48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
using System.Linq;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AI;
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[RequireComponent(typeof(NavMeshAgent))]
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public class MovementController : MonoBehaviour
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{
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public NavPoint currentPosition { get; set; }
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private Dictionary<int, NavPoint> navPoints = new Dictionary<int, NavPoint>();
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[SerializeField] private NavMeshAgent navMeshAgent;
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private void Start()
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{
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navMeshAgent.speed = SettingsReader.Instance.GetSettings.movementSpeed;
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foreach (var np in MapManager.navPoints) {
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navPoints[np.PointId] = np;
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}
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}
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public void MoveToPointById(int id)
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{
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if (!navPoints.ContainsKey(id))
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{
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Debug.LogWarning("PIDOR");
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return;
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}
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goToNextNavPoint(navPoints[id]);
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}
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public void MoveToRandomPoint()
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{
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Debug.Log(MapManager.navPoints == null);
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goToNextNavPoint(MapManager.navPoints[Random.Range(0, MapManager.navPoints.Count)]);
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}
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public List<NavPoint> getPointsCandidate()
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{
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return MapManager.navPoints
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.Where(point => (currentPosition.position - point.position).magnitude < SettingsReader.Instance.GetSettings.movementDistance)
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.ToList();
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}
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public void goToNextNavPoint(NavPoint destination) =>
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navMeshAgent.SetDestination(destination.position);
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}
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