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+// Crouch, +// Prone +// } + +// [Serializable] +// public class PlayerSettingsModel +// { +// [Header("View Settings")] +// public float ViewXSensetivity; +// public float ViewYSensetivity; + +// public bool ViewXInverted; +// public bool ViewYInverted; + +// [Header("Movement Settings")] +// public bool SprintingHold; +// public float MovementSmoothing; + +// [Header("Movement - Running")] +// public float RunningForwardSpeed; +// public float RunningStrafeSpeed; + +// [Header("Movement - Walking")] +// public float WalkingForwardSpeed; +// public float WalkingBackwardSpeed; +// public float WalkingStrafeSpeed; + +// [Header("Jumping")] +// public float JumpingHeight; +// public float JumpingFalloff; +// public float FallingSmoothing; +// } + +// [Serializable] +// public class WeaponSettingsModel +// { +// [Header("Weapon Sway")] +// public float SwayAmount; +// public bool SwayYInverted; +// public bool SwayXInverted; +// public float SwaySmoothing; +// public float SwayResetSmoothing; +// public float SwayClampX; +// public float SwayClampY; + +// [Header("Weapon Movement Sway")] +// public float MovementSwayX; +// public float MovementSwayY; +// public bool MovementSwayYInverted; +// public bool MovementSwayXInverted; +// public float MovementSwaySmoothing; +// } + +// [Serializable] +// public class CharacterStance +// { +// public float CameraHeight; +// public CapsuleCollider StanceCollider; +// } + +// #endregion + +// #region - Weapons - + +// [Serializable] +// public class WeaponSettingsModel +// { +// [Header("Sway")] +// public float SwayAmount; +// public bool SwayYInverted; +// public bool SwayXInverted; +// public float SwaySmoothing; +// public float SwayResetSmoothing; +// public float SwayClampX; +// public float SwayClampY; +// } + +// #endregion +// } diff --git a/Assets/Scripts/Character/scr_Models.cs.meta b/Assets/Scripts/Character/scr_Models.cs.meta new file mode 100644 index 0000000..74926e2 --- /dev/null +++ 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WeaponSettingsModel settings; +// public class scr_FullCharacterController : MonoBehaviour +// { +// private scr_CharacterController characterController; +// [Header("Settings")] +// public WeaponSettingsModel settings; - [Header("References")] - public Animator SciFiWarriorOur; +// [Header("References")] +// public Animator SciFiWarriorOur; - private bool isInitialised; +// private bool isInitialised; - Vector3 newWeaponRotation; - Vector3 newWeaponRotationVelocity; +// Vector3 newWeaponRotation; +// Vector3 newWeaponRotationVelocity; - Vector3 targetWeaponRotation; - Vector3 targetWeaponRotationVelocity; +// Vector3 targetWeaponRotation; +// Vector3 targetWeaponRotationVelocity; - Vector3 newWeaponMovementRotation; - Vector3 newWeaponRotationMovementVelocity; +// Vector3 newWeaponMovementRotation; +// Vector3 newWeaponRotationMovementVelocity; - Vector3 targetWeaponMovementRotation; - Vector3 targetWeaponMovementRotationVelocity; - private void Start() - { - newWeaponRotation = transform.localRotation.eulerAngles; - } +// Vector3 targetWeaponMovementRotation; +// Vector3 targetWeaponMovementRotationVelocity; +// private void Start() +// { +// newWeaponRotation = transform.localRotation.eulerAngles; +// } - public void Initialise(scr_CharacterController CharacterController) - { - characterController = CharacterController; - isInitialised = true; - } +// public void Initialise(scr_CharacterController CharacterController) +// { +// characterController = CharacterController; +// isInitialised = true; +// } - public void Update() - { - if (!isInitialised) - { - return; - } +// public void Update() +// { +// if (!isInitialised) +// { +// return; +// } - CalculateWeaponRotation(); - SetWeaponAnimation(); - } - private void CalculateWeaponRotation() - { - SciFiWarriorOur.speed = characterController.weaponAnimationSpeed; +// CalculateWeaponRotation(); +// SetWeaponAnimation(); +// } +// private void CalculateWeaponRotation() +// { +// SciFiWarriorOur.speed = characterController.weaponAnimationSpeed; - targetWeaponRotation.y += settings.SwayAmount * (settings.SwayXInverted ? -characterController.input_View.x : characterController.input_View.x) * Time.deltaTime; - targetWeaponRotation.x += settings.SwayAmount * (settings.SwayYInverted ? characterController.input_View.y : -characterController.input_View.y) * Time.deltaTime; - //newWeaponRotation.x = Mathf.Clamp(newWeaponRotation.x, ViewClampYMin, ViewClampYMax); +// targetWeaponRotation.y += settings.SwayAmount * (settings.SwayXInverted ? -characterController.input_View.x : characterController.input_View.x) * Time.deltaTime; +// targetWeaponRotation.x += settings.SwayAmount * (settings.SwayYInverted ? characterController.input_View.y : -characterController.input_View.y) * Time.deltaTime; +// //newWeaponRotation.x = Mathf.Clamp(newWeaponRotation.x, ViewClampYMin, ViewClampYMax); - targetWeaponRotation.x = Mathf.Clamp(targetWeaponRotation.x, -settings.SwayClampX, settings.SwayClampX); - targetWeaponRotation.y = Mathf.Clamp(targetWeaponRotation.y, -settings.SwayClampY, settings.SwayClampY); +// targetWeaponRotation.x = Mathf.Clamp(targetWeaponRotation.x, -settings.SwayClampX, settings.SwayClampX); +// targetWeaponRotation.y = Mathf.Clamp(targetWeaponRotation.y, -settings.SwayClampY, settings.SwayClampY); - targetWeaponRotation.z = targetWeaponRotation.y; +// targetWeaponRotation.z = targetWeaponRotation.y; - targetWeaponRotation = Vector3.SmoothDamp(targetWeaponRotation, Vector3.zero, ref targetWeaponRotationVelocity, settings.SwayResetSmoothing); - newWeaponRotation = Vector3.SmoothDamp(newWeaponRotation, targetWeaponRotation, ref newWeaponRotationVelocity, settings.SwaySmoothing); +// targetWeaponRotation = Vector3.SmoothDamp(targetWeaponRotation, Vector3.zero, ref targetWeaponRotationVelocity, settings.SwayResetSmoothing); +// newWeaponRotation = Vector3.SmoothDamp(newWeaponRotation, targetWeaponRotation, ref newWeaponRotationVelocity, settings.SwaySmoothing); - targetWeaponMovementRotation.z = settings.MovementSwayX * (settings.MovementSwayXInverted ? -characterController.input_Movement.x : characterController.input_Movement.x); - targetWeaponMovementRotation.x = settings.MovementSwayY * (settings.MovementSwayYInverted ? -characterController.input_Movement.y : characterController.input_Movement.y); +// targetWeaponMovementRotation.z = settings.MovementSwayX * (settings.MovementSwayXInverted ? -characterController.input_Movement.x : characterController.input_Movement.x); +// targetWeaponMovementRotation.x = settings.MovementSwayY * (settings.MovementSwayYInverted ? -characterController.input_Movement.y : characterController.input_Movement.y); - targetWeaponMovementRotation = Vector3.SmoothDamp(targetWeaponMovementRotation, Vector3.zero, ref targetWeaponMovementRotationVelocity, settings.SwayResetSmoothing); - newWeaponMovementRotation = Vector3.SmoothDamp(newWeaponRotation, targetWeaponMovementRotation, ref newWeaponRotationVelocity, 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touch me plz.unity +# Assets/SciFiWarriorPBRHPPolyart/Prefabs/PBRCharacter.prefab +# Assets/SciFiWarriorPBRHPPolyart/Prefabs/PBRCharacter.prefab.meta +# Assets/Scripts/Animators/Kirill Animator/CustomCharacterController.cs +# Assets/Scripts/Character/scr_Models.cs +# Assets/Scripts/Weapons/WeaponController.cs +# +# It looks like you may be committing a merge. +# If this is not correct, please run +# git update-ref -d MERGE_HEAD +# and try again. + + +# Please enter the commit message for your changes. Lines starting +# with '#' will be ignored, and an empty message aborts the commit. +# +# On branch enikeev/dev/2 +# Your branch is ahead of 'origin/enikeev/dev/2' by 37 commits. +# (use "git push" to publish your local commits) +# +# All conflicts fixed but you are still merging. +# +# Changes to be committed: +# renamed: Assets/Defaults.meta -> Assets/Arts.meta +# renamed: Assets/Materials.meta -> Assets/Arts/Materials.meta +# renamed: Assets/Materials/New Material.mat -> Assets/Arts/Materials/New Material.mat +# renamed: Assets/Materials/New Material.mat.meta -> Assets/Arts/Materials/New Material.mat.meta +# renamed: Assets/Models.meta -> Assets/Arts/Models.meta +# renamed: Assets/Models/Flag model.fbx -> Assets/Arts/Models/Flag model.fbx +# renamed: Assets/Models/Flag model.fbx.meta -> Assets/Arts/Models/Flag model.fbx.meta +# renamed: Assets/Models/Textures.meta -> Assets/Arts/Models/Textures.meta +# renamed: Assets/Models/Textures/Flag.jpg -> Assets/Arts/Models/Textures/Flag.jpg +# renamed: Assets/Models/Textures/Flag.jpg.meta -> Assets/Arts/Models/Textures/Flag.jpg.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Die.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Die.fbx +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Die.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Die.fbx.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_AR.anim -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_AR.anim +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_AR.anim.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_AR.anim.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Guard_AR.anim -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Guard_AR.anim +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Guard_AR.anim.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Guard_AR.anim.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_AR.anim -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_AR.anim +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_AR.anim.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_AR.anim.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.anim -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.anim +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.anim.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.anim.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_AR.anim -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_AR.anim +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_AR.anim.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_AR.anim.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animators.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animators.meta +# new file: Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/HP.mat -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/HP.mat +# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/HP.mat.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/HP.mat.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/PBR.mat -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/PBR.mat +# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/PBR.mat.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/PBR.mat.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat +# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat +# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/Stage.mat -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Stage.mat +# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/Stage.mat.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Stage.mat.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/promotion.mat -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/promotion.mat +# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/promotion.mat.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/promotion.mat.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Mesh.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx +# renamed: Assets/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx +# renamed: Assets/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx +# renamed: Assets/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Prefabs.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Prefabs/Character without weapon.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/Character without weapon.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Prefabs/Character without weapon/PBRCharacter.prefab -> Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/Character without weapon/PBRCharacter.prefab +# renamed: Assets/SciFiWarriorPBRHPPolyart/Prefabs/Character without weapon/PBRCharacter.prefab.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/Character without weapon/PBRCharacter.prefab.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab -> Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab +# renamed: Assets/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab.meta +# new file: Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/PBRCharacter.prefab +# new file: Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/PBRCharacter.prefab.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Prefabs/PolyartCharacter.prefab -> Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/PolyartCharacter.prefab +# renamed: Assets/SciFiWarriorPBRHPPolyart/Prefabs/PolyartCharacter.prefab.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/PolyartCharacter.prefab.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Scene.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Scene.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity -> Assets/Arts/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity +# renamed: Assets/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/HP_Albedo.png -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/HP_Albedo.png +# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/HP_Albedo.png.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/HP_Albedo.png.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Albedo.png -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Albedo.png +# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Albedo.png.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Albedo.png.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_AO.png -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_AO.png +# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_AO.png.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_AO.png.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_EM.png -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_EM.png +# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_EM.png.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_EM.png.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_MS.png -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_MS.png +# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_MS.png.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_MS.png.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_NM.png -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_NM.png +# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_NM.png.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_NM.png.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/Polyart.png -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/Polyart.png +# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/Polyart.png.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/Polyart.png.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PolyartEmission.png -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PolyartEmission.png +# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PolyartEmission.png.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PolyartEmission.png.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/promotion.jpg -> Assets/Arts/SciFiWarriorPBRHPPolyart/promotion.jpg +# renamed: Assets/SciFiWarriorPBRHPPolyart/promotion.jpg.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/promotion.jpg.meta +# deleted: Assets/Defaults/mat_proBuilder.mat +# new file: Assets/Inputs/InputSystem.inputsettings.asset +# new file: Assets/Inputs/InputSystem.inputsettings.asset.meta +# new file: Assets/Inputs/ThirdPersonViewInput.cs +# new file: Assets/Inputs/ThirdPersonViewInput.cs.meta +# new file: Assets/Inputs/ThirdPersonViewInput.inputactions +# new file: Assets/Inputs/ThirdPersonViewInput.inputactions.meta +# new file: Assets/Prefabs/CharacterPrefabs.meta +# renamed: Assets/Prefabs/Bot.prefab -> Assets/Prefabs/CharacterPrefabs/Bot.prefab +# renamed: Assets/Prefabs/Bot.prefab.meta -> Assets/Prefabs/CharacterPrefabs/Bot.prefab.meta +# new file: Assets/Prefabs/CharacterPrefabs/Character.prefab +# new file: Assets/Prefabs/CharacterPrefabs/Character.prefab.meta +# renamed: Assets/Prefabs/Player.prefab -> Assets/Prefabs/CharacterPrefabs/Player.prefab +# renamed: Assets/Prefabs/Player.prefab.meta -> Assets/Prefabs/CharacterPrefabs/Player.prefab.meta +# new file: Assets/Prefabs/EntityPrefabs.meta +# renamed: Assets/Prefabs/Flag zone.prefab -> Assets/Prefabs/EntityPrefabs/Flag zone.prefab +# renamed: Assets/Prefabs/Flag zone.prefab.meta -> Assets/Prefabs/EntityPrefabs/Flag zone.prefab.meta +# new file: Assets/Prefabs/EntityPrefabs/navPointPrefab.prefab +# new file: Assets/Prefabs/EntityPrefabs/navPointPrefab.prefab.meta +# new file: Assets/Prefabs/PickupPrefabs.meta +# renamed: Assets/Prefabs/ammo.prefab -> Assets/Prefabs/PickupPrefabs/ammo.prefab +# renamed: Assets/Prefabs/ammo.prefab.meta -> Assets/Prefabs/PickupPrefabs/ammo.prefab.meta +# renamed: Assets/Prefabs/armour.prefab -> Assets/Prefabs/PickupPrefabs/armour.prefab +# renamed: Assets/Prefabs/armour.prefab.meta -> Assets/Prefabs/PickupPrefabs/armour.prefab.meta +# renamed: Assets/Prefabs/health.prefab -> Assets/Prefabs/PickupPrefabs/health.prefab +# renamed: Assets/Prefabs/health.prefab.meta -> Assets/Prefabs/PickupPrefabs/health.prefab.meta +# modified: Assets/Resources.meta +# modified: Assets/Resources/BillingMode.json.meta +# new file: Assets/Scenes/AnimationTestScene.unity +# renamed: Assets/Scenes/dont touch me plz.unity.meta -> Assets/Scenes/AnimationTestScene.unity.meta +# modified: Assets/Scenes/Greatest_map_ever/Greatest_map_ever.unity +# renamed: Assets/Scenes/First try.unity -> Assets/Scenes/Map#1.unity +# renamed: Assets/Scenes/First try.unity.meta -> Assets/Scenes/Map#1.unity.meta +# deleted: Assets/Scenes/dont touch me plz.unity +# new file: Assets/Scripts/Animators.meta +# new file: Assets/Scripts/Animators/Kirill Animator.meta +# renamed: Assets/Scripts/Character/scr_CharacterController.cs -> Assets/Scripts/Animators/Kirill Animator/CustomCharacterController.cs +# renamed: Assets/Scripts/Character/scr_CharacterController.cs.meta -> Assets/Scripts/Animators/Kirill Animator/CustomCharacterController.cs.meta +# new file: Assets/Scripts/Animators/Kirill Animator/Models.cs +# renamed: Assets/Scripts/Character/scr_Models.cs.meta -> Assets/Scripts/Animators/Kirill Animator/Models.cs.meta +# new file: Assets/Scripts/Animators/Leonid Animator.meta +# new file: Assets/Scripts/Animators/Leonid Animator/AnimatorHandler.cs +# new file: Assets/Scripts/Animators/Leonid Animator/AnimatorHandler.cs.meta +# renamed: Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller -> Assets/Scripts/Animators/Leonid Animator/CharacterAnimator.controller +# renamed: Assets/Defaults/mat_proBuilder.mat.meta -> Assets/Scripts/Animators/Leonid Animator/CharacterAnimator.controller.meta +# new file: Assets/Scripts/Animators/Leonid Animator/CharacterLocomotion.cs +# new file: Assets/Scripts/Animators/Leonid Animator/CharacterLocomotion.cs.meta +# new file: Assets/Scripts/Animators/Leonid Animator/InputHandler.cs +# new file: Assets/Scripts/Animators/Leonid Animator/InputHandler.cs.meta +# new file: Assets/Scripts/Animators/Leonid Animator/LowerBody.mask +# new file: Assets/Scripts/Animators/Leonid Animator/LowerBody.mask.meta +# new file: Assets/Scripts/Animators/Leonid Animator/UpperBody.mask +# new file: Assets/Scripts/Animators/Leonid Animator/UpperBody.mask.meta +# new file: Assets/Scripts/CameraScripts.meta +# new file: Assets/Scripts/CameraScripts/CameraHandler.cs +# new file: Assets/Scripts/CameraScripts/CameraHandler.cs.meta +# modified: Assets/Scripts/Character/NPC.cs +# deleted: Assets/Scripts/Character/scr_Models.cs +# modified: Assets/Scripts/Misc/NavPoint.cs +# renamed: Assets/Scripts/Weapons/scr_WeaponController.cs -> Assets/Scripts/Weapons/WeaponController.cs +# renamed: Assets/Scripts/Weapons/scr_WeaponController.cs.meta -> Assets/Scripts/Weapons/WeaponController.cs.meta +# modified: ProjectSettings/EditorBuildSettings.asset +# modified: ProjectSettings/TagManager.asset +#