Files
real-shooter/Assets/Scripts/Misc/SettingsReader.cs
2022-05-04 23:50:07 +07:00

22 lines
503 B
C#
Executable File

using UnityEngine;
public class SettingsReader : MonoBehaviour
{
private static SettingsReader instance;
public static SettingsReader Instance => instance;
private void Awake()
{
if (instance is null)
instance = this;
else
{
Destroy(gameObject);
Debug.LogError("Only 1 Instance");
}
}
[SerializeField] private Settings gameSettings;
public Settings GetSettings => gameSettings;
}