latest
This commit is contained in:
@ -1 +1 @@
|
||||
{"count":1,"self":16.593504,"total":17.166309,"children":{"InitializeActuators":{"count":2,"self":0.0019996,"total":0.0019996,"children":null},"InitializeSensors":{"count":2,"self":0.0030004,"total":0.0030004,"children":null},"AgentSendState":{"count":612,"self":0.016998,"total":0.549809,"children":{"CollectObservations":{"count":1224,"self":0.0230042,"total":0.0230042,"children":null},"WriteActionMask":{"count":1224,"self":0.0060088,"total":0.0060088,"children":null},"RequestDecision":{"count":1224,"self":0.503798,"total":0.503798,"children":null}}},"DecideAction":{"count":612,"self":0.0089991,"total":0.0089991,"children":null},"AgentAct":{"count":612,"self":0.006997,"total":0.006997,"children":null}},"gauges":{"My Behavior.CumulativeReward":{"count":14,"max":0,"min":0,"runningAverage":0,"value":0,"weightedAverage":0}},"metadata":{"timer_format_version":"0.1.0","start_time_seconds":"1650253950","unity_version":"2019.4.35f1","command_line_arguments":"C:\\Program Files\\unityeditorfolder\\2019.4.35f1\\Editor\\Unity.exe -projectpath F:\\SigmaRiskManagment\\real shooter Git Version -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-1IWpvtxiu_rvPpHhMWpzt -hubSessionId b1d8b690-be9f-11ec-92bc-6fd1276b6775 -accessToken D1AF5mitRE4Vh3s6p7rpmGuqcqvTsZJKmoGtSNfyNNs009f","communication_protocol_version":"1.5.0","com.unity.ml-agents_version":"2.0.1","scene_name":"Greatest_map_ever","end_time_seconds":"1650253967"}}
|
||||
{"count":1,"self":16.7881248,"total":28.869280999999997,"children":{"InitializeActuators":{"count":1,"self":0.0062039999999999994,"total":0.0062039999999999994,"children":null},"InitializeSensors":{"count":1,"self":0.009415,"total":0.009415,"children":null},"AgentInfo.ToProto":{"count":1,"self":0.0037809999999999996,"total":0.023178,"children":{"GenerateSensorData":{"count":1,"self":0.019396999999999998,"total":0.019396999999999998,"children":null}}},"AgentSendState":{"count":1094,"self":0.070126,"total":2.03434,"children":{"CollectObservations":{"count":1094,"self":1.694399,"total":1.694399,"children":null},"WriteActionMask":{"count":1094,"self":0.01526,"total":0.01526,"children":null},"RequestDecision":{"count":1094,"self":0.046751999999999995,"total":0.254555,"children":{"AgentInfo.ToProto":{"count":1094,"self":0.027583999999999997,"total":0.207803,"children":{"GenerateSensorData":{"count":1094,"self":0.180219,"total":0.180219,"children":null}}}}}}},"DecideAction":{"count":1094,"self":9.9110736,"total":9.911074,"children":null},"AgentAct":{"count":1094,"self":0.088208,"total":0.090377,"children":{"AgentInfo.ToProto":{"count":10,"self":0.00033,"total":0.002169,"children":{"GenerateSensorData":{"count":10,"self":0.001839,"total":0.001839,"children":null}}}}}},"gauges":{"npc.CumulativeReward":{"count":11,"max":0,"min":0,"runningAverage":0,"value":0,"weightedAverage":0}},"metadata":{"timer_format_version":"0.1.0","start_time_seconds":"1650283028","unity_version":"2019.4.36f1","command_line_arguments":"\/Applications\/Unity\/Hub\/Editor\/2019.4.36f1\/Unity.app\/Contents\/MacOS\/Unity -projectpath \/Users\/gav\/tmp\/projects\/real-shooter -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-gav -hubSessionId 3b1d3b50-bef1-11ec-a2f1-7fead03718a2 -accessToken r8bZAeodsmy_r-5SjXH5Fv1-VHYleg9acf27P9OS5KU009f","communication_protocol_version":"1.5.0","com.unity.ml-agents_version":"2.0.1","scene_name":"Greatest_map_ever","end_time_seconds":"1650283056"}}
|
10
Assets/Prefabs/Bot.prefab
generated
Executable file → Normal file
10
Assets/Prefabs/Bot.prefab
generated
Executable file → Normal file
@ -143,19 +143,19 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_BrainParameters:
|
||||
VectorObservationSize: 1
|
||||
VectorObservationSize: 4
|
||||
NumStackedVectorObservations: 1
|
||||
m_ActionSpec:
|
||||
m_NumContinuousActions: 0
|
||||
BranchSizes: 01000000
|
||||
VectorActionSize: 01000000
|
||||
BranchSizes: 0200000002000000
|
||||
VectorActionSize: 0200000002000000
|
||||
VectorActionDescriptions: []
|
||||
VectorActionSpaceType: 0
|
||||
hasUpgradedBrainParametersWithActionSpec: 1
|
||||
m_Model: {fileID: 0}
|
||||
m_InferenceDevice: 0
|
||||
m_BehaviorType: 0
|
||||
m_BehaviorName: My Behavior
|
||||
m_BehaviorName: npc
|
||||
TeamId: 0
|
||||
m_UseChildSensors: 1
|
||||
m_UseChildActuators: 1
|
||||
@ -209,4 +209,4 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
m_SensorName: BufferSensor
|
||||
m_ObservableSize: 5
|
||||
m_MaxNumObservables: 512
|
||||
m_MaxNumObservables: 5
|
||||
|
13
Assets/Scenes/Greatest_map_ever/Greatest_map_ever.unity
generated
Executable file → Normal file
13
Assets/Scenes/Greatest_map_ever/Greatest_map_ever.unity
generated
Executable file → Normal file
@ -38,7 +38,7 @@ RenderSettings:
|
||||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 705507994}
|
||||
m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
|
||||
m_IndirectSpecularColor: {r: 0.44657815, g: 0.49641192, b: 0.57481617, a: 1}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
@ -259,6 +259,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 6a2d29bfc31a8cf4e831e3bb80720414, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
PointId: 0
|
||||
DeathAttr: 0
|
||||
EnemiesSeen: []
|
||||
--- !u!23 &140697607
|
||||
@ -353,6 +354,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 6a2d29bfc31a8cf4e831e3bb80720414, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
PointId: 0
|
||||
DeathAttr: 0
|
||||
EnemiesSeen: []
|
||||
--- !u!23 &293522541
|
||||
@ -1315,6 +1317,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 6a2d29bfc31a8cf4e831e3bb80720414, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
PointId: 0
|
||||
DeathAttr: 0
|
||||
EnemiesSeen: []
|
||||
--- !u!23 &1116745545
|
||||
@ -1745,7 +1748,7 @@ Transform:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1345085340}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 47.446796, y: -5.782543, z: -25.400002}
|
||||
m_LocalPosition: {x: 21.51, y: -5.782543, z: -10.46}
|
||||
m_LocalScale: {x: 1.4367, y: 1.4367, z: 1.4367}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2060099472}
|
||||
@ -1763,6 +1766,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 6a2d29bfc31a8cf4e831e3bb80720414, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
PointId: 0
|
||||
DeathAttr: 0
|
||||
EnemiesSeen: []
|
||||
--- !u!23 &1345085343
|
||||
@ -1857,6 +1861,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 6a2d29bfc31a8cf4e831e3bb80720414, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
PointId: 0
|
||||
DeathAttr: 0
|
||||
EnemiesSeen: []
|
||||
--- !u!23 &1488699524
|
||||
@ -2077,6 +2082,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 6a2d29bfc31a8cf4e831e3bb80720414, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
PointId: 0
|
||||
DeathAttr: 0
|
||||
EnemiesSeen: []
|
||||
--- !u!23 &1663305224
|
||||
@ -2251,7 +2257,7 @@ MonoBehaviour:
|
||||
- {fileID: 2004854094}
|
||||
AIPrefab: {fileID: 2988578997639256874, guid: b016874eb34cc084aa4359f0bbec50e1,
|
||||
type: 3}
|
||||
PlayerPrefab: {fileID: 5245491127989480125, guid: 80f6c1c85e5daed4c96c70205ed5503d,
|
||||
PlayerPrefab: {fileID: 5245491127989480125, guid: 99bb17a23a489624baeaf337f91a4f84,
|
||||
type: 3}
|
||||
--- !u!1 &1871257865
|
||||
GameObject:
|
||||
@ -2506,6 +2512,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 6a2d29bfc31a8cf4e831e3bb80720414, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
PointId: 0
|
||||
DeathAttr: 0
|
||||
EnemiesSeen: []
|
||||
--- !u!23 &2004854095
|
||||
|
@ -9,6 +9,7 @@ public class CharacterCondition
|
||||
public event Action<int> OnChangeAmmunitionEvent;
|
||||
|
||||
private int health;
|
||||
|
||||
public int HealthPoints
|
||||
{
|
||||
get
|
||||
|
@ -7,11 +7,26 @@ using UnityEngine.AI;
|
||||
public class MovementController : MonoBehaviour
|
||||
{
|
||||
public NavPoint currentPosition { get; set; }
|
||||
private Dictionary<int, NavPoint> navPoints = new Dictionary<int, NavPoint>();
|
||||
|
||||
[SerializeField] private NavMeshAgent navMeshAgent;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
navMeshAgent.speed = SettingsReader.Instance.GetSettings.movementSpeed;
|
||||
foreach (var np in MapManager.navPoints) {
|
||||
navPoints[np.PointId] = np;
|
||||
}
|
||||
}
|
||||
|
||||
public void MoveToPointById(int id)
|
||||
{
|
||||
if (!navPoints.ContainsKey(id))
|
||||
{
|
||||
Debug.LogWarning("PIDOR");
|
||||
return;
|
||||
}
|
||||
goToNextNavPoint(navPoints[id]);
|
||||
}
|
||||
|
||||
public void MoveToRandomPoint()
|
||||
@ -23,7 +38,7 @@ public class MovementController : MonoBehaviour
|
||||
public List<NavPoint> getPointsCandidate()
|
||||
{
|
||||
return MapManager.navPoints
|
||||
.Where(point => (currentPosition.position - point.position).magnitude < SettingsReader.Instance.GetSettings.movementSpeed)
|
||||
.Where(point => (currentPosition.position - point.position).magnitude < SettingsReader.Instance.GetSettings.movementDistance)
|
||||
.ToList();
|
||||
}
|
||||
|
||||
|
@ -59,7 +59,8 @@ public class NPC : Agent, ICharacter
|
||||
var candidates = moveController.getPointsCandidate();
|
||||
foreach (var point in candidates)
|
||||
{
|
||||
bufferSensor.AppendObservation(new float[] {
|
||||
var parray = new float[]
|
||||
{
|
||||
//1 position in navpointId
|
||||
(float) moveController.currentPosition.PointId,
|
||||
//2 distance to flag
|
||||
@ -69,9 +70,13 @@ public class NPC : Agent, ICharacter
|
||||
//4 flagEnemyDistance
|
||||
GameManager.IsCloserToFlagFromNextNavPoint(point, transform.position) == true ? 1 : 0,
|
||||
//5 EnemyVsNavPointDistance
|
||||
GameManager.IsCloserToEnemyThanToNextNavPoint(point,transform.position, AgentCharacter.Team)==true?1:0
|
||||
});
|
||||
|
||||
GameManager.IsCloserToEnemyThanToNextNavPoint(point, transform.position, AgentCharacter.Team) == true
|
||||
? 1
|
||||
: 0
|
||||
};
|
||||
var _parray = string.Join(" ", parray);
|
||||
Debug.Log("OBS: " + _parray);
|
||||
bufferSensor.AppendObservation(parray);
|
||||
}
|
||||
}
|
||||
|
||||
@ -90,6 +95,9 @@ public class NPC : Agent, ICharacter
|
||||
{
|
||||
moveController.MoveToRandomPoint();
|
||||
NPC_State = RunningState;
|
||||
} else if (actions.DiscreteActions[0] == 2)
|
||||
{
|
||||
moveController.MoveToPointById(actions.DiscreteActions[1]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8,13 +8,14 @@ public class NavPoint : MonoBehaviour
|
||||
public float FlagDistance { get; private set; }
|
||||
|
||||
[HideInInspector]
|
||||
public int? PointId;
|
||||
public int PointId;
|
||||
public float DeathAttr = 0;
|
||||
public List<Vector3> EnemiesSeen = new List<Vector3>();
|
||||
//Here other attributes;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
PointId = GetInstanceID();
|
||||
FlagDistance = (GameObject.FindGameObjectWithTag("Flag").transform.position - position).magnitude;
|
||||
}
|
||||
}
|
||||
|
6
Assets/Settings/Game Settings.asset
generated
Executable file → Normal file
6
Assets/Settings/Game Settings.asset
generated
Executable file → Normal file
@ -27,9 +27,9 @@ MonoBehaviour:
|
||||
armourPickupAmount: 50
|
||||
ammunitionPickupAmount: 120
|
||||
pickupsAmount: 2
|
||||
maxHealth: 0
|
||||
maxArmour: 0
|
||||
maxAmmo: 0
|
||||
maxHealth: 100
|
||||
maxArmour: 100
|
||||
maxAmmo: 31337
|
||||
GetHitChanceInDirectPoint: 0
|
||||
GetHitChanceInRunning: 0
|
||||
GetHitChanceInCover: 0
|
||||
|
Reference in New Issue
Block a user