388 lines
16 KiB
C#
Executable File
388 lines
16 KiB
C#
Executable File
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.3.0
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// from Assets/Inputs/DefaultInput.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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public partial class @DefaultInput : IInputActionCollection2, IDisposable
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{
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public InputActionAsset asset { get; }
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public @DefaultInput()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""DefaultInput"",
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""maps"": [
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{
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""name"": ""Character"",
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""id"": ""5c609d30-a186-4f25-862a-fc0f6cd87927"",
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""actions"": [
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{
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""name"": ""Movement"",
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""type"": ""PassThrough"",
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""id"": ""5e4fb69c-d72f-4ad2-9606-963f204d4456"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""View"",
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""type"": ""PassThrough"",
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""id"": ""40f28412-d0ff-465d-95dc-ba0c2d1aa942"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Jump"",
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""type"": ""Button"",
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""id"": ""f1d3a423-64ad-46b7-b7df-8ac906168bfe"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Crouch"",
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""type"": ""Button"",
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""id"": ""e6499705-a84f-48dd-95c8-f11039da000c"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Prone"",
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""type"": ""PassThrough"",
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""id"": ""5dea4b39-61fb-40da-8f4b-6f896577b593"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Sprint"",
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""type"": ""Button"",
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""id"": ""812bbe74-6780-4569-aede-5596b6bcfcf2"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""SprintReleased"",
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""type"": ""Button"",
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""id"": ""c2057392-5437-4eba-94c6-47a5210bb75e"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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{
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""name"": """",
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""id"": ""020fbfee-7fa7-4d94-914d-5745033676bc"",
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""path"": ""<Mouse>/delta"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""View"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": ""WASD"",
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""id"": ""10c0b015-e03e-419b-9b07-829082f81054"",
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""path"": ""2DVector"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Movement"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""up"",
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""id"": ""96348528-d228-43c7-8283-1f1b76358fae"",
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""path"": ""<Keyboard>/w"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Movement"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""down"",
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""id"": ""e253c1d5-e495-4868-a32e-d79f90df6c99"",
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""path"": ""<Keyboard>/s"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Movement"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""left"",
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""id"": ""a4c8377a-070f-4e42-8f4c-f9a9b5ca948e"",
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""path"": ""<Keyboard>/a"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Movement"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""right"",
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""id"": ""6aca627a-c86c-4757-8062-03ff293adc4c"",
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""path"": ""<Keyboard>/d"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Movement"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": """",
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""id"": ""cfc4db91-7102-4110-a416-9f4af204b788"",
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""path"": ""<Keyboard>/space"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Jump"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""ab00bee0-4207-41ec-a3e4-ff89c905a81f"",
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""path"": ""<Keyboard>/c"",
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""interactions"": ""Tap"",
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""processors"": """",
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""groups"": """",
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""action"": ""Crouch"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""1cec8bfc-56c7-403e-94e0-031ace3ea596"",
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""path"": ""<Keyboard>/x"",
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""interactions"": ""Press"",
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""processors"": """",
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""groups"": """",
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""action"": ""Prone"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""e4ef4e95-82c4-4791-bb06-29120df734f3"",
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""path"": ""<Keyboard>/c"",
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""interactions"": ""Hold"",
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""processors"": """",
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""groups"": """",
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""action"": ""Prone"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""ad6e15bf-3543-4a73-8d4f-424f7eb047df"",
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""path"": ""<Keyboard>/shift"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Sprint"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""44af7903-e9a9-4f59-a17d-ac7dd14a7974"",
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""path"": ""<Keyboard>/shift"",
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""interactions"": ""Press(behavior=1)"",
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""processors"": """",
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""groups"": """",
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""action"": ""SprintReleased"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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],
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""controlSchemes"": []
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}");
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// Character
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m_Character = asset.FindActionMap("Character", throwIfNotFound: true);
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m_Character_Movement = m_Character.FindAction("Movement", throwIfNotFound: true);
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m_Character_View = m_Character.FindAction("View", throwIfNotFound: true);
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m_Character_Jump = m_Character.FindAction("Jump", throwIfNotFound: true);
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m_Character_Crouch = m_Character.FindAction("Crouch", throwIfNotFound: true);
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m_Character_Prone = m_Character.FindAction("Prone", throwIfNotFound: true);
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m_Character_Sprint = m_Character.FindAction("Sprint", throwIfNotFound: true);
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m_Character_SprintReleased = m_Character.FindAction("SprintReleased", throwIfNotFound: true);
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}
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void Enable()
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{
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asset.Enable();
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}
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public void Disable()
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{
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asset.Disable();
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}
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public IEnumerable<InputBinding> bindings => asset.bindings;
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);
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}
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// Character
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private readonly InputActionMap m_Character;
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private ICharacterActions m_CharacterActionsCallbackInterface;
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private readonly InputAction m_Character_Movement;
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private readonly InputAction m_Character_View;
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private readonly InputAction m_Character_Jump;
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private readonly InputAction m_Character_Crouch;
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private readonly InputAction m_Character_Prone;
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private readonly InputAction m_Character_Sprint;
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private readonly InputAction m_Character_SprintReleased;
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public struct CharacterActions
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{
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private @DefaultInput m_Wrapper;
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public CharacterActions(@DefaultInput wrapper) { m_Wrapper = wrapper; }
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public InputAction @Movement => m_Wrapper.m_Character_Movement;
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public InputAction @View => m_Wrapper.m_Character_View;
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public InputAction @Jump => m_Wrapper.m_Character_Jump;
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public InputAction @Crouch => m_Wrapper.m_Character_Crouch;
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public InputAction @Prone => m_Wrapper.m_Character_Prone;
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public InputAction @Sprint => m_Wrapper.m_Character_Sprint;
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public InputAction @SprintReleased => m_Wrapper.m_Character_SprintReleased;
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public InputActionMap Get() { return m_Wrapper.m_Character; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(CharacterActions set) { return set.Get(); }
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public void SetCallbacks(ICharacterActions instance)
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{
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if (m_Wrapper.m_CharacterActionsCallbackInterface != null)
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{
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@Movement.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnMovement;
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@Movement.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnMovement;
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@Movement.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnMovement;
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@View.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnView;
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@View.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnView;
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@View.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnView;
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@Jump.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnJump;
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@Jump.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnJump;
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@Jump.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnJump;
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@Crouch.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnCrouch;
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@Crouch.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnCrouch;
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@Crouch.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnCrouch;
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@Prone.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnProne;
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@Prone.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnProne;
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@Prone.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnProne;
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@Sprint.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprint;
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@Sprint.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprint;
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@Sprint.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprint;
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@SprintReleased.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprintReleased;
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@SprintReleased.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprintReleased;
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@SprintReleased.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprintReleased;
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}
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m_Wrapper.m_CharacterActionsCallbackInterface = instance;
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if (instance != null)
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{
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@Movement.started += instance.OnMovement;
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@Movement.performed += instance.OnMovement;
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@Movement.canceled += instance.OnMovement;
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@View.started += instance.OnView;
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@View.performed += instance.OnView;
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@View.canceled += instance.OnView;
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@Jump.started += instance.OnJump;
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@Jump.performed += instance.OnJump;
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@Jump.canceled += instance.OnJump;
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@Crouch.started += instance.OnCrouch;
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@Crouch.performed += instance.OnCrouch;
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@Crouch.canceled += instance.OnCrouch;
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@Prone.started += instance.OnProne;
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@Prone.performed += instance.OnProne;
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@Prone.canceled += instance.OnProne;
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@Sprint.started += instance.OnSprint;
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@Sprint.performed += instance.OnSprint;
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@Sprint.canceled += instance.OnSprint;
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@SprintReleased.started += instance.OnSprintReleased;
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@SprintReleased.performed += instance.OnSprintReleased;
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@SprintReleased.canceled += instance.OnSprintReleased;
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}
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}
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}
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public CharacterActions @Character => new CharacterActions(this);
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public interface ICharacterActions
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{
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void OnMovement(InputAction.CallbackContext context);
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void OnView(InputAction.CallbackContext context);
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void OnJump(InputAction.CallbackContext context);
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void OnCrouch(InputAction.CallbackContext context);
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void OnProne(InputAction.CallbackContext context);
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void OnSprint(InputAction.CallbackContext context);
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void OnSprintReleased(InputAction.CallbackContext context);
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}
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}
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