||||
m_StreamingVersion: 20170927
|
||||
m_Priority: 10
|
||||
m_StandbyUpdate: 2
|
||||
m_LookAt: {fileID: 8684673709126177962}
|
||||
m_Follow: {fileID: 8684673709126177962}
|
||||
m_Lens:
|
||||
FieldOfView: 100
|
||||
OrthographicSize: 5
|
||||
NearClipPlane: 0.3
|
||||
FarClipPlane: 1000
|
||||
Dutch: 0
|
||||
ModeOverride: 0
|
||||
LensShift: {x: 0, y: 0}
|
||||
GateFit: 2
|
||||
m_SensorSize: {x: 1.6, y: 1}
|
||||
m_Transitions:
|
||||
m_BlendHint: 0
|
||||
m_InheritPosition: 0
|
||||
m_OnCameraLive:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_LegacyBlendHint: 0
|
||||
m_ComponentOwner: {fileID: 7744902250868623004}
|
||||
--- !u!1 &5976244347261228749
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -3251,6 +3321,86 @@ Transform:
|
||||
m_Father: {fileID: 2528273238195566709}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &6683937336608666690
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7744902250868623004}
|
||||
- component: {fileID: 6289055591422148019}
|
||||
- component: {fileID: 7201673227051290720}
|
||||
- component: {fileID: 4055886025353125702}
|
||||
m_Layer: 0
|
||||
m_Name: cm
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &7744902250868623004
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6683937336608666690}
|
||||
m_LocalRotation: {x: 0.041552354, y: 0.9369783, z: -0.32565695, w: -0.11955187}
|
||||
m_LocalPosition: {x: -0.17889261, y: -1.7345405, z: 10.136744}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3826586624661553856}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &6289055591422148019
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6683937336608666690}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: ac0b09e7857660247b1477e93731de29, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!114 &7201673227051290720
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6683937336608666690}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fa7155796051b734daa718462081dc5f, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_BindingMode: 1
|
||||
m_FollowOffset: {x: -0.273, y: 1.1759999, z: -2.9950004}
|
||||
m_XDamping: 0
|
||||
m_YDamping: 0
|
||||
m_ZDamping: 0
|
||||
m_AngularDampingMode: 0
|
||||
m_PitchDamping: 0
|
||||
m_YawDamping: 1.1
|
||||
m_RollDamping: 0
|
||||
m_AngularDamping: 0
|
||||
--- !u!114 &4055886025353125702
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6683937336608666690}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: a4c41ac9245b87c4192012080077d830, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Damping: 0
|
||||
--- !u!1 &6696900663370617578
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -3329,6 +3479,9 @@ MonoBehaviour:
|
||||
targetTransform: {fileID: 2528273238195566709}
|
||||
cameraTransform: {fileID: 3401070369230030472}
|
||||
cameraPivotTransform: {fileID: 916820916668423615}
|
||||
LookSpeed: 0.1
|
||||
FollowSpeed: 0.1
|
||||
PivotSpeed: 0.03
|
||||
minimumPivot: -35
|
||||
maximumPivot: 35
|
||||
--- !u!1 &8287218850849767936
|
||||
|
799
Assets/Scenes/kirill 2.unity
generated
Normal file
799
Assets/Scenes/kirill 2.unity
generated
Normal file
@ -0,0 +1,799 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!29 &1
|
||||
OcclusionCullingSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_OcclusionBakeSettings:
|
||||
smallestOccluder: 5
|
||||
smallestHole: 0.25
|
||||
backfaceThreshold: 100
|
||||
m_SceneGUID: 00000000000000000000000000000000
|
||||
m_OcclusionCullingData: {fileID: 0}
|
||||
--- !u!104 &2
|
||||
RenderSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 9
|
||||
m_Fog: 0
|
||||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||
m_FogMode: 3
|
||||
m_FogDensity: 0.01
|
||||
m_LinearFogStart: 0
|
||||
m_LinearFogEnd: 300
|
||||
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
||||
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||
m_AmbientIntensity: 1
|
||||
m_AmbientMode: 0
|
||||
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
||||
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_HaloStrength: 0.5
|
||||
m_FlareStrength: 1
|
||||
m_FlareFadeSpeed: 3
|
||||
m_HaloTexture: {fileID: 0}
|
||||
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_DefaultReflectionMode: 0
|
||||
m_DefaultReflectionResolution: 128
|
||||
m_ReflectionBounces: 1
|
||||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 0}
|
||||
m_IndirectSpecularColor: {r: 0.44657826, g: 0.49641263, b: 0.57481676, a: 1}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 11
|
||||
m_GIWorkflowMode: 1
|
||||
m_GISettings:
|
||||
serializedVersion: 2
|
||||
m_BounceScale: 1
|
||||
m_IndirectOutputScale: 1
|
||||
m_AlbedoBoost: 1
|
||||
m_EnvironmentLightingMode: 0
|
||||
m_EnableBakedLightmaps: 1
|
||||
m_EnableRealtimeLightmaps: 0
|
||||
m_LightmapEditorSettings:
|
||||
serializedVersion: 12
|
||||
m_Resolution: 2
|
||||
m_BakeResolution: 40
|
||||
m_AtlasSize: 1024
|
||||
m_AO: 0
|
||||
m_AOMaxDistance: 1
|
||||
m_CompAOExponent: 1
|
||||
m_CompAOExponentDirect: 0
|
||||
m_ExtractAmbientOcclusion: 0
|
||||
m_Padding: 2
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_LightmapsBakeMode: 1
|
||||
m_TextureCompression: 1
|
||||
m_FinalGather: 0
|
||||
m_FinalGatherFiltering: 1
|
||||
m_FinalGatherRayCount: 256
|
||||
m_ReflectionCompression: 2
|
||||
m_MixedBakeMode: 2
|
||||
m_BakeBackend: 1
|
||||
m_PVRSampling: 1
|
||||
m_PVRDirectSampleCount: 32
|
||||
m_PVRSampleCount: 512
|
||||
m_PVRBounces: 2
|
||||
m_PVREnvironmentSampleCount: 256
|
||||
m_PVREnvironmentReferencePointCount: 2048
|
||||
m_PVRFilteringMode: 1
|
||||
m_PVRDenoiserTypeDirect: 1
|
||||
m_PVRDenoiserTypeIndirect: 1
|
||||
m_PVRDenoiserTypeAO: 1
|
||||
m_PVRFilterTypeDirect: 0
|
||||
m_PVRFilterTypeIndirect: 0
|
||||
m_PVRFilterTypeAO: 0
|
||||
m_PVREnvironmentMIS: 1
|
||||
m_PVRCulling: 1
|
||||
m_PVRFilteringGaussRadiusDirect: 1
|
||||
m_PVRFilteringGaussRadiusIndirect: 5
|
||||
m_PVRFilteringGaussRadiusAO: 2
|
||||
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
||||
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
||||
m_PVRFilteringAtrousPositionSigmaAO: 1
|
||||
m_ExportTrainingData: 0
|
||||
m_TrainingDataDestination: TrainingData
|
||||
m_LightProbeSampleCountMultiplier: 4
|
||||
m_LightingDataAsset: {fileID: 0}
|
||||
m_UseShadowmask: 1
|
||||
--- !u!196 &4
|
||||
NavMeshSettings:
|
||||
serializedVersion: 2
|
||||
m_ObjectHideFlags: 0
|
||||
m_BuildSettings:
|
||||
serializedVersion: 2
|
||||
agentTypeID: 0
|
||||
agentRadius: 0.5
|
||||
agentHeight: 2
|
||||
agentSlope: 45
|
||||
agentClimb: 0.4
|
||||
ledgeDropHeight: 0
|
||||
maxJumpAcrossDistance: 0
|
||||
minRegionArea: 2
|
||||
manualCellSize: 0
|
||||
cellSize: 0.16666667
|
||||
manualTileSize: 0
|
||||
tileSize: 256
|
||||
accuratePlacement: 0
|
||||
debug:
|
||||
m_Flags: 0
|
||||
m_NavMeshData: {fileID: 0}
|
||||
--- !u!1 &318098249 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 1740317275426328350, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
m_PrefabInstance: {fileID: 1400233690}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!114 &318098250
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 318098249}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 3a5c9d521e5ef4759a8246a07d52221e, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
DecisionPeriod: 5
|
||||
TakeActionsBetweenDecisions: 0
|
||||
--- !u!114 &318098251
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 318098249}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: a6f2a081cfc8c4b4bb6864331109d147, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
agentParameters:
|
||||
maxStep: 0
|
||||
hasUpgradedFromAgentParameters: 1
|
||||
MaxStep: 100
|
||||
--- !u!114 &318098252
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 318098249}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 5d1c4e0b1822b495aa52bc52839ecb30, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_BrainParameters:
|
||||
VectorObservationSize: 14
|
||||
NumStackedVectorObservations: 1
|
||||
m_ActionSpec:
|
||||
m_NumContinuousActions: 0
|
||||
BranchSizes: 010000000100000001000000
|
||||
VectorActionSize: 010000000100000001000000
|
||||
VectorActionDescriptions: []
|
||||
VectorActionSpaceType: 0
|
||||
hasUpgradedBrainParametersWithActionSpec: 1
|
||||
m_Model: {fileID: 0}
|
||||
m_InferenceDevice: 0
|
||||
m_BehaviorType: 0
|
||||
m_BehaviorName: npc
|
||||
TeamId: 0
|
||||
m_UseChildSensors: 1
|
||||
m_UseChildActuators: 1
|
||||
m_ObservableAttributeHandling: 0
|
||||
--- !u!114 &318098253
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 318098249}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: dd8012d5925524537b27131fef517017, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_SensorName: BufferSensor
|
||||
m_ObservableSize: 5
|
||||
m_MaxNumObservables: 10
|
||||
--- !u!114 &318098254
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 318098249}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d3ebcf807a37f344998fd648dfc9376d, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
navMeshAgent: {fileID: 0}
|
||||
flag: {fileID: 0}
|
||||
--- !u!195 &318098255
|
||||
NavMeshAgent:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 318098249}
|
||||
m_Enabled: 0
|
||||
m_AgentTypeID: 0
|
||||
m_Radius: 0.5
|
||||
m_Speed: 3.5
|
||||
m_Acceleration: 8
|
||||
avoidancePriority: 50
|
||||
m_AngularSpeed: 120
|
||||
m_StoppingDistance: 0
|
||||
m_AutoTraverseOffMeshLink: 1
|
||||
m_AutoBraking: 1
|
||||
m_AutoRepath: 1
|
||||
m_Height: 2
|
||||
m_BaseOffset: 0
|
||||
m_WalkableMask: 4294967295
|
||||
m_ObstacleAvoidanceType: 4
|
||||
--- !u!114 &318098256
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 318098249}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 954fb0076c55707429047d7d4a3e8ded, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
health: 200
|
||||
--- !u!1 &565746530
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 565746532}
|
||||
- component: {fileID: 565746531}
|
||||
m_Layer: 0
|
||||
m_Name: Directional Light
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!108 &565746531
|
||||
Light:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 565746530}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 10
|
||||
m_Type: 1
|
||||
m_Shape: 0
|
||||
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
|
||||
m_Intensity: 1
|
||||
m_Range: 10
|
||||
m_SpotAngle: 30
|
||||
m_InnerSpotAngle: 21.80208
|
||||
m_CookieSize: 10
|
||||
m_Shadows:
|
||||
m_Type: 2
|
||||
m_Resolution: -1
|
||||
m_CustomResolution: -1
|
||||
m_Strength: 1
|
||||
m_Bias: 0.05
|
||||
m_NormalBias: 0.4
|
||||
m_NearPlane: 0.2
|
||||
m_CullingMatrixOverride:
|
||||
e00: 1
|
||||
e01: 0
|
||||
e02: 0
|
||||
e03: 0
|
||||
e10: 0
|
||||
e11: 1
|
||||
e12: 0
|
||||
e13: 0
|
||||
e20: 0
|
||||
e21: 0
|
||||
e22: 1
|
||||
e23: 0
|
||||
e30: 0
|
||||
e31: 0
|
||||
e32: 0
|
||||
e33: 1
|
||||
m_UseCullingMatrixOverride: 0
|
||||
m_Cookie: {fileID: 0}
|
||||
m_DrawHalo: 0
|
||||
m_Flare: {fileID: 0}
|
||||
m_RenderMode: 0
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_RenderingLayerMask: 1
|
||||
m_Lightmapping: 4
|
||||
m_LightShadowCasterMode: 0
|
||||
m_AreaSize: {x: 1, y: 1}
|
||||
m_BounceIntensity: 1
|
||||
m_ColorTemperature: 6570
|
||||
m_UseColorTemperature: 0
|
||||
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_UseBoundingSphereOverride: 0
|
||||
m_ShadowRadius: 0
|
||||
m_ShadowAngle: 0
|
||||
--- !u!4 &565746532
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 565746530}
|
||||
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
|
||||
m_LocalPosition: {x: 0, y: 3, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
|
||||
--- !u!1 &1046875826
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1046875830}
|
||||
- component: {fileID: 1046875829}
|
||||
- component: {fileID: 1046875828}
|
||||
- component: {fileID: 1046875827}
|
||||
m_Layer: 0
|
||||
m_Name: Cube
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!65 &1046875827
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1046875826}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 1, y: 1, z: 1}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!23 &1046875828
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1046875826}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
--- !u!33 &1046875829
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1046875826}
|
||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!4 &1046875830
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1046875826}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -1.2797263, y: 1.673382, z: -0.3043819}
|
||||
m_LocalScale: {x: 10, y: 1, z: 10}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1001 &1400233690
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 1740317275426328350, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Bot (1)
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1740317275426427710, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 3
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1740317275426427710, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: -4.28
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1740317275426427710, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 2.173382
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1740317275426427710, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 1.2758465
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1740317275426427710, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1740317275426427710, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1740317275426427710, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1740317275426427710, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1740317275426427710, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1740317275426427710, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1740317275426427710, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2063326275591512128, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
propertyPath: enemy
|
||||
value:
|
||||
objectReference: {fileID: 1773426747}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: be2f9603c4cf8194b9c67f41250d63d0, type: 3}
|
||||
--- !u!1 &1700332386
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1700332389}
|
||||
- component: {fileID: 1700332388}
|
||||
- component: {fileID: 1700332387}
|
||||
m_Layer: 0
|
||||
m_Name: Main Camera
|
||||
m_TagString: MainCamera
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!81 &1700332387
|
||||
AudioListener:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1700332386}
|
||||
m_Enabled: 1
|
||||
--- !u!20 &1700332388
|
||||
Camera:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1700332386}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_ClearFlags: 1
|
||||
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
||||
m_projectionMatrixMode: 1
|
||||
m_GateFitMode: 2
|
||||
m_FOVAxisMode: 0
|
||||
m_SensorSize: {x: 36, y: 24}
|
||||
m_LensShift: {x: 0, y: 0}
|
||||
m_FocalLength: 50
|
||||
m_NormalizedViewPortRect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 1
|
||||
height: 1
|
||||
near clip plane: 0.3
|
||||
far clip plane: 1000
|
||||
field of view: 60
|
||||
orthographic: 0
|
||||
orthographic size: 5
|
||||
m_Depth: -1
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_RenderingPath: -1
|
||||
m_TargetTexture: {fileID: 0}
|
||||
m_TargetDisplay: 0
|
||||
m_TargetEye: 3
|
||||
m_HDR: 1
|
||||
m_AllowMSAA: 1
|
||||
m_AllowDynamicResolution: 0
|
||||
m_ForceIntoRT: 0
|
||||
m_OcclusionCulling: 1
|
||||
m_StereoConvergence: 10
|
||||
m_StereoSeparation: 0.022
|
||||
--- !u!4 &1700332389
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1700332386}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 5.51, z: -10}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1773426747 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 1740317275426328350, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
m_PrefabInstance: {fileID: 1836855923}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!114 &1773426748
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1773426747}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 3a5c9d521e5ef4759a8246a07d52221e, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
DecisionPeriod: 5
|
||||
TakeActionsBetweenDecisions: 0
|
||||
--- !u!114 &1773426749
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1773426747}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: a6f2a081cfc8c4b4bb6864331109d147, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
agentParameters:
|
||||
maxStep: 0
|
||||
hasUpgradedFromAgentParameters: 1
|
||||
MaxStep: 100
|
||||
--- !u!114 &1773426750
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1773426747}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 5d1c4e0b1822b495aa52bc52839ecb30, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_BrainParameters:
|
||||
VectorObservationSize: 14
|
||||
NumStackedVectorObservations: 1
|
||||
m_ActionSpec:
|
||||
m_NumContinuousActions: 0
|
||||
BranchSizes: 010000000100000001000000
|
||||
VectorActionSize: 010000000100000001000000
|
||||
VectorActionDescriptions: []
|
||||
VectorActionSpaceType: 0
|
||||
hasUpgradedBrainParametersWithActionSpec: 1
|
||||
m_Model: {fileID: 0}
|
||||
m_InferenceDevice: 0
|
||||
m_BehaviorType: 0
|
||||
m_BehaviorName: npc
|
||||
TeamId: 0
|
||||
m_UseChildSensors: 1
|
||||
m_UseChildActuators: 1
|
||||
m_ObservableAttributeHandling: 0
|
||||
--- !u!114 &1773426751
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1773426747}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: dd8012d5925524537b27131fef517017, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_SensorName: BufferSensor
|
||||
m_ObservableSize: 5
|
||||
m_MaxNumObservables: 10
|
||||
--- !u!114 &1773426752
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1773426747}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d3ebcf807a37f344998fd648dfc9376d, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
navMeshAgent: {fileID: 0}
|
||||
flag: {fileID: 0}
|
||||
--- !u!195 &1773426753
|
||||
NavMeshAgent:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1773426747}
|
||||
m_Enabled: 0
|
||||
m_AgentTypeID: 0
|
||||
m_Radius: 0.5
|
||||
m_Speed: 3.5
|
||||
m_Acceleration: 8
|
||||
avoidancePriority: 50
|
||||
m_AngularSpeed: 120
|
||||
m_StoppingDistance: 0
|
||||
m_AutoTraverseOffMeshLink: 1
|
||||
m_AutoBraking: 1
|
||||
m_AutoRepath: 1
|
||||
m_Height: 2
|
||||
m_BaseOffset: 0
|
||||
m_WalkableMask: 4294967295
|
||||
m_ObstacleAvoidanceType: 4
|
||||
--- !u!114 &1773426754
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1773426747}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 954fb0076c55707429047d7d4a3e8ded, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
health: 200
|
||||
--- !u!1001 &1836855923
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 1740317275426328350, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Bot (2)
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1740317275426427710, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 4
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1740317275426427710, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 2.376
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1740317275426427710, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 2.173382
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1740317275426427710, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: -0.711
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1740317275426427710, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1740317275426427710, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1740317275426427710, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1740317275426427710, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1740317275426427710, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1740317275426427710, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1740317275426427710, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2063326275591512128, guid: be2f9603c4cf8194b9c67f41250d63d0,
|
||||
type: 3}
|
||||
propertyPath: enemy
|
||||
value:
|
||||
objectReference: {fileID: 318098249}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: be2f9603c4cf8194b9c67f41250d63d0, type: 3}
|
7
Assets/Scenes/kirill 2.unity.meta
generated
Normal file
7
Assets/Scenes/kirill 2.unity.meta
generated
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b7de8413ecdd5ee46ab23f8563fe79c9
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
218
Assets/Scenes/kirill.unity
generated
218
Assets/Scenes/kirill.unity
generated
@ -347,11 +347,31 @@ PrefabInstance:
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 916820916668423615, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2528273238195332181, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Character
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2528273238195332182, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: movementSpeed
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2528273238195332182, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: rotationSpeed
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2528273238195566629, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2528273238195566709, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
@ -412,6 +432,164 @@ PrefabInstance:
|
||||
propertyPath: m_Enabled
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3401070369230030472, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0.099999994
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3401070369230030472, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 2.5029998
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3401070369230030472, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: -1.8900003
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3401070369230030472, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3401070369230030472, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3401070369230030472, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3401070369230030472, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3401070369230030472, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0.39
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4209587867545793288, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: m_RenderMode
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4209587867545793288, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: m_AdditionalShaderChannelsFlag
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5170482295850327424, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: Prefabs.Array.size
|
||||
value: 15
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5170482295850327424, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: Prefabs.Array.data[2]
|
||||
value:
|
||||
objectReference: {fileID: 1595252117517162, guid: e7776336bc56a9b4caa1c90ea92ff765,
|
||||
type: 3}
|
||||
- target: {fileID: 5170482295850327424, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: Prefabs.Array.data[3]
|
||||
value:
|
||||
objectReference: {fileID: 1595252117517162, guid: e7776336bc56a9b4caa1c90ea92ff765,
|
||||
type: 3}
|
||||
- target: {fileID: 5170482295850327424, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: Prefabs.Array.data[4]
|
||||
value:
|
||||
objectReference: {fileID: 1595252117517162, guid: e7776336bc56a9b4caa1c90ea92ff765,
|
||||
type: 3}
|
||||
- target: {fileID: 5170482295850327424, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: Prefabs.Array.data[5]
|
||||
value:
|
||||
objectReference: {fileID: 1595252117517162, guid: e7776336bc56a9b4caa1c90ea92ff765,
|
||||
type: 3}
|
||||
- target: {fileID: 5170482295850327424, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: Prefabs.Array.data[6]
|
||||
value:
|
||||
objectReference: {fileID: 1595252117517162, guid: e7776336bc56a9b4caa1c90ea92ff765,
|
||||
type: 3}
|
||||
- target: {fileID: 5170482295850327424, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: Prefabs.Array.data[7]
|
||||
value:
|
||||
objectReference: {fileID: 1595252117517162, guid: e7776336bc56a9b4caa1c90ea92ff765,
|
||||
type: 3}
|
||||
- target: {fileID: 5170482295850327424, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: Prefabs.Array.data[8]
|
||||
value:
|
||||
objectReference: {fileID: 1595252117517162, guid: e7776336bc56a9b4caa1c90ea92ff765,
|
||||
type: 3}
|
||||
- target: {fileID: 5170482295850327424, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: Prefabs.Array.data[9]
|
||||
value:
|
||||
objectReference: {fileID: 1595252117517162, guid: e7776336bc56a9b4caa1c90ea92ff765,
|
||||
type: 3}
|
||||
- target: {fileID: 5170482295850327424, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: Prefabs.Array.data[10]
|
||||
value:
|
||||
objectReference: {fileID: 1595252117517162, guid: e7776336bc56a9b4caa1c90ea92ff765,
|
||||
type: 3}
|
||||
- target: {fileID: 5170482295850327424, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: Prefabs.Array.data[11]
|
||||
value:
|
||||
objectReference: {fileID: 1595252117517162, guid: e7776336bc56a9b4caa1c90ea92ff765,
|
||||
type: 3}
|
||||
- target: {fileID: 5170482295850327424, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: Prefabs.Array.data[12]
|
||||
value:
|
||||
objectReference: {fileID: 1595252117517162, guid: e7776336bc56a9b4caa1c90ea92ff765,
|
||||
type: 3}
|
||||
- target: {fileID: 5170482295850327424, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: Prefabs.Array.data[13]
|
||||
value:
|
||||
objectReference: {fileID: 1595252117517162, guid: e7776336bc56a9b4caa1c90ea92ff765,
|
||||
type: 3}
|
||||
- target: {fileID: 5170482295850327424, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: Prefabs.Array.data[14]
|
||||
value:
|
||||
objectReference: {fileID: 1595252117517162, guid: e7776336bc56a9b4caa1c90ea92ff765,
|
||||
type: 3}
|
||||
- target: {fileID: 5519976521156458274, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: m_Enabled
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6900876834040779050, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: LookSpeed
|
||||
value: 0.05
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6900876834040779050, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: PivotSpeed
|
||||
value: 0.03
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6900876834040779050, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: maximumPivot
|
||||
value: 20
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6900876834040779050, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: minimumPivot
|
||||
value: -20
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: b5b04f22586a72c438dddf26e4474a4b, type: 3}
|
||||
--- !u!1 &1047261409
|
||||
@ -480,6 +658,46 @@ Transform:
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1163197377 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 8287218850849767936, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
m_PrefabInstance: {fileID: 553264655}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!114 &1163197379
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1163197377}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 72ece51f2901e7445ab60da3685d6b5f, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_ShowDebugText: 0
|
||||
m_ShowCameraFrustum: 1
|
||||
m_IgnoreTimeScale: 0
|
||||
m_WorldUpOverride: {fileID: 0}
|
||||
m_UpdateMethod: 2
|
||||
m_BlendUpdateMethod: 1
|
||||
m_DefaultBlend:
|
||||
m_Style: 1
|
||||
m_Time: 2
|
||||
m_CustomCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve: []
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
m_CustomBlends: {fileID: 0}
|
||||
m_CameraCutEvent:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_CameraActivatedEvent:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
--- !u!1 &1697852391
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -86,12 +86,8 @@ namespace Animators.Leonid_Animator
|
||||
private void HandleRotation(float delta)
|
||||
{
|
||||
if (Mathf.Abs(_inputHandler.horizontal) + Mathf.Abs(_inputHandler.vertical) < 0.1)
|
||||
{
|
||||
print("stop");
|
||||
return;
|
||||
}
|
||||
|
||||
print("begin");
|
||||
var moveAmount = _inputHandler.moveAmount;
|
||||
var targetDir = _cameraObject.forward * _inputHandler.vertical
|
||||
+ _cameraObject.right * _inputHandler.horizontal;
|
||||
|
@ -15,9 +15,9 @@ namespace CameraScripts
|
||||
|
||||
public static CameraHandler Singleton;
|
||||
|
||||
public const float LookSpeed = 0.1f;
|
||||
public const float FollowSpeed = 0.1f;
|
||||
public const float PivotSpeed = 0.03f;
|
||||
[SerializeField] private float LookSpeed = 0.1f;
|
||||
[SerializeField] private float FollowSpeed = 0.1f;
|
||||
[SerializeField] private float PivotSpeed = 0.03f;
|
||||
|
||||
private float _defaultPosition;
|
||||
private float _lookAngle;
|
||||
@ -50,12 +50,7 @@ namespace CameraScripts
|
||||
var rotation = Vector3.zero;
|
||||
rotation.y = _lookAngle;
|
||||
var targetRotation = Quaternion.Euler(rotation);
|
||||
_myTransform.rotation = targetRotation;
|
||||
|
||||
rotation = Vector3.zero;
|
||||
rotation.x = _pivotAngle;
|
||||
targetRotation = Quaternion.Euler(rotation);
|
||||
cameraPivotTransform.localRotation = targetRotation;
|
||||
targetTransform.rotation = targetRotation;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,8 @@
|
||||
public interface ICharacter
|
||||
using System;
|
||||
|
||||
public interface ICharacter
|
||||
{
|
||||
Character GetCharacter { get; }
|
||||
void ResetCharacter();
|
||||
event Action<bool> OnDeathEvent;
|
||||
}
|
@ -16,6 +16,8 @@ public class MovementController : MonoBehaviour
|
||||
[SerializeField] private GameObject flag;
|
||||
public float DistanceToGo { get; private set; }
|
||||
public float RemainingDistance => navMeshAgent.remainingDistance;
|
||||
public Vector3 Velocity => navMeshAgent.velocity;
|
||||
|
||||
private Dictionary<int, NavPoint> _idNavPointDict;
|
||||
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Animators.Leonid_Animator;
|
||||
using Unity.MLAgents;
|
||||
using Unity.MLAgents.Actuators;
|
||||
using Unity.MLAgents.Sensors;
|
||||
@ -10,51 +10,57 @@ using UnityEngine;
|
||||
public class NPC : Agent, ICharacter
|
||||
{
|
||||
[HideInInspector]
|
||||
private Character AgentCharacter;
|
||||
public CharacterCondition Condition;
|
||||
private FlagZone flagZone = null;
|
||||
private Character _agentCharacter;
|
||||
|
||||
public INpcBaseState NpcState { get; private set; }
|
||||
private CharacterCondition _condition;
|
||||
private FlagZone _flagZone = null;
|
||||
|
||||
private INpcBaseState NpcState { get; set; }
|
||||
public INpcBaseBodyState NpcBodyState { get; private set; }
|
||||
|
||||
public Character GetCharacter => AgentCharacter;
|
||||
public Character GetCharacter => _agentCharacter;
|
||||
|
||||
private NpcDirectPointState DirectState;
|
||||
private NpcInCoverState CoverState;
|
||||
private NpcRunningState RunningState;
|
||||
private NpcDirectPointState _directState;
|
||||
private NpcInCoverState _coverState;
|
||||
private NpcRunningState _runningState;
|
||||
|
||||
private NpcStandingState StandingState;
|
||||
private NpcCrouchingState CrouchingState;
|
||||
private NpcStandingState _standingState;
|
||||
private NpcCrouchingState _crouchingState;
|
||||
|
||||
private MovementController moveController;
|
||||
private BufferSensorComponent bufferSensor;
|
||||
private MovementController _moveController;
|
||||
private BufferSensorComponent _bufferSensor;
|
||||
private AnimatorHandler _animatorHandler;
|
||||
private AimAssistant _assistant;
|
||||
|
||||
private Dictionary<int, NavPoint> _navPointIdDict;
|
||||
|
||||
private Dictionary<int, NavPoint> navPointIdDict;
|
||||
|
||||
#region UnityEvents and ML
|
||||
private void Awake()
|
||||
{
|
||||
DirectState = new NpcDirectPointState();
|
||||
CoverState = new NpcInCoverState();
|
||||
RunningState = new NpcRunningState();
|
||||
NpcState = DirectState;
|
||||
_directState = new NpcDirectPointState();
|
||||
_coverState = new NpcInCoverState();
|
||||
_runningState = new NpcRunningState();
|
||||
NpcState = _directState;
|
||||
|
||||
CrouchingState = new NpcCrouchingState();
|
||||
StandingState = new NpcStandingState();
|
||||
NpcBodyState = StandingState;
|
||||
_crouchingState = new NpcCrouchingState();
|
||||
_standingState = new NpcStandingState();
|
||||
NpcBodyState = _standingState;
|
||||
|
||||
AgentCharacter = new Character();
|
||||
Condition = AgentCharacter.Condition;
|
||||
_agentCharacter = new Character();
|
||||
_condition = _agentCharacter.Condition;
|
||||
|
||||
moveController = gameObject.GetComponent<MovementController>();
|
||||
bufferSensor = gameObject.GetComponent<BufferSensorComponent>();
|
||||
_moveController = gameObject.GetComponent<MovementController>();
|
||||
_bufferSensor = gameObject.GetComponent<BufferSensorComponent>();
|
||||
_animatorHandler = gameObject.GetComponent<AnimatorHandler>();
|
||||
_assistant = gameObject.GetComponent<AimAssistant>();
|
||||
|
||||
flagZone = GameObject.FindObjectOfType<FlagZone>();
|
||||
if (flagZone is null)
|
||||
_flagZone = GameObject.FindObjectOfType<FlagZone>();
|
||||
if (_flagZone is null)
|
||||
Debug.LogError("Flag Is Not Set");
|
||||
|
||||
navPointIdDict = MapManager.Instance.IDToNavPoint;
|
||||
if (navPointIdDict is null)
|
||||
_navPointIdDict = MapManager.Instance.IDToNavPoint;
|
||||
if (_navPointIdDict is null)
|
||||
Debug.LogError("Cant Find Nav Point Dictionary");
|
||||
}
|
||||
|
||||
@ -65,54 +71,54 @@ public class NPC : Agent, ICharacter
|
||||
|
||||
public override void OnEpisodeBegin()
|
||||
{
|
||||
if (navPointIdDict is null)
|
||||
if (_navPointIdDict is null)
|
||||
Debug.LogError("Cant Find Nav Point Dictionary");
|
||||
|
||||
NpcState = DirectState;
|
||||
flagZone = GameObject.FindObjectOfType<FlagZone>();
|
||||
NpcState = _directState;
|
||||
_flagZone = GameObject.FindObjectOfType<FlagZone>();
|
||||
}
|
||||
|
||||
public override void CollectObservations(VectorSensor sensor)
|
||||
{
|
||||
// Debug.Log("Collect observations called!");
|
||||
navPointIdDict = MapManager.Instance.IDToNavPoint;
|
||||
if (navPointIdDict is null)
|
||||
_navPointIdDict = MapManager.Instance.IDToNavPoint;
|
||||
if (_navPointIdDict is null)
|
||||
Debug.LogError("Cant Find Nav Point Dictionary");
|
||||
var candidates = moveController.GetPointsCandidate();
|
||||
var candidates = _moveController.GetPointsCandidate();
|
||||
|
||||
//common sensors
|
||||
sensor.AddObservation(GameManager.IsHaveSeenByEnemy(AgentCharacter.Team.GetOppositeTeam(),
|
||||
sensor.AddObservation(GameManager.IsHaveSeenByEnemy(_agentCharacter.Team.GetOppositeTeam(),
|
||||
NpcBodyState.GetPointToHit(gameObject)).ToInt());
|
||||
sensor.AddObservation(AgentCharacter.LastTimeHit);
|
||||
sensor.AddObservation((!flagZone.IsNotOccup).ToInt());
|
||||
sensor.AddObservation(Condition.GetHealthPointsInQuantile());
|
||||
sensor.AddObservation(Condition.GetArmourPointsInQuantile());
|
||||
sensor.AddObservation(_agentCharacter.LastTimeHit);
|
||||
sensor.AddObservation((!_flagZone.IsNotOccup).ToInt());
|
||||
sensor.AddObservation(_condition.GetHealthPointsInQuantile());
|
||||
sensor.AddObservation(_condition.GetArmourPointsInQuantile());
|
||||
sensor.AddObservation(candidates.Count);
|
||||
sensor.AddObservation(moveController.PointStartID);
|
||||
sensor.AddObservation(moveController.PointEndID);
|
||||
sensor.AddObservation(_moveController.PointStartID);
|
||||
sensor.AddObservation(_moveController.PointEndID);
|
||||
// Debug.Log("Done common!");
|
||||
//state sensors
|
||||
sensor.AddObservation((int)NpcState.State);
|
||||
sensor.AddObservation((int)NpcBodyState.State);
|
||||
sensor.AddObservation(GameManager.IsEnemyNearby(gameObject.transform.position, AgentCharacter.Team));
|
||||
sensor.AddObservation(navPointIdDict[moveController.PointStartID].DeathAttr);
|
||||
sensor.AddObservation(navPointIdDict[moveController.PointEndID].DeathAttr);
|
||||
sensor.AddObservation(moveController.FlagDistance);
|
||||
sensor.AddObservation(GameManager.IsEnemyNearby(gameObject.transform.position, _agentCharacter.Team));
|
||||
sensor.AddObservation(_navPointIdDict[_moveController.PointStartID].DeathAttr);
|
||||
sensor.AddObservation(_navPointIdDict[_moveController.PointEndID].DeathAttr);
|
||||
sensor.AddObservation(_moveController.FlagDistance);
|
||||
// Debug.Log("Done state sensors!");
|
||||
|
||||
//point sensors
|
||||
foreach (var point in candidates)
|
||||
{
|
||||
var position = transform.position;
|
||||
bufferSensor.AppendObservation(new float[] {
|
||||
_bufferSensor.AppendObservation(new float[] {
|
||||
point.DeathAttr,
|
||||
(int)point.navType,
|
||||
//4 flagEnemyDistance
|
||||
GameManager.IsCloserToFlagFromNextNavPoint(point, position).ToInt(),
|
||||
//5 EnemyVsNavPointDistance
|
||||
GameManager.IsCloserToEnemyThanToNextNavPoint(point, position, AgentCharacter.Team.GetOppositeTeam()).ToInt(),
|
||||
GameManager.IsCloserToEnemyThanToNextNavPoint(point, position, _agentCharacter.Team.GetOppositeTeam()).ToInt(),
|
||||
//6 Have been seen by enemy in this point
|
||||
GameManager.IsHaveSeenByEnemy(AgentCharacter.Team.GetOppositeTeam(),
|
||||
GameManager.IsHaveSeenByEnemy(_agentCharacter.Team.GetOppositeTeam(),
|
||||
point.Position).ToInt()
|
||||
});
|
||||
}
|
||||
@ -126,16 +132,16 @@ public class NPC : Agent, ICharacter
|
||||
// Debug.Log(result[0] + " " + result[1]);
|
||||
if (result[0] == 0)
|
||||
{
|
||||
if (navPointIdDict[moveController.PointStartID].navType != NavPointType.Cover)
|
||||
if (_navPointIdDict[_moveController.PointStartID].navType != NavPointType.Cover)
|
||||
return;
|
||||
NpcState = CoverState;
|
||||
NpcState = _coverState;
|
||||
|
||||
switch (result[1])
|
||||
{
|
||||
case 0: Peek(); break;
|
||||
case 1: Cover(); break;
|
||||
case 3: Peek(); moveController.GoToNextNavPoint(navPointIdDict[result[2]]); break;
|
||||
case 4: NpcState = DirectState; break;
|
||||
case 3: Peek(); _moveController.GoToNextNavPoint(_navPointIdDict[result[2]]); break;
|
||||
case 4: NpcState = _directState; break;
|
||||
default: throw new ArgumentException("Undefined Action recieved");
|
||||
}
|
||||
}
|
||||
@ -143,7 +149,7 @@ public class NPC : Agent, ICharacter
|
||||
if (result[0] == 1)
|
||||
{
|
||||
// Debug.Log("BEFORE SOme shitty if >:(");
|
||||
if (navPointIdDict[moveController.PointStartID].navType != NavPointType.Direction)
|
||||
if (_navPointIdDict[_moveController.PointStartID].navType != NavPointType.Direction)
|
||||
{
|
||||
// Debug.Log("SOme shitty if >:(");
|
||||
return;
|
||||
@ -152,64 +158,72 @@ public class NPC : Agent, ICharacter
|
||||
|
||||
switch (result[1])
|
||||
{
|
||||
case 0: moveController.GoToNextNavPoint(navPointIdDict[result[2]]);
|
||||
NpcState = RunningState; Debug.Log("Go to point " + result[2]);break;
|
||||
case 1: NpcState = DirectState; break;
|
||||
case 0: _moveController.GoToNextNavPoint(_navPointIdDict[result[2]]);
|
||||
NpcState = _runningState; Debug.Log("Go to point " + result[2]);break;
|
||||
case 1: NpcState = _directState; break;
|
||||
default: throw new ArgumentException("Undefined Action recieved");
|
||||
}
|
||||
}
|
||||
|
||||
if (result[0] == 2)
|
||||
{
|
||||
if (moveController.PointStartID == moveController.PointEndID && moveController.PointEndID != -1)
|
||||
if (_moveController.PointStartID == _moveController.PointEndID && _moveController.PointEndID != -1)
|
||||
return;
|
||||
switch (result[1])
|
||||
{
|
||||
case 0: moveController.StopOnPath(); NpcState = DirectState; break;
|
||||
case 1: moveController.ReturnToStartPoint(); NpcState = RunningState; break;
|
||||
case 0: _moveController.StopOnPath(); NpcState = _directState; break;
|
||||
case 1: _moveController.ReturnToStartPoint(); NpcState = _runningState; break;
|
||||
default: throw new ArgumentException("Undefined Action recieved");
|
||||
}
|
||||
}
|
||||
// Debug.Log("Actions processed!");
|
||||
}
|
||||
|
||||
private void UpdateAnimatorValues()
|
||||
{
|
||||
var movementDir = _moveController.Velocity;
|
||||
//Тут может быть косяк, так как я не помню горизонтальное по x или y.
|
||||
_animatorHandler.UpdateAnimatorValues(movementDir.x, movementDir.y,
|
||||
false, NpcBodyState == _crouchingState, _assistant._isFiring);
|
||||
}
|
||||
#endregion
|
||||
|
||||
public event Action<NpcBodyState> OnChangePosition;
|
||||
private void Peek()
|
||||
{
|
||||
OnChangePosition?.Invoke(global::NpcBodyState.Standing);
|
||||
NpcBodyState = StandingState;
|
||||
NpcBodyState = _standingState;
|
||||
}
|
||||
|
||||
private void Cover()
|
||||
{
|
||||
OnChangePosition?.Invoke(global::NpcBodyState.Crouching);
|
||||
NpcBodyState = CrouchingState;
|
||||
NpcBodyState = _crouchingState;
|
||||
}
|
||||
|
||||
public event Action<bool> OnDeathEvent;
|
||||
public event Action<int, Team> OnDamageRecieved;
|
||||
public void GetDamage(int damage)
|
||||
{
|
||||
AgentCharacter.LastTimeHit = TimeManager.Instance.CurrentTime;
|
||||
Condition.GiveHealth(-Mathf.RoundToInt(damage * (1 - Condition.ArmourPoints * 0.5f)));
|
||||
Condition.GiveArmour(-Mathf.RoundToInt(Mathf.Sqrt(damage) * 5));
|
||||
OnDamageRecieved?.Invoke(damage, AgentCharacter.Team);
|
||||
_agentCharacter.LastTimeHit = TimeManager.Instance.CurrentTime;
|
||||
_condition.GiveHealth(-Mathf.RoundToInt(damage * (1 - _condition.ArmourPoints * 0.5f)));
|
||||
_condition.GiveArmour(-Mathf.RoundToInt(Mathf.Sqrt(damage) * 5));
|
||||
OnDamageRecieved?.Invoke(damage, _agentCharacter.Team);
|
||||
|
||||
if (Condition.HealthPoints < 0)
|
||||
if (_condition.HealthPoints < 0)
|
||||
{
|
||||
MapManager.AddDeathAttributeToPoints(moveController.PointStartID, moveController.PointEndID,
|
||||
moveController.DistanceToGo, moveController.RemainingDistance);
|
||||
OnDeathEvent?.Invoke(true);
|
||||
MapManager.AddDeathAttributeToPoints(_moveController.PointStartID, _moveController.PointEndID,
|
||||
_moveController.DistanceToGo, _moveController.RemainingDistance);
|
||||
var pos = gameObject.transform.position;
|
||||
var id = moveController.PointStartID;
|
||||
var id = _moveController.PointStartID;
|
||||
CharacterFactory.Instance.ReSpawn(this, ref pos, ref id);
|
||||
}
|
||||
}
|
||||
|
||||
//public event OnDeathEvent<
|
||||
|
||||
public void ResetCharacter()
|
||||
{
|
||||
Condition.Reset();
|
||||
_condition.Reset();
|
||||
EndEpisode();
|
||||
}
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ public class Player : MonoBehaviour, ICharacter
|
||||
Debug.LogWarning("Pooled object was destroyed");
|
||||
}
|
||||
|
||||
public event Action<object> OnKilledEvent;
|
||||
public event Action<bool> OnDeathEvent;
|
||||
public void GetDamage(float damage)
|
||||
{
|
||||
PlayerCharacter.LastTimeHit = TimeManager.Instance.CurrentTime;
|
||||
@ -28,7 +28,7 @@ public class Player : MonoBehaviour, ICharacter
|
||||
Condition.GiveArmour(-Mathf.RoundToInt(Mathf.Sqrt(damage) * 5));
|
||||
|
||||
if (Condition.HealthPoints < 0)
|
||||
OnKilledEvent?.Invoke(this);
|
||||
OnDeathEvent?.Invoke(true);
|
||||
}
|
||||
|
||||
public void ResetCharacter()
|
||||
|
@ -1,19 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Unity.MLAgents;
|
||||
using UnityEngine;
|
||||
|
||||
public class GameManager : MonoBehaviour
|
||||
{
|
||||
private static GameManager instance;
|
||||
public static GameManager Instance => instance;
|
||||
private static GameManager _instance;
|
||||
public static GameManager Instance => _instance;
|
||||
|
||||
private static SimpleMultiAgentGroup defendersTeam = new SimpleMultiAgentGroup();
|
||||
private static SimpleMultiAgentGroup attackersTeam = new SimpleMultiAgentGroup();
|
||||
private static SimpleMultiAgentGroup _defendersTeam = new SimpleMultiAgentGroup();
|
||||
private static SimpleMultiAgentGroup _attackersTeam = new SimpleMultiAgentGroup();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (instance is null)
|
||||
instance = this;
|
||||
if (_instance is null)
|
||||
_instance = this;
|
||||
else
|
||||
{
|
||||
Destroy(gameObject);
|
||||
@ -32,23 +33,23 @@ public class GameManager : MonoBehaviour
|
||||
{
|
||||
var agent = item as NPC;
|
||||
if (agent.GetCharacter.Team == Team.Attackers)
|
||||
attackersTeam.RegisterAgent(item);
|
||||
_attackersTeam.RegisterAgent(item);
|
||||
else
|
||||
defendersTeam.RegisterAgent(item);
|
||||
_defendersTeam.RegisterAgent(item);
|
||||
}
|
||||
}
|
||||
|
||||
private static SimpleMultiAgentGroup getAgentList(Team team)
|
||||
private static SimpleMultiAgentGroup GetAgentList(Team team)
|
||||
{
|
||||
if (team == Team.Attackers)
|
||||
return attackersTeam;
|
||||
return _attackersTeam;
|
||||
else
|
||||
return defendersTeam;
|
||||
return _defendersTeam;
|
||||
}
|
||||
|
||||
public static bool IsCloserToEnemyThanToNextNavPoint(NavPoint navPoint, Vector3 currentTransform, Team oppositeTeam)
|
||||
{
|
||||
var agentGroup = getAgentList(oppositeTeam);
|
||||
var agentGroup = GetAgentList(oppositeTeam);
|
||||
|
||||
var distToNavPoint = (currentTransform - navPoint.Position).magnitude;
|
||||
foreach (var agent in agentGroup.GetRegisteredAgents())
|
||||
@ -65,7 +66,7 @@ public class GameManager : MonoBehaviour
|
||||
|
||||
public static bool IsEnemyNearby(Vector3 currentTransform, Team oppositeTeam)
|
||||
{
|
||||
var agentGroup = getAgentList(oppositeTeam);
|
||||
var agentGroup = GetAgentList(oppositeTeam);
|
||||
|
||||
foreach (var agent in agentGroup.GetRegisteredAgents())
|
||||
if ((currentTransform - agent.transform.position).magnitude < SettingsReader.Instance.GetSettings.ViewDistance)
|
||||
@ -84,18 +85,23 @@ public class GameManager : MonoBehaviour
|
||||
|
||||
public static bool IsHaveSeenByEnemy(Team oppositeTeam, Vector3 position)
|
||||
{
|
||||
var agentGroup = getAgentList(oppositeTeam);
|
||||
return GetVisibleEnemies(oppositeTeam, position).Count > 0 ? true : false;
|
||||
}
|
||||
|
||||
public static List<GameObject> GetVisibleEnemies(Team oppositeTeam, Vector3 position)
|
||||
{
|
||||
var agentGroup = GetAgentList(oppositeTeam);
|
||||
RaycastHit rayHit = new RaycastHit();
|
||||
foreach (var agent in agentGroup.GetRegisteredAgents() )
|
||||
{
|
||||
var npc = agent as NPC;
|
||||
if (Physics.Raycast(position,
|
||||
(npc.NpcBodyState.GetPointToHit(npc.gameObject) - position).normalized,
|
||||
out rayHit,
|
||||
SettingsReader.Instance.GetSettings.ViewDistance))
|
||||
(npc.NpcBodyState.GetPointToHit(npc.gameObject) - position).normalized,
|
||||
out rayHit,
|
||||
SettingsReader.Instance.GetSettings.ViewDistance))
|
||||
{
|
||||
if (rayHit.collider.gameObject.GetComponent<ICharacter>() != null)
|
||||
return true;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
if ((SettingsReader.Instance.GetSettings.HasHumanAttacker == true && oppositeTeam == Team.Attackers) ||
|
||||
@ -103,15 +109,15 @@ public class GameManager : MonoBehaviour
|
||||
{
|
||||
var player = CharacterFactory.Instance.player;
|
||||
if (Physics.Raycast(position,
|
||||
(player.GetComponent<MeshRenderer>().bounds.center - position).normalized,
|
||||
out rayHit,
|
||||
SettingsReader.Instance.GetSettings.ViewDistance))
|
||||
(player.GetComponent<MeshRenderer>().bounds.center - position).normalized,
|
||||
out rayHit,
|
||||
SettingsReader.Instance.GetSettings.ViewDistance))
|
||||
{
|
||||
if (rayHit.collider.gameObject.GetComponent<ICharacter>() != null)
|
||||
return true;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
return null;
|
||||
}
|
||||
|
||||
private void FlagCaptured(Team team)
|
||||
|
62
Assets/Scripts/Weapons/AimAssistant.cs
Normal file
62
Assets/Scripts/Weapons/AimAssistant.cs
Normal file
@ -0,0 +1,62 @@
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(NPC))]
|
||||
public class AimAssistant : MonoBehaviour
|
||||
{
|
||||
public GameObject enemy;
|
||||
public bool _isFiring = false;
|
||||
private ICharacter _myNpc;
|
||||
public float lookSpeed = 200f;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_myNpc = GetComponent<NPC>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
//Ищем противника на сцене.
|
||||
if (_isFiring == false)
|
||||
{
|
||||
var enemies = GameManager.GetVisibleEnemies(_myNpc.GetCharacter.Team, transform.position);
|
||||
enemy = enemies[new System.Random().Next(enemies.Count)];
|
||||
if (enemies.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
var character = enemy.GetComponent<ICharacter>();
|
||||
character.OnDeathEvent += _ => _isFiring = false;
|
||||
_isFiring = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Raycast до противника enemy
|
||||
var range = 200f;
|
||||
while (true)
|
||||
{
|
||||
if (!Physics.Raycast(this.transform.position, this.transform.forward, out var hit, range))
|
||||
{
|
||||
_isFiring = false;
|
||||
enemy = null;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
GetComponent<Shooting>().Shoot();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
var direction = enemy.transform.position - gameObject.transform.position;
|
||||
var targetRotation = Quaternion.LookRotation(direction);
|
||||
var lookAt = Quaternion.RotateTowards(gameObject.transform.rotation, targetRotation,
|
||||
Time.deltaTime * lookSpeed);
|
||||
lookAt.z = 0;
|
||||
lookAt.x = 0;
|
||||
gameObject.transform.rotation = lookAt;
|
||||
}
|
||||
}
|
@ -1,29 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class AutoAim : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
public GameObject enemy;
|
||||
|
||||
public float lookSpeed = 200f;
|
||||
|
||||
public GameObject player;
|
||||
public Camera camera;
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
Vector3 direction = enemy.transform.position - camera.transform.position;
|
||||
Quaternion targetRotation = Quaternion.LookRotation(direction);
|
||||
Quaternion lookAt = Quaternion.RotateTowards(camera.transform.rotation, targetRotation, Time.deltaTime * lookSpeed);
|
||||
camera.transform.rotation = lookAt;
|
||||
|
||||
}
|
||||
}
|
@ -24,13 +24,6 @@ public class Shooting : MonoBehaviour
|
||||
public GameObject gun;
|
||||
void Update()
|
||||
{
|
||||
/*if (Input.GetButtonDown("Fire1"))
|
||||
{
|
||||
Prefab = Random.Range(0, 1);
|
||||
Instantiate(Prefabs[Prefab], FirePoint.transform.position, FirePoint.transform.rotation);
|
||||
Shoot();
|
||||
}*/
|
||||
//if(Input.GetButtonDown("")
|
||||
if (Input.GetMouseButton(0) && fireCountdown <= 0f)
|
||||
{
|
||||
Instantiate(Prefabs[Prefab], FirePoint.transform.position, FirePoint.transform.rotation);
|
||||
@ -41,27 +34,14 @@ public class Shooting : MonoBehaviour
|
||||
fireCountdown -= Time.deltaTime;
|
||||
}
|
||||
|
||||
void Shoot()
|
||||
public void Shoot()
|
||||
{
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(raycast.transform.position, raycast.transform.forward, out hit, range))
|
||||
if (Physics.Raycast(raycast.transform.position, raycast.transform.forward, out var hit, range))
|
||||
{
|
||||
Debug.Log(hit.transform.name);
|
||||
|
||||
Target target = hit.transform.GetComponent<Target>();
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
if (hit.transform.TryGetComponent<Target>(out var target))
|
||||
target.TakeDamage(damage);
|
||||
}
|
||||
RotateToGunDirection(gun, hit.point);
|
||||
}
|
||||
}
|
||||
|
||||
void RotateToGunDirection(GameObject obj, Vector3 destination)
|
||||
{
|
||||
direction = destination - obj.transform.position;
|
||||
rotation = Quaternion.LookRotation(direction);
|
||||
obj.transform.localRotation = Quaternion.Lerp(obj.transform.rotation, rotation, 1);
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
"com.unity.2d.tilemap": "1.0.0",
|
||||
"com.unity.ads": "3.7.5",
|
||||
"com.unity.analytics": "3.6.12",
|
||||
"com.unity.cinemachine": "2.8.3",
|
||||
"com.unity.collab-proxy": "1.14.12",
|
||||
"com.unity.ide.rider": "1.2.1",
|
||||
"com.unity.ide.visualstudio": "2.0.14",
|
||||
|
@ -50,6 +50,13 @@
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.cinemachine": {
|
||||
"version": "2.8.3",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.collab-proxy": {
|
||||
"version": "1.14.12",
|
||||
"depth": 0,
|
||||
|
Reference in New Issue
Block a user