Files
real-shooter/Assets/Scripts/Character/Player.cs
2022-04-18 09:34:08 +07:00

35 lines
976 B
C#

using System;
using UnityEngine;
public class Player : MonoBehaviour, ICharacter
{
[HideInInspector]
public Character PlayerCharacter;
public CharacterCondition Condition;
public Character GetCharacter => PlayerCharacter;
private void Start()
{
PlayerCharacter = new Character();
Condition = PlayerCharacter.Condition;
GameManager.OnResetScene += PlayerCharacter.ResetCharacter;
}
public event Action<object> OnKilledEvent;
public void GetDamage(float damage)
{
PlayerCharacter.LastTimeHit = TimeManager.Instance.CurrentTime;
Condition.GiveHealth(-Mathf.RoundToInt(damage * (1 - Condition.ArmourPoints * 0.5f)));
Condition.GiveArmour(-Mathf.RoundToInt(Mathf.Sqrt(damage) * 5));
if (Condition.HealthPoints < 0)
OnKilledEvent?.Invoke(this);
}
private void OnDestroy()
{
Debug.LogWarning("Pooled object was destroyed");
}
}