Files
real-shooter/Assets/Scripts/Statistics/Logger.cs
2022-05-05 20:45:26 +07:00

19 lines
577 B
C#

using System.IO;
using UnityEngine;
public class Logger
{
private const string Directory = "/Logs/";
private const string BaseName = "Log#";
public static void SaveLog<T>(T objToSerialize)
{
var dir = Application.persistentDataPath + Directory;
if (!System.IO.Directory.Exists(dir))
System.IO.Directory.CreateDirectory(dir);
var logName = BaseName + (System.IO.Directory.GetFiles(dir).Length + 1).ToString();
var json = JsonUtility.ToJson(objToSerialize);
File.WriteAllText(dir + logName, json);
}
}