Files
real-shooter/Assets/Scripts/Pickups/HealthPickUp.cs
2022-04-25 16:23:25 +07:00

20 lines
524 B
C#
Executable File

using System;
using UnityEngine;
[RequireComponent(typeof(BoxCollider))]
public class HealthPickUp : MonoBehaviour, IPickable
{
public PickUpType type => PickUpType.Health;
public void OnTriggerEnter(Collider other)
{
PickObject(other.gameObject);
}
public void PickObject(GameObject obj)
{
obj.GetComponent<ICharacter>()?.GetCharacter.Condition.GiveHealth(SettingsReader.Instance.GetSettings.HealthPickupAmount);
gameObject.SetActive(false);
}
}