Fantastic map#1

This commit is contained in:
DedMoroz132
2022-05-12 03:36:24 +07:00
260 changed files with 44772 additions and 14679 deletions

5
.gitignore vendored
View File

@ -2,6 +2,11 @@
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
# MLagents
Assets/ML-Agents/Timers/*
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/

1
1 Normal file
View File

@ -0,0 +1 @@

2
Assets/Defaults.meta → Assets/Arts.meta generated Executable file → Normal file
View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: b183268306ddaac4b875d5d435faa50b
guid: 0d3fef053a0198e44a77e5bbb1c9e6ba
folderAsset: yes
DefaultImporter:
externalObjects: {}

0
Assets/Materials.meta → Assets/Arts/Materials.meta generated Executable file → Normal file
View File

View File

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 63fefa6166d5e6c4b96e83cc243f0a18
guid: 6b3bff412d2f0f94fbe939b8415d41da
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

View File

0
Assets/Models/Textures.meta → Assets/Arts/Models/Textures.meta generated Executable file → Normal file
View File

View File

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: d04891445bfda0f44b68c8ebfa5c698d
guid: 82f7b8447b1316d4da32a84e7a204f2f
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: b066346f6f058034a94634a5e2ddf5a2
folderAsset: yes
timeCreated: 1511783519
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,160 +1,458 @@
fileFormatVersion: 2
guid: d406f8f3cbe268f4e9d0234d45cca60c
ModelImporter:
serializedVersion: 23
fileIDToRecycleName:
100000: Arm1
100002: ArmPlacement_Left
100004: ArmPlacement_Right
100006: ArmPlacement_Upper
100008: ArmPosition_Left
100010: ArmPosition_Right
100012: AssaultRifle
100014: BackPack
100016: Backpack1
100018: Body1
100020: Chest
100022: //RootNode
100024: Foot_Left
100026: Foot_Right
100028: Hand_Left
100030: Hand_Right
100032: Head
100034: head1
100036: Headgear_Left
100038: Headgear_Right
100040: Hips
100042: Index_Distal_Left
100044: Index_Distal_Right
100046: Index_Intermediate_Left
100048: Index_Intermediate_Right
100050: Index_Proximal_Left
100052: Index_Proximal_Right
100054: Leg1
100056: LowerArm_Left
100058: LowerArm_Right
100060: LowerLeg_Left
100062: LowerLeg_Right
100064: magazine_Right
100066: Neck
100068: RestOfFingers_Distal_Left
100070: RestOfFingers_Distal_Right
100072: RestOfFingers_Intermediate_Left
100074: RestOfFingers_Intermediate_Right
100076: RestOfFingers_Proximal_Left
100078: RestOfFingers_Proximal_Right
100080: Shoulder_Left
100082: Shoulder_Right
100084: ShoulderPadBlade_Left
100086: ShoulderPadBlade_Right
100088: ShoulderPadBody_Left
100090: ShoulderPadBody_Right
100092: ShoulderPadCTRL_Left
100094: ShoulderPadCTRL_Right
100096: Spine
100098: Thumb_Distal_Left
100100: Thumb_Distal_Right
100102: Thumb_Intermediate_Left
100104: Thumb_Intermediate_Right
100106: Thumb_Proximal_Left
100108: Thumb_Proximal_Right
100110: Toe_Left
100112: Toe_Right
100114: Toetip_Left
100116: Toetip_Right
100118: Trigger_Right
100120: UpperArm_Left
100122: UpperArm_Right
100124: UpperLeg_Left
100126: UpperLeg_Right
400000: Arm1
400002: ArmPlacement_Left
400004: ArmPlacement_Right
400006: ArmPlacement_Upper
400008: ArmPosition_Left
400010: ArmPosition_Right
400012: AssaultRifle
400014: BackPack
400016: Backpack1
400018: Body1
400020: Chest
400022: //RootNode
400024: Foot_Left
400026: Foot_Right
400028: Hand_Left
400030: Hand_Right
400032: Head
400034: head1
400036: Headgear_Left
400038: Headgear_Right
400040: Hips
400042: Index_Distal_Left
400044: Index_Distal_Right
400046: Index_Intermediate_Left
400048: Index_Intermediate_Right
400050: Index_Proximal_Left
400052: Index_Proximal_Right
400054: Leg1
400056: LowerArm_Left
400058: LowerArm_Right
400060: LowerLeg_Left
400062: LowerLeg_Right
400064: magazine_Right
400066: Neck
400068: RestOfFingers_Distal_Left
400070: RestOfFingers_Distal_Right
400072: RestOfFingers_Intermediate_Left
400074: RestOfFingers_Intermediate_Right
400076: RestOfFingers_Proximal_Left
400078: RestOfFingers_Proximal_Right
400080: Shoulder_Left
400082: Shoulder_Right
400084: ShoulderPadBlade_Left
400086: ShoulderPadBlade_Right
400088: ShoulderPadBody_Left
400090: ShoulderPadBody_Right
400092: ShoulderPadCTRL_Left
400094: ShoulderPadCTRL_Right
400096: Spine
400098: Thumb_Distal_Left
400100: Thumb_Distal_Right
400102: Thumb_Intermediate_Left
400104: Thumb_Intermediate_Right
400106: Thumb_Proximal_Left
400108: Thumb_Proximal_Right
400110: Toe_Left
400112: Toe_Right
400114: Toetip_Left
400116: Toetip_Right
400118: Trigger_Right
400120: UpperArm_Left
400122: UpperArm_Right
400124: UpperLeg_Left
400126: UpperLeg_Right
2100000: w_h_01
2100002: w_b_01
2100004: w_bp_01
2100006: w_a_01
2100008: w_f_01
2100010: w_w_01
4300000: head1
4300002: Body1
4300004: Backpack1
4300006: Arm1
4300008: Leg1
4300010: AssaultRifle
7400000: Die
9500000: //RootNode
13700000: Arm1
13700002: AssaultRifle
13700004: Backpack1
13700006: Body1
13700008: head1
13700010: Leg1
2186277476908879412: ImportLogs
serializedVersion: 19301
internalIDToNameTable:
- first:
1: 100000
second: Arm1
- first:
1: 100002
second: ArmPlacement_Left
- first:
1: 100004
second: ArmPlacement_Right
- first:
1: 100006
second: ArmPlacement_Upper
- first:
1: 100008
second: ArmPosition_Left
- first:
1: 100010
second: ArmPosition_Right
- first:
1: 100012
second: AssaultRifle
- first:
1: 100014
second: BackPack
- first:
1: 100016
second: Backpack1
- first:
1: 100018
second: Body1
- first:
1: 100020
second: Chest
- first:
1: 100022
second: //RootNode
- first:
1: 100024
second: Foot_Left
- first:
1: 100026
second: Foot_Right
- first:
1: 100028
second: Hand_Left
- first:
1: 100030
second: Hand_Right
- first:
1: 100032
second: Head
- first:
1: 100034
second: head1
- first:
1: 100036
second: Headgear_Left
- first:
1: 100038
second: Headgear_Right
- first:
1: 100040
second: Hips
- first:
1: 100042
second: Index_Distal_Left
- first:
1: 100044
second: Index_Distal_Right
- first:
1: 100046
second: Index_Intermediate_Left
- first:
1: 100048
second: Index_Intermediate_Right
- first:
1: 100050
second: Index_Proximal_Left
- first:
1: 100052
second: Index_Proximal_Right
- first:
1: 100054
second: Leg1
- first:
1: 100056
second: LowerArm_Left
- first:
1: 100058
second: LowerArm_Right
- first:
1: 100060
second: LowerLeg_Left
- first:
1: 100062
second: LowerLeg_Right
- first:
1: 100064
second: magazine_Right
- first:
1: 100066
second: Neck
- first:
1: 100068
second: RestOfFingers_Distal_Left
- first:
1: 100070
second: RestOfFingers_Distal_Right
- first:
1: 100072
second: RestOfFingers_Intermediate_Left
- first:
1: 100074
second: RestOfFingers_Intermediate_Right
- first:
1: 100076
second: RestOfFingers_Proximal_Left
- first:
1: 100078
second: RestOfFingers_Proximal_Right
- first:
1: 100080
second: Shoulder_Left
- first:
1: 100082
second: Shoulder_Right
- first:
1: 100084
second: ShoulderPadBlade_Left
- first:
1: 100086
second: ShoulderPadBlade_Right
- first:
1: 100088
second: ShoulderPadBody_Left
- first:
1: 100090
second: ShoulderPadBody_Right
- first:
1: 100092
second: ShoulderPadCTRL_Left
- first:
1: 100094
second: ShoulderPadCTRL_Right
- first:
1: 100096
second: Spine
- first:
1: 100098
second: Thumb_Distal_Left
- first:
1: 100100
second: Thumb_Distal_Right
- first:
1: 100102
second: Thumb_Intermediate_Left
- first:
1: 100104
second: Thumb_Intermediate_Right
- first:
1: 100106
second: Thumb_Proximal_Left
- first:
1: 100108
second: Thumb_Proximal_Right
- first:
1: 100110
second: Toe_Left
- first:
1: 100112
second: Toe_Right
- first:
1: 100114
second: Toetip_Left
- first:
1: 100116
second: Toetip_Right
- first:
1: 100118
second: Trigger_Right
- first:
1: 100120
second: UpperArm_Left
- first:
1: 100122
second: UpperArm_Right
- first:
1: 100124
second: UpperLeg_Left
- first:
1: 100126
second: UpperLeg_Right
- first:
4: 400000
second: Arm1
- first:
4: 400002
second: ArmPlacement_Left
- first:
4: 400004
second: ArmPlacement_Right
- first:
4: 400006
second: ArmPlacement_Upper
- first:
4: 400008
second: ArmPosition_Left
- first:
4: 400010
second: ArmPosition_Right
- first:
4: 400012
second: AssaultRifle
- first:
4: 400014
second: BackPack
- first:
4: 400016
second: Backpack1
- first:
4: 400018
second: Body1
- first:
4: 400020
second: Chest
- first:
4: 400022
second: //RootNode
- first:
4: 400024
second: Foot_Left
- first:
4: 400026
second: Foot_Right
- first:
4: 400028
second: Hand_Left
- first:
4: 400030
second: Hand_Right
- first:
4: 400032
second: Head
- first:
4: 400034
second: head1
- first:
4: 400036
second: Headgear_Left
- first:
4: 400038
second: Headgear_Right
- first:
4: 400040
second: Hips
- first:
4: 400042
second: Index_Distal_Left
- first:
4: 400044
second: Index_Distal_Right
- first:
4: 400046
second: Index_Intermediate_Left
- first:
4: 400048
second: Index_Intermediate_Right
- first:
4: 400050
second: Index_Proximal_Left
- first:
4: 400052
second: Index_Proximal_Right
- first:
4: 400054
second: Leg1
- first:
4: 400056
second: LowerArm_Left
- first:
4: 400058
second: LowerArm_Right
- first:
4: 400060
second: LowerLeg_Left
- first:
4: 400062
second: LowerLeg_Right
- first:
4: 400064
second: magazine_Right
- first:
4: 400066
second: Neck
- first:
4: 400068
second: RestOfFingers_Distal_Left
- first:
4: 400070
second: RestOfFingers_Distal_Right
- first:
4: 400072
second: RestOfFingers_Intermediate_Left
- first:
4: 400074
second: RestOfFingers_Intermediate_Right
- first:
4: 400076
second: RestOfFingers_Proximal_Left
- first:
4: 400078
second: RestOfFingers_Proximal_Right
- first:
4: 400080
second: Shoulder_Left
- first:
4: 400082
second: Shoulder_Right
- first:
4: 400084
second: ShoulderPadBlade_Left
- first:
4: 400086
second: ShoulderPadBlade_Right
- first:
4: 400088
second: ShoulderPadBody_Left
- first:
4: 400090
second: ShoulderPadBody_Right
- first:
4: 400092
second: ShoulderPadCTRL_Left
- first:
4: 400094
second: ShoulderPadCTRL_Right
- first:
4: 400096
second: Spine
- first:
4: 400098
second: Thumb_Distal_Left
- first:
4: 400100
second: Thumb_Distal_Right
- first:
4: 400102
second: Thumb_Intermediate_Left
- first:
4: 400104
second: Thumb_Intermediate_Right
- first:
4: 400106
second: Thumb_Proximal_Left
- first:
4: 400108
second: Thumb_Proximal_Right
- first:
4: 400110
second: Toe_Left
- first:
4: 400112
second: Toe_Right
- first:
4: 400114
second: Toetip_Left
- first:
4: 400116
second: Toetip_Right
- first:
4: 400118
second: Trigger_Right
- first:
4: 400120
second: UpperArm_Left
- first:
4: 400122
second: UpperArm_Right
- first:
4: 400124
second: UpperLeg_Left
- first:
4: 400126
second: UpperLeg_Right
- first:
21: 2100000
second: w_h_01
- first:
21: 2100002
second: w_b_01
- first:
21: 2100004
second: w_bp_01
- first:
21: 2100006
second: w_a_01
- first:
21: 2100008
second: w_f_01
- first:
21: 2100010
second: w_w_01
- first:
43: 4300000
second: head1
- first:
43: 4300002
second: Body1
- first:
43: 4300004
second: Backpack1
- first:
43: 4300006
second: Arm1
- first:
43: 4300008
second: Leg1
- first:
43: 4300010
second: AssaultRifle
- first:
74: 7400000
second: Die
- first:
95: 9500000
second: //RootNode
- first:
137: 13700000
second: Arm1
- first:
137: 13700002
second: AssaultRifle
- first:
137: 13700004
second: Backpack1
- first:
137: 13700006
second: Body1
- first:
137: 13700008
second: head1
- first:
137: 13700010
second: Leg1
- first:
41386430: 2186277476908879412
second: ImportLogs
externalObjects: {}
materials:
importMaterials: 1
materialImportMode: 1
materialName: 0
materialSearch: 1
materialLocation: 1
@ -183,6 +481,7 @@ ModelImporter:
- serializedVersion: 16
name: Die
takeName: Take 001
internalID: 0
firstFrame: 0
lastFrame: 32
wrapMode: 0
@ -343,25 +642,28 @@ ModelImporter:
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
fileIdsGeneration: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
previousCalculatedGlobalScale: 1
hasPreviousCalculatedGlobalScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
@ -370,10 +672,10 @@ ModelImporter:
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
copyAvatar: 0
humanDescription:
serializedVersion: 2
serializedVersion: 3
human:
- boneName: Hips
humanName: Hips
@ -1015,13 +1317,16 @@ ModelImporter:
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 1
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 3
humanoidOversampling: 1
avatarSetup: 1
additionalBone: 0
userData:
assetBundleName:

View File

@ -1,160 +1,458 @@
fileFormatVersion: 2
guid: 3ad7c5979f6586d4a9532a55492a0ebe
ModelImporter:
serializedVersion: 23
fileIDToRecycleName:
100000: Arm1
100002: ArmPlacement_Left
100004: ArmPlacement_Right
100006: ArmPlacement_Upper
100008: ArmPosition_Left
100010: ArmPosition_Right
100012: AssaultRifle
100014: BackPack
100016: Backpack1
100018: Body1
100020: Chest
100022: Foot_Left
100024: Foot_Right
100026: Hand_Left
100028: Hand_Right
100030: Head
100032: head1
100034: Headgear_Left
100036: Headgear_Right
100038: Hips
100040: //RootNode
100042: Index_Distal_Left
100044: Index_Distal_Right
100046: Index_Intermediate_Left
100048: Index_Intermediate_Right
100050: Index_Proximal_Left
100052: Index_Proximal_Right
100054: Leg1
100056: LowerArm_Left
100058: LowerArm_Right
100060: LowerLeg_Left
100062: LowerLeg_Right
100064: magazine_Right
100066: Neck
100068: RestOfFingers_Distal_Left
100070: RestOfFingers_Distal_Right
100072: RestOfFingers_Intermediate_Left
100074: RestOfFingers_Intermediate_Right
100076: RestOfFingers_Proximal_Left
100078: RestOfFingers_Proximal_Right
100080: Shoulder_Left
100082: Shoulder_Right
100084: ShoulderPadBlade_Left
100086: ShoulderPadBlade_Right
100088: ShoulderPadBody_Left
100090: ShoulderPadBody_Right
100092: ShoulderPadCTRL_Left
100094: ShoulderPadCTRL_Right
100096: Spine
100098: Thumb_Distal_Left
100100: Thumb_Distal_Right
100102: Thumb_Intermediate_Left
100104: Thumb_Intermediate_Right
100106: Thumb_Proximal_Left
100108: Thumb_Proximal_Right
100110: Toe_Left
100112: Toe_Right
100114: Toetip_Left
100116: Toetip_Right
100118: Trigger_Right
100120: UpperArm_Left
100122: UpperArm_Right
100124: UpperLeg_Left
100126: UpperLeg_Right
400000: Arm1
400002: ArmPlacement_Left
400004: ArmPlacement_Right
400006: ArmPlacement_Upper
400008: ArmPosition_Left
400010: ArmPosition_Right
400012: AssaultRifle
400014: BackPack
400016: Backpack1
400018: Body1
400020: Chest
400022: Foot_Left
400024: Foot_Right
400026: Hand_Left
400028: Hand_Right
400030: Head
400032: head1
400034: Headgear_Left
400036: Headgear_Right
400038: Hips
400040: //RootNode
400042: Index_Distal_Left
400044: Index_Distal_Right
400046: Index_Intermediate_Left
400048: Index_Intermediate_Right
400050: Index_Proximal_Left
400052: Index_Proximal_Right
400054: Leg1
400056: LowerArm_Left
400058: LowerArm_Right
400060: LowerLeg_Left
400062: LowerLeg_Right
400064: magazine_Right
400066: Neck
400068: RestOfFingers_Distal_Left
400070: RestOfFingers_Distal_Right
400072: RestOfFingers_Intermediate_Left
400074: RestOfFingers_Intermediate_Right
400076: RestOfFingers_Proximal_Left
400078: RestOfFingers_Proximal_Right
400080: Shoulder_Left
400082: Shoulder_Right
400084: ShoulderPadBlade_Left
400086: ShoulderPadBlade_Right
400088: ShoulderPadBody_Left
400090: ShoulderPadBody_Right
400092: ShoulderPadCTRL_Left
400094: ShoulderPadCTRL_Right
400096: Spine
400098: Thumb_Distal_Left
400100: Thumb_Distal_Right
400102: Thumb_Intermediate_Left
400104: Thumb_Intermediate_Right
400106: Thumb_Proximal_Left
400108: Thumb_Proximal_Right
400110: Toe_Left
400112: Toe_Right
400114: Toetip_Left
400116: Toetip_Right
400118: Trigger_Right
400120: UpperArm_Left
400122: UpperArm_Right
400124: UpperLeg_Left
400126: UpperLeg_Right
2100000: w_h_01
2100002: w_b_01
2100004: w_bp_01
2100006: w_a_01
2100008: w_f_01
2100010: w_w_01
4300000: head1
4300002: Body1
4300004: Backpack1
4300006: Arm1
4300008: Leg1
4300010: AssaultRifle
7400000: Idle_Ducking_AR
9500000: //RootNode
13700000: Arm1
13700002: AssaultRifle
13700004: Backpack1
13700006: Body1
13700008: head1
13700010: Leg1
2186277476908879412: ImportLogs
serializedVersion: 19301
internalIDToNameTable:
- first:
1: 100000
second: Arm1
- first:
1: 100002
second: ArmPlacement_Left
- first:
1: 100004
second: ArmPlacement_Right
- first:
1: 100006
second: ArmPlacement_Upper
- first:
1: 100008
second: ArmPosition_Left
- first:
1: 100010
second: ArmPosition_Right
- first:
1: 100012
second: AssaultRifle
- first:
1: 100014
second: BackPack
- first:
1: 100016
second: Backpack1
- first:
1: 100018
second: Body1
- first:
1: 100020
second: Chest
- first:
1: 100022
second: Foot_Left
- first:
1: 100024
second: Foot_Right
- first:
1: 100026
second: Hand_Left
- first:
1: 100028
second: Hand_Right
- first:
1: 100030
second: Head
- first:
1: 100032
second: head1
- first:
1: 100034
second: Headgear_Left
- first:
1: 100036
second: Headgear_Right
- first:
1: 100038
second: Hips
- first:
1: 100040
second: //RootNode
- first:
1: 100042
second: Index_Distal_Left
- first:
1: 100044
second: Index_Distal_Right
- first:
1: 100046
second: Index_Intermediate_Left
- first:
1: 100048
second: Index_Intermediate_Right
- first:
1: 100050
second: Index_Proximal_Left
- first:
1: 100052
second: Index_Proximal_Right
- first:
1: 100054
second: Leg1
- first:
1: 100056
second: LowerArm_Left
- first:
1: 100058
second: LowerArm_Right
- first:
1: 100060
second: LowerLeg_Left
- first:
1: 100062
second: LowerLeg_Right
- first:
1: 100064
second: magazine_Right
- first:
1: 100066
second: Neck
- first:
1: 100068
second: RestOfFingers_Distal_Left
- first:
1: 100070
second: RestOfFingers_Distal_Right
- first:
1: 100072
second: RestOfFingers_Intermediate_Left
- first:
1: 100074
second: RestOfFingers_Intermediate_Right
- first:
1: 100076
second: RestOfFingers_Proximal_Left
- first:
1: 100078
second: RestOfFingers_Proximal_Right
- first:
1: 100080
second: Shoulder_Left
- first:
1: 100082
second: Shoulder_Right
- first:
1: 100084
second: ShoulderPadBlade_Left
- first:
1: 100086
second: ShoulderPadBlade_Right
- first:
1: 100088
second: ShoulderPadBody_Left
- first:
1: 100090
second: ShoulderPadBody_Right
- first:
1: 100092
second: ShoulderPadCTRL_Left
- first:
1: 100094
second: ShoulderPadCTRL_Right
- first:
1: 100096
second: Spine
- first:
1: 100098
second: Thumb_Distal_Left
- first:
1: 100100
second: Thumb_Distal_Right
- first:
1: 100102
second: Thumb_Intermediate_Left
- first:
1: 100104
second: Thumb_Intermediate_Right
- first:
1: 100106
second: Thumb_Proximal_Left
- first:
1: 100108
second: Thumb_Proximal_Right
- first:
1: 100110
second: Toe_Left
- first:
1: 100112
second: Toe_Right
- first:
1: 100114
second: Toetip_Left
- first:
1: 100116
second: Toetip_Right
- first:
1: 100118
second: Trigger_Right
- first:
1: 100120
second: UpperArm_Left
- first:
1: 100122
second: UpperArm_Right
- first:
1: 100124
second: UpperLeg_Left
- first:
1: 100126
second: UpperLeg_Right
- first:
4: 400000
second: Arm1
- first:
4: 400002
second: ArmPlacement_Left
- first:
4: 400004
second: ArmPlacement_Right
- first:
4: 400006
second: ArmPlacement_Upper
- first:
4: 400008
second: ArmPosition_Left
- first:
4: 400010
second: ArmPosition_Right
- first:
4: 400012
second: AssaultRifle
- first:
4: 400014
second: BackPack
- first:
4: 400016
second: Backpack1
- first:
4: 400018
second: Body1
- first:
4: 400020
second: Chest
- first:
4: 400022
second: Foot_Left
- first:
4: 400024
second: Foot_Right
- first:
4: 400026
second: Hand_Left
- first:
4: 400028
second: Hand_Right
- first:
4: 400030
second: Head
- first:
4: 400032
second: head1
- first:
4: 400034
second: Headgear_Left
- first:
4: 400036
second: Headgear_Right
- first:
4: 400038
second: Hips
- first:
4: 400040
second: //RootNode
- first:
4: 400042
second: Index_Distal_Left
- first:
4: 400044
second: Index_Distal_Right
- first:
4: 400046
second: Index_Intermediate_Left
- first:
4: 400048
second: Index_Intermediate_Right
- first:
4: 400050
second: Index_Proximal_Left
- first:
4: 400052
second: Index_Proximal_Right
- first:
4: 400054
second: Leg1
- first:
4: 400056
second: LowerArm_Left
- first:
4: 400058
second: LowerArm_Right
- first:
4: 400060
second: LowerLeg_Left
- first:
4: 400062
second: LowerLeg_Right
- first:
4: 400064
second: magazine_Right
- first:
4: 400066
second: Neck
- first:
4: 400068
second: RestOfFingers_Distal_Left
- first:
4: 400070
second: RestOfFingers_Distal_Right
- first:
4: 400072
second: RestOfFingers_Intermediate_Left
- first:
4: 400074
second: RestOfFingers_Intermediate_Right
- first:
4: 400076
second: RestOfFingers_Proximal_Left
- first:
4: 400078
second: RestOfFingers_Proximal_Right
- first:
4: 400080
second: Shoulder_Left
- first:
4: 400082
second: Shoulder_Right
- first:
4: 400084
second: ShoulderPadBlade_Left
- first:
4: 400086
second: ShoulderPadBlade_Right
- first:
4: 400088
second: ShoulderPadBody_Left
- first:
4: 400090
second: ShoulderPadBody_Right
- first:
4: 400092
second: ShoulderPadCTRL_Left
- first:
4: 400094
second: ShoulderPadCTRL_Right
- first:
4: 400096
second: Spine
- first:
4: 400098
second: Thumb_Distal_Left
- first:
4: 400100
second: Thumb_Distal_Right
- first:
4: 400102
second: Thumb_Intermediate_Left
- first:
4: 400104
second: Thumb_Intermediate_Right
- first:
4: 400106
second: Thumb_Proximal_Left
- first:
4: 400108
second: Thumb_Proximal_Right
- first:
4: 400110
second: Toe_Left
- first:
4: 400112
second: Toe_Right
- first:
4: 400114
second: Toetip_Left
- first:
4: 400116
second: Toetip_Right
- first:
4: 400118
second: Trigger_Right
- first:
4: 400120
second: UpperArm_Left
- first:
4: 400122
second: UpperArm_Right
- first:
4: 400124
second: UpperLeg_Left
- first:
4: 400126
second: UpperLeg_Right
- first:
21: 2100000
second: w_h_01
- first:
21: 2100002
second: w_b_01
- first:
21: 2100004
second: w_bp_01
- first:
21: 2100006
second: w_a_01
- first:
21: 2100008
second: w_f_01
- first:
21: 2100010
second: w_w_01
- first:
43: 4300000
second: head1
- first:
43: 4300002
second: Body1
- first:
43: 4300004
second: Backpack1
- first:
43: 4300006
second: Arm1
- first:
43: 4300008
second: Leg1
- first:
43: 4300010
second: AssaultRifle
- first:
74: 7400000
second: Idle_Ducking_AR
- first:
95: 9500000
second: //RootNode
- first:
137: 13700000
second: Arm1
- first:
137: 13700002
second: AssaultRifle
- first:
137: 13700004
second: Backpack1
- first:
137: 13700006
second: Body1
- first:
137: 13700008
second: head1
- first:
137: 13700010
second: Leg1
- first:
41386430: 2186277476908879412
second: ImportLogs
externalObjects: {}
materials:
importMaterials: 1
materialImportMode: 1
materialName: 0
materialSearch: 1
materialLocation: 1
@ -183,6 +481,7 @@ ModelImporter:
- serializedVersion: 16
name: Idle_Ducking_AR
takeName: Take 001
internalID: 0
firstFrame: 0
lastFrame: 30
wrapMode: 0
@ -191,12 +490,12 @@ ModelImporter:
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 1
loopTime: 0
loopBlend: 0
loopBlendOrientation: 1
loopBlendPositionY: 1
loopBlendPositionXZ: 1
keepOriginalOrientation: 1
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 1
heightFromFeet: 0
@ -343,25 +642,28 @@ ModelImporter:
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
fileIdsGeneration: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
previousCalculatedGlobalScale: 1
hasPreviousCalculatedGlobalScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
@ -370,10 +672,10 @@ ModelImporter:
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
copyAvatar: 0
humanDescription:
serializedVersion: 2
serializedVersion: 3
human:
- boneName: Hips
humanName: Hips
@ -1015,13 +1317,16 @@ ModelImporter:
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 1
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 3
humanoidOversampling: 1
avatarSetup: 1
additionalBone: 0
userData:
assetBundleName:

View File

@ -1,160 +1,458 @@
fileFormatVersion: 2
guid: 107649059ea401b4e9c5c20f21e99a55
ModelImporter:
serializedVersion: 23
fileIDToRecycleName:
100000: Arm1
100002: ArmPlacement_Left
100004: ArmPlacement_Right
100006: ArmPlacement_Upper
100008: ArmPosition_Left
100010: ArmPosition_Right
100012: AssaultRifle
100014: BackPack
100016: Backpack1
100018: Body1
100020: Chest
100022: Foot_Left
100024: Foot_Right
100026: Hand_Left
100028: Hand_Right
100030: Head
100032: head1
100034: Headgear_Left
100036: Headgear_Right
100038: Hips
100040: //RootNode
100042: Index_Distal_Left
100044: Index_Distal_Right
100046: Index_Intermediate_Left
100048: Index_Intermediate_Right
100050: Index_Proximal_Left
100052: Index_Proximal_Right
100054: Leg1
100056: LowerArm_Left
100058: LowerArm_Right
100060: LowerLeg_Left
100062: LowerLeg_Right
100064: magazine_Right
100066: Neck
100068: RestOfFingers_Distal_Left
100070: RestOfFingers_Distal_Right
100072: RestOfFingers_Intermediate_Left
100074: RestOfFingers_Intermediate_Right
100076: RestOfFingers_Proximal_Left
100078: RestOfFingers_Proximal_Right
100080: Shoulder_Left
100082: Shoulder_Right
100084: ShoulderPadBlade_Left
100086: ShoulderPadBlade_Right
100088: ShoulderPadBody_Left
100090: ShoulderPadBody_Right
100092: ShoulderPadCTRL_Left
100094: ShoulderPadCTRL_Right
100096: Spine
100098: Thumb_Distal_Left
100100: Thumb_Distal_Right
100102: Thumb_Intermediate_Left
100104: Thumb_Intermediate_Right
100106: Thumb_Proximal_Left
100108: Thumb_Proximal_Right
100110: Toe_Left
100112: Toe_Right
100114: Toetip_Left
100116: Toetip_Right
100118: Trigger_Right
100120: UpperArm_Left
100122: UpperArm_Right
100124: UpperLeg_Left
100126: UpperLeg_Right
400000: Arm1
400002: ArmPlacement_Left
400004: ArmPlacement_Right
400006: ArmPlacement_Upper
400008: ArmPosition_Left
400010: ArmPosition_Right
400012: AssaultRifle
400014: BackPack
400016: Backpack1
400018: Body1
400020: Chest
400022: Foot_Left
400024: Foot_Right
400026: Hand_Left
400028: Hand_Right
400030: Head
400032: head1
400034: Headgear_Left
400036: Headgear_Right
400038: Hips
400040: //RootNode
400042: Index_Distal_Left
400044: Index_Distal_Right
400046: Index_Intermediate_Left
400048: Index_Intermediate_Right
400050: Index_Proximal_Left
400052: Index_Proximal_Right
400054: Leg1
400056: LowerArm_Left
400058: LowerArm_Right
400060: LowerLeg_Left
400062: LowerLeg_Right
400064: magazine_Right
400066: Neck
400068: RestOfFingers_Distal_Left
400070: RestOfFingers_Distal_Right
400072: RestOfFingers_Intermediate_Left
400074: RestOfFingers_Intermediate_Right
400076: RestOfFingers_Proximal_Left
400078: RestOfFingers_Proximal_Right
400080: Shoulder_Left
400082: Shoulder_Right
400084: ShoulderPadBlade_Left
400086: ShoulderPadBlade_Right
400088: ShoulderPadBody_Left
400090: ShoulderPadBody_Right
400092: ShoulderPadCTRL_Left
400094: ShoulderPadCTRL_Right
400096: Spine
400098: Thumb_Distal_Left
400100: Thumb_Distal_Right
400102: Thumb_Intermediate_Left
400104: Thumb_Intermediate_Right
400106: Thumb_Proximal_Left
400108: Thumb_Proximal_Right
400110: Toe_Left
400112: Toe_Right
400114: Toetip_Left
400116: Toetip_Right
400118: Trigger_Right
400120: UpperArm_Left
400122: UpperArm_Right
400124: UpperLeg_Left
400126: UpperLeg_Right
2100000: w_h_01
2100002: w_b_01
2100004: w_bp_01
2100006: w_a_01
2100008: w_f_01
2100010: w_w_01
4300000: head1
4300002: Body1
4300004: Backpack1
4300006: Arm1
4300008: Leg1
4300010: AssaultRifle
7400000: Idle_gunMiddle_AR
9500000: //RootNode
13700000: Arm1
13700002: AssaultRifle
13700004: Backpack1
13700006: Body1
13700008: head1
13700010: Leg1
2186277476908879412: ImportLogs
serializedVersion: 19301
internalIDToNameTable:
- first:
1: 100000
second: Arm1
- first:
1: 100002
second: ArmPlacement_Left
- first:
1: 100004
second: ArmPlacement_Right
- first:
1: 100006
second: ArmPlacement_Upper
- first:
1: 100008
second: ArmPosition_Left
- first:
1: 100010
second: ArmPosition_Right
- first:
1: 100012
second: AssaultRifle
- first:
1: 100014
second: BackPack
- first:
1: 100016
second: Backpack1
- first:
1: 100018
second: Body1
- first:
1: 100020
second: Chest
- first:
1: 100022
second: Foot_Left
- first:
1: 100024
second: Foot_Right
- first:
1: 100026
second: Hand_Left
- first:
1: 100028
second: Hand_Right
- first:
1: 100030
second: Head
- first:
1: 100032
second: head1
- first:
1: 100034
second: Headgear_Left
- first:
1: 100036
second: Headgear_Right
- first:
1: 100038
second: Hips
- first:
1: 100040
second: //RootNode
- first:
1: 100042
second: Index_Distal_Left
- first:
1: 100044
second: Index_Distal_Right
- first:
1: 100046
second: Index_Intermediate_Left
- first:
1: 100048
second: Index_Intermediate_Right
- first:
1: 100050
second: Index_Proximal_Left
- first:
1: 100052
second: Index_Proximal_Right
- first:
1: 100054
second: Leg1
- first:
1: 100056
second: LowerArm_Left
- first:
1: 100058
second: LowerArm_Right
- first:
1: 100060
second: LowerLeg_Left
- first:
1: 100062
second: LowerLeg_Right
- first:
1: 100064
second: magazine_Right
- first:
1: 100066
second: Neck
- first:
1: 100068
second: RestOfFingers_Distal_Left
- first:
1: 100070
second: RestOfFingers_Distal_Right
- first:
1: 100072
second: RestOfFingers_Intermediate_Left
- first:
1: 100074
second: RestOfFingers_Intermediate_Right
- first:
1: 100076
second: RestOfFingers_Proximal_Left
- first:
1: 100078
second: RestOfFingers_Proximal_Right
- first:
1: 100080
second: Shoulder_Left
- first:
1: 100082
second: Shoulder_Right
- first:
1: 100084
second: ShoulderPadBlade_Left
- first:
1: 100086
second: ShoulderPadBlade_Right
- first:
1: 100088
second: ShoulderPadBody_Left
- first:
1: 100090
second: ShoulderPadBody_Right
- first:
1: 100092
second: ShoulderPadCTRL_Left
- first:
1: 100094
second: ShoulderPadCTRL_Right
- first:
1: 100096
second: Spine
- first:
1: 100098
second: Thumb_Distal_Left
- first:
1: 100100
second: Thumb_Distal_Right
- first:
1: 100102
second: Thumb_Intermediate_Left
- first:
1: 100104
second: Thumb_Intermediate_Right
- first:
1: 100106
second: Thumb_Proximal_Left
- first:
1: 100108
second: Thumb_Proximal_Right
- first:
1: 100110
second: Toe_Left
- first:
1: 100112
second: Toe_Right
- first:
1: 100114
second: Toetip_Left
- first:
1: 100116
second: Toetip_Right
- first:
1: 100118
second: Trigger_Right
- first:
1: 100120
second: UpperArm_Left
- first:
1: 100122
second: UpperArm_Right
- first:
1: 100124
second: UpperLeg_Left
- first:
1: 100126
second: UpperLeg_Right
- first:
4: 400000
second: Arm1
- first:
4: 400002
second: ArmPlacement_Left
- first:
4: 400004
second: ArmPlacement_Right
- first:
4: 400006
second: ArmPlacement_Upper
- first:
4: 400008
second: ArmPosition_Left
- first:
4: 400010
second: ArmPosition_Right
- first:
4: 400012
second: AssaultRifle
- first:
4: 400014
second: BackPack
- first:
4: 400016
second: Backpack1
- first:
4: 400018
second: Body1
- first:
4: 400020
second: Chest
- first:
4: 400022
second: Foot_Left
- first:
4: 400024
second: Foot_Right
- first:
4: 400026
second: Hand_Left
- first:
4: 400028
second: Hand_Right
- first:
4: 400030
second: Head
- first:
4: 400032
second: head1
- first:
4: 400034
second: Headgear_Left
- first:
4: 400036
second: Headgear_Right
- first:
4: 400038
second: Hips
- first:
4: 400040
second: //RootNode
- first:
4: 400042
second: Index_Distal_Left
- first:
4: 400044
second: Index_Distal_Right
- first:
4: 400046
second: Index_Intermediate_Left
- first:
4: 400048
second: Index_Intermediate_Right
- first:
4: 400050
second: Index_Proximal_Left
- first:
4: 400052
second: Index_Proximal_Right
- first:
4: 400054
second: Leg1
- first:
4: 400056
second: LowerArm_Left
- first:
4: 400058
second: LowerArm_Right
- first:
4: 400060
second: LowerLeg_Left
- first:
4: 400062
second: LowerLeg_Right
- first:
4: 400064
second: magazine_Right
- first:
4: 400066
second: Neck
- first:
4: 400068
second: RestOfFingers_Distal_Left
- first:
4: 400070
second: RestOfFingers_Distal_Right
- first:
4: 400072
second: RestOfFingers_Intermediate_Left
- first:
4: 400074
second: RestOfFingers_Intermediate_Right
- first:
4: 400076
second: RestOfFingers_Proximal_Left
- first:
4: 400078
second: RestOfFingers_Proximal_Right
- first:
4: 400080
second: Shoulder_Left
- first:
4: 400082
second: Shoulder_Right
- first:
4: 400084
second: ShoulderPadBlade_Left
- first:
4: 400086
second: ShoulderPadBlade_Right
- first:
4: 400088
second: ShoulderPadBody_Left
- first:
4: 400090
second: ShoulderPadBody_Right
- first:
4: 400092
second: ShoulderPadCTRL_Left
- first:
4: 400094
second: ShoulderPadCTRL_Right
- first:
4: 400096
second: Spine
- first:
4: 400098
second: Thumb_Distal_Left
- first:
4: 400100
second: Thumb_Distal_Right
- first:
4: 400102
second: Thumb_Intermediate_Left
- first:
4: 400104
second: Thumb_Intermediate_Right
- first:
4: 400106
second: Thumb_Proximal_Left
- first:
4: 400108
second: Thumb_Proximal_Right
- first:
4: 400110
second: Toe_Left
- first:
4: 400112
second: Toe_Right
- first:
4: 400114
second: Toetip_Left
- first:
4: 400116
second: Toetip_Right
- first:
4: 400118
second: Trigger_Right
- first:
4: 400120
second: UpperArm_Left
- first:
4: 400122
second: UpperArm_Right
- first:
4: 400124
second: UpperLeg_Left
- first:
4: 400126
second: UpperLeg_Right
- first:
21: 2100000
second: w_h_01
- first:
21: 2100002
second: w_b_01
- first:
21: 2100004
second: w_bp_01
- first:
21: 2100006
second: w_a_01
- first:
21: 2100008
second: w_f_01
- first:
21: 2100010
second: w_w_01
- first:
43: 4300000
second: head1
- first:
43: 4300002
second: Body1
- first:
43: 4300004
second: Backpack1
- first:
43: 4300006
second: Arm1
- first:
43: 4300008
second: Leg1
- first:
43: 4300010
second: AssaultRifle
- first:
74: 7400000
second: Idle_gunMiddle_AR
- first:
95: 9500000
second: //RootNode
- first:
137: 13700000
second: Arm1
- first:
137: 13700002
second: AssaultRifle
- first:
137: 13700004
second: Backpack1
- first:
137: 13700006
second: Body1
- first:
137: 13700008
second: head1
- first:
137: 13700010
second: Leg1
- first:
41386430: 2186277476908879412
second: ImportLogs
externalObjects: {}
materials:
importMaterials: 1
materialImportMode: 1
materialName: 0
materialSearch: 1
materialLocation: 1
@ -183,6 +481,7 @@ ModelImporter:
- serializedVersion: 16
name: Idle_gunMiddle_AR
takeName: Take 001
internalID: 0
firstFrame: 0
lastFrame: 40
wrapMode: 0
@ -343,25 +642,28 @@ ModelImporter:
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
fileIdsGeneration: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
previousCalculatedGlobalScale: 1
hasPreviousCalculatedGlobalScale: 1
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
@ -370,10 +672,10 @@ ModelImporter:
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
copyAvatar: 0
humanDescription:
serializedVersion: 2
serializedVersion: 3
human:
- boneName: Hips
humanName: Hips
@ -1015,13 +1317,16 @@ ModelImporter:
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 1
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 3
humanoidOversampling: 1
avatarSetup: 1
additionalBone: 0
userData:
assetBundleName:

View File

@ -0,0 +1,93 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!206 &-2926378548289824311
BlendTree:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Blend Tree
m_Childs: []
m_BlendParameter: Blend
m_BlendParameterY: Blend
m_MinThreshold: 0
m_MaxThreshold: 1
m_UseAutomaticThresholds: 1
m_NormalizedBlendValues: 0
m_BlendType: 0
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SciFiWarrior
serializedVersion: 5
m_AnimatorParameters:
- m_Name: Blend
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
m_StateMachine: {fileID: 1107476691846109156}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1107 &1107476691846109156
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Base Layer
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: 5405818589905925533}
m_Position: {x: 353.98297, y: 140.66443, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 48, y: 72, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 5405818589905925533}
--- !u!1102 &5405818589905925533
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Blend Tree
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 107649059ea401b4e9c5c20f21e99a55, type: 3}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: c9f336e429337fb418d280964430fc7e
folderAsset: yes
timeCreated: 1511747304
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 3245706e81278e147b1e155ef32aed96
folderAsset: yes
timeCreated: 1511783533
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -987,9 +987,9 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2836004475591695665}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -118.13149, y: -98.01, z: -57.97}
m_LocalScale: {x: 0.009999999, y: 0.01, z: 0.009999999}
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -118.131454, y: -98.01, z: -57.969975}
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
m_Children: []
m_Father: {fileID: 2836004475591197023}
m_RootOrder: 1
@ -1995,8 +1995,7 @@ Transform:
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: -176.9416, z: -6.1230974}
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
m_Children:
- {fileID: 534761353941856526}
m_Children: []
m_Father: {fileID: 2836004475591197023}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -2658,86 +2657,3 @@ Animator:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!1 &5460299084132656909
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 534761353941856526}
- component: {fileID: 4755002827873929373}
- component: {fileID: 2630597537673171162}
m_Layer: 0
m_Name: Camera
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &534761353941856526
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5460299084132656909}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.00010728836, y: 17881, z: 613.9}
m_LocalScale: {x: 100, y: 100, z: 100}
m_Children: []
m_Father: {fileID: 2836004475591196989}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!20 &4755002827873929373
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5460299084132656909}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 0
orthographic size: 5
m_Depth: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 1
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!81 &2630597537673171162
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5460299084132656909}
m_Enabled: 1

View File

@ -1,126 +1,5 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &4990518237621721504
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2899293721311086279}
- component: {fileID: 882715573061308690}
- component: {fileID: 4617010341778439690}
m_Layer: 0
m_Name: Camera
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2899293721311086279
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4990518237621721504}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 17878.16, z: 616.4097}
m_LocalScale: {x: 100, y: 100, z: 100}
m_Children: []
m_Father: {fileID: 7072444061591351696}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!20 &882715573061308690
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4990518237621721504}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 60
orthographic: 0
orthographic size: 5
m_Depth: 0
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 3
m_HDR: 1
m_AllowMSAA: 1
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!81 &4617010341778439690
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4990518237621721504}
m_Enabled: 1
--- !u!1 &6277443649044622161
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4627080026632482293}
m_Layer: 0
m_Name: CameraHolder
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4627080026632482293
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6277443649044622161}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 7207249014110603258}
- {fileID: 7072444061591351728}
- {fileID: 7072444061591351740}
- {fileID: 7072444061591351712}
- {fileID: 7072444061591351714}
- {fileID: 7072444061591351696}
- {fileID: 7072444061591351702}
- {fileID: 7072444061591351684}
m_Father: {fileID: 7072444061591351794}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &7072444061591710752
GameObject:
m_ObjectHideFlags: 0
@ -636,12 +515,12 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7072444061591711104}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -138.49533, z: 34.48629}
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: -138.49533, z: 34.48629}
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
m_Children: []
m_Father: {fileID: 4627080026632482293}
m_RootOrder: 3
m_Father: {fileID: 7072444061591351794}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &7072444061578043540
SkinnedMeshRenderer:
@ -775,12 +654,12 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7072444061591711106}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -129.49721, z: -6.0212374}
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.0000018693923, y: -129.49721, z: -6.0212374}
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
m_Children: []
m_Father: {fileID: 4627080026632482293}
m_RootOrder: 4
m_Father: {fileID: 7072444061591351794}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &7072444061578043542
SkinnedMeshRenderer:
@ -1108,12 +987,12 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7072444061591711120}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -163.22968, z: -0.3527179}
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: -163.22968, z: -0.3527179}
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
m_Children: []
m_Father: {fileID: 4627080026632482293}
m_RootOrder: 1
m_Father: {fileID: 7072444061591351794}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &7072444061578043536
SkinnedMeshRenderer:
@ -1399,12 +1278,12 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7072444061591711132}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -118.131454, y: -98.01, z: -57.969975}
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
m_Children: []
m_Father: {fileID: 4627080026632482293}
m_RootOrder: 2
m_Father: {fileID: 7072444061591351794}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &7072444061578043538
SkinnedMeshRenderer:
@ -1836,7 +1715,10 @@ GameObject:
m_Component:
- component: {fileID: 7072444061591351794}
- component: {fileID: 7072444061582351952}
- component: {fileID: 6146116838354622185}
- component: {fileID: 6381261399840543104}
- component: {fileID: 2971219656579870553}
- component: {fileID: 5912052353413311719}
- component: {fileID: 8293113947138725737}
m_Layer: 0
m_Name: PolyartCharacter
m_TagString: Untagged
@ -1855,7 +1737,13 @@ Transform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 4627080026632482293}
- {fileID: 7072444061591351728}
- {fileID: 7072444061591351740}
- {fileID: 7072444061591351712}
- {fileID: 7072444061591351714}
- {fileID: 7072444061591351696}
- {fileID: 7072444061591351702}
- {fileID: 7072444061591351684}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -1878,7 +1766,21 @@ Animator:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!114 &6146116838354622185
--- !u!136 &6381261399840543104
CapsuleCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7072444061591711186}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
m_Radius: 0.5
m_Height: 2.1
m_Direction: 1
m_Center: {x: 0, y: 1.06, z: 0}
--- !u!114 &2971219656579870553
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@ -1890,10 +1792,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 9826297ef4d853741b2af768441ec7f7, type: 3}
m_Name:
m_EditorClassIdentifier:
input_Movement: {x: 0, y: 0}
input_View: {x: 0, y: 0}
cameraHolder: {fileID: 4627080026632482293}
feetTransform: {fileID: 7072444061591351684}
cameraHolder: {fileID: 7072444061591351696}
feetTransform: {fileID: 7072444061591351794}
playerSettings:
ViewXSensetivity: 0
ViewYSensetivity: 0
@ -1918,23 +1819,51 @@ MonoBehaviour:
playerMask:
serializedVersion: 2
m_Bits: 0
gravityAmount: 0
gravityAmount: 9.81
gravityMin: 0
jumpingForce: {x: 0, y: 0, z: 0}
jumpingForce: {x: 0, y: 30, z: 0}
playerStance: 0
playerStanceSmoothing: 0
playerStandStance:
CameraHeight: 0
StanceCollider: {fileID: 0}
StanceCollider: {fileID: 6381261399840543104}
playerCrouchStance:
CameraHeight: 0
StanceCollider: {fileID: 0}
playerProneStance:
CameraHeight: 0
StanceCollider: {fileID: 0}
isSprinting: 0
currentWeapon: {fileID: 0}
weaponAnimationSpeed: 0
--- !u!114 &5912052353413311719
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7072444061591711186}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 907ff02de47a55a4e971d73d25e7d006, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!143 &8293113947138725737
CharacterController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7072444061591711186}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Height: 2.1
m_Radius: 0.5
m_SlopeLimit: 45
m_StepOffset: 0.3
m_SkinWidth: 0.08
m_MinMoveDistance: 0.001
m_Center: {x: 0, y: 1.02, z: 0}
--- !u!1 &7072444061591711188
GameObject:
m_ObjectHideFlags: 0
@ -2205,12 +2134,12 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7072444061591711204}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -96.69518, z: -8.197696}
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: -96.69518, z: -8.197696}
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
m_Children: []
m_Father: {fileID: 4627080026632482293}
m_RootOrder: 7
m_Father: {fileID: 7072444061591351794}
m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &7072444061578043546
SkinnedMeshRenderer:
@ -2498,13 +2427,12 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7072444061591711216}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -176.9416, z: -6.1230974}
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: -176.9416, z: -6.1230974}
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
m_Children:
- {fileID: 2899293721311086279}
m_Father: {fileID: 4627080026632482293}
m_RootOrder: 5
m_Children: []
m_Father: {fileID: 7072444061591351794}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &7072444061578043544
SkinnedMeshRenderer:
@ -2698,16 +2626,16 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7072444061591711222}
m_LocalRotation: {x: -0.4582423, y: 0.5385295, z: -0.4582423, w: 0.5385295}
m_LocalPosition: {x: 0, y: 1.0650933, z: 0.038611155}
m_LocalScale: {x: 0.010000001, y: 0.01, z: 0.01}
m_LocalPosition: {x: -0, y: 1.0650933, z: 0.038611155}
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
m_Children:
- {fileID: 7072444061591351736}
- {fileID: 7072444061591351738}
- {fileID: 7072444061591351760}
- {fileID: 7072444061591351756}
- {fileID: 7072444061591351758}
m_Father: {fileID: 4627080026632482293}
m_RootOrder: 6
m_Father: {fileID: 7072444061591351794}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &7072444061591711224
GameObject:
@ -2831,53 +2759,3 @@ Transform:
m_Father: {fileID: 7072444061591351682}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &7976818881840838822
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7207249014110603258}
- component: {fileID: 1822822644330576206}
m_Layer: 0
m_Name: CharacterAnimator
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7207249014110603258
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7976818881840838822}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4627080026632482293}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!95 &1822822644330576206
Animator:
serializedVersion: 3
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7976818881840838822}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: 6defa2fea7e9a934a8d2cafa30dc567a, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0

Some files were not shown because too many files have changed in this diff Show More