18 lines
336 B
C#
18 lines
336 B
C#
using UnityEngine;
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public class Character
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{
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public Team Team { get; set; }
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public float LastTimeHit = 0;
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public CharacterCondition Condition;
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public Character()
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{
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Debug.Log("init");
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Condition = new CharacterCondition();
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}
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}
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public interface ICharacter
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{
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Character GetCharacter { get; }
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} |