//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.3.0 // from Assets/Actions/Shooting Actions.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; public partial class @ShootingActions : IInputActionCollection2, IDisposable { public InputActionAsset asset { get; } public @ShootingActions() { asset = InputActionAsset.FromJson(@"{ ""name"": ""Shooting Actions"", ""maps"": [ { ""name"": ""Player"", ""id"": ""8e751434-03c0-4291-810e-0cff9117839d"", ""actions"": [ { ""name"": ""Shoot"", ""type"": ""Button"", ""id"": ""bda4dcaf-c524-4b96-880c-afd5c4bb56a5"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false } ], ""bindings"": [ { ""name"": """", ""id"": ""e3651dc9-d777-415f-8f5c-0a184b5f0f91"", ""path"": ""/leftButton"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Shoot"", ""isComposite"": false, ""isPartOfComposite"": false } ] } ], ""controlSchemes"": [] }"); // Player m_Player = asset.FindActionMap("Player", throwIfNotFound: true); m_Player_Shoot = m_Player.FindAction("Shoot", throwIfNotFound: true); } public void Dispose() { UnityEngine.Object.Destroy(asset); } public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } public ReadOnlyArray controlSchemes => asset.controlSchemes; public bool Contains(InputAction action) { return asset.Contains(action); } public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } public void Enable() { asset.Enable(); } public void Disable() { asset.Disable(); } public IEnumerable bindings => asset.bindings; public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // Player private readonly InputActionMap m_Player; private IPlayerActions m_PlayerActionsCallbackInterface; private readonly InputAction m_Player_Shoot; public struct PlayerActions { private @ShootingActions m_Wrapper; public PlayerActions(@ShootingActions wrapper) { m_Wrapper = wrapper; } public InputAction @Shoot => m_Wrapper.m_Player_Shoot; public InputActionMap Get() { return m_Wrapper.m_Player; } public void Enable() { Get().Enable(); } public void Disable() { Get().Disable(); } public bool enabled => Get().enabled; public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); } public void SetCallbacks(IPlayerActions instance) { if (m_Wrapper.m_PlayerActionsCallbackInterface != null) { @Shoot.started -= m_Wrapper.m_PlayerActionsCallbackInterface.OnShoot; @Shoot.performed -= m_Wrapper.m_PlayerActionsCallbackInterface.OnShoot; @Shoot.canceled -= m_Wrapper.m_PlayerActionsCallbackInterface.OnShoot; } m_Wrapper.m_PlayerActionsCallbackInterface = instance; if (instance != null) { @Shoot.started += instance.OnShoot; @Shoot.performed += instance.OnShoot; @Shoot.canceled += instance.OnShoot; } } } public PlayerActions @Player => new PlayerActions(this); public interface IPlayerActions { void OnShoot(InputAction.CallbackContext context); } }