Files
real-shooter/Assets/Scripts/Character/scr_Models.cs
Enikeevtimur 8147dfc4a9 map done
2022-05-17 23:03:46 +07:00

90 lines
2.3 KiB
C#

// using System;
// using UnityEngine;
// public static class scr_Models
// {
// #region Player
// public enum PlayerStance
// {
// Stand,
// Crouch,
// Prone
// }
// [Serializable]
// public class PlayerSettingsModel
// {
// [Header("View Settings")]
// public float ViewXSensetivity;
// public float ViewYSensetivity;
// public bool ViewXInverted;
// public bool ViewYInverted;
// [Header("Movement Settings")]
// public bool SprintingHold;
// public float MovementSmoothing;
// [Header("Movement - Running")]
// public float RunningForwardSpeed;
// public float RunningStrafeSpeed;
// [Header("Movement - Walking")]
// public float WalkingForwardSpeed;
// public float WalkingBackwardSpeed;
// public float WalkingStrafeSpeed;
// [Header("Jumping")]
// public float JumpingHeight;
// public float JumpingFalloff;
// public float FallingSmoothing;
// }
// [Serializable]
// public class WeaponSettingsModel
// {
// [Header("Weapon Sway")]
// public float SwayAmount;
// public bool SwayYInverted;
// public bool SwayXInverted;
// public float SwaySmoothing;
// public float SwayResetSmoothing;
// public float SwayClampX;
// public float SwayClampY;
// [Header("Weapon Movement Sway")]
// public float MovementSwayX;
// public float MovementSwayY;
// public bool MovementSwayYInverted;
// public bool MovementSwayXInverted;
// public float MovementSwaySmoothing;
// }
// [Serializable]
// public class CharacterStance
// {
// public float CameraHeight;
// public CapsuleCollider StanceCollider;
// }
// #endregion
// #region - Weapons -
// [Serializable]
// public class WeaponSettingsModel
// {
// [Header("Sway")]
// public float SwayAmount;
// public bool SwayYInverted;
// public bool SwayXInverted;
// public float SwaySmoothing;
// public float SwayResetSmoothing;
// public float SwayClampX;
// public float SwayClampY;
// }
// #endregion
// }