latest
This commit is contained in:
@ -7,13 +7,28 @@ using UnityEngine.AI;
|
||||
public class MovementController : MonoBehaviour
|
||||
{
|
||||
public NavPoint currentPosition { get; set; }
|
||||
private Dictionary<int, NavPoint> navPoints = new Dictionary<int, NavPoint>();
|
||||
|
||||
[SerializeField] private NavMeshAgent navMeshAgent;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
navMeshAgent.speed = SettingsReader.Instance.GetSettings.movementSpeed;
|
||||
navMeshAgent.speed = SettingsReader.Instance.GetSettings.movementSpeed;
|
||||
foreach (var np in MapManager.navPoints) {
|
||||
navPoints[np.PointId] = np;
|
||||
}
|
||||
}
|
||||
|
||||
public void MoveToPointById(int id)
|
||||
{
|
||||
if (!navPoints.ContainsKey(id))
|
||||
{
|
||||
Debug.LogWarning("PIDOR");
|
||||
return;
|
||||
}
|
||||
goToNextNavPoint(navPoints[id]);
|
||||
}
|
||||
|
||||
public void MoveToRandomPoint()
|
||||
{
|
||||
Debug.Log(MapManager.navPoints == null);
|
||||
@ -23,7 +38,7 @@ public class MovementController : MonoBehaviour
|
||||
public List<NavPoint> getPointsCandidate()
|
||||
{
|
||||
return MapManager.navPoints
|
||||
.Where(point => (currentPosition.position - point.position).magnitude < SettingsReader.Instance.GetSettings.movementSpeed)
|
||||
.Where(point => (currentPosition.position - point.position).magnitude < SettingsReader.Instance.GetSettings.movementDistance)
|
||||
.ToList();
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user