using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(BoxCollider))] public class NavPoint : MonoBehaviour { public Vector3 position => gameObject.transform.position; public int PointId => this.GetInstanceID(); public float FlagDistance { get; private set; } [HideInInspector] public float DeathAttr = 0; public List EnemiesSeen = new List(); //Here other attributes; private void Start() { FlagDistance = (GameObject.FindGameObjectWithTag("Flag").transform.position - position).magnitude; } }