Files
real-shooter/Assets/Scripts/Character/AutoAim.cs
2022-05-09 22:43:31 +07:00

32 lines
748 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class AutoAim : MonoBehaviour
{
public GameObject enemy;
public float lookSpeed = 200;
public GameObject head;
public Camera cam;
void Start()
{
}
// Update is called once per frame
void Update()
{
if (enemy)
{
Vector3 direction = enemy.transform.position - cam.transform.position;
Quaternion targetRotation = Quaternion.LookRotation(direction);
Quaternion lookAt = Quaternion.RotateTowards(cam.transform.rotation, targetRotation, Time.deltaTime * lookSpeed);
cam.transform.rotation = lookAt;
}
}
}