Files
real-shooter/Assets/Scripts/Weapons/scr_WeaponController.cs
2022-04-12 11:54:05 +07:00

49 lines
1.9 KiB
C#
Executable File

using System;
using UnityEngine;
using static scr_Models;
public class scr_WeaponController : MonoBehaviour
{
private scr_CharacterController characterController;
[Header("Settings")]
public WeaponSettingsModel settings;
private bool isInitialised;
Vector3 newWeaponRotation;
Vector3 newWeaponRotationVelocity;
Vector3 targetWeaponRotation;
Vector3 targetWeaponRotationVelocity;
private void Start()
{
newWeaponRotation = transform.localRotation.eulerAngles;
}
public void Initialise(scr_CharacterController CharacterController)
{
characterController = CharacterController;
isInitialised = true;
}
public void Update()
{
if (!isInitialised)
{
return;
}
targetWeaponRotation.y += settings.SwayAmount * (settings.SwayXInverted ? -characterController.input_View.x : characterController.input_View.x) * Time.deltaTime;
targetWeaponRotation.x += settings.SwayAmount * (settings.SwayYInverted ? characterController.input_View.y : -characterController.input_View.y) * Time.deltaTime;
//newWeaponRotation.x = Mathf.Clamp(newWeaponRotation.x, ViewClampYMin, ViewClampYMax);
targetWeaponRotation.x = Mathf.Clamp(targetWeaponRotation.x, -settings.SwayClampX, settings.SwayClampX);
targetWeaponRotation.y = Mathf.Clamp(targetWeaponRotation.y, -settings.SwayClampY, settings.SwayClampY);
targetWeaponRotation = Vector3.SmoothDamp(targetWeaponRotation, Vector3.zero, ref targetWeaponRotationVelocity, settings.SwayResetSmoothing);
newWeaponRotation = Vector3.SmoothDamp(newWeaponRotation, targetWeaponRotation, ref newWeaponRotationVelocity, settings.SwaySmoothing);
transform.localRotation = Quaternion.Euler(newWeaponRotation);
}
}