This commit is contained in:
Enikeevtimur
2022-05-17 23:03:46 +07:00
parent 0fa07350c0
commit 8147dfc4a9
40 changed files with 9297 additions and 801 deletions

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// using System;
// using UnityEngine;
// public static class scr_Models
// {
// #region Player
// public enum PlayerStance
// {
// Stand,
// Crouch,
// Prone
// }
// [Serializable]
// public class PlayerSettingsModel
// {
// [Header("View Settings")]
// public float ViewXSensetivity;
// public float ViewYSensetivity;
// public bool ViewXInverted;
// public bool ViewYInverted;
// [Header("Movement Settings")]
// public bool SprintingHold;
// public float MovementSmoothing;
// [Header("Movement - Running")]
// public float RunningForwardSpeed;
// public float RunningStrafeSpeed;
// [Header("Movement - Walking")]
// public float WalkingForwardSpeed;
// public float WalkingBackwardSpeed;
// public float WalkingStrafeSpeed;
// [Header("Jumping")]
// public float JumpingHeight;
// public float JumpingFalloff;
// public float FallingSmoothing;
// }
// [Serializable]
// public class WeaponSettingsModel
// {
// [Header("Weapon Sway")]
// public float SwayAmount;
// public bool SwayYInverted;
// public bool SwayXInverted;
// public float SwaySmoothing;
// public float SwayResetSmoothing;
// public float SwayClampX;
// public float SwayClampY;
// [Header("Weapon Movement Sway")]
// public float MovementSwayX;
// public float MovementSwayY;
// public bool MovementSwayYInverted;
// public bool MovementSwayXInverted;
// public float MovementSwaySmoothing;
// }
// [Serializable]
// public class CharacterStance
// {
// public float CameraHeight;
// public CapsuleCollider StanceCollider;
// }
// #endregion
// #region - Weapons -
// [Serializable]
// public class WeaponSettingsModel
// {
// [Header("Sway")]
// public float SwayAmount;
// public bool SwayYInverted;
// public bool SwayXInverted;
// public float SwaySmoothing;
// public float SwayResetSmoothing;
// public float SwayClampX;
// public float SwayClampY;
// }
// #endregion
// }

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using System; // using System;
using UnityEditor; // using UnityEditor;
using UnityEngine; // using UnityEngine;
using UnityEngine.InputSystem; // using UnityEngine.InputSystem;
using static scr_Models; // using static scr_Models;
public class scr_FullCharacterController : MonoBehaviour // public class scr_FullCharacterController : MonoBehaviour
{ // {
private scr_CharacterController characterController; // private scr_CharacterController characterController;
[Header("Settings")] // [Header("Settings")]
public WeaponSettingsModel settings; // public WeaponSettingsModel settings;
[Header("References")] // [Header("References")]
public Animator SciFiWarriorOur; // public Animator SciFiWarriorOur;
private bool isInitialised; // private bool isInitialised;
Vector3 newWeaponRotation; // Vector3 newWeaponRotation;
Vector3 newWeaponRotationVelocity; // Vector3 newWeaponRotationVelocity;
Vector3 targetWeaponRotation; // Vector3 targetWeaponRotation;
Vector3 targetWeaponRotationVelocity; // Vector3 targetWeaponRotationVelocity;
Vector3 newWeaponMovementRotation; // Vector3 newWeaponMovementRotation;
Vector3 newWeaponRotationMovementVelocity; // Vector3 newWeaponRotationMovementVelocity;
Vector3 targetWeaponMovementRotation; // Vector3 targetWeaponMovementRotation;
Vector3 targetWeaponMovementRotationVelocity; // Vector3 targetWeaponMovementRotationVelocity;
private void Start() // private void Start()
{ // {
newWeaponRotation = transform.localRotation.eulerAngles; // newWeaponRotation = transform.localRotation.eulerAngles;
} // }
public void Initialise(scr_CharacterController CharacterController) // public void Initialise(scr_CharacterController CharacterController)
{ // {
characterController = CharacterController; // characterController = CharacterController;
isInitialised = true; // isInitialised = true;
} // }
public void Update() // public void Update()
{ // {
if (!isInitialised) // if (!isInitialised)
{ // {
return; // return;
} // }
CalculateWeaponRotation(); // CalculateWeaponRotation();
SetWeaponAnimation(); // SetWeaponAnimation();
} // }
private void CalculateWeaponRotation() // private void CalculateWeaponRotation()
{ // {
SciFiWarriorOur.speed = characterController.weaponAnimationSpeed; // SciFiWarriorOur.speed = characterController.weaponAnimationSpeed;
targetWeaponRotation.y += settings.SwayAmount * (settings.SwayXInverted ? -characterController.input_View.x : characterController.input_View.x) * Time.deltaTime; // targetWeaponRotation.y += settings.SwayAmount * (settings.SwayXInverted ? -characterController.input_View.x : characterController.input_View.x) * Time.deltaTime;
targetWeaponRotation.x += settings.SwayAmount * (settings.SwayYInverted ? characterController.input_View.y : -characterController.input_View.y) * Time.deltaTime; // targetWeaponRotation.x += settings.SwayAmount * (settings.SwayYInverted ? characterController.input_View.y : -characterController.input_View.y) * Time.deltaTime;
//newWeaponRotation.x = Mathf.Clamp(newWeaponRotation.x, ViewClampYMin, ViewClampYMax); // //newWeaponRotation.x = Mathf.Clamp(newWeaponRotation.x, ViewClampYMin, ViewClampYMax);
targetWeaponRotation.x = Mathf.Clamp(targetWeaponRotation.x, -settings.SwayClampX, settings.SwayClampX); // targetWeaponRotation.x = Mathf.Clamp(targetWeaponRotation.x, -settings.SwayClampX, settings.SwayClampX);
targetWeaponRotation.y = Mathf.Clamp(targetWeaponRotation.y, -settings.SwayClampY, settings.SwayClampY); // targetWeaponRotation.y = Mathf.Clamp(targetWeaponRotation.y, -settings.SwayClampY, settings.SwayClampY);
targetWeaponRotation.z = targetWeaponRotation.y; // targetWeaponRotation.z = targetWeaponRotation.y;
targetWeaponRotation = Vector3.SmoothDamp(targetWeaponRotation, Vector3.zero, ref targetWeaponRotationVelocity, settings.SwayResetSmoothing); // targetWeaponRotation = Vector3.SmoothDamp(targetWeaponRotation, Vector3.zero, ref targetWeaponRotationVelocity, settings.SwayResetSmoothing);
newWeaponRotation = Vector3.SmoothDamp(newWeaponRotation, targetWeaponRotation, ref newWeaponRotationVelocity, settings.SwaySmoothing); // newWeaponRotation = Vector3.SmoothDamp(newWeaponRotation, targetWeaponRotation, ref newWeaponRotationVelocity, settings.SwaySmoothing);
targetWeaponMovementRotation.z = settings.MovementSwayX * (settings.MovementSwayXInverted ? -characterController.input_Movement.x : characterController.input_Movement.x); // targetWeaponMovementRotation.z = settings.MovementSwayX * (settings.MovementSwayXInverted ? -characterController.input_Movement.x : characterController.input_Movement.x);
targetWeaponMovementRotation.x = settings.MovementSwayY * (settings.MovementSwayYInverted ? -characterController.input_Movement.y : characterController.input_Movement.y); // targetWeaponMovementRotation.x = settings.MovementSwayY * (settings.MovementSwayYInverted ? -characterController.input_Movement.y : characterController.input_Movement.y);
targetWeaponMovementRotation = Vector3.SmoothDamp(targetWeaponMovementRotation, Vector3.zero, ref targetWeaponMovementRotationVelocity, settings.SwayResetSmoothing); // targetWeaponMovementRotation = Vector3.SmoothDamp(targetWeaponMovementRotation, Vector3.zero, ref targetWeaponMovementRotationVelocity, settings.SwayResetSmoothing);
newWeaponMovementRotation = Vector3.SmoothDamp(newWeaponRotation, targetWeaponMovementRotation, ref newWeaponRotationVelocity, settings.SwaySmoothing); // newWeaponMovementRotation = Vector3.SmoothDamp(newWeaponRotation, targetWeaponMovementRotation, ref newWeaponRotationVelocity, settings.SwaySmoothing);
transform.localRotation = Quaternion.Euler(newWeaponRotation); // transform.localRotation = Quaternion.Euler(newWeaponRotation);
} // }
private void SetWeaponAnimation() // private void SetWeaponAnimation()
{ // {
SciFiWarriorOur.SetBool("isSprinting", characterController.isSprinting); // SciFiWarriorOur.SetBool("isSprinting", characterController.isSprinting);
SciFiWarriorOur.SetBool("isWalking", characterController.isWalking); // SciFiWarriorOur.SetBool("isWalking", characterController.isWalking);
} // }
} // }

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Merge branch 'krazerleo/core/1' into enikeev/dev/2
# Conflicts:
# Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_AR.anim
# Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_AR.anim.meta
# Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Guard_AR.anim
# Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Guard_AR.anim.meta
# Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_AR.anim
# Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_AR.anim.meta
# Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.anim
# Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.anim.meta
# Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_AR.anim
# Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_AR.anim.meta
# Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/promotion.mat
# Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/promotion.mat.meta
# Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/Character without weapon.meta
# Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/Character without weapon/PBRCharacter.prefab
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# Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/PBRCharacter.prefab
# Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/PBRCharacter.prefab.meta
# Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/PolyartCharacter.prefab
# Assets/Resources.meta
# Assets/Resources/BillingMode.json.meta
# Assets/Scenes/dont touch me plz.unity
# Assets/SciFiWarriorPBRHPPolyart/Prefabs/PBRCharacter.prefab
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# Assets/Scripts/Animators/Kirill Animator/CustomCharacterController.cs
# Assets/Scripts/Character/scr_Models.cs
# Assets/Scripts/Weapons/WeaponController.cs
#
# It looks like you may be committing a merge.
# If this is not correct, please run
# git update-ref -d MERGE_HEAD
# and try again.
# Please enter the commit message for your changes. Lines starting
# with '#' will be ignored, and an empty message aborts the commit.
#
# On branch enikeev/dev/2
# Your branch is ahead of 'origin/enikeev/dev/2' by 37 commits.
# (use "git push" to publish your local commits)
#
# All conflicts fixed but you are still merging.
#
# Changes to be committed:
# renamed: Assets/Defaults.meta -> Assets/Arts.meta
# renamed: Assets/Materials.meta -> Assets/Arts/Materials.meta
# renamed: Assets/Materials/New Material.mat -> Assets/Arts/Materials/New Material.mat
# renamed: Assets/Materials/New Material.mat.meta -> Assets/Arts/Materials/New Material.mat.meta
# renamed: Assets/Models.meta -> Assets/Arts/Models.meta
# renamed: Assets/Models/Flag model.fbx -> Assets/Arts/Models/Flag model.fbx
# renamed: Assets/Models/Flag model.fbx.meta -> Assets/Arts/Models/Flag model.fbx.meta
# renamed: Assets/Models/Textures.meta -> Assets/Arts/Models/Textures.meta
# renamed: Assets/Models/Textures/Flag.jpg -> Assets/Arts/Models/Textures/Flag.jpg
# renamed: Assets/Models/Textures/Flag.jpg.meta -> Assets/Arts/Models/Textures/Flag.jpg.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Die.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Die.fbx
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Die.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Die.fbx.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_AR.anim -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_AR.anim
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_AR.anim.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_AR.anim.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Guard_AR.anim -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Guard_AR.anim
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Guard_AR.anim.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Guard_AR.anim.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_AR.anim -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_AR.anim
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_AR.anim.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_AR.anim.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.anim -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.anim
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.anim.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.anim.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_AR.anim -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_AR.anim
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_AR.anim.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_AR.anim.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animators.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animators.meta
# new file: Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/HP.mat -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/HP.mat
# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/HP.mat.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/HP.mat.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/PBR.mat -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/PBR.mat
# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/PBR.mat.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/PBR.mat.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat
# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat
# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/Stage.mat -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Stage.mat
# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/Stage.mat.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Stage.mat.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/promotion.mat -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/promotion.mat
# renamed: Assets/SciFiWarriorPBRHPPolyart/Materials/promotion.mat.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/promotion.mat.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Mesh.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx
# renamed: Assets/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/PBR_HP_Mesh.fbx.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx
# renamed: Assets/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Polyart_Mesh.fbx.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx -> Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx
# renamed: Assets/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh/Stage.fbx.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Prefabs.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Prefabs/Character without weapon.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/Character without weapon.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Prefabs/Character without weapon/PBRCharacter.prefab -> Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/Character without weapon/PBRCharacter.prefab
# renamed: Assets/SciFiWarriorPBRHPPolyart/Prefabs/Character without weapon/PBRCharacter.prefab.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/Character without weapon/PBRCharacter.prefab.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab -> Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab
# renamed: Assets/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/HPCharacter.prefab.meta
# new file: Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/PBRCharacter.prefab
# new file: Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/PBRCharacter.prefab.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Prefabs/PolyartCharacter.prefab -> Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/PolyartCharacter.prefab
# renamed: Assets/SciFiWarriorPBRHPPolyart/Prefabs/PolyartCharacter.prefab.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Prefabs/PolyartCharacter.prefab.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Scene.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Scene.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity -> Assets/Arts/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity
# renamed: Assets/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Scene/DemoScene01.unity.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/HP_Albedo.png -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/HP_Albedo.png
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/HP_Albedo.png.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/HP_Albedo.png.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Albedo.png -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Albedo.png
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Albedo.png.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Albedo.png.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_AO.png -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_AO.png
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_AO.png.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_AO.png.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_EM.png -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_EM.png
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_EM.png.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_EM.png.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_MS.png -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_MS.png
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_MS.png.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_MS.png.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_NM.png -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_NM.png
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_NM.png.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PBR_Free_NM.png.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/Polyart.png -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/Polyart.png
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/Polyart.png.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/Polyart.png.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PolyartEmission.png -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PolyartEmission.png
# renamed: Assets/SciFiWarriorPBRHPPolyart/Textures/PolyartEmission.png.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/Textures/PolyartEmission.png.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/promotion.jpg -> Assets/Arts/SciFiWarriorPBRHPPolyart/promotion.jpg
# renamed: Assets/SciFiWarriorPBRHPPolyart/promotion.jpg.meta -> Assets/Arts/SciFiWarriorPBRHPPolyart/promotion.jpg.meta
# deleted: Assets/Defaults/mat_proBuilder.mat
# new file: Assets/Inputs/InputSystem.inputsettings.asset
# new file: Assets/Inputs/InputSystem.inputsettings.asset.meta
# new file: Assets/Inputs/ThirdPersonViewInput.cs
# new file: Assets/Inputs/ThirdPersonViewInput.cs.meta
# new file: Assets/Inputs/ThirdPersonViewInput.inputactions
# new file: Assets/Inputs/ThirdPersonViewInput.inputactions.meta
# new file: Assets/Prefabs/CharacterPrefabs.meta
# renamed: Assets/Prefabs/Bot.prefab -> Assets/Prefabs/CharacterPrefabs/Bot.prefab
# renamed: Assets/Prefabs/Bot.prefab.meta -> Assets/Prefabs/CharacterPrefabs/Bot.prefab.meta
# new file: Assets/Prefabs/CharacterPrefabs/Character.prefab
# new file: Assets/Prefabs/CharacterPrefabs/Character.prefab.meta
# renamed: Assets/Prefabs/Player.prefab -> Assets/Prefabs/CharacterPrefabs/Player.prefab
# renamed: Assets/Prefabs/Player.prefab.meta -> Assets/Prefabs/CharacterPrefabs/Player.prefab.meta
# new file: Assets/Prefabs/EntityPrefabs.meta
# renamed: Assets/Prefabs/Flag zone.prefab -> Assets/Prefabs/EntityPrefabs/Flag zone.prefab
# renamed: Assets/Prefabs/Flag zone.prefab.meta -> Assets/Prefabs/EntityPrefabs/Flag zone.prefab.meta
# new file: Assets/Prefabs/EntityPrefabs/navPointPrefab.prefab
# new file: Assets/Prefabs/EntityPrefabs/navPointPrefab.prefab.meta
# new file: Assets/Prefabs/PickupPrefabs.meta
# renamed: Assets/Prefabs/ammo.prefab -> Assets/Prefabs/PickupPrefabs/ammo.prefab
# renamed: Assets/Prefabs/ammo.prefab.meta -> Assets/Prefabs/PickupPrefabs/ammo.prefab.meta
# renamed: Assets/Prefabs/armour.prefab -> Assets/Prefabs/PickupPrefabs/armour.prefab
# renamed: Assets/Prefabs/armour.prefab.meta -> Assets/Prefabs/PickupPrefabs/armour.prefab.meta
# renamed: Assets/Prefabs/health.prefab -> Assets/Prefabs/PickupPrefabs/health.prefab
# renamed: Assets/Prefabs/health.prefab.meta -> Assets/Prefabs/PickupPrefabs/health.prefab.meta
# modified: Assets/Resources.meta
# modified: Assets/Resources/BillingMode.json.meta
# new file: Assets/Scenes/AnimationTestScene.unity
# renamed: Assets/Scenes/dont touch me plz.unity.meta -> Assets/Scenes/AnimationTestScene.unity.meta
# modified: Assets/Scenes/Greatest_map_ever/Greatest_map_ever.unity
# renamed: Assets/Scenes/First try.unity -> Assets/Scenes/Map#1.unity
# renamed: Assets/Scenes/First try.unity.meta -> Assets/Scenes/Map#1.unity.meta
# deleted: Assets/Scenes/dont touch me plz.unity
# new file: Assets/Scripts/Animators.meta
# new file: Assets/Scripts/Animators/Kirill Animator.meta
# renamed: Assets/Scripts/Character/scr_CharacterController.cs -> Assets/Scripts/Animators/Kirill Animator/CustomCharacterController.cs
# renamed: Assets/Scripts/Character/scr_CharacterController.cs.meta -> Assets/Scripts/Animators/Kirill Animator/CustomCharacterController.cs.meta
# new file: Assets/Scripts/Animators/Kirill Animator/Models.cs
# renamed: Assets/Scripts/Character/scr_Models.cs.meta -> Assets/Scripts/Animators/Kirill Animator/Models.cs.meta
# new file: Assets/Scripts/Animators/Leonid Animator.meta
# new file: Assets/Scripts/Animators/Leonid Animator/AnimatorHandler.cs
# new file: Assets/Scripts/Animators/Leonid Animator/AnimatorHandler.cs.meta
# renamed: Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller -> Assets/Scripts/Animators/Leonid Animator/CharacterAnimator.controller
# renamed: Assets/Defaults/mat_proBuilder.mat.meta -> Assets/Scripts/Animators/Leonid Animator/CharacterAnimator.controller.meta
# new file: Assets/Scripts/Animators/Leonid Animator/CharacterLocomotion.cs
# new file: Assets/Scripts/Animators/Leonid Animator/CharacterLocomotion.cs.meta
# new file: Assets/Scripts/Animators/Leonid Animator/InputHandler.cs
# new file: Assets/Scripts/Animators/Leonid Animator/InputHandler.cs.meta
# new file: Assets/Scripts/Animators/Leonid Animator/LowerBody.mask
# new file: Assets/Scripts/Animators/Leonid Animator/LowerBody.mask.meta
# new file: Assets/Scripts/Animators/Leonid Animator/UpperBody.mask
# new file: Assets/Scripts/Animators/Leonid Animator/UpperBody.mask.meta
# new file: Assets/Scripts/CameraScripts.meta
# new file: Assets/Scripts/CameraScripts/CameraHandler.cs
# new file: Assets/Scripts/CameraScripts/CameraHandler.cs.meta
# modified: Assets/Scripts/Character/NPC.cs
# deleted: Assets/Scripts/Character/scr_Models.cs
# modified: Assets/Scripts/Misc/NavPoint.cs
# renamed: Assets/Scripts/Weapons/scr_WeaponController.cs -> Assets/Scripts/Weapons/WeaponController.cs
# renamed: Assets/Scripts/Weapons/scr_WeaponController.cs.meta -> Assets/Scripts/Weapons/WeaponController.cs.meta
# modified: ProjectSettings/EditorBuildSettings.asset
# modified: ProjectSettings/TagManager.asset
#