Files
real-shooter/Assets/Scripts/Pickups/AmmoPickUp.cs
2022-04-12 11:54:05 +07:00

20 lines
513 B
C#
Executable File

using System;
using UnityEngine;
[RequireComponent(typeof(BoxCollider))]
public class AmmoPickUp : MonoBehaviour, IPickable
{
public PickUpType type => PickUpType.Ammunition;
public void OnTriggerEnter(Collider other)
{
PickObject(other.gameObject);
}
public void PickObject(GameObject obj)
{
obj.GetComponent<CharacterCondition>()?.TakeAmmo(SettingsReader.Instance.GetSettings.ammunitionPickupAmount);
gameObject.SetActive(false);
}
}