update scripts
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@ -13,7 +13,7 @@ public class AmmoPickUp : MonoBehaviour, IPickable
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public void PickObject(GameObject obj)
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{
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obj.GetComponent<ICharacter>()?.GetCharacter.Condition.TakeAmmo(SettingsReader.Instance.GetSettings.ammunitionPickupAmount);
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obj.GetComponent<ICharacter>()?.GetCharacter.Condition.TakeAmmo(SettingsReader.Instance.GetSettings.AmmunitionPickupAmount);
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gameObject.SetActive(false);
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}
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}
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@ -13,7 +13,7 @@ public class ArmourPickUp : MonoBehaviour, IPickable
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public void PickObject(GameObject obj)
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{
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obj.GetComponent<ICharacter>()?.GetCharacter.Condition.GiveArmour(SettingsReader.Instance.GetSettings.armourPickupAmount);
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obj.GetComponent<ICharacter>()?.GetCharacter.Condition.GiveArmour(SettingsReader.Instance.GetSettings.ArmourPickupAmount);
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gameObject.SetActive(false);
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}
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}
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@ -13,7 +13,7 @@ public class HealthPickUp : MonoBehaviour, IPickable
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public void PickObject(GameObject obj)
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{
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obj.GetComponent<ICharacter>()?.GetCharacter.Condition.GiveHealth(SettingsReader.Instance.GetSettings.healthPickupAmount);
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obj.GetComponent<ICharacter>()?.GetCharacter.Condition.GiveHealth(SettingsReader.Instance.GetSettings.HealthPickupAmount);
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gameObject.SetActive(false);
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}
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}
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@ -27,7 +27,7 @@ public class PickUpSpawner : MonoBehaviour
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private void Start()
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{
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pickups = new List<GameObject>();
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var amount = SettingsReader.Instance.GetSettings.pickupsAmount;
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var amount = SettingsReader.Instance.GetSettings.PickupsAmount;
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for (int i = 0; i < amount; i++)
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pickups.Add(GameObject.Instantiate(healthPrefab, spawnPoints[Random.Range(0, spawnPoints.Count)].transform.position, Quaternion.identity));
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for (int i = 0; i < amount; i++)
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