32 lines
1.6 KiB
Plaintext
32 lines
1.6 KiB
Plaintext
Asset Creator - Vladislav Horobets (Hovl).
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Using:
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If you want to use post-effects like in the demo video:
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https://youtu.be/hZSZ2Q8MF3k
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1) Shaders
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1.1)The "Use depth" on the material from the custom shaders is the Soft Particle Factor.
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1.2)Use "Center glow"[MaterialToggle] only with particle system. This option is used to darken the main texture with a white texture (white is visible, black is invisible).
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If you turn on this feature, you need to use "Custom vertex stream" (Uv0.Custom.xy) in tab "Render". And don't forget to use "Custom data" parameters in your PS.
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1.3)The distortion shader only works with standard rendering. Delete (if exist) distortion particles from effects if you use LWRP or HDRP!
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1.4)You can change the cutoff in all shaders (except Add_CenterGlow and Blend_CenterGlow ) using (Uv0.Custom.xy) in particle system.
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2)Light.
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2.1)You can disable light in the main effect component (delete light and disable light in PS).
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Light strongly loads the game if you don't use light probes or something else.
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3)Quality
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3.1) For better sparks quality enable "Anisotropic textures: Forced On" in quality settings.
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SUPPORT ASSET FOR URP(LWRP) or HDRP here --> https://assetstore.unity.com/packages/slug/157764
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SUPPORT ASSET FOR URP(LWRP) or HDRP here --> https://assetstore.unity.com/packages/slug/157764
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SUPPORT ASSET FOR URP(LWRP) or HDRP here --> https://assetstore.unity.com/packages/slug/157764
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Contact me if you have any questions.
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My email: gorobecn2@gmail.com
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Thank you for reading, I really appreciate it.
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Please rate this asset in the Asset Store ^^ |