Files
real-shooter/Assets/Standard Assets/Utility/EventSystemChecker.cs
DedMoroz132 bbadfc5c26 Test
2022-04-18 16:11:25 +07:00

22 lines
521 B
C#

using System;
using System.Collections;
using UnityEngine;
using UnityEngine.EventSystems;
public class EventSystemChecker : MonoBehaviour
{
//public GameObject eventSystem;
// Use this for initialization
void Awake ()
{
if(!FindObjectOfType<EventSystem>())
{
//Instantiate(eventSystem);
GameObject obj = new GameObject("EventSystem");
obj.AddComponent<EventSystem>();
obj.AddComponent<StandaloneInputModule>().forceModuleActive = true;
}
}
}