Files
real-shooter/Assets/Scripts/Character/NPC.cs
2022-04-12 11:54:05 +07:00

38 lines
953 B
C#
Executable File

using System;
using System.Collections.Generic;
using UnityEngine;
using Unity.MLAgents;
using Unity.MLAgents.Sensors;
public class NPC : Agent
{
public float LastTimeHit;
private BaseBehaviour NPCBehaviour;
public List<Action> ActionList;
[SerializeField]
private List<ISensor> SensorList; // todo тут интерфейс должен быть наш
public void SetBehaviour(BaseBehaviour behaviour) => NPCBehaviour = behaviour;
public Team Team { get; set; }
private void Start()
{
}
public override void CollectObservations(VectorSensor sensor)
{
// Target and Agent positions
foreach (var _sensor in SensorList)
{
sensor.AddObservation(1); // todo
// sensor.AddObservation(_sensor.GetValue());
}
}
private void Update()
{
//NPCBehaviour.DoAction();
}
}