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89
Assets/Scripts/Character/scr_Models.cs
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89
Assets/Scripts/Character/scr_Models.cs
Normal file
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|
||||
// using System;
|
||||
// using UnityEngine;
|
||||
|
||||
// public static class scr_Models
|
||||
// {
|
||||
// #region Player
|
||||
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||||
// public enum PlayerStance
|
||||
// {
|
||||
// Stand,
|
||||
// Crouch,
|
||||
// Prone
|
||||
// }
|
||||
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||||
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|
||||
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// {
|
||||
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|
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// public float ViewYSensetivity;
|
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|
||||
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|
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|
||||
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|
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||||
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|
||||
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|
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|
||||
// public float WalkingBackwardSpeed;
|
||||
// public float WalkingStrafeSpeed;
|
||||
|
||||
// [Header("Jumping")]
|
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|
||||
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|
||||
// public float FallingSmoothing;
|
||||
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|
||||
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||||
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|
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|
||||
// {
|
||||
// [Header("Weapon Sway")]
|
||||
// public float SwayAmount;
|
||||
// public bool SwayYInverted;
|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
||||
// public bool MovementSwayYInverted;
|
||||
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|
||||
// public float MovementSwaySmoothing;
|
||||
// }
|
||||
|
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// [Serializable]
|
||||
// public class CharacterStance
|
||||
// {
|
||||
// public float CameraHeight;
|
||||
// public CapsuleCollider StanceCollider;
|
||||
// }
|
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|
||||
// #endregion
|
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|
||||
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|
||||
|
||||
// [Serializable]
|
||||
// public class WeaponSettingsModel
|
||||
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|
||||
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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using System;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using static scr_Models;
|
||||
// using System;
|
||||
// using UnityEditor;
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
{
|
||||
private scr_CharacterController characterController;
|
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[Header("Settings")]
|
||||
public WeaponSettingsModel settings;
|
||||
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|
||||
// {
|
||||
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|
||||
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|
||||
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|
||||
|
||||
[Header("References")]
|
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public Animator SciFiWarriorOur;
|
||||
// [Header("References")]
|
||||
// public Animator SciFiWarriorOur;
|
||||
|
||||
private bool isInitialised;
|
||||
// private bool isInitialised;
|
||||
|
||||
Vector3 newWeaponRotation;
|
||||
Vector3 newWeaponRotationVelocity;
|
||||
// Vector3 newWeaponRotation;
|
||||
// Vector3 newWeaponRotationVelocity;
|
||||
|
||||
Vector3 targetWeaponRotation;
|
||||
Vector3 targetWeaponRotationVelocity;
|
||||
// Vector3 targetWeaponRotation;
|
||||
// Vector3 targetWeaponRotationVelocity;
|
||||
|
||||
Vector3 newWeaponMovementRotation;
|
||||
Vector3 newWeaponRotationMovementVelocity;
|
||||
// Vector3 newWeaponMovementRotation;
|
||||
// Vector3 newWeaponRotationMovementVelocity;
|
||||
|
||||
Vector3 targetWeaponMovementRotation;
|
||||
Vector3 targetWeaponMovementRotationVelocity;
|
||||
private void Start()
|
||||
{
|
||||
newWeaponRotation = transform.localRotation.eulerAngles;
|
||||
}
|
||||
// Vector3 targetWeaponMovementRotation;
|
||||
// Vector3 targetWeaponMovementRotationVelocity;
|
||||
// private void Start()
|
||||
// {
|
||||
// newWeaponRotation = transform.localRotation.eulerAngles;
|
||||
// }
|
||||
|
||||
public void Initialise(scr_CharacterController CharacterController)
|
||||
{
|
||||
characterController = CharacterController;
|
||||
isInitialised = true;
|
||||
}
|
||||
// public void Initialise(scr_CharacterController CharacterController)
|
||||
// {
|
||||
// characterController = CharacterController;
|
||||
// isInitialised = true;
|
||||
// }
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (!isInitialised)
|
||||
{
|
||||
return;
|
||||
}
|
||||
// public void Update()
|
||||
// {
|
||||
// if (!isInitialised)
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
|
||||
CalculateWeaponRotation();
|
||||
SetWeaponAnimation();
|
||||
}
|
||||
private void CalculateWeaponRotation()
|
||||
{
|
||||
SciFiWarriorOur.speed = characterController.weaponAnimationSpeed;
|
||||
// CalculateWeaponRotation();
|
||||
// SetWeaponAnimation();
|
||||
// }
|
||||
// private void CalculateWeaponRotation()
|
||||
// {
|
||||
// SciFiWarriorOur.speed = characterController.weaponAnimationSpeed;
|
||||
|
||||
targetWeaponRotation.y += settings.SwayAmount * (settings.SwayXInverted ? -characterController.input_View.x : characterController.input_View.x) * Time.deltaTime;
|
||||
targetWeaponRotation.x += settings.SwayAmount * (settings.SwayYInverted ? characterController.input_View.y : -characterController.input_View.y) * Time.deltaTime;
|
||||
//newWeaponRotation.x = Mathf.Clamp(newWeaponRotation.x, ViewClampYMin, ViewClampYMax);
|
||||
// targetWeaponRotation.y += settings.SwayAmount * (settings.SwayXInverted ? -characterController.input_View.x : characterController.input_View.x) * Time.deltaTime;
|
||||
// targetWeaponRotation.x += settings.SwayAmount * (settings.SwayYInverted ? characterController.input_View.y : -characterController.input_View.y) * Time.deltaTime;
|
||||
// //newWeaponRotation.x = Mathf.Clamp(newWeaponRotation.x, ViewClampYMin, ViewClampYMax);
|
||||
|
||||
targetWeaponRotation.x = Mathf.Clamp(targetWeaponRotation.x, -settings.SwayClampX, settings.SwayClampX);
|
||||
targetWeaponRotation.y = Mathf.Clamp(targetWeaponRotation.y, -settings.SwayClampY, settings.SwayClampY);
|
||||
// targetWeaponRotation.x = Mathf.Clamp(targetWeaponRotation.x, -settings.SwayClampX, settings.SwayClampX);
|
||||
// targetWeaponRotation.y = Mathf.Clamp(targetWeaponRotation.y, -settings.SwayClampY, settings.SwayClampY);
|
||||
|
||||
targetWeaponRotation.z = targetWeaponRotation.y;
|
||||
// targetWeaponRotation.z = targetWeaponRotation.y;
|
||||
|
||||
targetWeaponRotation = Vector3.SmoothDamp(targetWeaponRotation, Vector3.zero, ref targetWeaponRotationVelocity, settings.SwayResetSmoothing);
|
||||
newWeaponRotation = Vector3.SmoothDamp(newWeaponRotation, targetWeaponRotation, ref newWeaponRotationVelocity, settings.SwaySmoothing);
|
||||
// targetWeaponRotation = Vector3.SmoothDamp(targetWeaponRotation, Vector3.zero, ref targetWeaponRotationVelocity, settings.SwayResetSmoothing);
|
||||
// newWeaponRotation = Vector3.SmoothDamp(newWeaponRotation, targetWeaponRotation, ref newWeaponRotationVelocity, settings.SwaySmoothing);
|
||||
|
||||
targetWeaponMovementRotation.z = settings.MovementSwayX * (settings.MovementSwayXInverted ? -characterController.input_Movement.x : characterController.input_Movement.x);
|
||||
targetWeaponMovementRotation.x = settings.MovementSwayY * (settings.MovementSwayYInverted ? -characterController.input_Movement.y : characterController.input_Movement.y);
|
||||
// targetWeaponMovementRotation.z = settings.MovementSwayX * (settings.MovementSwayXInverted ? -characterController.input_Movement.x : characterController.input_Movement.x);
|
||||
// targetWeaponMovementRotation.x = settings.MovementSwayY * (settings.MovementSwayYInverted ? -characterController.input_Movement.y : characterController.input_Movement.y);
|
||||
|
||||
targetWeaponMovementRotation = Vector3.SmoothDamp(targetWeaponMovementRotation, Vector3.zero, ref targetWeaponMovementRotationVelocity, settings.SwayResetSmoothing);
|
||||
newWeaponMovementRotation = Vector3.SmoothDamp(newWeaponRotation, targetWeaponMovementRotation, ref newWeaponRotationVelocity, settings.SwaySmoothing);
|
||||
// targetWeaponMovementRotation = Vector3.SmoothDamp(targetWeaponMovementRotation, Vector3.zero, ref targetWeaponMovementRotationVelocity, settings.SwayResetSmoothing);
|
||||
// newWeaponMovementRotation = Vector3.SmoothDamp(newWeaponRotation, targetWeaponMovementRotation, ref newWeaponRotationVelocity, settings.SwaySmoothing);
|
||||
|
||||
|
||||
transform.localRotation = Quaternion.Euler(newWeaponRotation);
|
||||
}
|
||||
// transform.localRotation = Quaternion.Euler(newWeaponRotation);
|
||||
// }
|
||||
|
||||
private void SetWeaponAnimation()
|
||||
{
|
||||
SciFiWarriorOur.SetBool("isSprinting", characterController.isSprinting);
|
||||
SciFiWarriorOur.SetBool("isWalking", characterController.isWalking);
|
||||
}
|
||||
}
|
||||
// private void SetWeaponAnimation()
|
||||
// {
|
||||
// SciFiWarriorOur.SetBool("isSprinting", characterController.isSprinting);
|
||||
// SciFiWarriorOur.SetBool("isWalking", characterController.isWalking);
|
||||
// }
|
||||
// }
|
||||
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m_MaskMapRemapMin: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_MaskMapRemapMax: {x: 1, y: 1, z: 1, w: 1}
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: da2465b5e312dc54ebfd6720295e4cf6
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 8574412962073106934
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
223
wq
Normal file
223
wq
Normal file
@ -0,0 +1,223 @@
|
||||
Merge branch 'krazerleo/core/1' into enikeev/dev/2
|
||||
|
||||
# Conflicts:
|
||||
# Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_AR.anim
|
||||
# Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_AR.anim.meta
|
||||
# Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Guard_AR.anim
|
||||
# Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Guard_AR.anim.meta
|
||||
# Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_AR.anim
|
||||
# Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_AR.anim.meta
|
||||
# Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.anim
|
||||
# Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.anim.meta
|
||||
# Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_AR.anim
|
||||
# Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_AR.anim.meta
|
||||
# Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/promotion.mat
|
||||
# Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/promotion.mat.meta
|
||||
# Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/Character without weapon.meta
|
||||
# Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/Character without weapon/PBRCharacter.prefab
|
||||
# Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/Character without weapon/PBRCharacter.prefab.meta
|
||||
# Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/PBRCharacter.prefab
|
||||
# Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/PBRCharacter.prefab.meta
|
||||
# Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/PolyartCharacter.prefab
|
||||
# Assets/Resources.meta
|
||||
# Assets/Resources/BillingMode.json.meta
|
||||
# Assets/Scenes/dont touch me plz.unity
|
||||
# Assets/SciFiWarriorPBRHPPolyart/Prefabs/PBRCharacter.prefab
|
||||
# Assets/SciFiWarriorPBRHPPolyart/Prefabs/PBRCharacter.prefab.meta
|
||||
# Assets/Scripts/Animators/Kirill Animator/CustomCharacterController.cs
|
||||
# Assets/Scripts/Character/scr_Models.cs
|
||||
# Assets/Scripts/Weapons/WeaponController.cs
|
||||
#
|
||||
# It looks like you may be committing a merge.
|
||||
# If this is not correct, please run
|
||||
# git update-ref -d MERGE_HEAD
|
||||
# and try again.
|
||||
|
||||
|
||||
# Please enter the commit message for your changes. Lines starting
|
||||
# with '#' will be ignored, and an empty message aborts the commit.
|
||||
#
|
||||
# On branch enikeev/dev/2
|
||||
# Your branch is ahead of 'origin/enikeev/dev/2' by 37 commits.
|
||||
# (use "git push" to publish your local commits)
|
||||
#
|
||||
# All conflicts fixed but you are still merging.
|
||||
#
|
||||
# Changes to be committed:
|
||||
# renamed: Assets/Defaults.meta -> Assets/Arts.meta
|
||||
# renamed: Assets/Materials.meta -> Assets/Arts/Materials.meta
|
||||
# renamed: Assets/Materials/New Material.mat -> Assets/Arts/Materials/New Material.mat
|
||||
# renamed: Assets/Materials/New Material.mat.meta -> Assets/Arts/Materials/New Material.mat.meta
|
||||
# renamed: Assets/Models.meta -> Assets/Arts/Models.meta
|
||||
# renamed: Assets/Models/Flag model.fbx -> Assets/Arts/Models/Flag model.fbx
|
||||
# renamed: Assets/Models/Flag model.fbx.meta -> Assets/Arts/Models/Flag model.fbx.meta
|
||||
# renamed: Assets/Models/Textures.meta -> Assets/Arts/Models/Textures.meta
|
||||
# renamed: Assets/Models/Textures/Flag.jpg -> Assets/Arts/Models/Textures/Flag.jpg
|
||||
# renamed: Assets/Models/Textures/Flag.jpg.meta -> Assets/Arts/Models/Textures/Flag.jpg.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Die.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Die.fbx
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Die.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Die.fbx.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_AR.anim -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_AR.anim
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_AR.anim.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_AR.anim.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Guard_AR.anim -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Guard_AR.anim
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Guard_AR.anim.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Guard_AR.anim.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_AR.anim -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_AR.anim
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_AR.anim.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_AR.anim.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.anim -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.anim
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.anim.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.anim.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_AR.anim -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_AR.anim
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_AR.anim.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_AR.anim.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animators.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animators.meta
|
||||
# new file: Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/HP.mat -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/HP.mat
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/HP.mat.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/HP.mat.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/PBR.mat -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/PBR.mat
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/PBR.mat.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/PBR.mat.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/Stage.mat -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Stage.mat
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/Stage.mat.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Stage.mat.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/promotion.mat -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/promotion.mat
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/promotion.mat.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/promotion.mat.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Mesh.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Prefabs.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Prefabs/Character without weapon.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/Character without weapon.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Prefabs/Character without weapon/PBRCharacter.prefab -> Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/Character without weapon/PBRCharacter.prefab
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Prefabs/Character without weapon/PBRCharacter.prefab.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/Character without weapon/PBRCharacter.prefab.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab -> Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab.meta
|
||||
# new file: Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/PBRCharacter.prefab
|
||||
# new file: Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/PBRCharacter.prefab.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Prefabs/PolyartCharacter.prefab -> Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/PolyartCharacter.prefab
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Prefabs/PolyartCharacter.prefab.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/PolyartCharacter.prefab.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Scene.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Scene.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity -> Assets/Arts/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/HP_Albedo.png -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/HP_Albedo.png
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/HP_Albedo.png.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/HP_Albedo.png.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Albedo.png -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Albedo.png
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Albedo.png.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Albedo.png.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_AO.png -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_AO.png
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_AO.png.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_AO.png.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_EM.png -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_EM.png
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_EM.png.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_EM.png.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_MS.png -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_MS.png
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_MS.png.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_MS.png.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_NM.png -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_NM.png
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_NM.png.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_NM.png.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/Polyart.png -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/Polyart.png
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/Polyart.png.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/Polyart.png.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PolyartEmission.png -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PolyartEmission.png
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PolyartEmission.png.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PolyartEmission.png.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/promotion.jpg -> Assets/Arts/SciFiWarriorPBRHPPolyart/promotion.jpg
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/promotion.jpg.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/promotion.jpg.meta
|
||||
# deleted: Assets/Defaults/mat_proBuilder.mat
|
||||
# new file: Assets/Inputs/InputSystem.inputsettings.asset
|
||||
# new file: Assets/Inputs/InputSystem.inputsettings.asset.meta
|
||||
# new file: Assets/Inputs/ThirdPersonViewInput.cs
|
||||
# new file: Assets/Inputs/ThirdPersonViewInput.cs.meta
|
||||
# new file: Assets/Inputs/ThirdPersonViewInput.inputactions
|
||||
# new file: Assets/Inputs/ThirdPersonViewInput.inputactions.meta
|
||||
# new file: Assets/Prefabs/CharacterPrefabs.meta
|
||||
# renamed: Assets/Prefabs/Bot.prefab -> Assets/Prefabs/CharacterPrefabs/Bot.prefab
|
||||
# renamed: Assets/Prefabs/Bot.prefab.meta -> Assets/Prefabs/CharacterPrefabs/Bot.prefab.meta
|
||||
# new file: Assets/Prefabs/CharacterPrefabs/Character.prefab
|
||||
# new file: Assets/Prefabs/CharacterPrefabs/Character.prefab.meta
|
||||
# renamed: Assets/Prefabs/Player.prefab -> Assets/Prefabs/CharacterPrefabs/Player.prefab
|
||||
# renamed: Assets/Prefabs/Player.prefab.meta -> Assets/Prefabs/CharacterPrefabs/Player.prefab.meta
|
||||
# new file: Assets/Prefabs/EntityPrefabs.meta
|
||||
# renamed: Assets/Prefabs/Flag zone.prefab -> Assets/Prefabs/EntityPrefabs/Flag zone.prefab
|
||||
# renamed: Assets/Prefabs/Flag zone.prefab.meta -> Assets/Prefabs/EntityPrefabs/Flag zone.prefab.meta
|
||||
# new file: Assets/Prefabs/EntityPrefabs/navPointPrefab.prefab
|
||||
# new file: Assets/Prefabs/EntityPrefabs/navPointPrefab.prefab.meta
|
||||
# new file: Assets/Prefabs/PickupPrefabs.meta
|
||||
# renamed: Assets/Prefabs/ammo.prefab -> Assets/Prefabs/PickupPrefabs/ammo.prefab
|
||||
# renamed: Assets/Prefabs/ammo.prefab.meta -> Assets/Prefabs/PickupPrefabs/ammo.prefab.meta
|
||||
# renamed: Assets/Prefabs/armour.prefab -> Assets/Prefabs/PickupPrefabs/armour.prefab
|
||||
# renamed: Assets/Prefabs/armour.prefab.meta -> Assets/Prefabs/PickupPrefabs/armour.prefab.meta
|
||||
# renamed: Assets/Prefabs/health.prefab -> Assets/Prefabs/PickupPrefabs/health.prefab
|
||||
# renamed: Assets/Prefabs/health.prefab.meta -> Assets/Prefabs/PickupPrefabs/health.prefab.meta
|
||||
# modified: Assets/Resources.meta
|
||||
# modified: Assets/Resources/BillingMode.json.meta
|
||||
# new file: Assets/Scenes/AnimationTestScene.unity
|
||||
# renamed: Assets/Scenes/dont touch me plz.unity.meta -> Assets/Scenes/AnimationTestScene.unity.meta
|
||||
# modified: Assets/Scenes/Greatest_map_ever/Greatest_map_ever.unity
|
||||
# renamed: Assets/Scenes/First try.unity -> Assets/Scenes/Map#1.unity
|
||||
# renamed: Assets/Scenes/First try.unity.meta -> Assets/Scenes/Map#1.unity.meta
|
||||
# deleted: Assets/Scenes/dont touch me plz.unity
|
||||
# new file: Assets/Scripts/Animators.meta
|
||||
# new file: Assets/Scripts/Animators/Kirill Animator.meta
|
||||
# renamed: Assets/Scripts/Character/scr_CharacterController.cs -> Assets/Scripts/Animators/Kirill Animator/CustomCharacterController.cs
|
||||
# renamed: Assets/Scripts/Character/scr_CharacterController.cs.meta -> Assets/Scripts/Animators/Kirill Animator/CustomCharacterController.cs.meta
|
||||
# new file: Assets/Scripts/Animators/Kirill Animator/Models.cs
|
||||
# renamed: Assets/Scripts/Character/scr_Models.cs.meta -> Assets/Scripts/Animators/Kirill Animator/Models.cs.meta
|
||||
# new file: Assets/Scripts/Animators/Leonid Animator.meta
|
||||
# new file: Assets/Scripts/Animators/Leonid Animator/AnimatorHandler.cs
|
||||
# new file: Assets/Scripts/Animators/Leonid Animator/AnimatorHandler.cs.meta
|
||||
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller -> Assets/Scripts/Animators/Leonid Animator/CharacterAnimator.controller
|
||||
# renamed: Assets/Defaults/mat_proBuilder.mat.meta -> Assets/Scripts/Animators/Leonid Animator/CharacterAnimator.controller.meta
|
||||
# new file: Assets/Scripts/Animators/Leonid Animator/CharacterLocomotion.cs
|
||||
# new file: Assets/Scripts/Animators/Leonid Animator/CharacterLocomotion.cs.meta
|
||||
# new file: Assets/Scripts/Animators/Leonid Animator/InputHandler.cs
|
||||
# new file: Assets/Scripts/Animators/Leonid Animator/InputHandler.cs.meta
|
||||
# new file: Assets/Scripts/Animators/Leonid Animator/LowerBody.mask
|
||||
# new file: Assets/Scripts/Animators/Leonid Animator/LowerBody.mask.meta
|
||||
# new file: Assets/Scripts/Animators/Leonid Animator/UpperBody.mask
|
||||
# new file: Assets/Scripts/Animators/Leonid Animator/UpperBody.mask.meta
|
||||
# new file: Assets/Scripts/CameraScripts.meta
|
||||
# new file: Assets/Scripts/CameraScripts/CameraHandler.cs
|
||||
# new file: Assets/Scripts/CameraScripts/CameraHandler.cs.meta
|
||||
# modified: Assets/Scripts/Character/NPC.cs
|
||||
# deleted: Assets/Scripts/Character/scr_Models.cs
|
||||
# modified: Assets/Scripts/Misc/NavPoint.cs
|
||||
# renamed: Assets/Scripts/Weapons/scr_WeaponController.cs -> Assets/Scripts/Weapons/WeaponController.cs
|
||||
# renamed: Assets/Scripts/Weapons/scr_WeaponController.cs.meta -> Assets/Scripts/Weapons/WeaponController.cs.meta
|
||||
# modified: ProjectSettings/EditorBuildSettings.asset
|
||||
# modified: ProjectSettings/TagManager.asset
|
||||
#
|
Reference in New Issue
Block a user