Files
real-shooter/Assets/Scripts/Weapons/AutoAim.cs
2022-05-13 13:29:38 +07:00

30 lines
753 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AutoAim : MonoBehaviour
{
// Start is called before the first frame update
public GameObject enemy;
public float lookSpeed = 200f;
public GameObject player;
public Camera camera;
void Start()
{
}
// Update is called once per frame
void Update()
{
Vector3 direction = enemy.transform.position - camera.transform.position;
Quaternion targetRotation = Quaternion.LookRotation(direction);
Quaternion lookAt = Quaternion.RotateTowards(camera.transform.rotation, targetRotation, Time.deltaTime * lookSpeed);
camera.transform.rotation = lookAt;
}
}