Files
real-shooter/Assets/Scripts/Statistics/Logger.cs
2022-05-04 23:50:07 +07:00

19 lines
553 B
C#

using System.IO;
using UnityEngine;
public class Logger
{
private const string directory = "/Logs/";
private const string baseName = "Log#";
public static void SaveLog<T>(T objToSerialize)
{
string dir = Application.persistentDataPath + directory;
if (!Directory.Exists(dir))
Directory.CreateDirectory(dir);
var logName = baseName + (Directory.GetFiles(dir).Length + 1).ToString();
string json = JsonUtility.ToJson(objToSerialize);
File.WriteAllText(dir + logName, json);
}
}